# UnitOptionRow

sourceScriptGuids: f5c1202346c34ebc9c3f701a98b50877
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Door Module Description: Get Name
haystackProgrammer: DoorModuleDescription.name (get)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription.name@get
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;name
tag3: UnityEngine.Object;name
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9ffa5c80-561e-4788-8f97-1242d7b93775","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: f5c1202346c34ebc9c3f701a98b50877
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Door Module Description: Set Name
haystackProgrammer: DoorModuleDescription.name (set)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription.name@set
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;name
tag3: UnityEngine.Object;name
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"c7500577-932d-4916-814b-1c00c3c57eca","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: f5c1202346c34ebc9c3f701a98b50877
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Door Module Description: Get Hide Flags
haystackProgrammer: DoorModuleDescription.hideFlags (get)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription.hideFlags@get
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9bb5028d-ee83-47b3-aadc-0df1dbb4070f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: f5c1202346c34ebc9c3f701a98b50877
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Door Module Description: Set Hide Flags
haystackProgrammer: DoorModuleDescription.hideFlags (set)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription.hideFlags@set
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"0a36016d-1182-4bc3-8b86-c232b36374de","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: f5c1202346c34ebc9c3f701a98b50877
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Connected Door Description
labelProgrammer: connectedDoorDescription (get)
haystackHuman: Door Module Description: Get Connected Door Description
haystackProgrammer: DoorModuleDescription.connectedDoorDescription (get)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription.connectedDoorDescription@get
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;connectedDoorDescription
tag3: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;connectedDoorDescription
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
valueOutputTypes: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
unit:
{"member":{"name":"connectedDoorDescription","parameterTypes":null,"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"46754e1c-9b9b-4ec9-b0cc-aa7e0e850cd0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: f5c1202346c34ebc9c3f701a98b50877
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Connected Door Description
labelProgrammer: connectedDoorDescription (set)
haystackHuman: Door Module Description: Set Connected Door Description
haystackProgrammer: DoorModuleDescription.connectedDoorDescription (set)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription.connectedDoorDescription@set
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;connectedDoorDescription
tag3: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;connectedDoorDescription
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
valueOutputTypes: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
unit:
{"chainable":false,"member":{"name":"connectedDoorDescription","parameterTypes":null,"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"07995183-3f01-425a-88e3-f6fa225510b5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: f5c1202346c34ebc9c3f701a98b50877
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Types
labelProgrammer: types (get)
haystackHuman: Door Module Description: Get Types
haystackProgrammer: DoorModuleDescription.types (get)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription.types@get
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;types
tag3: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;types
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
unit:
{"member":{"name":"types","parameterTypes":null,"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d4c33cd4-5bd8-429c-b787-58b715e17fea","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
System.Collections.Generic.List`1[[Escape_Room_Engine.Engine.Scripts.Modules.ModuleType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


sourceScriptGuids: f5c1202346c34ebc9c3f701a98b50877
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Types
labelProgrammer: types (set)
haystackHuman: Door Module Description: Set Types
haystackProgrammer: DoorModuleDescription.types (set)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription.types@set
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;types
tag3: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;types
unit:
{"chainable":false,"member":{"name":"types","parameterTypes":null,"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e738cf55-555c-4e32-b5e7-d3005ab74ba9","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription|System.Collections.Generic.List`1[[Escape_Room_Engine.Engine.Scripts.Modules.ModuleType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


