# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Value, Options)
labelProgrammer: SendMessage (methodName, value, options)
haystackHuman: Mesh Filter: Send Message
haystackProgrammer: MeshFilter.SendMessage
favoriteKey: UnityEngine.MeshFilter.SendMessage(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;SendMessage;System.String;System.Object;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;SendMessage;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.MeshFilter|System.String|System.Object|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"member":{"name":"SendMessage","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"1966db63-17f0-4236-a1bd-d0fce3e263ab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
haystackHuman: Mesh Filter: Send Message
haystackProgrammer: MeshFilter.SendMessage
favoriteKey: UnityEngine.MeshFilter.SendMessage(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;SendMessage;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;SendMessage;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.MeshFilter|System.String|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"member":{"name":"SendMessage","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"35b47ed8-0bf7-458a-8246-82805e1f9a8e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
haystackHuman: Mesh Filter: Broadcast Message
haystackProgrammer: MeshFilter.BroadcastMessage
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;BroadcastMessage;System.String;System.Object;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;BroadcastMessage;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.MeshFilter|System.String|System.Object|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.MeshFilter.BroadcastMessage(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

unit:
{"chainable":false,"member":{"name":"BroadcastMessage","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"83edc05a-ef6a-44ab-bb4f-40c1c63b9cee","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
haystackHuman: Mesh Filter: Broadcast Message
haystackProgrammer: MeshFilter.BroadcastMessage
favoriteKey: UnityEngine.MeshFilter.BroadcastMessage(System.StringSystem.Object)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;BroadcastMessage;System.String;System.Object
tag3: UnityEngine.Component;BroadcastMessage;System.String;System.Object
valueInputTypes: UnityEngine.MeshFilter|System.String|System.Object
unit:
{"chainable":false,"member":{"name":"BroadcastMessage","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"82dcb80d-97df-4adb-9084-b7c6eaf282f7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
haystackHuman: Mesh Filter: Broadcast Message
haystackProgrammer: MeshFilter.BroadcastMessage
favoriteKey: UnityEngine.MeshFilter.BroadcastMessage(System.String)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;BroadcastMessage;System.String
tag3: UnityEngine.Component;BroadcastMessage;System.String
valueInputTypes: UnityEngine.MeshFilter|System.String
unit:
{"chainable":false,"member":{"name":"BroadcastMessage","parameterTypes":["System.String"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"47ec2b67-64c7-4770-9e12-2747751bb095","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
haystackHuman: Mesh Filter: Broadcast Message
haystackProgrammer: MeshFilter.BroadcastMessage
favoriteKey: UnityEngine.MeshFilter.BroadcastMessage(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;BroadcastMessage;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;BroadcastMessage;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.MeshFilter|System.String|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"member":{"name":"BroadcastMessage","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"552bb6e4-098b-4a16-a655-0e44b9e46ea8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Mesh Filter: Get Instance ID
haystackProgrammer: MeshFilter.GetInstanceID
favoriteKey: UnityEngine.MeshFilter.GetInstanceID()@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.MeshFilter
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4d1f90a1-9ab0-4271-aca4-652b014fdcca","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Mesh Filter: Get Hash Code
haystackProgrammer: MeshFilter.GetHashCode
favoriteKey: UnityEngine.MeshFilter.GetHashCode()@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.MeshFilter
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"16535bc2-40f1-4490-8491-23915136e3cf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Mesh Filter: Equals
haystackProgrammer: MeshFilter.Equals
favoriteKey: UnityEngine.MeshFilter.Equals(System.Object)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.MeshFilter|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2f1beb9f-bd53-4c7c-b2e8-8b22bf3feba9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Mesh Filter: Instantiate
haystackProgrammer: MeshFilter.Instantiate
favoriteKey: UnityEngine.MeshFilter.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"77d40515-7c08-4b94-ae14-3a0084874404","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Mesh Filter: Instantiate
haystackProgrammer: MeshFilter.Instantiate
tag1: UnityEngine.MeshFilter
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.MeshFilter.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.MeshFilter;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion","UnityEngine.Transform"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"67db2641-f323-42c0-bb2b-e1a1867a6469","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Mesh Filter: Instantiate
haystackProgrammer: MeshFilter.Instantiate
favoriteKey: UnityEngine.MeshFilter.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"147326ce-4e7d-415f-9889-6e8559695bf8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Mesh Filter: Instantiate
haystackProgrammer: MeshFilter.Instantiate
favoriteKey: UnityEngine.MeshFilter.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%original":null,"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"5ca6f7ae-365b-4d6e-af94-74f4ee971bfd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Mesh Filter: Instantiate
haystackProgrammer: MeshFilter.Instantiate
favoriteKey: UnityEngine.MeshFilter.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform","System.Boolean"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%original":null,"%parent":null,"%instantiateInWorldSpace":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ad1fc274-8d48-483b-9927-b8a6e87811ea","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Mesh Filter: Destroy
haystackProgrammer: MeshFilter.Destroy
favoriteKey: UnityEngine.MeshFilter.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
{"chainable":false,"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object","System.Single"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%obj":null,"%t":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"cb50ec82-52a1-490a-8253-206d37332c3e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Mesh Filter: Destroy
haystackProgrammer: MeshFilter.Destroy
favoriteKey: UnityEngine.MeshFilter.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"96e68de0-6d63-4fec-ae4d-10bc42dc639f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Mesh Filter: Destroy Immediate
haystackProgrammer: MeshFilter.DestroyImmediate
favoriteKey: UnityEngine.MeshFilter.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
{"chainable":false,"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object","System.Boolean"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%obj":null,"%allowDestroyingAssets":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"802cf4dd-db9c-44d6-bb83-d5e1ababb554","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Mesh Filter: Destroy Immediate
haystackProgrammer: MeshFilter.DestroyImmediate
favoriteKey: UnityEngine.MeshFilter.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"607a82de-bcc7-4fc7-8965-3e8f47ad57ad","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Mesh Filter: Find Objects Of Type
haystackProgrammer: MeshFilter.FindObjectsOfType
favoriteKey: UnityEngine.MeshFilter.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
unit:
{"chainable":false,"member":{"name":"FindObjectsOfType","parameterTypes":["System.Type"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"d236dcc2-f055-43e0-bfb3-849dc41cd1e9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Mesh Filter: Find Objects Of Type
haystackProgrammer: MeshFilter.FindObjectsOfType
favoriteKey: UnityEngine.MeshFilter.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
unit:
{"chainable":false,"member":{"name":"FindObjectsOfType","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%type":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"cc1cc543-0ea3-42fc-a9a8-becdaa690912","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Mesh Filter: Dont Destroy On Load
haystackProgrammer: MeshFilter.DontDestroyOnLoad
favoriteKey: UnityEngine.MeshFilter.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"DontDestroyOnLoad","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%target":null},"position":{"x":0.0,"y":0.0},"guid":"21e12573-afdc-49fe-b3ee-daf2e531d4be","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Mesh Filter: Find Object Of Type
haystackProgrammer: MeshFilter.FindObjectOfType
favoriteKey: UnityEngine.MeshFilter.FindObjectOfType(System.Type)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"FindObjectOfType","parameterTypes":["System.Type"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"52376998-d67c-41fb-894a-61d29a068110","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Mesh Filter: Find Object Of Type
haystackProgrammer: MeshFilter.FindObjectOfType
favoriteKey: UnityEngine.MeshFilter.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"FindObjectOfType","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%type":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1bd544a3-9715-4e17-8493-f7b98b2144d8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Mesh Filter: To String
haystackProgrammer: MeshFilter.ToString
favoriteKey: UnityEngine.MeshFilter.ToString()@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.MeshFilter
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e3f727cc-6ac3-42b9-ad99-8df398aca97f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Mesh Filter: Equals
haystackProgrammer: MeshFilter.Equals
favoriteKey: UnityEngine.MeshFilter.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1b130586-4811-4e1f-97ae-15e3870befc7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Mesh Filter: Get Type
haystackProgrammer: MeshFilter.GetType
favoriteKey: UnityEngine.MeshFilter.GetType()@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.MeshFilter
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6fca061a-1a76-49b4-b8b1-65c8933c8b17","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


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labelProgrammer: ReferenceEquals (objA, objB)
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favoriteKey: UnityEngine.MeshFilter.ReferenceEquals(System.ObjectSystem.Object)@any
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labelProgrammer: sharedMesh (get)
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haystackProgrammer: MeshFilter.sharedMesh (get)
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tag1: UnityEngine.MeshFilter
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Mesh
labelProgrammer: sharedMesh (set)
haystackHuman: Mesh Filter: Set Shared Mesh
haystackProgrammer: MeshFilter.sharedMesh (set)
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labelHuman: Get Mesh
labelProgrammer: mesh (get)
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haystackProgrammer: MeshFilter.mesh (get)
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tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;mesh
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valueOutputTypes: UnityEngine.Mesh
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labelHuman: Set Mesh
labelProgrammer: mesh (set)
haystackHuman: Mesh Filter: Set Mesh
haystackProgrammer: MeshFilter.mesh (set)
favoriteKey: UnityEngine.MeshFilter.mesh@set
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labelHuman: Get Transform
labelProgrammer: transform (get)
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haystackProgrammer: MeshFilter.transform (get)
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tag2: UnityEngine.MeshFilter;transform
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labelHuman: Get Game Object
labelProgrammer: gameObject (get)
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labelHuman: Get Tag
labelProgrammer: tag (get)
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haystackProgrammer: MeshFilter.tag (get)
favoriteKey: UnityEngine.MeshFilter.tag@get
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.MeshFilter
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Mesh Filter: Set Tag
haystackProgrammer: MeshFilter.tag (set)
favoriteKey: UnityEngine.MeshFilter.tag@set
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;tag
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valueInputTypes: UnityEngine.MeshFilter|System.String
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labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Mesh Filter: Get Name
haystackProgrammer: MeshFilter.name (get)
favoriteKey: UnityEngine.MeshFilter.name@get
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;name
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Mesh Filter: Set Name
haystackProgrammer: MeshFilter.name (set)
favoriteKey: UnityEngine.MeshFilter.name@set
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;name
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valueInputTypes: UnityEngine.MeshFilter|System.String
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
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haystackProgrammer: MeshFilter.hideFlags (get)
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tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;hideFlags
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valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update ()
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labelHuman: Try Get Component (Type, Component)
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valueOutputTypes: System.Boolean|UnityEngine.Component
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Get Component (Type)
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labelHuman: Get Component In Children (T)
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labelHuman: Get Components In Children (T, Include Inactive)
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unitType: Unity.VisualScripting.InvokeMember
