# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Split (Separator)
labelProgrammer: Split (separator)
haystackHuman: String: Split
haystackProgrammer: string.Split
favoriteKey: System.String.Split(System.Char[])@any
tag1: System.String
tag2: System.String;Split;System.Char[]
tag3: System.String;Split;System.Char[]
valueInputTypes: System.String|System.Char[]
valueOutputTypes: System.String[]
unit:
{"chainable":false,"member":{"name":"Split","parameterTypes":["System.Char[]"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"7212099e-2e1a-45c5-9b21-8981e20c859a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Split (Separator, Count)
labelProgrammer: Split (separator, count)
haystackHuman: String: Split
haystackProgrammer: string.Split
favoriteKey: System.String.Split(System.Char[]System.Int32)@any
tag1: System.String
tag2: System.String;Split;System.Char[];System.Int32
tag3: System.String;Split;System.Char[];System.Int32
valueInputTypes: System.String|System.Char[]|System.Int32
valueOutputTypes: System.String[]
unit:
{"chainable":false,"member":{"name":"Split","parameterTypes":["System.Char[]","System.Int32"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%count":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"0f2c8f1c-4fc2-4c2b-848d-8111595c43ea","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Split (Separator, Options)
labelProgrammer: Split (separator, options)
haystackHuman: String: Split
haystackProgrammer: string.Split
favoriteKey: System.String.Split(System.Char[]System.StringSplitOptions)@any
tag1: System.String
tag2: System.String;Split;System.Char[];System.StringSplitOptions
tag3: System.String;Split;System.Char[];System.StringSplitOptions
valueInputTypes: System.String|System.Char[]|System.StringSplitOptions
valueOutputTypes: System.String[]
unit:
{"chainable":false,"member":{"name":"Split","parameterTypes":["System.Char[]","System.StringSplitOptions"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%options":{"$content":"","$type":"System.StringSplitOptions"}},"position":{"x":0.0,"y":0.0},"guid":"f35d0e4e-b632-4505-904e-4249e9faaffb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Split (Separator, Count, Options)
labelProgrammer: Split (separator, count, options)
haystackHuman: String: Split
haystackProgrammer: string.Split
favoriteKey: System.String.Split(System.Char[]System.Int32System.StringSplitOptions)@any
tag1: System.String
tag2: System.String;Split;System.Char[];System.Int32;System.StringSplitOptions
tag3: System.String;Split;System.Char[];System.Int32;System.StringSplitOptions
valueInputTypes: System.String|System.Char[]|System.Int32|System.StringSplitOptions
valueOutputTypes: System.String[]
unit:
{"chainable":false,"member":{"name":"Split","parameterTypes":["System.Char[]","System.Int32","System.StringSplitOptions"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%count":{"$content":0,"$type":"System.Int32"},"%options":{"$content":"","$type":"System.StringSplitOptions"}},"position":{"x":0.0,"y":0.0},"guid":"026f7065-b4ad-42cb-8d02-24ad26596fc3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Split (Separator, Options)
labelProgrammer: Split (separator, options)
haystackHuman: String: Split
haystackProgrammer: string.Split
favoriteKey: System.String.Split(System.StringSystem.StringSplitOptions)@any
tag1: System.String
tag2: System.String;Split;System.String;System.StringSplitOptions
tag3: System.String;Split;System.String;System.StringSplitOptions
valueInputTypes: System.String|System.StringSplitOptions
valueOutputTypes: System.String[]
unit:
{"chainable":false,"member":{"name":"Split","parameterTypes":["System.String","System.StringSplitOptions"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%separator":{"$content":"","$type":"System.String"},"%options":{"$content":"","$type":"System.StringSplitOptions"}},"position":{"x":0.0,"y":0.0},"guid":"a94234b4-e8b7-4b42-9ee1-f86b192bd0fe","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Split (Separator, Count, Options)
labelProgrammer: Split (separator, count, options)
haystackHuman: String: Split
haystackProgrammer: string.Split
favoriteKey: System.String.Split(System.StringSystem.Int32System.StringSplitOptions)@any
tag1: System.String
tag2: System.String;Split;System.String;System.Int32;System.StringSplitOptions
tag3: System.String;Split;System.String;System.Int32;System.StringSplitOptions
valueInputTypes: System.String|System.Int32|System.StringSplitOptions
valueOutputTypes: System.String[]
unit:
