# UnitOptionRow

optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Rigidbody Interpolation 2D Literal
labelProgrammer: RigidbodyInterpolation2D Literal
haystackHuman: Rigidbody Interpolation 2D Literal
haystackProgrammer: RigidbodyInterpolation2D Literal
favoriteKey: UnityEngine.RigidbodyInterpolation2D@literal
tag1: UnityEngine.RigidbodyInterpolation2D
valueOutputTypes: UnityEngine.RigidbodyInterpolation2D
unit:
{"type":"UnityEngine.RigidbodyInterpolation2D","value":{"$content":"None","$type":"UnityEngine.RigidbodyInterpolation2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"29fe51cc-5f4b-483f-bd9e-7f3a4a0460f0","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Rigidbody Interpolation 2D Literal
labelProgrammer: List<RigidbodyInterpolation2D> Literal
haystackHuman: List of Rigidbody Interpolation 2D Literal
haystackProgrammer: List<RigidbodyInterpolation2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.RigidbodyInterpolation2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.RigidbodyInterpolation2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.RigidbodyInterpolation2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5e8b0e36-e6bb-4ecb-a031-7bc5ed2af48f","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.RigidbodyInterpolation2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Rigidbody Sleep Mode 2D Literal
labelProgrammer: RigidbodySleepMode2D Literal
haystackHuman: Rigidbody Sleep Mode 2D Literal
haystackProgrammer: RigidbodySleepMode2D Literal
favoriteKey: UnityEngine.RigidbodySleepMode2D@literal
tag1: UnityEngine.RigidbodySleepMode2D
valueOutputTypes: UnityEngine.RigidbodySleepMode2D
unit:
{"type":"UnityEngine.RigidbodySleepMode2D","value":{"$content":"NeverSleep","$type":"UnityEngine.RigidbodySleepMode2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"953c8b35-5522-41d7-aa48-aed3da6d40b4","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Rigidbody Sleep Mode 2D Literal
labelProgrammer: List<RigidbodySleepMode2D> Literal
haystackHuman: List of Rigidbody Sleep Mode 2D Literal
haystackProgrammer: List<RigidbodySleepMode2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.RigidbodySleepMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.RigidbodySleepMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.RigidbodySleepMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8d8ea7b6-29ad-40d6-ba38-52baa71abaa8","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.RigidbodySleepMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Collision Detection Mode 2D Literal
labelProgrammer: CollisionDetectionMode2D Literal
haystackHuman: Collision Detection Mode 2D Literal
haystackProgrammer: CollisionDetectionMode2D Literal
favoriteKey: UnityEngine.CollisionDetectionMode2D@literal
tag1: UnityEngine.CollisionDetectionMode2D
valueOutputTypes: UnityEngine.CollisionDetectionMode2D
unit:
{"type":"UnityEngine.CollisionDetectionMode2D","value":{"$content":"Discrete","$type":"UnityEngine.CollisionDetectionMode2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"67e127cb-2fcd-4b4c-8a01-0bc5f84f9699","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Collision Detection Mode 2D Literal
labelProgrammer: List<CollisionDetectionMode2D> Literal
haystackHuman: List of Collision Detection Mode 2D Literal
haystackProgrammer: List<CollisionDetectionMode2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.CollisionDetectionMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.CollisionDetectionMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.CollisionDetectionMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"91f1fb34-d612-408b-ab7a-3c7f9dd0067c","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.CollisionDetectionMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Rigidbody Type 2D Literal
labelProgrammer: RigidbodyType2D Literal
haystackHuman: Rigidbody Type 2D Literal
haystackProgrammer: RigidbodyType2D Literal
favoriteKey: UnityEngine.RigidbodyType2D@literal
tag1: UnityEngine.RigidbodyType2D
valueOutputTypes: UnityEngine.RigidbodyType2D
unit:
{"type":"UnityEngine.RigidbodyType2D","value":{"$content":"Dynamic","$type":"UnityEngine.RigidbodyType2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"827cf2f5-cef5-4f4a-8ae1-dc63f174fd25","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Rigidbody Type 2D Literal
labelProgrammer: List<RigidbodyType2D> Literal
haystackHuman: List of Rigidbody Type 2D Literal
haystackProgrammer: List<RigidbodyType2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.RigidbodyType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.RigidbodyType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.RigidbodyType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c38dc013-c28d-4469-b7a4-b2ac1dd2e912","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.RigidbodyType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Force Mode 2D Literal
labelProgrammer: ForceMode2D Literal
haystackHuman: Force Mode 2D Literal
haystackProgrammer: ForceMode2D Literal
favoriteKey: UnityEngine.ForceMode2D@literal
tag1: UnityEngine.ForceMode2D
valueOutputTypes: UnityEngine.ForceMode2D