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valueOutputTypes: UnityEngine.Component[]
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
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haystackProgrammer: LightProbeProxyVolume.GetComponents
favoriteKey: UnityEngine.LightProbeProxyVolume.GetComponents(System.Type)@any
tag1: UnityEngine.LightProbeProxyVolume
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tag3: UnityEngine.Component;GetComponents;System.Type
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valueOutputTypes: UnityEngine.Component[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
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favoriteKey:
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valueOutputTypes: UnityEngine.LightProbeProxyVolume+BoundingBoxMode
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bounding Box Mode
labelProgrammer: boundingBoxMode (set)
haystackHuman: Light Probe Proxy Volume: Set Bounding Box Mode
haystackProgrammer: LightProbeProxyVolume.boundingBoxMode (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.boundingBoxMode@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;boundingBoxMode
tag3: UnityEngine.LightProbeProxyVolume;boundingBoxMode
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.LightProbeProxyVolume+BoundingBoxMode
valueOutputTypes: UnityEngine.LightProbeProxyVolume+BoundingBoxMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Resolution Mode
labelProgrammer: resolutionMode (get)
haystackHuman: Light Probe Proxy Volume: Get Resolution Mode
haystackProgrammer: LightProbeProxyVolume.resolutionMode (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.resolutionMode@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;resolutionMode
tag3: UnityEngine.LightProbeProxyVolume;resolutionMode
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.LightProbeProxyVolume+ResolutionMode
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Resolution Mode
labelProgrammer: resolutionMode (set)
haystackHuman: Light Probe Proxy Volume: Set Resolution Mode
haystackProgrammer: LightProbeProxyVolume.resolutionMode (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.resolutionMode@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;resolutionMode
tag3: UnityEngine.LightProbeProxyVolume;resolutionMode
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.LightProbeProxyVolume+ResolutionMode
valueOutputTypes: UnityEngine.LightProbeProxyVolume+ResolutionMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Probe Position Mode
labelProgrammer: probePositionMode (get)
haystackHuman: Light Probe Proxy Volume: Get Probe Position Mode
haystackProgrammer: LightProbeProxyVolume.probePositionMode (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.probePositionMode@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;probePositionMode
tag3: UnityEngine.LightProbeProxyVolume;probePositionMode
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.LightProbeProxyVolume+ProbePositionMode
unit:
{"member":{"name":"probePositionMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bd44a9cc-7e29-4e60-91ca-315a748de65b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Probe Position Mode
labelProgrammer: probePositionMode (set)
haystackHuman: Light Probe Proxy Volume: Set Probe Position Mode
haystackProgrammer: LightProbeProxyVolume.probePositionMode (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.probePositionMode@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;probePositionMode
tag3: UnityEngine.LightProbeProxyVolume;probePositionMode
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.LightProbeProxyVolume+ProbePositionMode
valueOutputTypes: UnityEngine.LightProbeProxyVolume+ProbePositionMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Refresh Mode
labelProgrammer: refreshMode (get)
haystackHuman: Light Probe Proxy Volume: Get Refresh Mode
haystackProgrammer: LightProbeProxyVolume.refreshMode (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.refreshMode@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;refreshMode
tag3: UnityEngine.LightProbeProxyVolume;refreshMode
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.LightProbeProxyVolume+RefreshMode
unit:
{"member":{"name":"refreshMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fa489e60-a45f-4349-bf1a-e4becb54cc1d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Refresh Mode
labelProgrammer: refreshMode (set)
haystackHuman: Light Probe Proxy Volume: Set Refresh Mode
haystackProgrammer: LightProbeProxyVolume.refreshMode (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.refreshMode@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;refreshMode
tag3: UnityEngine.LightProbeProxyVolume;refreshMode
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.LightProbeProxyVolume+RefreshMode
valueOutputTypes: UnityEngine.LightProbeProxyVolume+RefreshMode
unit:
{"chainable":false,"member":{"name":"refreshMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Automatic","$type":"UnityEngine.LightProbeProxyVolume+RefreshMode"}},"position":{"x":0.0,"y":0.0},"guid":"75a3dfca-82c9-4e73-9cbf-83feb91fde62","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Quality Mode
labelProgrammer: qualityMode (get)
haystackHuman: Light Probe Proxy Volume: Get Quality Mode
haystackProgrammer: LightProbeProxyVolume.qualityMode (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.qualityMode@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;qualityMode
tag3: UnityEngine.LightProbeProxyVolume;qualityMode
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.LightProbeProxyVolume+QualityMode
unit:
{"member":{"name":"qualityMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2581df65-3262-4c70-8a74-2cfb4088993c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Quality Mode
labelProgrammer: qualityMode (set)
haystackHuman: Light Probe Proxy Volume: Set Quality Mode
haystackProgrammer: LightProbeProxyVolume.qualityMode (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.qualityMode@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;qualityMode
tag3: UnityEngine.LightProbeProxyVolume;qualityMode
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.LightProbeProxyVolume+QualityMode
valueOutputTypes: UnityEngine.LightProbeProxyVolume+QualityMode
unit:
{"chainable":false,"member":{"name":"qualityMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Low","$type":"UnityEngine.LightProbeProxyVolume+QualityMode"}},"position":{"x":0.0,"y":0.0},"guid":"d51bb6de-4d02-4de3-8be8-58f7bfb17b0d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Data Format
labelProgrammer: dataFormat (get)
haystackHuman: Light Probe Proxy Volume: Get Data Format
haystackProgrammer: LightProbeProxyVolume.dataFormat (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.dataFormat@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;dataFormat
tag3: UnityEngine.LightProbeProxyVolume;dataFormat
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.LightProbeProxyVolume+DataFormat
unit:
{"member":{"name":"dataFormat","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"72aad5ac-f91a-425f-ac08-159dea328dc0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Data Format
labelProgrammer: dataFormat (set)
haystackHuman: Light Probe Proxy Volume: Set Data Format
haystackProgrammer: LightProbeProxyVolume.dataFormat (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.dataFormat@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;dataFormat
tag3: UnityEngine.LightProbeProxyVolume;dataFormat
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.LightProbeProxyVolume+DataFormat
valueOutputTypes: UnityEngine.LightProbeProxyVolume+DataFormat
unit:
{"chainable":false,"member":{"name":"dataFormat","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"HalfFloat","$type":"UnityEngine.LightProbeProxyVolume+DataFormat"}},"position":{"x":0.0,"y":0.0},"guid":"43445265-f437-4cf4-a841-fa9e0058e33e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Light Probe Proxy Volume: Get Enabled
haystackProgrammer: LightProbeProxyVolume.enabled (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.enabled@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;enabled
tag3: UnityEngine.LightProbeProxyVolume;enabled
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ef7767ab-c7ae-4f26-946c-2f17ae21ee25","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Light Probe Proxy Volume: Set Enabled
haystackProgrammer: LightProbeProxyVolume.enabled (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.enabled@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;enabled
tag3: UnityEngine.LightProbeProxyVolume;enabled
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"113e48ef-0f50-40ef-93c5-9970685af069","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Light Probe Proxy Volume: Is Active And Enabled
haystackProgrammer: LightProbeProxyVolume.isActiveAndEnabled (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.isActiveAndEnabled@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;isActiveAndEnabled
tag3: UnityEngine.LightProbeProxyVolume;isActiveAndEnabled
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3ffd2fe3-8027-4f77-b668-88c34d14d663","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Light Probe Proxy Volume: Get Transform
haystackProgrammer: LightProbeProxyVolume.transform (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.transform@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"68dbda9e-b3da-43de-8aac-4a024a7f58ad","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Light Probe Proxy Volume: Get Game Object
haystackProgrammer: LightProbeProxyVolume.gameObject (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.gameObject@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"40894b4f-3e92-44f1-9de7-22dc2810dee7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Light Probe Proxy Volume: Get Tag
haystackProgrammer: LightProbeProxyVolume.tag (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.tag@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e8da56f6-e927-48ba-ab41-c268d0ce7c37","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Light Probe Proxy Volume: Set Tag
haystackProgrammer: LightProbeProxyVolume.tag (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.tag@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"d823dbe0-ff9b-4644-8150-47b198b60c85","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Light Probe Proxy Volume: Get Name
haystackProgrammer: LightProbeProxyVolume.name (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.name@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ba0c3586-08c5-4c49-b87d-6339234b4c29","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Light Probe Proxy Volume: Set Name
haystackProgrammer: LightProbeProxyVolume.name (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.name@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Light Probe Proxy Volume: Get Hide Flags
haystackProgrammer: LightProbeProxyVolume.hideFlags (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.hideFlags@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Light Probe Proxy Volume: Set Hide Flags
haystackProgrammer: LightProbeProxyVolume.hideFlags (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.hideFlags@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Blend Shape Weight (Index)
labelProgrammer: GetBlendShapeWeight (index)
haystackHuman: Skinned Mesh Renderer: Get Blend Shape Weight
haystackProgrammer: SkinnedMeshRenderer.GetBlendShapeWeight
favoriteKey: UnityEngine.SkinnedMeshRenderer.GetBlendShapeWeight(System.Int32)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;GetBlendShapeWeight;System.Int32
tag3: UnityEngine.SkinnedMeshRenderer;GetBlendShapeWeight;System.Int32
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Blend Shape Weight (Index, Value)
labelProgrammer: SetBlendShapeWeight (index, value)
haystackHuman: Skinned Mesh Renderer: Set Blend Shape Weight
haystackProgrammer: SkinnedMeshRenderer.SetBlendShapeWeight
favoriteKey: UnityEngine.SkinnedMeshRenderer.SetBlendShapeWeight(System.Int32System.Single)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;SetBlendShapeWeight;System.Int32;System.Single
tag3: UnityEngine.SkinnedMeshRenderer;SetBlendShapeWeight;System.Int32;System.Single
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Bake Mesh (Mesh)
labelProgrammer: BakeMesh (mesh)
haystackHuman: Skinned Mesh Renderer: Bake Mesh
haystackProgrammer: SkinnedMeshRenderer.BakeMesh
favoriteKey: UnityEngine.SkinnedMeshRenderer.BakeMesh(UnityEngine.Mesh)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;BakeMesh;UnityEngine.Mesh
tag3: UnityEngine.SkinnedMeshRenderer;BakeMesh;UnityEngine.Mesh
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Mesh
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Bake Mesh (Mesh, Use Scale)
labelProgrammer: BakeMesh (mesh, useScale)
haystackHuman: Skinned Mesh Renderer: Bake Mesh
haystackProgrammer: SkinnedMeshRenderer.BakeMesh
favoriteKey: UnityEngine.SkinnedMeshRenderer.BakeMesh(UnityEngine.MeshSystem.Boolean)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;BakeMesh;UnityEngine.Mesh;System.Boolean
tag3: UnityEngine.SkinnedMeshRenderer;BakeMesh;UnityEngine.Mesh;System.Boolean
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Mesh|System.Boolean
unit:
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labelProgrammer: Destroy (obj, t)
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labelProgrammer: Destroy (obj)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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haystackProgrammer: SkinnedMeshRenderer.DestroyImmediate
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: DestroyImmediate (obj)
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haystackProgrammer: SkinnedMeshRenderer.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
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haystackProgrammer: SkinnedMeshRenderer.FindObjectsOfType
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
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haystackProgrammer: SkinnedMeshRenderer.FindObjectsOfType
favoriteKey: UnityEngine.SkinnedMeshRenderer.FindObjectsOfType(System.TypeSystem.Boolean)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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haystackProgrammer: SkinnedMeshRenderer.DontDestroyOnLoad
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
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haystackProgrammer: SkinnedMeshRenderer.FindObjectOfType
favoriteKey: UnityEngine.SkinnedMeshRenderer.FindObjectOfType(System.Type)@any
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tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