{"chainable":false,"member":{"name":"Split","parameterTypes":["System.String","System.Int32","System.StringSplitOptions"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%separator":{"$content":"","$type":"System.String"},"%count":{"$content":0,"$type":"System.Int32"},"%options":{"$content":"","$type":"System.StringSplitOptions"}},"position":{"x":0.0,"y":0.0},"guid":"f11e3552-9c36-4eaa-b4f8-2d33d75ba03c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Split (Separator, Options)
labelProgrammer: Split (separator, options)
haystackHuman: String: Split
haystackProgrammer: string.Split
favoriteKey: System.String.Split(System.String[]System.StringSplitOptions)@any
tag1: System.String
tag2: System.String;Split;System.String[];System.StringSplitOptions
tag3: System.String;Split;System.String[];System.StringSplitOptions
valueInputTypes: System.String|System.String[]|System.StringSplitOptions
valueOutputTypes: System.String[]
unit:
{"chainable":false,"member":{"name":"Split","parameterTypes":["System.String[]","System.StringSplitOptions"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%options":{"$content":"","$type":"System.StringSplitOptions"}},"position":{"x":0.0,"y":0.0},"guid":"12b2fb91-4220-4137-8da1-386a496cb899","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Split (Separator, Count, Options)
labelProgrammer: Split (separator, count, options)
haystackHuman: String: Split
haystackProgrammer: string.Split
favoriteKey: System.String.Split(System.String[]System.Int32System.StringSplitOptions)@any
tag1: System.String
tag2: System.String;Split;System.String[];System.Int32;System.StringSplitOptions
tag3: System.String;Split;System.String[];System.Int32;System.StringSplitOptions
valueInputTypes: System.String|System.String[]|System.Int32|System.StringSplitOptions
valueOutputTypes: System.String[]
unit:
{"chainable":false,"member":{"name":"Split","parameterTypes":["System.String[]","System.Int32","System.StringSplitOptions"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%count":{"$content":0,"$type":"System.Int32"},"%options":{"$content":"","$type":"System.StringSplitOptions"}},"position":{"x":0.0,"y":0.0},"guid":"aa2a6c2e-2291-402f-ae76-6192364d9c50","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Substring (Start Index)
labelProgrammer: Substring (startIndex)
haystackHuman: String: Substring
haystackProgrammer: string.Substring
favoriteKey: System.String.Substring(System.Int32)@any
tag1: System.String
tag2: System.String;Substring;System.Int32
tag3: System.String;Substring;System.Int32
valueInputTypes: System.String|System.Int32
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"Substring","parameterTypes":["System.Int32"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%startIndex":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"d991e334-a4c6-46ca-b128-1ecd4a92faf2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Substring (Start Index, Length)
labelProgrammer: Substring (startIndex, length)
haystackHuman: String: Substring
haystackProgrammer: string.Substring
favoriteKey: System.String.Substring(System.Int32System.Int32)@any
tag1: System.String
tag2: System.String;Substring;System.Int32;System.Int32
tag3: System.String;Substring;System.Int32;System.Int32
valueInputTypes: System.String|System.Int32
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"Substring","parameterTypes":["System.Int32","System.Int32"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%startIndex":{"$content":0,"$type":"System.Int32"},"%length":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"dbf0d7a6-ea24-41a2-85ef-158a2c334d88","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To Lower ()
labelProgrammer: ToLower ()
haystackHuman: String: To Lower
haystackProgrammer: string.ToLower
favoriteKey: System.String.ToLower()@any
tag1: System.String
tag2: System.String;ToLower;
tag3: System.String;ToLower;
valueInputTypes: System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToLower","parameterTypes":[],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"5f258e22-f16c-4490-af2b-ce005970b38b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To Lower (Culture)
labelProgrammer: ToLower (culture)
haystackHuman: String: To Lower
haystackProgrammer: string.ToLower
favoriteKey: System.String.ToLower(System.Globalization.CultureInfo)@any
tag1: System.String
tag2: System.String;ToLower;System.Globalization.CultureInfo
tag3: System.String;ToLower;System.Globalization.CultureInfo
valueInputTypes: System.String|System.Globalization.CultureInfo
