using System.Collections.Generic; using System.Linq; using EscapeRoomEngine.Engine.Runtime.Modules; using EscapeRoomEngine.Engine.Runtime.Utilities; using UnityEngine; using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger; using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType; namespace EscapeRoomEngine.Engine.Runtime.Requirements { public abstract class PlacementRequirement : Requirement { protected abstract override IEnumerable GenerateCandidates(Module module, Space space); public static bool TryPlacing(Module module, Space space) { if (module.description.placementRequirements.Count == 0) { // don't evaluate requirements if there are none return true; } var placementCandidates = Candidates( space.rrDimensions.EveryPosition, module.description.placementRequirements, module, space); Logger.Log($"placement candidates: {string.Join(", ", placementCandidates.ToList().ConvertAll(c => c.ToString()))}", LogType.RequirementResolution); if (placementCandidates.Count > 0) { module.Place(placementCandidates.RandomElement()); return true; } // ReSharper disable once RedundantIfElseBlock else { Logger.Log($"Could not find suitable placement for {module}", LogType.RequirementResolution); return false; } } } }