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haystackProgrammer: SkinnedMeshRenderer.FindObjectOfType
favoriteKey: UnityEngine.SkinnedMeshRenderer.FindObjectOfType(System.TypeSystem.Boolean)@any
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tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Skinned Mesh Renderer: To String
haystackProgrammer: SkinnedMeshRenderer.ToString
favoriteKey: UnityEngine.SkinnedMeshRenderer.ToString()@any
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tag2: UnityEngine.SkinnedMeshRenderer;ToString;
tag3: UnityEngine.Object;ToString;
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valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Skinned Mesh Renderer: Equals
haystackProgrammer: SkinnedMeshRenderer.Equals
favoriteKey: UnityEngine.SkinnedMeshRenderer.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;Equals;System.Object;System.Object
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valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Skinned Mesh Renderer: Get Type
haystackProgrammer: SkinnedMeshRenderer.GetType
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tag3: System.Object;GetType;
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Skinned Mesh Renderer: Reference Equals
haystackProgrammer: SkinnedMeshRenderer.ReferenceEquals
favoriteKey: UnityEngine.SkinnedMeshRenderer.ReferenceEquals(System.ObjectSystem.Object)@any
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tag2: UnityEngine.SkinnedMeshRenderer;ReferenceEquals;System.Object;System.Object
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valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Quality
labelProgrammer: quality (get)
haystackHuman: Skinned Mesh Renderer: Get Quality
haystackProgrammer: SkinnedMeshRenderer.quality (get)
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tag2: UnityEngine.SkinnedMeshRenderer;quality
tag3: UnityEngine.SkinnedMeshRenderer;quality
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valueOutputTypes: UnityEngine.SkinQuality
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Quality
labelProgrammer: quality (set)
haystackHuman: Skinned Mesh Renderer: Set Quality
haystackProgrammer: SkinnedMeshRenderer.quality (set)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update When Offscreen
labelProgrammer: updateWhenOffscreen (get)
haystackHuman: Skinned Mesh Renderer: Get Update When Offscreen
haystackProgrammer: SkinnedMeshRenderer.updateWhenOffscreen (get)
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update When Offscreen
labelProgrammer: updateWhenOffscreen (set)
haystackHuman: Skinned Mesh Renderer: Set Update When Offscreen
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Matrix Recalculation Per Render
labelProgrammer: forceMatrixRecalculationPerRender (get)
haystackHuman: Skinned Mesh Renderer: Get Force Matrix Recalculation Per Render
haystackProgrammer: SkinnedMeshRenderer.forceMatrixRecalculationPerRender (get)
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valueOutputTypes: System.Boolean
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labelProgrammer: forceMatrixRecalculationPerRender (set)
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Root Bone
labelProgrammer: rootBone (get)
haystackHuman: Skinned Mesh Renderer: Get Root Bone
haystackProgrammer: SkinnedMeshRenderer.rootBone (get)
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valueOutputTypes: UnityEngine.Transform
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Root Bone
labelProgrammer: rootBone (set)
haystackHuman: Skinned Mesh Renderer: Set Root Bone
haystackProgrammer: SkinnedMeshRenderer.rootBone (set)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bones
labelProgrammer: bones (get)
haystackHuman: Skinned Mesh Renderer: Get Bones
haystackProgrammer: SkinnedMeshRenderer.bones (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.bones@get
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tag2: UnityEngine.SkinnedMeshRenderer;bones
tag3: UnityEngine.SkinnedMeshRenderer;bones
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Transform[]
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bones
labelProgrammer: bones (set)
haystackHuman: Skinned Mesh Renderer: Set Bones
haystackProgrammer: SkinnedMeshRenderer.bones (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.bones@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;bones
tag3: UnityEngine.SkinnedMeshRenderer;bones
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Transform[]
valueOutputTypes: UnityEngine.Transform[]
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Mesh
labelProgrammer: sharedMesh (get)
haystackHuman: Skinned Mesh Renderer: Get Shared Mesh
haystackProgrammer: SkinnedMeshRenderer.sharedMesh (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMesh@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMesh
tag3: UnityEngine.SkinnedMeshRenderer;sharedMesh
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Mesh
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Mesh
labelProgrammer: sharedMesh (set)
haystackHuman: Skinned Mesh Renderer: Set Shared Mesh
haystackProgrammer: SkinnedMeshRenderer.sharedMesh (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMesh@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMesh
tag3: UnityEngine.SkinnedMeshRenderer;sharedMesh
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Mesh
valueOutputTypes: UnityEngine.Mesh
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Skinned Motion Vectors
labelProgrammer: skinnedMotionVectors (get)
haystackHuman: Skinned Mesh Renderer: Get Skinned Motion Vectors
haystackProgrammer: SkinnedMeshRenderer.skinnedMotionVectors (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.skinnedMotionVectors@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;skinnedMotionVectors
tag3: UnityEngine.SkinnedMeshRenderer;skinnedMotionVectors
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Skinned Motion Vectors
labelProgrammer: skinnedMotionVectors (set)
haystackHuman: Skinned Mesh Renderer: Set Skinned Motion Vectors
haystackProgrammer: SkinnedMeshRenderer.skinnedMotionVectors (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.skinnedMotionVectors@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;skinnedMotionVectors
tag3: UnityEngine.SkinnedMeshRenderer;skinnedMotionVectors
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Vertex Buffer Target
labelProgrammer: vertexBufferTarget (get)
haystackHuman: Skinned Mesh Renderer: Get Vertex Buffer Target
haystackProgrammer: SkinnedMeshRenderer.vertexBufferTarget (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.vertexBufferTarget@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;vertexBufferTarget
tag3: UnityEngine.SkinnedMeshRenderer;vertexBufferTarget
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.GraphicsBuffer+Target
unit:
{"member":{"name":"vertexBufferTarget","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8d9d3e15-443e-4d8d-a84d-db44fca823ce","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Vertex Buffer Target
labelProgrammer: vertexBufferTarget (set)
haystackHuman: Skinned Mesh Renderer: Set Vertex Buffer Target
haystackProgrammer: SkinnedMeshRenderer.vertexBufferTarget (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.vertexBufferTarget@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;vertexBufferTarget
tag3: UnityEngine.SkinnedMeshRenderer;vertexBufferTarget
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.GraphicsBuffer+Target
valueOutputTypes: UnityEngine.GraphicsBuffer+Target
unit:
{"chainable":false,"member":{"name":"vertexBufferTarget","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Vertex","$type":"UnityEngine.GraphicsBuffer+Target"}},"position":{"x":0.0,"y":0.0},"guid":"8151289f-493b-4963-a426-7ab82eb953dc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounds
labelProgrammer: bounds (get)
haystackHuman: Skinned Mesh Renderer: Get Bounds
haystackProgrammer: SkinnedMeshRenderer.bounds (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.bounds@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;bounds
tag3: UnityEngine.SkinnedMeshRenderer;bounds
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"bounds","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a6955af7-908a-4c54-803b-d2334203e597","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bounds
labelProgrammer: bounds (set)
haystackHuman: Skinned Mesh Renderer: Set Bounds
haystackProgrammer: SkinnedMeshRenderer.bounds (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.bounds@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;bounds
tag3: UnityEngine.SkinnedMeshRenderer;bounds
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"chainable":false,"member":{"name":"bounds","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e708d8a0-dfdd-43b2-8b2b-ae24c149ccb0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local Bounds
labelProgrammer: localBounds (get)
haystackHuman: Skinned Mesh Renderer: Get Local Bounds
haystackProgrammer: SkinnedMeshRenderer.localBounds (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.localBounds@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;localBounds
tag3: UnityEngine.SkinnedMeshRenderer;localBounds
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5ffb116d-1500-4a21-b78a-03abaec44653","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Local Bounds
labelProgrammer: localBounds (set)
haystackHuman: Skinned Mesh Renderer: Set Local Bounds
haystackProgrammer: SkinnedMeshRenderer.localBounds (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.localBounds@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;localBounds
tag3: UnityEngine.SkinnedMeshRenderer;localBounds
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"chainable":false,"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ad9a4087-1ad2-4e9a-89b9-726f9c2a0f31","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Skinned Mesh Renderer: Get Enabled
haystackProgrammer: SkinnedMeshRenderer.enabled (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.enabled@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;enabled
tag3: UnityEngine.SkinnedMeshRenderer;enabled
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b3b39a7b-2847-4e2c-a227-0d2615a74ad1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Skinned Mesh Renderer: Set Enabled
haystackProgrammer: SkinnedMeshRenderer.enabled (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.enabled@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;enabled
tag3: UnityEngine.SkinnedMeshRenderer;enabled
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d9ccbccd-e288-4614-ba01-7db0a3c3ce7f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Visible
labelProgrammer: isVisible (get)
haystackHuman: Skinned Mesh Renderer: Is Visible
haystackProgrammer: SkinnedMeshRenderer.isVisible (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.isVisible@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;isVisible
tag3: UnityEngine.SkinnedMeshRenderer;isVisible
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isVisible","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0e04fa30-3d2a-4774-b2a5-affc0026b31b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shadow Casting Mode
labelProgrammer: shadowCastingMode (get)
haystackHuman: Skinned Mesh Renderer: Get Shadow Casting Mode
haystackProgrammer: SkinnedMeshRenderer.shadowCastingMode (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.shadowCastingMode@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;shadowCastingMode
tag3: UnityEngine.SkinnedMeshRenderer;shadowCastingMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Rendering.ShadowCastingMode
unit:
{"member":{"name":"shadowCastingMode","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"042f7855-c0b7-432a-8a6a-cd54f13a6dd4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shadow Casting Mode
labelProgrammer: shadowCastingMode (set)
haystackHuman: Skinned Mesh Renderer: Set Shadow Casting Mode
haystackProgrammer: SkinnedMeshRenderer.shadowCastingMode (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.shadowCastingMode@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;shadowCastingMode
tag3: UnityEngine.SkinnedMeshRenderer;shadowCastingMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Rendering.ShadowCastingMode
valueOutputTypes: UnityEngine.Rendering.ShadowCastingMode
unit:
{"chainable":false,"member":{"name":"shadowCastingMode","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.ShadowCastingMode"}},"position":{"x":0.0,"y":0.0},"guid":"d6414f0c-1579-435c-8001-2042d65c1c31","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Receive Shadows
labelProgrammer: receiveShadows (get)
haystackHuman: Skinned Mesh Renderer: Get Receive Shadows
haystackProgrammer: SkinnedMeshRenderer.receiveShadows (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.receiveShadows@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;receiveShadows
tag3: UnityEngine.SkinnedMeshRenderer;receiveShadows
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"receiveShadows","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"293eeed7-0025-4173-91bb-9bb6f21a2b60","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Receive Shadows
labelProgrammer: receiveShadows (set)
haystackHuman: Skinned Mesh Renderer: Set Receive Shadows
haystackProgrammer: SkinnedMeshRenderer.receiveShadows (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.receiveShadows@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;receiveShadows
tag3: UnityEngine.SkinnedMeshRenderer;receiveShadows
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"receiveShadows","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"67cab642-87c6-4764-a27a-9056d378302c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Rendering Off
labelProgrammer: forceRenderingOff (get)
haystackHuman: Skinned Mesh Renderer: Get Force Rendering Off
haystackProgrammer: SkinnedMeshRenderer.forceRenderingOff (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.forceRenderingOff@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;forceRenderingOff
tag3: UnityEngine.SkinnedMeshRenderer;forceRenderingOff
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"forceRenderingOff","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0c453889-e7f8-4a99-9052-74765db60d33","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Rendering Off
labelProgrammer: forceRenderingOff (set)
haystackHuman: Skinned Mesh Renderer: Set Force Rendering Off
haystackProgrammer: SkinnedMeshRenderer.forceRenderingOff (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.forceRenderingOff@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;forceRenderingOff