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToLower","parameterTypes":["System.Globalization.CultureInfo"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"70a74e7e-0449-4e06-8786-fe5bc8c48554","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To Lower Invariant ()
labelProgrammer: ToLowerInvariant ()
haystackHuman: String: To Lower Invariant
haystackProgrammer: string.ToLowerInvariant
favoriteKey: System.String.ToLowerInvariant()@any
tag1: System.String
tag2: System.String;ToLowerInvariant;
tag3: System.String;ToLowerInvariant;
valueInputTypes: System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToLowerInvariant","parameterTypes":[],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"3f45eb5d-2785-45ca-a485-808fff34e24b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To Upper ()
labelProgrammer: ToUpper ()
haystackHuman: String: To Upper
haystackProgrammer: string.ToUpper
favoriteKey: System.String.ToUpper()@any
tag1: System.String
tag2: System.String;ToUpper;
tag3: System.String;ToUpper;
valueInputTypes: System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToUpper","parameterTypes":[],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"ca555d7d-daf1-4646-92a6-704f635240ab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To Upper (Culture)
labelProgrammer: ToUpper (culture)
haystackHuman: String: To Upper
haystackProgrammer: string.ToUpper
favoriteKey: System.String.ToUpper(System.Globalization.CultureInfo)@any
tag1: System.String
tag2: System.String;ToUpper;System.Globalization.CultureInfo
tag3: System.String;ToUpper;System.Globalization.CultureInfo
valueInputTypes: System.String|System.Globalization.CultureInfo
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToUpper","parameterTypes":["System.Globalization.CultureInfo"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"89f9c99d-c975-4055-bf7d-27733c32b308","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To Upper Invariant ()
labelProgrammer: ToUpperInvariant ()
haystackHuman: String: To Upper Invariant
haystackProgrammer: string.ToUpperInvariant
favoriteKey: System.String.ToUpperInvariant()@any
tag1: System.String
tag2: System.String;ToUpperInvariant;
tag3: System.String;ToUpperInvariant;
valueInputTypes: System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToUpperInvariant","parameterTypes":[],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"800fc994-ad3f-4346-bdfc-04fab5c12921","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Trim ()
labelProgrammer: Trim ()
haystackHuman: String: Trim
haystackProgrammer: string.Trim
favoriteKey: System.String.Trim()@any
tag1: System.String
tag2: System.String;Trim;
tag3: System.String;Trim;
valueInputTypes: System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"Trim","parameterTypes":[],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"74862402-0aca-49e9-916b-9168417d3329","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Trim (Trim Char)
labelProgrammer: Trim (trimChar)
haystackHuman: String: Trim
haystackProgrammer: string.Trim
favoriteKey: System.String.Trim(System.Char)@any
tag1: System.String
tag2: System.String;Trim;System.Char
tag3: System.String;Trim;System.Char
valueInputTypes: System.String|System.Char
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"Trim","parameterTypes":["System.Char"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%trimChar":{"$content":"\0","$type":"System.Char"}},"position":{"x":0.0,"y":0.0},"guid":"e2a86b83-d266-4a5e-981d-68ba03402d86","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Trim (Trim Chars)
labelProgrammer: Trim (trimChars)
haystackHuman: String: Trim
haystackProgrammer: string.Trim
favoriteKey: System.String.Trim(System.Char[])@any
tag1: System.String
tag2: System.String;Trim;System.Char[]
tag3: System.String;Trim;System.Char[]
valueInputTypes: System.String|System.Char[]
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"Trim","parameterTypes":["System.Char[]"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"ecf09dd7-020f-4f5d-9822-4f3de7bfd120","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Trim Start ()
labelProgrammer: TrimStart ()
haystackHuman: String: Trim Start
haystackProgrammer: string.TrimStart
favoriteKey: System.String.TrimStart()@any
tag1: System.String
tag2: System.String;TrimStart;
tag3: System.String;TrimStart;