sourceScriptGuids: f5c1202346c34ebc9c3f701a98b50877
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Module Prefab
labelProgrammer: modulePrefab (get)
haystackHuman: Door Module Description: Get Module Prefab
haystackProgrammer: DoorModuleDescription.modulePrefab (get)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription.modulePrefab@get
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;modulePrefab
tag3: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;modulePrefab
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
valueOutputTypes: Escape_Room_Engine.Engine.Scripts.Modules.ModuleState
unit:
{"member":{"name":"modulePrefab","parameterTypes":null,"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0e30aed3-6fed-44de-9082-2c359ad47e3d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: f5c1202346c34ebc9c3f701a98b50877
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Module Prefab
labelProgrammer: modulePrefab (set)
haystackHuman: Door Module Description: Set Module Prefab
haystackProgrammer: DoorModuleDescription.modulePrefab (set)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription.modulePrefab@set
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;modulePrefab
tag3: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;modulePrefab
valueOutputTypes: Escape_Room_Engine.Engine.Scripts.Modules.ModuleState
unit:
{"chainable":false,"member":{"name":"modulePrefab","parameterTypes":null,"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"aca9f210-654d-4c65-a5b7-f913f1f94d59","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription|Escape_Room_Engine.Engine.Scripts.Modules.ModuleState


sourceScriptGuids: f5c1202346c34ebc9c3f701a98b50877
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Placement Requirements
labelProgrammer: placementRequirements (get)
haystackHuman: Door Module Description: Get Placement Requirements
haystackProgrammer: DoorModuleDescription.placementRequirements (get)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription.placementRequirements@get
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;placementRequirements
tag3: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;placementRequirements
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
unit:
{"member":{"name":"placementRequirements","parameterTypes":null,"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"83b574a2-fec3-4548-9e2c-d63fb27cdf56","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
System.Collections.Generic.List`1[[Escape_Room_Engine.Engine.Scripts.Requirements.PlacementRequirement, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


sourceScriptGuids: f5c1202346c34ebc9c3f701a98b50877
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Placement Requirements
labelProgrammer: placementRequirements (set)
haystackHuman: Door Module Description: Set Placement Requirements
haystackProgrammer: DoorModuleDescription.placementRequirements (set)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription.placementRequirements@set
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;placementRequirements
tag3: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;placementRequirements
unit:
{"chainable":false,"member":{"name":"placementRequirements","parameterTypes":null,"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"823e912b-843b-4031-b6ee-d518e1f6324b","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription|System.Collections.Generic.List`1[[Escape_Room_Engine.Engine.Scripts.Requirements.PlacementRequirement, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


sourceScriptGuids: f5c1202346c34ebc9c3f701a98b50877
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Orientation Requirements
labelProgrammer: orientationRequirements (get)
haystackHuman: Door Module Description: Get Orientation Requirements
haystackProgrammer: DoorModuleDescription.orientationRequirements (get)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription.orientationRequirements@get
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;orientationRequirements
tag3: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;orientationRequirements
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
unit:
{"member":{"name":"orientationRequirements","parameterTypes":null,"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5bc08638-7987-4313-af12-6aa052f66338","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
System.Collections.Generic.List`1[[Escape_Room_Engine.Engine.Scripts.Requirements.OrientationRequirement, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


sourceScriptGuids: f5c1202346c34ebc9c3f701a98b50877
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Orientation Requirements
labelProgrammer: orientationRequirements (set)
haystackHuman: Door Module Description: Set Orientation Requirements
haystackProgrammer: DoorModuleDescription.orientationRequirements (set)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription.orientationRequirements@set
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;orientationRequirements
tag3: Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription;orientationRequirements
unit:
{"chainable":false,"member":{"name":"orientationRequirements","parameterTypes":null,"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b43e21a5-ffb7-4e2b-952d-d66abae3e01d","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
Escape_Room_Engine.Engine.Scripts.Modules.DoorModuleDescription|System.Collections.Generic.List`1[[Escape_Room_Engine.Engine.Scripts.Requirements.OrientationRequirement, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


sourceScriptGuids: 696181e3eda449d49d4c1c88b07d7b05
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Module (Module)
labelProgrammer: SetModule (module)
haystackHuman: Door State: Set Module
haystackProgrammer: DoorState.SetModule
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorState
favoriteKey:
Escape_Room_Engine.Engine.Scripts.Modules.DoorState.SetModule(Escape_Room_Engine.Engine.Scripts.Modules.Module)@any

