using NaughtyAttributes; using UnityEngine; namespace EscapeRoomEngine.VR.Runtime { /// /// The player component contains references to the main camera, eye positions and hand positions of the VR player. /// public class Player : MonoBehaviour { /// /// The active player instance. /// public static Player Instance { get; private set; } private void Awake() { Instance = this; } [BoxGroup("Internal")] public new Camera camera; [BoxGroup("Internal")] [SerializeField] private Transform leftEye, rightEye; [BoxGroup("Internal")] [SerializeField] private Collider leftHand, rightHand; public Transform GetEye(Camera.StereoscopicEye eye) => eye == Camera.StereoscopicEye.Left ? leftEye : rightEye; } }