valueInputTypes: System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"TrimStart","parameterTypes":[],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"bb12cea0-236b-40ea-aed6-cf13d6355e98","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Trim Start (Trim Char)
labelProgrammer: TrimStart (trimChar)
haystackHuman: String: Trim Start
haystackProgrammer: string.TrimStart
favoriteKey: System.String.TrimStart(System.Char)@any
tag1: System.String
tag2: System.String;TrimStart;System.Char
tag3: System.String;TrimStart;System.Char
valueInputTypes: System.String|System.Char
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"TrimStart","parameterTypes":["System.Char"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%trimChar":{"$content":"\0","$type":"System.Char"}},"position":{"x":0.0,"y":0.0},"guid":"cc638564-c450-4171-954c-1c9991faf11d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Trim Start (Trim Chars)
labelProgrammer: TrimStart (trimChars)
haystackHuman: String: Trim Start
haystackProgrammer: string.TrimStart
favoriteKey: System.String.TrimStart(System.Char[])@any
tag1: System.String
tag2: System.String;TrimStart;System.Char[]
tag3: System.String;TrimStart;System.Char[]
valueInputTypes: System.String|System.Char[]
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"TrimStart","parameterTypes":["System.Char[]"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"653235b5-41c4-49e5-82b1-c5d2e3b1b99f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Trim End ()
labelProgrammer: TrimEnd ()
haystackHuman: String: Trim End
haystackProgrammer: string.TrimEnd
favoriteKey: System.String.TrimEnd()@any
tag1: System.String
tag2: System.String;TrimEnd;
tag3: System.String;TrimEnd;
valueInputTypes: System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"TrimEnd","parameterTypes":[],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"dfe83d44-3207-4b98-81c7-f8583b3ad83d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Trim End (Trim Char)
labelProgrammer: TrimEnd (trimChar)
haystackHuman: String: Trim End
haystackProgrammer: string.TrimEnd
favoriteKey: System.String.TrimEnd(System.Char)@any
tag1: System.String
tag2: System.String;TrimEnd;System.Char
tag3: System.String;TrimEnd;System.Char
valueInputTypes: System.String|System.Char
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"TrimEnd","parameterTypes":["System.Char"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%trimChar":{"$content":"\0","$type":"System.Char"}},"position":{"x":0.0,"y":0.0},"guid":"6f8acce2-5292-40eb-8ca9-18dae7227397","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Trim End (Trim Chars)
labelProgrammer: TrimEnd (trimChars)
haystackHuman: String: Trim End
haystackProgrammer: string.TrimEnd
favoriteKey: System.String.TrimEnd(System.Char[])@any
tag1: System.String
tag2: System.String;TrimEnd;System.Char[]
tag3: System.String;TrimEnd;System.Char[]
valueInputTypes: System.String|System.Char[]
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"TrimEnd","parameterTypes":["System.Char[]"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"209a82a7-704e-4bbf-b2a5-cf5249164963","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Contains (Value)
labelProgrammer: Contains (value)
haystackHuman: String: Contains
haystackProgrammer: string.Contains
favoriteKey: System.String.Contains(System.String)@any
tag1: System.String
tag2: System.String;Contains;System.String
tag3: System.String;Contains;System.String
valueInputTypes: System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Contains","parameterTypes":["System.String"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%value":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"d38a9081-48b6-433b-84cb-be4926a172e6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Contains (Value, Comparison Type)
labelProgrammer: Contains (value, comparisonType)
haystackHuman: String: Contains
haystackProgrammer: string.Contains
favoriteKey: System.String.Contains(System.StringSystem.StringComparison)@any
tag1: System.String
tag2: System.String;Contains;System.String;System.StringComparison
tag3: System.String;Contains;System.String;System.StringComparison
valueInputTypes: System.String|System.StringComparison
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Contains","parameterTypes":["System.String","System.StringComparison"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%value":{"$content":"","$type":"System.String"},"%comparisonType":{"$content":"CurrentCulture","$type":"System.StringComparison"}},"position":{"x":0.0,"y":0.0},"guid":"8088f33c-28d3-44a2-92dd-9b8f103cc1b9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Contains (Value)