tag3: UnityEngine.SkinnedMeshRenderer;forceRenderingOff
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"forceRenderingOff","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ba98e014-a53d-45a7-808a-ef70ad8d8e42","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Static Shadow Caster
labelProgrammer: staticShadowCaster (get)
haystackHuman: Skinned Mesh Renderer: Get Static Shadow Caster
haystackProgrammer: SkinnedMeshRenderer.staticShadowCaster (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.staticShadowCaster@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;staticShadowCaster
tag3: UnityEngine.SkinnedMeshRenderer;staticShadowCaster
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"staticShadowCaster","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3fc13a6a-62e6-422a-9f29-43afbdbb4ca7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Static Shadow Caster
labelProgrammer: staticShadowCaster (set)
haystackHuman: Skinned Mesh Renderer: Set Static Shadow Caster
haystackProgrammer: SkinnedMeshRenderer.staticShadowCaster (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.staticShadowCaster@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;staticShadowCaster
tag3: UnityEngine.SkinnedMeshRenderer;staticShadowCaster
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"staticShadowCaster","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"caf57ac7-537b-4ef6-828c-d8dc0831c050","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Motion Vector Generation Mode
labelProgrammer: motionVectorGenerationMode (get)
haystackHuman: Skinned Mesh Renderer: Get Motion Vector Generation Mode
haystackProgrammer: SkinnedMeshRenderer.motionVectorGenerationMode (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.motionVectorGenerationMode@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;motionVectorGenerationMode
tag3: UnityEngine.SkinnedMeshRenderer;motionVectorGenerationMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.MotionVectorGenerationMode
unit:
{"member":{"name":"motionVectorGenerationMode","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7742e15e-20e8-4900-9254-e033f066b9f9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Motion Vector Generation Mode
labelProgrammer: motionVectorGenerationMode (set)
haystackHuman: Skinned Mesh Renderer: Set Motion Vector Generation Mode
haystackProgrammer: SkinnedMeshRenderer.motionVectorGenerationMode (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.motionVectorGenerationMode@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;motionVectorGenerationMode
tag3: UnityEngine.SkinnedMeshRenderer;motionVectorGenerationMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.MotionVectorGenerationMode
valueOutputTypes: UnityEngine.MotionVectorGenerationMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Usage
labelProgrammer: lightProbeUsage (get)
haystackHuman: Skinned Mesh Renderer: Get Light Probe Usage
haystackProgrammer: SkinnedMeshRenderer.lightProbeUsage (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightProbeUsage@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightProbeUsage
tag3: UnityEngine.SkinnedMeshRenderer;lightProbeUsage
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Rendering.LightProbeUsage
unit:
{"member":{"name":"lightProbeUsage","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8db2aa60-9d96-4cc7-ad46-db1e3f9e5ff3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Usage
labelProgrammer: lightProbeUsage (set)
haystackHuman: Skinned Mesh Renderer: Set Light Probe Usage
haystackProgrammer: SkinnedMeshRenderer.lightProbeUsage (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightProbeUsage@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightProbeUsage
tag3: UnityEngine.SkinnedMeshRenderer;lightProbeUsage
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Rendering.LightProbeUsage
valueOutputTypes: UnityEngine.Rendering.LightProbeUsage
unit:
{"chainable":false,"member":{"name":"lightProbeUsage","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.LightProbeUsage"}},"position":{"x":0.0,"y":0.0},"guid":"4e792eea-db9e-41dd-86db-87e5a091bde3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (get)
haystackHuman: Skinned Mesh Renderer: Get Reflection Probe Usage
haystackProgrammer: SkinnedMeshRenderer.reflectionProbeUsage (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.reflectionProbeUsage@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;reflectionProbeUsage
tag3: UnityEngine.SkinnedMeshRenderer;reflectionProbeUsage
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6494c625-f25d-46f3-b055-8d6cac54caad","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (set)
haystackHuman: Skinned Mesh Renderer: Set Reflection Probe Usage
haystackProgrammer: SkinnedMeshRenderer.reflectionProbeUsage (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.reflectionProbeUsage@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;reflectionProbeUsage
tag3: UnityEngine.SkinnedMeshRenderer;reflectionProbeUsage
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Rendering.ReflectionProbeUsage
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"chainable":false,"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.ReflectionProbeUsage"}},"position":{"x":0.0,"y":0.0},"guid":"f633b759-443b-47f3-86b4-5ecd0428413c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rendering Layer Mask
labelProgrammer: renderingLayerMask (get)
haystackHuman: Skinned Mesh Renderer: Get Rendering Layer Mask
haystackProgrammer: SkinnedMeshRenderer.renderingLayerMask (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.renderingLayerMask@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;renderingLayerMask
tag3: UnityEngine.SkinnedMeshRenderer;renderingLayerMask
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.UInt32
unit:
{"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d77812bf-8bcb-4c8b-bde6-a76a061a96df","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rendering Layer Mask
labelProgrammer: renderingLayerMask (set)
haystackHuman: Skinned Mesh Renderer: Set Rendering Layer Mask
haystackProgrammer: SkinnedMeshRenderer.renderingLayerMask (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.renderingLayerMask@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;renderingLayerMask
tag3: UnityEngine.SkinnedMeshRenderer;renderingLayerMask
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.UInt32
valueOutputTypes: System.UInt32
unit:
{"chainable":false,"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.UInt32"}},"position":{"x":0.0,"y":0.0},"guid":"10f49fd1-7481-4e20-b5b0-ad72a2c0ce32","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Renderer Priority
labelProgrammer: rendererPriority (get)
haystackHuman: Skinned Mesh Renderer: Get Renderer Priority
haystackProgrammer: SkinnedMeshRenderer.rendererPriority (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rendererPriority@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rendererPriority
tag3: UnityEngine.SkinnedMeshRenderer;rendererPriority
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"rendererPriority","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"653b6212-9f7e-4795-acc4-180447ab57f9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Renderer Priority
labelProgrammer: rendererPriority (set)
haystackHuman: Skinned Mesh Renderer: Set Renderer Priority
haystackProgrammer: SkinnedMeshRenderer.rendererPriority (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rendererPriority@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rendererPriority
tag3: UnityEngine.SkinnedMeshRenderer;rendererPriority
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ray Tracing Mode
labelProgrammer: rayTracingMode (get)
haystackHuman: Skinned Mesh Renderer: Get Ray Tracing Mode
haystackProgrammer: SkinnedMeshRenderer.rayTracingMode (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rayTracingMode@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rayTracingMode
tag3: UnityEngine.SkinnedMeshRenderer;rayTracingMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ray Tracing Mode
labelProgrammer: rayTracingMode (set)
haystackHuman: Skinned Mesh Renderer: Set Ray Tracing Mode
haystackProgrammer: SkinnedMeshRenderer.rayTracingMode (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rayTracingMode@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rayTracingMode
tag3: UnityEngine.SkinnedMeshRenderer;rayTracingMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Experimental.Rendering.RayTracingMode
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer Name
labelProgrammer: sortingLayerName (get)
haystackHuman: Skinned Mesh Renderer: Get Sorting Layer Name
haystackProgrammer: SkinnedMeshRenderer.sortingLayerName (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingLayerName@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingLayerName
tag3: UnityEngine.SkinnedMeshRenderer;sortingLayerName
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"10709d1d-38ea-468b-815a-e4a76780f2ba","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer Name
labelProgrammer: sortingLayerName (set)
haystackHuman: Skinned Mesh Renderer: Set Sorting Layer Name
haystackProgrammer: SkinnedMeshRenderer.sortingLayerName (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingLayerName@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingLayerName
tag3: UnityEngine.SkinnedMeshRenderer;sortingLayerName
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"34ed9ad0-ce4e-4ae2-b044-cdd588b313de","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer ID
labelProgrammer: sortingLayerID (get)
haystackHuman: Skinned Mesh Renderer: Get Sorting Layer ID
haystackProgrammer: SkinnedMeshRenderer.sortingLayerID (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingLayerID@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingLayerID
tag3: UnityEngine.SkinnedMeshRenderer;sortingLayerID
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3ed50145-0304-447f-8349-f35f2ad02df4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer ID
labelProgrammer: sortingLayerID (set)
haystackHuman: Skinned Mesh Renderer: Set Sorting Layer ID
haystackProgrammer: SkinnedMeshRenderer.sortingLayerID (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingLayerID@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingLayerID
tag3: UnityEngine.SkinnedMeshRenderer;sortingLayerID
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"2e90456d-c927-4474-84de-eec628f85479","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Order
labelProgrammer: sortingOrder (get)
haystackHuman: Skinned Mesh Renderer: Get Sorting Order
haystackProgrammer: SkinnedMeshRenderer.sortingOrder (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingOrder@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingOrder
tag3: UnityEngine.SkinnedMeshRenderer;sortingOrder
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3382240f-dc2a-4526-9625-6fae02d8162d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Order
labelProgrammer: sortingOrder (set)
haystackHuman: Skinned Mesh Renderer: Set Sorting Order
haystackProgrammer: SkinnedMeshRenderer.sortingOrder (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingOrder@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingOrder
tag3: UnityEngine.SkinnedMeshRenderer;sortingOrder
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"d24d49ef-a058-4a58-9721-13f30e2f172e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (get)
haystackHuman: Skinned Mesh Renderer: Get Allow Occlusion When Dynamic
haystackProgrammer: SkinnedMeshRenderer.allowOcclusionWhenDynamic (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.allowOcclusionWhenDynamic@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;allowOcclusionWhenDynamic
tag3: UnityEngine.SkinnedMeshRenderer;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"allowOcclusionWhenDynamic","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e0717b53-afe1-4e0b-b1aa-1333a1d9ee12","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (set)
haystackHuman: Skinned Mesh Renderer: Set Allow Occlusion When Dynamic
haystackProgrammer: SkinnedMeshRenderer.allowOcclusionWhenDynamic (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.allowOcclusionWhenDynamic@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;allowOcclusionWhenDynamic
tag3: UnityEngine.SkinnedMeshRenderer;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"allowOcclusionWhenDynamic","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1b7e984d-11a6-4be9-9249-275167c3ae95","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Part Of Static Batch
labelProgrammer: isPartOfStaticBatch (get)
haystackHuman: Skinned Mesh Renderer: Is Part Of Static Batch
haystackProgrammer: SkinnedMeshRenderer.isPartOfStaticBatch (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.isPartOfStaticBatch@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;isPartOfStaticBatch
tag3: UnityEngine.SkinnedMeshRenderer;isPartOfStaticBatch
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isPartOfStaticBatch","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"59e5b522-96ea-4736-9cd1-eecfaea3c1e1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get World To Local Matrix
labelProgrammer: worldToLocalMatrix (get)
haystackHuman: Skinned Mesh Renderer: Get World To Local Matrix
haystackProgrammer: SkinnedMeshRenderer.worldToLocalMatrix (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.worldToLocalMatrix@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;worldToLocalMatrix
tag3: UnityEngine.SkinnedMeshRenderer;worldToLocalMatrix
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"worldToLocalMatrix","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"561b0c24-da7d-4187-a84c-370ae841f5a9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local To World Matrix
labelProgrammer: localToWorldMatrix (get)
haystackHuman: Skinned Mesh Renderer: Get Local To World Matrix
haystackProgrammer: SkinnedMeshRenderer.localToWorldMatrix (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.localToWorldMatrix@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;localToWorldMatrix
tag3: UnityEngine.SkinnedMeshRenderer;localToWorldMatrix
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"localToWorldMatrix","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cb9845be-8d74-4bbf-82dc-6f572a5afef6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (get)
haystackHuman: Skinned Mesh Renderer: Get Light Probe Proxy Volume Override
haystackProgrammer: SkinnedMeshRenderer.lightProbeProxyVolumeOverride (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightProbeProxyVolumeOverride@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightProbeProxyVolumeOverride
