using System; using NaughtyAttributes; using Station46.Scripts; using UnityEngine; namespace Station46.Modules.Rings.Scripts { [RequireComponent(typeof(Emission))] public class Ring : MonoBehaviour { public float speed; [ShowNativeProperty] public float Displacement { get; set; } public Emission Emission { get; private set; } private void Awake() { Emission = GetComponent(); } private void Update() { var t = transform; var position = t.localPosition; var delta = position.y - Displacement; t.localPosition = new Vector3(0, position.y - delta * speed, 0); } } }