labelProgrammer: Contains (value)
haystackHuman: String: Contains
haystackProgrammer: string.Contains
favoriteKey: System.String.Contains(System.Char)@any
tag1: System.String
tag2: System.String;Contains;System.Char
tag3: System.String;Contains;System.Char
valueInputTypes: System.String|System.Char
valueOutputTypes: System.Boolean
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tag1: System.Single
valueOutputTypes: System.Boolean|System.Single
favoriteKey:
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tag2:
System.Single;TryParse;System.ReadOnlySpan`1[[System.Char, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]];System.Single&

tag3:
System.Single;TryParse;System.ReadOnlySpan`1[[System.Char, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]];System.Single&

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Parse (S, Style, Provider, Result)
labelProgrammer: TryParse (s, style, provider, result)
haystackHuman: Float: Try Parse
haystackProgrammer: float.TryParse
tag1: System.Single
valueInputTypes: System.String|System.Globalization.NumberStyles|System.IFormatProvider
valueOutputTypes: System.Boolean|System.Single
favoriteKey:
System.Single.TryParse(System.StringSystem.Globalization.NumberStylesSystem.IFormatProviderSystem.Single&)@any

tag2:
System.Single;TryParse;System.String;System.Globalization.NumberStyles;System.IFormatProvider;System.Single&

tag3:
System.Single;TryParse;System.String;System.Globalization.NumberStyles;System.IFormatProvider;System.Single&

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Parse (S, Style, Provider, Result)
labelProgrammer: TryParse (s, style, provider, result)
haystackHuman: Float: Try Parse
haystackProgrammer: float.TryParse
tag1: System.Single
valueOutputTypes: System.Boolean|System.Single
favoriteKey:
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tag2:
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tag3:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type Code ()
labelProgrammer: GetTypeCode ()
haystackHuman: Float: Get Type Code
haystackProgrammer: float.GetTypeCode
favoriteKey: System.Single.GetTypeCode()@any
tag1: System.Single
tag2: System.Single;GetTypeCode;
tag3: System.Single;GetTypeCode;
valueInputTypes: System.Single
valueOutputTypes: System.TypeCode
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Float: Equals
haystackProgrammer: float.Equals
favoriteKey: System.Single.Equals(System.ObjectSystem.Object)@any
tag1: System.Single
tag2: System.Single;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Float: Get Type
haystackProgrammer: float.GetType
favoriteKey: System.Single.GetType()@any
tag1: System.Single
tag2: System.Single;GetType;
tag3: System.Object;GetType;
valueInputTypes: System.Single
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Float: Reference Equals
haystackProgrammer: float.ReferenceEquals
favoriteKey: System.Single.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: System.Single
tag2: System.Single;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Min Value
labelProgrammer: MinValue (get)
haystackHuman: Float: Get Min Value
haystackProgrammer: float.MinValue (get)
favoriteKey: System.Single.MinValue@get
tag1: System.Single
tag2: System.Single;MinValue
tag3: System.Single;MinValue
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Epsilon
labelProgrammer: Epsilon (get)
haystackHuman: Float: Get Epsilon
haystackProgrammer: float.Epsilon (get)
favoriteKey: System.Single.Epsilon@get
tag1: System.Single
tag2: System.Single;Epsilon
tag3: System.Single;Epsilon
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Value
labelProgrammer: MaxValue (get)
haystackHuman: Float: Get Max Value
haystackProgrammer: float.MaxValue (get)
favoriteKey: System.Single.MaxValue@get
tag1: System.Single
tag2: System.Single;MaxValue
tag3: System.Single;MaxValue
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Positive Infinity
labelProgrammer: PositiveInfinity (get)
haystackHuman: Float: Get Positive Infinity
haystackProgrammer: float.PositiveInfinity (get)
favoriteKey: System.Single.PositiveInfinity@get
tag1: System.Single
tag2: System.Single;PositiveInfinity
tag3: System.Single;PositiveInfinity
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Negative Infinity
labelProgrammer: NegativeInfinity (get)
haystackHuman: Float: Get Negative Infinity
haystackProgrammer: float.NegativeInfinity (get)
favoriteKey: System.Single.NegativeInfinity@get