tag3: UnityEngine.SkinnedMeshRenderer;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"lightProbeProxyVolumeOverride","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4fad84c3-bf14-4961-ae19-edabe2ef182f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (set)
haystackHuman: Skinned Mesh Renderer: Set Light Probe Proxy Volume Override
haystackProgrammer: SkinnedMeshRenderer.lightProbeProxyVolumeOverride (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightProbeProxyVolumeOverride@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightProbeProxyVolumeOverride
tag3: UnityEngine.SkinnedMeshRenderer;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
{"chainable":false,"member":{"name":"lightProbeProxyVolumeOverride","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"cfe304ea-3c42-43de-8c00-bba06c555c69","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Probe Anchor
labelProgrammer: probeAnchor (get)
haystackHuman: Skinned Mesh Renderer: Get Probe Anchor
haystackProgrammer: SkinnedMeshRenderer.probeAnchor (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.probeAnchor@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;probeAnchor
tag3: UnityEngine.SkinnedMeshRenderer;probeAnchor
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"probeAnchor","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fae9f6db-05f7-453f-9668-ee9d5ba7ff2d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Probe Anchor
labelProgrammer: probeAnchor (set)
haystackHuman: Skinned Mesh Renderer: Set Probe Anchor
haystackProgrammer: SkinnedMeshRenderer.probeAnchor (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.probeAnchor@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;probeAnchor
tag3: UnityEngine.SkinnedMeshRenderer;probeAnchor
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Index
labelProgrammer: lightmapIndex (get)
haystackHuman: Skinned Mesh Renderer: Get Lightmap Index
haystackProgrammer: SkinnedMeshRenderer.lightmapIndex (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightmapIndex@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightmapIndex
tag3: UnityEngine.SkinnedMeshRenderer;lightmapIndex
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"lightmapIndex","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a7a5dd68-7b7a-49f2-879c-64f160cfecc4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Index
labelProgrammer: lightmapIndex (set)
haystackHuman: Skinned Mesh Renderer: Set Lightmap Index
haystackProgrammer: SkinnedMeshRenderer.lightmapIndex (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightmapIndex@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightmapIndex
tag3: UnityEngine.SkinnedMeshRenderer;lightmapIndex
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (get)
haystackHuman: Skinned Mesh Renderer: Get Realtime Lightmap Index
haystackProgrammer: SkinnedMeshRenderer.realtimeLightmapIndex (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.realtimeLightmapIndex@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;realtimeLightmapIndex
tag3: UnityEngine.SkinnedMeshRenderer;realtimeLightmapIndex
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"realtimeLightmapIndex","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7f1846a6-9391-460c-a66a-2e91baccdf05","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (set)
haystackHuman: Skinned Mesh Renderer: Set Realtime Lightmap Index
haystackProgrammer: SkinnedMeshRenderer.realtimeLightmapIndex (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.realtimeLightmapIndex@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;realtimeLightmapIndex
tag3: UnityEngine.SkinnedMeshRenderer;realtimeLightmapIndex
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (get)
haystackHuman: Skinned Mesh Renderer: Get Lightmap Scale Offset
haystackProgrammer: SkinnedMeshRenderer.lightmapScaleOffset (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightmapScaleOffset@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightmapScaleOffset
tag3: UnityEngine.SkinnedMeshRenderer;lightmapScaleOffset
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Vector4
unit:
{"member":{"name":"lightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d7270ac6-15cf-4769-a931-496d688bc028","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (set)
haystackHuman: Skinned Mesh Renderer: Set Lightmap Scale Offset
haystackProgrammer: SkinnedMeshRenderer.lightmapScaleOffset (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightmapScaleOffset@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightmapScaleOffset
tag3: UnityEngine.SkinnedMeshRenderer;lightmapScaleOffset
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
{"chainable":false,"member":{"name":"lightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"w":0.0,"$type":"UnityEngine.Vector4"}},"position":{"x":0.0,"y":0.0},"guid":"fbd950e2-e538-416c-abac-ea333c4e881c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (get)
haystackHuman: Skinned Mesh Renderer: Get Realtime Lightmap Scale Offset
haystackProgrammer: SkinnedMeshRenderer.realtimeLightmapScaleOffset (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.realtimeLightmapScaleOffset@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;realtimeLightmapScaleOffset
tag3: UnityEngine.SkinnedMeshRenderer;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Vector4
unit:
{"member":{"name":"realtimeLightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bfd5a3ec-1e35-4119-920d-57d60ece6fc5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (set)
haystackHuman: Skinned Mesh Renderer: Set Realtime Lightmap Scale Offset
haystackProgrammer: SkinnedMeshRenderer.realtimeLightmapScaleOffset (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.realtimeLightmapScaleOffset@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;realtimeLightmapScaleOffset
tag3: UnityEngine.SkinnedMeshRenderer;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
{"chainable":false,"member":{"name":"realtimeLightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"w":0.0,"$type":"UnityEngine.Vector4"}},"position":{"x":0.0,"y":0.0},"guid":"a7b284d1-798f-44fa-8a80-e8f0fdb783e8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Materials
labelProgrammer: materials (get)
haystackHuman: Skinned Mesh Renderer: Get Materials
haystackProgrammer: SkinnedMeshRenderer.materials (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.materials@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;materials
tag3: UnityEngine.SkinnedMeshRenderer;materials
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Material[]
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Materials
labelProgrammer: materials (set)
haystackHuman: Skinned Mesh Renderer: Set Materials
haystackProgrammer: SkinnedMeshRenderer.materials (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.materials@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;materials
tag3: UnityEngine.SkinnedMeshRenderer;materials
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Material[]
valueOutputTypes: UnityEngine.Material[]
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Material
labelProgrammer: material (get)
haystackHuman: Skinned Mesh Renderer: Get Material
haystackProgrammer: SkinnedMeshRenderer.material (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.material@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;material
tag3: UnityEngine.SkinnedMeshRenderer;material
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Material
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Material
labelProgrammer: material (set)
haystackHuman: Skinned Mesh Renderer: Set Material
haystackProgrammer: SkinnedMeshRenderer.material (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.material@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;material
tag3: UnityEngine.SkinnedMeshRenderer;material
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Material
valueOutputTypes: UnityEngine.Material
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Material
labelProgrammer: sharedMaterial (get)
haystackHuman: Skinned Mesh Renderer: Get Shared Material
haystackProgrammer: SkinnedMeshRenderer.sharedMaterial (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMaterial@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMaterial
tag3: UnityEngine.SkinnedMeshRenderer;sharedMaterial
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Material
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Material
labelProgrammer: sharedMaterial (set)
haystackHuman: Skinned Mesh Renderer: Set Shared Material
haystackProgrammer: SkinnedMeshRenderer.sharedMaterial (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMaterial@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMaterial
tag3: UnityEngine.SkinnedMeshRenderer;sharedMaterial
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Material
valueOutputTypes: UnityEngine.Material
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Materials
labelProgrammer: sharedMaterials (get)
haystackHuman: Skinned Mesh Renderer: Get Shared Materials
haystackProgrammer: SkinnedMeshRenderer.sharedMaterials (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMaterials@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMaterials
tag3: UnityEngine.SkinnedMeshRenderer;sharedMaterials
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Material[]
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Materials
labelProgrammer: sharedMaterials (set)
haystackHuman: Skinned Mesh Renderer: Set Shared Materials
haystackProgrammer: SkinnedMeshRenderer.sharedMaterials (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMaterials@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMaterials
tag3: UnityEngine.SkinnedMeshRenderer;sharedMaterials
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Material[]
valueOutputTypes: UnityEngine.Material[]
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Skinned Mesh Renderer: Get Transform
haystackProgrammer: SkinnedMeshRenderer.transform (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.transform@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f00e74c0-7780-4750-a8d5-e24c43573602","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Skinned Mesh Renderer: Get Game Object
haystackProgrammer: SkinnedMeshRenderer.gameObject (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.gameObject@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"12fc1bb0-a066-482d-9d56-1145fe892a03","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Skinned Mesh Renderer: Get Tag
haystackProgrammer: SkinnedMeshRenderer.tag (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.tag@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f9c2d4f1-8cdb-4013-87f8-bb63ea8c0f6a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Skinned Mesh Renderer: Set Tag
haystackProgrammer: SkinnedMeshRenderer.tag (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.tag@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Skinned Mesh Renderer: Get Name
haystackProgrammer: SkinnedMeshRenderer.name (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.name@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Skinned Mesh Renderer: Set Name
haystackProgrammer: SkinnedMeshRenderer.name (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.name@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Skinned Mesh Renderer: Get Hide Flags
haystackProgrammer: SkinnedMeshRenderer.hideFlags (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.hideFlags@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Skinned Mesh Renderer: Set Hide Flags
haystackProgrammer: SkinnedMeshRenderer.hideFlags (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.hideFlags@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reset Bounds ()
labelProgrammer: ResetBounds ()
haystackHuman: Mesh Renderer: Reset Bounds
haystackProgrammer: MeshRenderer.ResetBounds
favoriteKey: UnityEngine.MeshRenderer.ResetBounds()@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;ResetBounds;
tag3: UnityEngine.MeshRenderer;ResetBounds;
valueInputTypes: UnityEngine.MeshRenderer
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reset Local Bounds ()
labelProgrammer: ResetLocalBounds ()
haystackHuman: Mesh Renderer: Reset Local Bounds
haystackProgrammer: MeshRenderer.ResetLocalBounds
favoriteKey: UnityEngine.MeshRenderer.ResetLocalBounds()@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;ResetLocalBounds;
tag3: UnityEngine.MeshRenderer;ResetLocalBounds;
valueInputTypes: UnityEngine.MeshRenderer
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Has Property Block ()
labelProgrammer: HasPropertyBlock ()
haystackHuman: Mesh Renderer: Has Property Block
haystackProgrammer: MeshRenderer.HasPropertyBlock
favoriteKey: UnityEngine.MeshRenderer.HasPropertyBlock()@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;HasPropertyBlock;
tag3: UnityEngine.MeshRenderer;HasPropertyBlock;
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Property Block (Properties)
labelProgrammer: SetPropertyBlock (properties)
haystackHuman: Mesh Renderer: Set Property Block
haystackProgrammer: MeshRenderer.SetPropertyBlock
favoriteKey: UnityEngine.MeshRenderer.SetPropertyBlock(UnityEngine.MaterialPropertyBlock)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;SetPropertyBlock;UnityEngine.MaterialPropertyBlock
tag3: UnityEngine.MeshRenderer;SetPropertyBlock;UnityEngine.MaterialPropertyBlock
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.MaterialPropertyBlock
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Property Block (Properties, Material Index)
labelProgrammer: SetPropertyBlock (properties, materialIndex)
haystackHuman: Mesh Renderer: Set Property Block
haystackProgrammer: MeshRenderer.SetPropertyBlock
favoriteKey: UnityEngine.MeshRenderer.SetPropertyBlock(UnityEngine.MaterialPropertyBlockSystem.Int32)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;SetPropertyBlock;UnityEngine.MaterialPropertyBlock;System.Int32
tag3: UnityEngine.MeshRenderer;SetPropertyBlock;UnityEngine.MaterialPropertyBlock;System.Int32
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.MaterialPropertyBlock|System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Property Block (Properties)
labelProgrammer: GetPropertyBlock (properties)
haystackHuman: Mesh Renderer: Get Property Block
haystackProgrammer: MeshRenderer.GetPropertyBlock
favoriteKey: UnityEngine.MeshRenderer.GetPropertyBlock(UnityEngine.MaterialPropertyBlock)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;GetPropertyBlock;UnityEngine.MaterialPropertyBlock
tag3: UnityEngine.MeshRenderer;GetPropertyBlock;UnityEngine.MaterialPropertyBlock
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.MaterialPropertyBlock