tag2:
Escape_Room_Engine.Engine.Scripts.Modules.DoorState;SetModule;Escape_Room_Engine.Engine.Scripts.Modules.Module

tag3:
Escape_Room_Engine.Engine.Scripts.Modules.DoorState;SetModule;Escape_Room_Engine.Engine.Scripts.Modules.Module

unit:
{"chainable":false,"member":{"name":"SetModule","parameterTypes":["Escape_Room_Engine.Engine.Scripts.Modules.Module"],"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorState","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorState","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4b5b028f-7c61-4ea0-bb94-5414807f4689","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
Escape_Room_Engine.Engine.Scripts.Modules.DoorState|Escape_Room_Engine.Engine.Scripts.Modules.Module


sourceScriptGuids: 696181e3eda449d49d4c1c88b07d7b05
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Door State: Is Invoking
haystackProgrammer: DoorState.IsInvoking
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorState.IsInvoking()@any
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorState
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorState;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.DoorState
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsInvoking","parameterTypes":[],"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorState","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorState","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3a7fe484-2e93-4b6b-b62a-122e281eaea1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 696181e3eda449d49d4c1c88b07d7b05
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Door State: Cancel Invoke
haystackProgrammer: DoorState.CancelInvoke
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorState.CancelInvoke()@any
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorState
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorState;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.DoorState
unit:
{"chainable":false,"member":{"name":"CancelInvoke","parameterTypes":[],"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorState","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorState","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a3be3711-662b-4a14-8983-83a997de8caf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 696181e3eda449d49d4c1c88b07d7b05
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Door State: Invoke
haystackProgrammer: DoorState.Invoke
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorState.Invoke(System.StringSystem.Single)@any
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorState
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorState;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.DoorState|System.String|System.Single
unit:
{"chainable":false,"member":{"name":"Invoke","parameterTypes":["System.String","System.Single"],"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorState","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorState","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"752fd33e-0332-46d5-9c98-235b1ebd6ea3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 696181e3eda449d49d4c1c88b07d7b05
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Door State: Invoke Repeating
haystackProgrammer: DoorState.InvokeRepeating
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorState
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.DoorState|System.String|System.Single
favoriteKey:
Escape_Room_Engine.Engine.Scripts.Modules.DoorState.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any