unit:
{"type":"UnityEngine.ForceMode2D","value":{"$content":"Force","$type":"UnityEngine.ForceMode2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c1aa3ad2-e50e-4e54-8887-0f2619f384f4","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Force Mode 2D Literal
labelProgrammer: List<ForceMode2D> Literal
haystackHuman: List of Force Mode 2D Literal
haystackProgrammer: List<ForceMode2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"53c41a14-1416-455c-8813-30d17ba53859","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Collider Error State 2D Literal
labelProgrammer: ColliderErrorState2D Literal
haystackHuman: Collider Error State 2D Literal
haystackProgrammer: ColliderErrorState2D Literal
favoriteKey: UnityEngine.ColliderErrorState2D@literal
tag1: UnityEngine.ColliderErrorState2D
valueOutputTypes: UnityEngine.ColliderErrorState2D
unit:
{"type":"UnityEngine.ColliderErrorState2D","value":{"$content":"None","$type":"UnityEngine.ColliderErrorState2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cf10c9f2-0008-4c33-aec5-f43a80461da2","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Collider Error State 2D Literal
labelProgrammer: List<ColliderErrorState2D> Literal
haystackHuman: List of Collider Error State 2D Literal
haystackProgrammer: List<ColliderErrorState2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ColliderErrorState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ColliderErrorState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ColliderErrorState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8d0b61fd-98bd-4b3d-9b1c-d27bebaf043f","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ColliderErrorState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Joint Limit State 2D Literal
labelProgrammer: JointLimitState2D Literal
haystackHuman: Joint Limit State 2D Literal
haystackProgrammer: JointLimitState2D Literal
favoriteKey: UnityEngine.JointLimitState2D@literal
tag1: UnityEngine.JointLimitState2D
valueOutputTypes: UnityEngine.JointLimitState2D
unit:
{"type":"UnityEngine.JointLimitState2D","value":{"$content":"Inactive","$type":"UnityEngine.JointLimitState2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f3922083-1c8d-4142-a1a6-58f43205a6ba","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Joint Limit State 2D Literal
labelProgrammer: List<JointLimitState2D> Literal
haystackHuman: List of Joint Limit State 2D Literal
haystackProgrammer: List<JointLimitState2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.JointLimitState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.JointLimitState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.JointLimitState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0807209e-113b-4689-9037-ad8d9bfbccd7","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.JointLimitState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Effector Selection 2D Literal
labelProgrammer: EffectorSelection2D Literal
haystackHuman: Effector Selection 2D Literal
haystackProgrammer: EffectorSelection2D Literal
favoriteKey: UnityEngine.EffectorSelection2D@literal
tag1: UnityEngine.EffectorSelection2D
valueOutputTypes: UnityEngine.EffectorSelection2D
unit:
{"type":"UnityEngine.EffectorSelection2D","value":{"$content":"Rigidbody","$type":"UnityEngine.EffectorSelection2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"debca1cd-9de2-4608-aac8-5f16eb001852","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Effector Selection 2D Literal
labelProgrammer: List<EffectorSelection2D> Literal
haystackHuman: List of Effector Selection 2D Literal
haystackProgrammer: List<EffectorSelection2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.EffectorSelection2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.EffectorSelection2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.EffectorSelection2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"743d53fe-783f-4cdb-a5e7-0326afd7e5a8","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EffectorSelection2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Effector Force Mode 2D Literal
labelProgrammer: EffectorForceMode2D Literal
haystackHuman: Effector Force Mode 2D Literal
haystackProgrammer: EffectorForceMode2D Literal
favoriteKey: UnityEngine.EffectorForceMode2D@literal
tag1: UnityEngine.EffectorForceMode2D
valueOutputTypes: UnityEngine.EffectorForceMode2D
unit:
{"type":"UnityEngine.EffectorForceMode2D","value":{"$content":"Constant","$type":"UnityEngine.EffectorForceMode2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d53dd25f-2283-434c-b7ba-044ced999a46","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Effector Force Mode 2D Literal
labelProgrammer: List<EffectorForceMode2D> Literal
haystackHuman: List of Effector Force Mode 2D Literal
haystackProgrammer: List<EffectorForceMode2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.EffectorForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.EffectorForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.EffectorForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"00c87884-3b20-4a14-beb2-e5784ef32cb8","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EffectorForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Physics Shape Type 2D Literal