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Property Block (Properties, Material Index)
labelProgrammer: GetPropertyBlock (properties, materialIndex)
haystackHuman: Mesh Renderer: Get Property Block
haystackProgrammer: MeshRenderer.GetPropertyBlock
favoriteKey: UnityEngine.MeshRenderer.GetPropertyBlock(UnityEngine.MaterialPropertyBlockSystem.Int32)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;GetPropertyBlock;UnityEngine.MaterialPropertyBlock;System.Int32
tag3: UnityEngine.MeshRenderer;GetPropertyBlock;UnityEngine.MaterialPropertyBlock;System.Int32
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.MaterialPropertyBlock|System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Materials (M)
labelProgrammer: GetMaterials (m)
haystackHuman: Mesh Renderer: Get Materials
haystackProgrammer: MeshRenderer.GetMaterials
tag1: UnityEngine.MeshRenderer
favoriteKey:
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tag2:
UnityEngine.MeshRenderer;GetMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.MeshRenderer;GetMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shared Materials (M)
labelProgrammer: GetSharedMaterials (m)
haystackHuman: Mesh Renderer: Get Shared Materials
haystackProgrammer: MeshRenderer.GetSharedMaterials
tag1: UnityEngine.MeshRenderer
favoriteKey:
UnityEngine.MeshRenderer.GetSharedMaterials(System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.MeshRenderer;GetSharedMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.MeshRenderer;GetSharedMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Closest Reflection Probes (Result)
labelProgrammer: GetClosestReflectionProbes (result)
haystackHuman: Mesh Renderer: Get Closest Reflection Probes
haystackProgrammer: MeshRenderer.GetClosestReflectionProbes
tag1: UnityEngine.MeshRenderer
favoriteKey:
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tag2:
UnityEngine.MeshRenderer;GetClosestReflectionProbes;System.Collections.Generic.List`1[[UnityEngine.Rendering.ReflectionProbeBlendInfo, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.MeshRenderer;GetClosestReflectionProbes;System.Collections.Generic.List`1[[UnityEngine.Rendering.ReflectionProbeBlendInfo, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Mesh Renderer: Get Component
haystackProgrammer: MeshRenderer.GetComponent
favoriteKey: UnityEngine.MeshRenderer.GetComponent(System.Type)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.MeshRenderer|System.Type
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haystackProgrammer: MeshRenderer.BroadcastMessage
favoriteKey: UnityEngine.MeshRenderer.BroadcastMessage(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;BroadcastMessage;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;BroadcastMessage;System.String;UnityEngine.SendMessageOptions
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Mesh Renderer: Get Instance ID
haystackProgrammer: MeshRenderer.GetInstanceID
favoriteKey: UnityEngine.MeshRenderer.GetInstanceID()@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Mesh Renderer: Get Hash Code
haystackProgrammer: MeshRenderer.GetHashCode
favoriteKey: UnityEngine.MeshRenderer.GetHashCode()@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Mesh Renderer: Equals
haystackProgrammer: MeshRenderer.Equals
favoriteKey: UnityEngine.MeshRenderer.Equals(System.Object)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.MeshRenderer|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Mesh Renderer: Instantiate
haystackProgrammer: MeshRenderer.Instantiate
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.MeshRenderer.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Mesh Renderer: Instantiate
haystackProgrammer: MeshRenderer.Instantiate
tag1: UnityEngine.MeshRenderer
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
UnityEngine.MeshRenderer;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Mesh Renderer: Instantiate
haystackProgrammer: MeshRenderer.Instantiate
favoriteKey: UnityEngine.MeshRenderer.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Mesh Renderer: Instantiate
haystackProgrammer: MeshRenderer.Instantiate
favoriteKey: UnityEngine.MeshRenderer.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Mesh Renderer: Instantiate
haystackProgrammer: MeshRenderer.Instantiate
favoriteKey: UnityEngine.MeshRenderer.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Mesh Renderer: Destroy
haystackProgrammer: MeshRenderer.Destroy
favoriteKey: UnityEngine.MeshRenderer.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Mesh Renderer: Destroy
haystackProgrammer: MeshRenderer.Destroy
favoriteKey: UnityEngine.MeshRenderer.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Mesh Renderer: Destroy Immediate
haystackProgrammer: MeshRenderer.DestroyImmediate
favoriteKey: UnityEngine.MeshRenderer.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Mesh Renderer: Destroy Immediate
haystackProgrammer: MeshRenderer.DestroyImmediate
favoriteKey: UnityEngine.MeshRenderer.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Mesh Renderer: Find Objects Of Type
haystackProgrammer: MeshRenderer.FindObjectsOfType
favoriteKey: UnityEngine.MeshRenderer.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Mesh Renderer: Find Objects Of Type
haystackProgrammer: MeshRenderer.FindObjectsOfType
favoriteKey: UnityEngine.MeshRenderer.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Mesh Renderer: Dont Destroy On Load
haystackProgrammer: MeshRenderer.DontDestroyOnLoad
favoriteKey: UnityEngine.MeshRenderer.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Mesh Renderer: Find Object Of Type
haystackProgrammer: MeshRenderer.FindObjectOfType
favoriteKey: UnityEngine.MeshRenderer.FindObjectOfType(System.Type)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Mesh Renderer: Find Object Of Type
haystackProgrammer: MeshRenderer.FindObjectOfType
favoriteKey: UnityEngine.MeshRenderer.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Mesh Renderer: To String
haystackProgrammer: MeshRenderer.ToString
favoriteKey: UnityEngine.MeshRenderer.ToString()@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Mesh Renderer: Equals
haystackProgrammer: MeshRenderer.Equals
favoriteKey: UnityEngine.MeshRenderer.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Mesh Renderer: Get Type
haystackProgrammer: MeshRenderer.GetType
favoriteKey: UnityEngine.MeshRenderer.GetType()@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Mesh Renderer: Reference Equals
haystackProgrammer: MeshRenderer.ReferenceEquals
favoriteKey: UnityEngine.MeshRenderer.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Additional Vertex Streams
labelProgrammer: additionalVertexStreams (get)
haystackHuman: Mesh Renderer: Get Additional Vertex Streams
haystackProgrammer: MeshRenderer.additionalVertexStreams (get)
favoriteKey: UnityEngine.MeshRenderer.additionalVertexStreams@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;additionalVertexStreams
tag3: UnityEngine.MeshRenderer;additionalVertexStreams
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Mesh
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Additional Vertex Streams
labelProgrammer: additionalVertexStreams (set)
haystackHuman: Mesh Renderer: Set Additional Vertex Streams
haystackProgrammer: MeshRenderer.additionalVertexStreams (set)
favoriteKey: UnityEngine.MeshRenderer.additionalVertexStreams@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;additionalVertexStreams
tag3: UnityEngine.MeshRenderer;additionalVertexStreams
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Mesh
valueOutputTypes: UnityEngine.Mesh
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enlighten Vertex Stream
labelProgrammer: enlightenVertexStream (get)
haystackHuman: Mesh Renderer: Get Enlighten Vertex Stream
haystackProgrammer: MeshRenderer.enlightenVertexStream (get)
favoriteKey: UnityEngine.MeshRenderer.enlightenVertexStream@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;enlightenVertexStream
tag3: UnityEngine.MeshRenderer;enlightenVertexStream
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Mesh
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enlighten Vertex Stream
labelProgrammer: enlightenVertexStream (set)
haystackHuman: Mesh Renderer: Set Enlighten Vertex Stream
haystackProgrammer: MeshRenderer.enlightenVertexStream (set)
favoriteKey: UnityEngine.MeshRenderer.enlightenVertexStream@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;enlightenVertexStream
tag3: UnityEngine.MeshRenderer;enlightenVertexStream
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Mesh
valueOutputTypes: UnityEngine.Mesh
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sub Mesh Start Index
labelProgrammer: subMeshStartIndex (get)
haystackHuman: Mesh Renderer: Get Sub Mesh Start Index
haystackProgrammer: MeshRenderer.subMeshStartIndex (get)
favoriteKey: UnityEngine.MeshRenderer.subMeshStartIndex@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;subMeshStartIndex
tag3: UnityEngine.MeshRenderer;subMeshStartIndex
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Scale In Lightmap
labelProgrammer: scaleInLightmap (get)
haystackHuman: Mesh Renderer: Get Scale In Lightmap
haystackProgrammer: MeshRenderer.scaleInLightmap (get)
favoriteKey: UnityEngine.MeshRenderer.scaleInLightmap@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;scaleInLightmap
tag3: UnityEngine.MeshRenderer;scaleInLightmap
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Single
unit:
{"member":{"name":"scaleInLightmap","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"691e0bb2-8215-4f59-8803-0504fe2e1092","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Scale In Lightmap
labelProgrammer: scaleInLightmap (set)
haystackHuman: Mesh Renderer: Set Scale In Lightmap
haystackProgrammer: MeshRenderer.scaleInLightmap (set)
favoriteKey: UnityEngine.MeshRenderer.scaleInLightmap@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;scaleInLightmap
tag3: UnityEngine.MeshRenderer;scaleInLightmap
valueInputTypes: UnityEngine.MeshRenderer|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"scaleInLightmap","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ddb99d8e-7153-4ff4-8c13-d24901151653","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Receive GI
labelProgrammer: receiveGI (get)
haystackHuman: Mesh Renderer: Get Receive GI
haystackProgrammer: MeshRenderer.receiveGI (get)
favoriteKey: UnityEngine.MeshRenderer.receiveGI@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;receiveGI
tag3: UnityEngine.MeshRenderer;receiveGI
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.ReceiveGI
unit:
{"member":{"name":"receiveGI","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f8942ca1-926b-43a8-bb15-9756a16199f5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Receive GI
labelProgrammer: receiveGI (set)
haystackHuman: Mesh Renderer: Set Receive GI
haystackProgrammer: MeshRenderer.receiveGI (set)
favoriteKey: UnityEngine.MeshRenderer.receiveGI@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;receiveGI
tag3: UnityEngine.MeshRenderer;receiveGI
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.ReceiveGI
valueOutputTypes: UnityEngine.ReceiveGI
unit:
{"chainable":false,"member":{"name":"receiveGI","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Lightmaps","$type":"UnityEngine.ReceiveGI"}},"position":{"x":0.0,"y":0.0},"guid":"8f6d5f8f-7441-4445-88cf-07d092deeb3e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Stitch Lightmap Seams
labelProgrammer: stitchLightmapSeams (get)
haystackHuman: Mesh Renderer: Get Stitch Lightmap Seams
haystackProgrammer: MeshRenderer.stitchLightmapSeams (get)
favoriteKey: UnityEngine.MeshRenderer.stitchLightmapSeams@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;stitchLightmapSeams
tag3: UnityEngine.MeshRenderer;stitchLightmapSeams
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"stitchLightmapSeams","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0b878761-bf63-4973-b5a5-ed79f1a4571b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Stitch Lightmap Seams
labelProgrammer: stitchLightmapSeams (set)
haystackHuman: Mesh Renderer: Set Stitch Lightmap Seams
haystackProgrammer: MeshRenderer.stitchLightmapSeams (set)
favoriteKey: UnityEngine.MeshRenderer.stitchLightmapSeams@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;stitchLightmapSeams
tag3: UnityEngine.MeshRenderer;stitchLightmapSeams
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"stitchLightmapSeams","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2ed02729-ffb5-40f9-9ff8-8c22f56f0205","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounds
labelProgrammer: bounds (get)
haystackHuman: Mesh Renderer: Get Bounds
haystackProgrammer: MeshRenderer.bounds (get)
favoriteKey: UnityEngine.MeshRenderer.bounds@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;bounds
tag3: UnityEngine.MeshRenderer;bounds
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"bounds","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0990889e-e40d-4d28-90de-7371e861f4b6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bounds
labelProgrammer: bounds (set)
haystackHuman: Mesh Renderer: Set Bounds
haystackProgrammer: MeshRenderer.bounds (set)
favoriteKey: UnityEngine.MeshRenderer.bounds@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;bounds
tag3: UnityEngine.MeshRenderer;bounds
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"chainable":false,"member":{"name":"bounds","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b5f8e9ac-4733-4ece-9525-2ec5dc29cf15","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local Bounds
labelProgrammer: localBounds (get)
haystackHuman: Mesh Renderer: Get Local Bounds
haystackProgrammer: MeshRenderer.localBounds (get)
favoriteKey: UnityEngine.MeshRenderer.localBounds@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;localBounds
tag3: UnityEngine.MeshRenderer;localBounds
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bf4cfc1c-e8ce-4d18-8b0b-491ff4cd9ac1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Local Bounds
labelProgrammer: localBounds (set)
haystackHuman: Mesh Renderer: Set Local Bounds
haystackProgrammer: MeshRenderer.localBounds (set)
favoriteKey: UnityEngine.MeshRenderer.localBounds@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;localBounds
tag3: UnityEngine.MeshRenderer;localBounds
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"chainable":false,"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6d863bf8-e604-42f7-849b-6ea130215471","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Mesh Renderer: Get Enabled
haystackProgrammer: MeshRenderer.enabled (get)
favoriteKey: UnityEngine.MeshRenderer.enabled@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;enabled