tag2:
Escape_Room_Engine.Engine.Scripts.Modules.DoorState;InvokeRepeating;System.String;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"InvokeRepeating","parameterTypes":["System.String","System.Single","System.Single"],"targetType":"Escape_Room_Engine.Engine.Scripts.Modules.DoorState","targetTypeName":"Escape_Room_Engine.Engine.Scripts.Modules.DoorState","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"},"%repeatRate":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b45bdb8e-5067-4fce-97be-ec93a2e47c83","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 696181e3eda449d49d4c1c88b07d7b05
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Door State: Cancel Invoke
haystackProgrammer: DoorState.CancelInvoke
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.DoorState.CancelInvoke(System.String)@any
tag1: Escape_Room_Engine.Engine.Scripts.Modules.DoorState
tag2: Escape_Room_Engine.Engine.Scripts.Modules.DoorState;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
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haystackHuman: Puzzle State: Get Hide Flags
haystackProgrammer: PuzzleState.hideFlags (get)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState.hideFlags@get
tag1: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState
tag2: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState
valueOutputTypes: UnityEngine.HideFlags
unit:
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sourceScriptGuids: 265ea1efb38042b282ea67c50ac3e878
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Puzzle State: Set Hide Flags
haystackProgrammer: PuzzleState.hideFlags (set)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState.hideFlags@set
tag1: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState
tag2: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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sourceScriptGuids: 265ea1efb38042b282ea67c50ac3e878
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Theme
labelProgrammer: theme (get)
haystackHuman: Puzzle State: Get Theme
haystackProgrammer: PuzzleState.theme (get)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState.theme@get
tag1: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState
tag2: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState;theme
tag3: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState;theme
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState
valueOutputTypes: Escape_Room_Engine.Engine.Scripts.EngineTheme
unit:
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sourceScriptGuids: 265ea1efb38042b282ea67c50ac3e878
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Theme
labelProgrammer: theme (set)
haystackHuman: Puzzle State: Set Theme
haystackProgrammer: PuzzleState.theme (set)
favoriteKey: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState.theme@set
tag1: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState
tag2: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState;theme
tag3: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState;theme
valueInputTypes: Escape_Room_Engine.Engine.Scripts.Modules.PuzzleState|Escape_Room_Engine.Engine.Scripts.EngineTheme
valueOutputTypes: Escape_Room_Engine.Engine.Scripts.EngineTheme
unit:
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sourceScriptGuids: 0388274fd30c44089477f6bed40e1e23
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Enable ()
labelProgrammer: Enable ()
haystackHuman: Button: Enable
haystackProgrammer: Button.Enable
favoriteKey: Escape_Room_Engine.Desert.Scripts.Button.Enable()@any
tag1: Escape_Room_Engine.Desert.Scripts.Button
tag2: Escape_Room_Engine.Desert.Scripts.Button;Enable;
tag3: Escape_Room_Engine.Desert.Scripts.Button;Enable;
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sourceScriptGuids: 0388274fd30c44089477f6bed40e1e23
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Disable ()
labelProgrammer: Disable ()
haystackHuman: Button: Disable
haystackProgrammer: Button.Disable
favoriteKey: Escape_Room_Engine.Desert.Scripts.Button.Disable()@any
tag1: Escape_Room_Engine.Desert.Scripts.Button
tag2: Escape_Room_Engine.Desert.Scripts.Button;Disable;
tag3: Escape_Room_Engine.Desert.Scripts.Button;Disable;
valueInputTypes: Escape_Room_Engine.Desert.Scripts.Button
unit:
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sourceScriptGuids: 0388274fd30c44089477f6bed40e1e23
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Press ()
labelProgrammer: Press ()
haystackHuman: Button: Press
haystackProgrammer: Button.Press
favoriteKey: Escape_Room_Engine.Desert.Scripts.Button.Press()@any
tag1: Escape_Room_Engine.Desert.Scripts.Button
tag2: Escape_Room_Engine.Desert.Scripts.Button;Press;
tag3: Escape_Room_Engine.Desert.Scripts.Button;Press;
valueInputTypes: Escape_Room_Engine.Desert.Scripts.Button
unit:
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sourceScriptGuids: 0388274fd30c44089477f6bed40e1e23
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Release ()
labelProgrammer: Release ()
haystackHuman: Button: Release
haystackProgrammer: Button.Release
favoriteKey: Escape_Room_Engine.Desert.Scripts.Button.Release()@any
tag1: Escape_Room_Engine.Desert.Scripts.Button
tag2: Escape_Room_Engine.Desert.Scripts.Button;Release;
tag3: Escape_Room_Engine.Desert.Scripts.Button;Release;
valueInputTypes: Escape_Room_Engine.Desert.Scripts.Button
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sourceScriptGuids: 0388274fd30c44089477f6bed40e1e23
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Button: Is Invoking
haystackProgrammer: Button.IsInvoking
favoriteKey: Escape_Room_Engine.Desert.Scripts.Button.IsInvoking()@any
tag1: Escape_Room_Engine.Desert.Scripts.Button
tag2: Escape_Room_Engine.Desert.Scripts.Button;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: Escape_Room_Engine.Desert.Scripts.Button
valueOutputTypes: System.Boolean
unit:
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sourceScriptGuids: 0388274fd30c44089477f6bed40e1e23
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Button: Cancel Invoke
haystackProgrammer: Button.CancelInvoke
favoriteKey: Escape_Room_Engine.Desert.Scripts.Button.CancelInvoke()@any
tag1: Escape_Room_Engine.Desert.Scripts.Button
tag2: Escape_Room_Engine.Desert.Scripts.Button;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: Escape_Room_Engine.Desert.Scripts.Button
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