labelProgrammer: PhysicsShapeType2D Literal
haystackHuman: Physics Shape Type 2D Literal
haystackProgrammer: PhysicsShapeType2D Literal
favoriteKey: UnityEngine.PhysicsShapeType2D@literal
tag1: UnityEngine.PhysicsShapeType2D
valueOutputTypes: UnityEngine.PhysicsShapeType2D
unit:
{"type":"UnityEngine.PhysicsShapeType2D","value":{"$content":"Circle","$type":"UnityEngine.PhysicsShapeType2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"62742cf3-439f-49a0-8dfb-e693d7e5ab42","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Physics Shape Type 2D Literal
labelProgrammer: List<PhysicsShapeType2D> Literal
haystackHuman: List of Physics Shape Type 2D Literal
haystackProgrammer: List<PhysicsShapeType2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.PhysicsShapeType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.PhysicsShapeType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.PhysicsShapeType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"dd2b88a5-b657-4e81-931c-62d827124043","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.PhysicsShapeType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Contact Point 2D ()
labelProgrammer: new ContactPoint2D ()
haystackHuman: Contact Point 2D: Create Contact Point 2D
haystackProgrammer: new ContactPoint2D
favoriteKey: UnityEngine.ContactPoint2D@create
tag1: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.ContactPoint2D
unit:
{"type":"UnityEngine.ContactPoint2D","defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3c56875e-7ce7-4ff9-9983-5bd88b4944b1","$version":"A","$type":"Unity.VisualScripting.CreateStruct"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Contact Point 2D
labelProgrammer: Expose ContactPoint2D
haystackHuman: Expose Contact Point 2D
haystackProgrammer: Expose ContactPoint2D
favoriteKey: UnityEngine.ContactPoint2D@expose
tag1: UnityEngine.ContactPoint2D
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D|UnityEngine.Rigidbody2D|System.Boolean
unit:
{"type":"UnityEngine.ContactPoint2D","instance":true,"static":true,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"30053c54-75fe-4157-b851-367d20a82475","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Raycast Hit 2D ()
labelProgrammer: new RaycastHit2D ()
haystackHuman: Raycast Hit 2D: Create Raycast Hit 2D
haystackProgrammer: new RaycastHit2D
favoriteKey: UnityEngine.RaycastHit2D@create
tag1: UnityEngine.RaycastHit2D
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"type":"UnityEngine.RaycastHit2D","defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4f21c780-1175-4113-ba43-5f32373ea07d","$version":"A","$type":"Unity.VisualScripting.CreateStruct"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Raycast Hit 2D
labelProgrammer: Expose RaycastHit2D
haystackHuman: Expose Raycast Hit 2D
haystackProgrammer: Expose RaycastHit2D
favoriteKey: UnityEngine.RaycastHit2D@expose
tag1: UnityEngine.RaycastHit2D
valueInputTypes: UnityEngine.RaycastHit2D
unit:
{"type":"UnityEngine.RaycastHit2D","instance":true,"static":true,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cb940bc0-0a81-46b2-a3e7-0f87b3ca4b60","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.Collider2D|UnityEngine.Rigidbody2D|UnityEngine.Transform


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Rigidbody 2D Literal
labelProgrammer: Rigidbody2D Literal
haystackHuman: Rigidbody 2D Literal
haystackProgrammer: Rigidbody2D Literal
favoriteKey: UnityEngine.Rigidbody2D@literal
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Rigidbody2D
unit:
{"type":"UnityEngine.Rigidbody2D","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"57536f86-99fd-4dfc-9ae4-23f318220644","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Rigidbody 2D Literal
labelProgrammer: List<Rigidbody2D> Literal
haystackHuman: List of Rigidbody 2D Literal
haystackProgrammer: List<Rigidbody2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d5690f34-1533-4f71-a98f-c862a3ddc994","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Rigidbody 2D
labelProgrammer: Expose Rigidbody2D
haystackHuman: Expose Rigidbody 2D
haystackProgrammer: Expose Rigidbody2D
favoriteKey: UnityEngine.Rigidbody2D@expose
tag1: UnityEngine.Rigidbody2D
valueInputTypes: UnityEngine.Rigidbody2D
unit:
{"type":"UnityEngine.Rigidbody2D","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0019e3af-ca57-4ac8-acaf-67ebb9e8a49e","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Vector2|System.Single|System.Boolean|UnityEngine.PhysicsMaterial2D|UnityEngine.RigidbodyType2D|UnityEngine.RigidbodyConstraints2D|UnityEngine.RigidbodyInterpolation2D|UnityEngine.RigidbodySleepMode2D|UnityEngine.CollisionDetectionMode2D|System.Int32|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Collider 2D Literal
labelProgrammer: Collider2D Literal
haystackHuman: Collider 2D Literal
haystackProgrammer: Collider2D Literal
favoriteKey: UnityEngine.Collider2D@literal
tag1: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Collider2D
unit:
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