tag3: UnityEngine.MeshRenderer;enabled
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"35f099c0-d371-4a3a-9aed-4213fd348c84","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Mesh Renderer: Set Enabled
haystackProgrammer: MeshRenderer.enabled (set)
favoriteKey: UnityEngine.MeshRenderer.enabled@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;enabled
tag3: UnityEngine.MeshRenderer;enabled
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"a80321e4-db54-4809-9956-39ff0fb2b1e0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Visible
labelProgrammer: isVisible (get)
haystackHuman: Mesh Renderer: Is Visible
haystackProgrammer: MeshRenderer.isVisible (get)
favoriteKey: UnityEngine.MeshRenderer.isVisible@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;isVisible
tag3: UnityEngine.MeshRenderer;isVisible
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isVisible","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"960f8fda-ebde-4901-b6d8-beafcc2d14dc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shadow Casting Mode
labelProgrammer: shadowCastingMode (get)
haystackHuman: Mesh Renderer: Get Shadow Casting Mode
haystackProgrammer: MeshRenderer.shadowCastingMode (get)
favoriteKey: UnityEngine.MeshRenderer.shadowCastingMode@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;shadowCastingMode
tag3: UnityEngine.MeshRenderer;shadowCastingMode
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Rendering.ShadowCastingMode
unit:
{"member":{"name":"shadowCastingMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"25b70a1e-cc2c-4daf-9d8d-819284f73d4a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shadow Casting Mode
labelProgrammer: shadowCastingMode (set)
haystackHuman: Mesh Renderer: Set Shadow Casting Mode
haystackProgrammer: MeshRenderer.shadowCastingMode (set)
favoriteKey: UnityEngine.MeshRenderer.shadowCastingMode@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;shadowCastingMode
tag3: UnityEngine.MeshRenderer;shadowCastingMode
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Rendering.ShadowCastingMode
valueOutputTypes: UnityEngine.Rendering.ShadowCastingMode
unit:
{"chainable":false,"member":{"name":"shadowCastingMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.ShadowCastingMode"}},"position":{"x":0.0,"y":0.0},"guid":"e06e53cd-8ef5-494b-b154-d84caa778dcc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Receive Shadows
labelProgrammer: receiveShadows (get)
haystackHuman: Mesh Renderer: Get Receive Shadows
haystackProgrammer: MeshRenderer.receiveShadows (get)
favoriteKey: UnityEngine.MeshRenderer.receiveShadows@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;receiveShadows
tag3: UnityEngine.MeshRenderer;receiveShadows
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"receiveShadows","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"14e1d88b-421d-4777-a58a-7048a53a05bf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Receive Shadows
labelProgrammer: receiveShadows (set)
haystackHuman: Mesh Renderer: Set Receive Shadows
haystackProgrammer: MeshRenderer.receiveShadows (set)
favoriteKey: UnityEngine.MeshRenderer.receiveShadows@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;receiveShadows
tag3: UnityEngine.MeshRenderer;receiveShadows
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"receiveShadows","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9998c746-4c9e-4952-8bbc-183e6a9a45be","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Rendering Off
labelProgrammer: forceRenderingOff (get)
haystackHuman: Mesh Renderer: Get Force Rendering Off
haystackProgrammer: MeshRenderer.forceRenderingOff (get)
favoriteKey: UnityEngine.MeshRenderer.forceRenderingOff@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;forceRenderingOff
tag3: UnityEngine.MeshRenderer;forceRenderingOff
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"forceRenderingOff","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1c38c502-625b-40df-a0b2-fa02ad5ba30d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Rendering Off
labelProgrammer: forceRenderingOff (set)
haystackHuman: Mesh Renderer: Set Force Rendering Off
haystackProgrammer: MeshRenderer.forceRenderingOff (set)
favoriteKey: UnityEngine.MeshRenderer.forceRenderingOff@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;forceRenderingOff
tag3: UnityEngine.MeshRenderer;forceRenderingOff
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"forceRenderingOff","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"4004c761-4834-4798-adc3-4a5c315fc840","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Static Shadow Caster
labelProgrammer: staticShadowCaster (get)
haystackHuman: Mesh Renderer: Get Static Shadow Caster
haystackProgrammer: MeshRenderer.staticShadowCaster (get)
favoriteKey: UnityEngine.MeshRenderer.staticShadowCaster@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;staticShadowCaster
tag3: UnityEngine.MeshRenderer;staticShadowCaster
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"staticShadowCaster","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8b909bbe-bea4-47b4-935e-e56d0e128bb3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Static Shadow Caster
labelProgrammer: staticShadowCaster (set)
haystackHuman: Mesh Renderer: Set Static Shadow Caster
haystackProgrammer: MeshRenderer.staticShadowCaster (set)
favoriteKey: UnityEngine.MeshRenderer.staticShadowCaster@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;staticShadowCaster
tag3: UnityEngine.MeshRenderer;staticShadowCaster
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"staticShadowCaster","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"bc9eb67a-2bbb-468b-8a74-92aeff2d3507","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Motion Vector Generation Mode
labelProgrammer: motionVectorGenerationMode (get)
haystackHuman: Mesh Renderer: Get Motion Vector Generation Mode
haystackProgrammer: MeshRenderer.motionVectorGenerationMode (get)
favoriteKey: UnityEngine.MeshRenderer.motionVectorGenerationMode@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;motionVectorGenerationMode
tag3: UnityEngine.MeshRenderer;motionVectorGenerationMode
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.MotionVectorGenerationMode
unit:
{"member":{"name":"motionVectorGenerationMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5361ce0a-b30b-4673-9b43-c0866d2fdd00","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Motion Vector Generation Mode
labelProgrammer: motionVectorGenerationMode (set)
haystackHuman: Mesh Renderer: Set Motion Vector Generation Mode
haystackProgrammer: MeshRenderer.motionVectorGenerationMode (set)
favoriteKey: UnityEngine.MeshRenderer.motionVectorGenerationMode@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;motionVectorGenerationMode
tag3: UnityEngine.MeshRenderer;motionVectorGenerationMode
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.MotionVectorGenerationMode
valueOutputTypes: UnityEngine.MotionVectorGenerationMode
unit:
{"chainable":false,"member":{"name":"motionVectorGenerationMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Camera","$type":"UnityEngine.MotionVectorGenerationMode"}},"position":{"x":0.0,"y":0.0},"guid":"65598af8-a653-4935-9b78-7235df7d1de1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Usage
labelProgrammer: lightProbeUsage (get)
haystackHuman: Mesh Renderer: Get Light Probe Usage
haystackProgrammer: MeshRenderer.lightProbeUsage (get)
favoriteKey: UnityEngine.MeshRenderer.lightProbeUsage@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightProbeUsage
tag3: UnityEngine.MeshRenderer;lightProbeUsage
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Rendering.LightProbeUsage
unit:
{"member":{"name":"lightProbeUsage","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e1fef2d2-6e28-416c-959e-1b7d5fd80eeb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Usage
labelProgrammer: lightProbeUsage (set)
haystackHuman: Mesh Renderer: Set Light Probe Usage
haystackProgrammer: MeshRenderer.lightProbeUsage (set)
favoriteKey: UnityEngine.MeshRenderer.lightProbeUsage@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightProbeUsage
tag3: UnityEngine.MeshRenderer;lightProbeUsage
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Rendering.LightProbeUsage
valueOutputTypes: UnityEngine.Rendering.LightProbeUsage
unit:
{"chainable":false,"member":{"name":"lightProbeUsage","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.LightProbeUsage"}},"position":{"x":0.0,"y":0.0},"guid":"dd6ba713-7b26-405b-b6a6-83f47a1acb11","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (get)
haystackHuman: Mesh Renderer: Get Reflection Probe Usage
haystackProgrammer: MeshRenderer.reflectionProbeUsage (get)
favoriteKey: UnityEngine.MeshRenderer.reflectionProbeUsage@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;reflectionProbeUsage
tag3: UnityEngine.MeshRenderer;reflectionProbeUsage
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"58683df4-05c0-4798-8c0e-007b5d6b8737","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (set)
haystackHuman: Mesh Renderer: Set Reflection Probe Usage
haystackProgrammer: MeshRenderer.reflectionProbeUsage (set)
favoriteKey: UnityEngine.MeshRenderer.reflectionProbeUsage@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;reflectionProbeUsage
tag3: UnityEngine.MeshRenderer;reflectionProbeUsage
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Rendering.ReflectionProbeUsage
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"chainable":false,"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.ReflectionProbeUsage"}},"position":{"x":0.0,"y":0.0},"guid":"af8a636b-d1d7-41d8-bc2f-5c7d7bde773c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rendering Layer Mask
labelProgrammer: renderingLayerMask (get)
haystackHuman: Mesh Renderer: Get Rendering Layer Mask
haystackProgrammer: MeshRenderer.renderingLayerMask (get)
favoriteKey: UnityEngine.MeshRenderer.renderingLayerMask@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;renderingLayerMask
tag3: UnityEngine.MeshRenderer;renderingLayerMask
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.UInt32
unit:
{"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3cccf1fb-582a-474a-ac2e-838b7704ab11","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rendering Layer Mask
labelProgrammer: renderingLayerMask (set)
haystackHuman: Mesh Renderer: Set Rendering Layer Mask
haystackProgrammer: MeshRenderer.renderingLayerMask (set)
favoriteKey: UnityEngine.MeshRenderer.renderingLayerMask@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;renderingLayerMask
tag3: UnityEngine.MeshRenderer;renderingLayerMask
valueInputTypes: UnityEngine.MeshRenderer|System.UInt32
valueOutputTypes: System.UInt32
unit:
{"chainable":false,"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.UInt32"}},"position":{"x":0.0,"y":0.0},"guid":"db8899c1-5bbf-4948-a964-37e8d38dd329","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Renderer Priority
labelProgrammer: rendererPriority (get)
haystackHuman: Mesh Renderer: Get Renderer Priority
haystackProgrammer: MeshRenderer.rendererPriority (get)
favoriteKey: UnityEngine.MeshRenderer.rendererPriority@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;rendererPriority
tag3: UnityEngine.MeshRenderer;rendererPriority
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"rendererPriority","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4bdba606-ae42-4797-b39d-dbc262b90ea2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Renderer Priority
labelProgrammer: rendererPriority (set)
haystackHuman: Mesh Renderer: Set Renderer Priority
haystackProgrammer: MeshRenderer.rendererPriority (set)
favoriteKey: UnityEngine.MeshRenderer.rendererPriority@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;rendererPriority
tag3: UnityEngine.MeshRenderer;rendererPriority
valueInputTypes: UnityEngine.MeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"rendererPriority","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"7a5c1c09-d27a-4ad3-881b-417d11ada2f4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ray Tracing Mode
labelProgrammer: rayTracingMode (get)
haystackHuman: Mesh Renderer: Get Ray Tracing Mode
haystackProgrammer: MeshRenderer.rayTracingMode (get)
favoriteKey: UnityEngine.MeshRenderer.rayTracingMode@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;rayTracingMode
tag3: UnityEngine.MeshRenderer;rayTracingMode
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
{"member":{"name":"rayTracingMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8d46e6d5-ab4a-4118-90d0-1538f3ee3276","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ray Tracing Mode
labelProgrammer: rayTracingMode (set)
haystackHuman: Mesh Renderer: Set Ray Tracing Mode
haystackProgrammer: MeshRenderer.rayTracingMode (set)
favoriteKey: UnityEngine.MeshRenderer.rayTracingMode@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;rayTracingMode
tag3: UnityEngine.MeshRenderer;rayTracingMode
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Experimental.Rendering.RayTracingMode
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
{"chainable":false,"member":{"name":"rayTracingMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Experimental.Rendering.RayTracingMode"}},"position":{"x":0.0,"y":0.0},"guid":"8c1622a3-0aaf-449d-956b-e27d90693575","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer Name
labelProgrammer: sortingLayerName (get)
haystackHuman: Mesh Renderer: Get Sorting Layer Name
haystackProgrammer: MeshRenderer.sortingLayerName (get)
favoriteKey: UnityEngine.MeshRenderer.sortingLayerName@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingLayerName
tag3: UnityEngine.MeshRenderer;sortingLayerName
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8d7c107a-810d-4d9b-9fa6-d10c95e86412","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer Name
labelProgrammer: sortingLayerName (set)
haystackHuman: Mesh Renderer: Set Sorting Layer Name
haystackProgrammer: MeshRenderer.sortingLayerName (set)
favoriteKey: UnityEngine.MeshRenderer.sortingLayerName@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingLayerName
tag3: UnityEngine.MeshRenderer;sortingLayerName
valueInputTypes: UnityEngine.MeshRenderer|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"d20b437d-3aa9-40a8-9948-00eb6a2439d3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer ID
labelProgrammer: sortingLayerID (get)
haystackHuman: Mesh Renderer: Get Sorting Layer ID
haystackProgrammer: MeshRenderer.sortingLayerID (get)
favoriteKey: UnityEngine.MeshRenderer.sortingLayerID@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingLayerID
tag3: UnityEngine.MeshRenderer;sortingLayerID
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f1d0e86a-2cc1-4a19-802a-bde3e034ca4b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer ID
labelProgrammer: sortingLayerID (set)
haystackHuman: Mesh Renderer: Set Sorting Layer ID
haystackProgrammer: MeshRenderer.sortingLayerID (set)
favoriteKey: UnityEngine.MeshRenderer.sortingLayerID@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingLayerID
tag3: UnityEngine.MeshRenderer;sortingLayerID
valueInputTypes: UnityEngine.MeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"463c9a63-49f9-4342-822e-5d1cbc883ae1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Order
labelProgrammer: sortingOrder (get)
haystackHuman: Mesh Renderer: Get Sorting Order
haystackProgrammer: MeshRenderer.sortingOrder (get)
favoriteKey: UnityEngine.MeshRenderer.sortingOrder@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingOrder
tag3: UnityEngine.MeshRenderer;sortingOrder
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d9654789-542e-4ecc-b87b-949259a3d257","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Order
labelProgrammer: sortingOrder (set)
haystackHuman: Mesh Renderer: Set Sorting Order
haystackProgrammer: MeshRenderer.sortingOrder (set)
favoriteKey: UnityEngine.MeshRenderer.sortingOrder@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingOrder
tag3: UnityEngine.MeshRenderer;sortingOrder
valueInputTypes: UnityEngine.MeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"3646a61b-6114-4646-8314-216d568db172","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (get)
haystackHuman: Mesh Renderer: Get Allow Occlusion When Dynamic
haystackProgrammer: MeshRenderer.allowOcclusionWhenDynamic (get)
favoriteKey: UnityEngine.MeshRenderer.allowOcclusionWhenDynamic@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;allowOcclusionWhenDynamic
tag3: UnityEngine.MeshRenderer;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"allowOcclusionWhenDynamic","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e6d221a4-cd8a-43ce-b154-4a50219dacb5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (set)
haystackHuman: Mesh Renderer: Set Allow Occlusion When Dynamic
haystackProgrammer: MeshRenderer.allowOcclusionWhenDynamic (set)
favoriteKey: UnityEngine.MeshRenderer.allowOcclusionWhenDynamic@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;allowOcclusionWhenDynamic
tag3: UnityEngine.MeshRenderer;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"allowOcclusionWhenDynamic","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1450697f-d3ba-4fc2-81ec-44c28f076f2d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Part Of Static Batch
labelProgrammer: isPartOfStaticBatch (get)
haystackHuman: Mesh Renderer: Is Part Of Static Batch
haystackProgrammer: MeshRenderer.isPartOfStaticBatch (get)
favoriteKey: UnityEngine.MeshRenderer.isPartOfStaticBatch@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;isPartOfStaticBatch
tag3: UnityEngine.MeshRenderer;isPartOfStaticBatch
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isPartOfStaticBatch","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7c19d5fa-e713-40e7-acb0-784a42d4f2cd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get World To Local Matrix
labelProgrammer: worldToLocalMatrix (get)
haystackHuman: Mesh Renderer: Get World To Local Matrix
haystackProgrammer: MeshRenderer.worldToLocalMatrix (get)
favoriteKey: UnityEngine.MeshRenderer.worldToLocalMatrix@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;worldToLocalMatrix
tag3: UnityEngine.MeshRenderer;worldToLocalMatrix
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"worldToLocalMatrix","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"44706c5b-a3ec-4280-8fad-90d3c930edb4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local To World Matrix
labelProgrammer: localToWorldMatrix (get)
haystackHuman: Mesh Renderer: Get Local To World Matrix
haystackProgrammer: MeshRenderer.localToWorldMatrix (get)
favoriteKey: UnityEngine.MeshRenderer.localToWorldMatrix@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;localToWorldMatrix
tag3: UnityEngine.MeshRenderer;localToWorldMatrix
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"localToWorldMatrix","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ad3c6884-43bc-4725-9a39-bcfa5afb18e3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (get)
haystackHuman: Mesh Renderer: Get Light Probe Proxy Volume Override
haystackProgrammer: MeshRenderer.lightProbeProxyVolumeOverride (get)
favoriteKey: UnityEngine.MeshRenderer.lightProbeProxyVolumeOverride@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightProbeProxyVolumeOverride
tag3: UnityEngine.MeshRenderer;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"lightProbeProxyVolumeOverride","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"921f90ab-dd8a-407a-a0b8-da5e27cba9c1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (set)
haystackHuman: Mesh Renderer: Set Light Probe Proxy Volume Override
haystackProgrammer: MeshRenderer.lightProbeProxyVolumeOverride (set)
favoriteKey: UnityEngine.MeshRenderer.lightProbeProxyVolumeOverride@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightProbeProxyVolumeOverride
tag3: UnityEngine.MeshRenderer;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
{"chainable":false,"member":{"name":"lightProbeProxyVolumeOverride","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"b45b14aa-7c82-4ee2-9110-85b2bcdd6e23","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Probe Anchor
labelProgrammer: probeAnchor (get)
haystackHuman: Mesh Renderer: Get Probe Anchor
haystackProgrammer: MeshRenderer.probeAnchor (get)
favoriteKey: UnityEngine.MeshRenderer.probeAnchor@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;probeAnchor
tag3: UnityEngine.MeshRenderer;probeAnchor
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"probeAnchor","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e833e998-a876-4d2e-8a8a-c71625e79cbc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Probe Anchor
labelProgrammer: probeAnchor (set)
haystackHuman: Mesh Renderer: Set Probe Anchor
haystackProgrammer: MeshRenderer.probeAnchor (set)
favoriteKey: UnityEngine.MeshRenderer.probeAnchor@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;probeAnchor
tag3: UnityEngine.MeshRenderer;probeAnchor
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"member":{"name":"probeAnchor","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"4fe285a3-3654-4c32-a0bd-88d2de6109b1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Index
labelProgrammer: lightmapIndex (get)
haystackHuman: Mesh Renderer: Get Lightmap Index
haystackProgrammer: MeshRenderer.lightmapIndex (get)
favoriteKey: UnityEngine.MeshRenderer.lightmapIndex@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightmapIndex
tag3: UnityEngine.MeshRenderer;lightmapIndex
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"lightmapIndex","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c2adecff-4ab2-4469-9511-e3783029a565","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Index
labelProgrammer: lightmapIndex (set)
haystackHuman: Mesh Renderer: Set Lightmap Index
haystackProgrammer: MeshRenderer.lightmapIndex (set)
favoriteKey: UnityEngine.MeshRenderer.lightmapIndex@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightmapIndex
tag3: UnityEngine.MeshRenderer;lightmapIndex
valueInputTypes: UnityEngine.MeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"lightmapIndex","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"82af3767-75ae-4cf9-aa9f-6338087baed5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (get)
haystackHuman: Mesh Renderer: Get Realtime Lightmap Index
haystackProgrammer: MeshRenderer.realtimeLightmapIndex (get)
favoriteKey: UnityEngine.MeshRenderer.realtimeLightmapIndex@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;realtimeLightmapIndex
tag3: UnityEngine.MeshRenderer;realtimeLightmapIndex
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"realtimeLightmapIndex","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"57cdc73e-b92f-4d05-ae94-b4a9de6ed6fa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (set)
haystackHuman: Mesh Renderer: Set Realtime Lightmap Index
haystackProgrammer: MeshRenderer.realtimeLightmapIndex (set)
favoriteKey: UnityEngine.MeshRenderer.realtimeLightmapIndex@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;realtimeLightmapIndex
tag3: UnityEngine.MeshRenderer;realtimeLightmapIndex
valueInputTypes: UnityEngine.MeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"realtimeLightmapIndex","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"b4177701-cad6-4651-89b1-472abb18c5cc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (get)
haystackHuman: Mesh Renderer: Get Lightmap Scale Offset
haystackProgrammer: MeshRenderer.lightmapScaleOffset (get)
favoriteKey: UnityEngine.MeshRenderer.lightmapScaleOffset@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightmapScaleOffset
tag3: UnityEngine.MeshRenderer;lightmapScaleOffset
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Vector4
unit:
{"member":{"name":"lightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"23045f16-a587-4feb-abc1-d571f0cf18a8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (set)
haystackHuman: Mesh Renderer: Set Lightmap Scale Offset
haystackProgrammer: MeshRenderer.lightmapScaleOffset (set)
favoriteKey: UnityEngine.MeshRenderer.lightmapScaleOffset@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightmapScaleOffset
tag3: UnityEngine.MeshRenderer;lightmapScaleOffset
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
{"chainable":false,"member":{"name":"lightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"w":0.0,"$type":"UnityEngine.Vector4"}},"position":{"x":0.0,"y":0.0},"guid":"3007e355-de3f-4a63-aa4c-0a1f36349c16","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (get)
haystackHuman: Mesh Renderer: Get Realtime Lightmap Scale Offset
haystackProgrammer: MeshRenderer.realtimeLightmapScaleOffset (get)
favoriteKey: UnityEngine.MeshRenderer.realtimeLightmapScaleOffset@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;realtimeLightmapScaleOffset
tag3: UnityEngine.MeshRenderer;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Vector4
unit:
{"member":{"name":"realtimeLightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1cdba1f1-7e0e-4979-afdf-72fb3fcea057","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (set)
haystackHuman: Mesh Renderer: Set Realtime Lightmap Scale Offset
haystackProgrammer: MeshRenderer.realtimeLightmapScaleOffset (set)
favoriteKey: UnityEngine.MeshRenderer.realtimeLightmapScaleOffset@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;realtimeLightmapScaleOffset
tag3: UnityEngine.MeshRenderer;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
{"chainable":false,"member":{"name":"realtimeLightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"w":0.0,"$type":"UnityEngine.Vector4"}},"position":{"x":0.0,"y":0.0},"guid":"14078519-bba8-455b-9337-5249667d53e7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Materials
labelProgrammer: materials (get)
haystackHuman: Mesh Renderer: Get Materials
haystackProgrammer: MeshRenderer.materials (get)
favoriteKey: UnityEngine.MeshRenderer.materials@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;materials
tag3: UnityEngine.MeshRenderer;materials
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Material[]
unit:
{"member":{"name":"materials","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fceb185c-91af-4e27-b0b2-e4143b105711","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Materials
labelProgrammer: materials (set)
haystackHuman: Mesh Renderer: Set Materials
haystackProgrammer: MeshRenderer.materials (set)
favoriteKey: UnityEngine.MeshRenderer.materials@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;materials
tag3: UnityEngine.MeshRenderer;materials
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Material[]
valueOutputTypes: UnityEngine.Material[]
unit:
{"chainable":false,"member":{"name":"materials","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a3c1b1ef-8c20-47b2-ba6b-8041fa2c8d64","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Material
labelProgrammer: material (get)
haystackHuman: Mesh Renderer: Get Material
haystackProgrammer: MeshRenderer.material (get)
favoriteKey: UnityEngine.MeshRenderer.material@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;material
tag3: UnityEngine.MeshRenderer;material
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"material","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f4b63f49-d6cd-4c07-9943-5ce0d25b864f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Material
labelProgrammer: material (set)
haystackHuman: Mesh Renderer: Set Material
haystackProgrammer: MeshRenderer.material (set)
favoriteKey: UnityEngine.MeshRenderer.material@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;material
tag3: UnityEngine.MeshRenderer;material
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Material
valueOutputTypes: UnityEngine.Material
unit:
{"chainable":false,"member":{"name":"material","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"8ed02194-7f8c-4a4f-a5ac-2e538a0ef408","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Material
labelProgrammer: sharedMaterial (get)
haystackHuman: Mesh Renderer: Get Shared Material
haystackProgrammer: MeshRenderer.sharedMaterial (get)
favoriteKey: UnityEngine.MeshRenderer.sharedMaterial@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sharedMaterial
tag3: UnityEngine.MeshRenderer;sharedMaterial
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f9cfad2e-0fd4-4f17-b120-e5bbe00b1499","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Material
labelProgrammer: sharedMaterial (set)
haystackHuman: Mesh Renderer: Set Shared Material
haystackProgrammer: MeshRenderer.sharedMaterial (set)
favoriteKey: UnityEngine.MeshRenderer.sharedMaterial@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sharedMaterial
tag3: UnityEngine.MeshRenderer;sharedMaterial
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Material
valueOutputTypes: UnityEngine.Material
unit:
{"chainable":false,"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"0e943bd0-d038-4bef-b410-7bbbf333806b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Materials
labelProgrammer: sharedMaterials (get)
haystackHuman: Mesh Renderer: Get Shared Materials
haystackProgrammer: MeshRenderer.sharedMaterials (get)
favoriteKey: UnityEngine.MeshRenderer.sharedMaterials@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sharedMaterials
tag3: UnityEngine.MeshRenderer;sharedMaterials
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Material[]
unit:
{"member":{"name":"sharedMaterials","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"522296d7-b0a7-4fae-9f5c-26c93e3a0c64","$version":"A","$type":"Unity.VisualScripting.GetMember"}