tag1: System.Single
tag2: System.Single;NegativeInfinity
tag3: System.Single;NegativeInfinity
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Na N
labelProgrammer: NaN (get)
haystackHuman: Float: Get Na N
haystackProgrammer: float.NaN (get)
favoriteKey: System.Single.NaN@get
tag1: System.Single
tag2: System.Single;NaN
tag3: System.Single;NaN
valueOutputTypes: System.Single
unit:
{"member":{"name":"NaN","parameterTypes":null,"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"303bf7f2-f294-4ca2-ac82-002a74da6f2c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Base Exception ()
labelProgrammer: GetBaseException ()
haystackHuman: Exception: Get Base Exception
haystackProgrammer: Exception.GetBaseException
favoriteKey: System.Exception.GetBaseException()@any
tag1: System.Exception
tag2: System.Exception;GetBaseException;
tag3: System.Exception;GetBaseException;
valueInputTypes: System.Exception
valueOutputTypes: System.Exception
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Exception: To String
haystackProgrammer: Exception.ToString
favoriteKey: System.Exception.ToString()@any
tag1: System.Exception
tag2: System.Exception;ToString;
tag3: System.Exception;ToString;
valueInputTypes: System.Exception
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Object Data (Info, Context)
labelProgrammer: GetObjectData (info, context)
haystackHuman: Exception: Get Object Data
haystackProgrammer: Exception.GetObjectData
tag1: System.Exception
favoriteKey:
System.Exception.GetObjectData(System.Runtime.Serialization.SerializationInfoSystem.Runtime.Serialization.StreamingContext)@any

tag2:
System.Exception;GetObjectData;System.Runtime.Serialization.SerializationInfo;System.Runtime.Serialization.StreamingContext

tag3:
System.Exception;GetObjectData;System.Runtime.Serialization.SerializationInfo;System.Runtime.Serialization.StreamingContext

unit:
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valueInputTypes:
System.Exception|System.Runtime.Serialization.SerializationInfo|System.Runtime.Serialization.StreamingContext


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Exception: Get Type
haystackProgrammer: Exception.GetType
favoriteKey: System.Exception.GetType()@any
tag1: System.Exception
tag2: System.Exception;GetType;
tag3: System.Exception;GetType;
valueInputTypes: System.Exception
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Exception: Equals
haystackProgrammer: Exception.Equals
favoriteKey: System.Exception.Equals(System.Object)@any
tag1: System.Exception
tag2: System.Exception;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: System.Exception|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Exception: Equals
haystackProgrammer: Exception.Equals
favoriteKey: System.Exception.Equals(System.ObjectSystem.Object)@any
tag1: System.Exception
tag2: System.Exception;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Exception: Get Hash Code
haystackProgrammer: Exception.GetHashCode
favoriteKey: System.Exception.GetHashCode()@any
tag1: System.Exception
tag2: System.Exception;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: System.Exception
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Exception: Reference Equals
haystackProgrammer: Exception.ReferenceEquals
favoriteKey: System.Exception.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: System.Exception
tag2: System.Exception;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Exception ()
labelProgrammer: new Exception ()
haystackHuman: Exception: Create Exception
haystackProgrammer: new Exception
favoriteKey: System.Exception..ctor()@any
tag1: System.Exception
tag2: System.Exception;.ctor;
tag3: System.Exception;.ctor;
valueOutputTypes: System.Exception
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Exception (Message)
labelProgrammer: new Exception (message)
haystackHuman: Exception: Create Exception
haystackProgrammer: new Exception
favoriteKey: System.Exception..ctor(System.String)@any
tag1: System.Exception
tag2: System.Exception;.ctor;System.String
tag3: System.Exception;.ctor;System.String
valueInputTypes: System.String
valueOutputTypes: System.Exception
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Exception (Message, Inner Exception)
labelProgrammer: new Exception (message, innerException)
haystackHuman: Exception: Create Exception
haystackProgrammer: new Exception
favoriteKey: System.Exception..ctor(System.StringSystem.Exception)@any
tag1: System.Exception
tag2: System.Exception;.ctor;System.String;System.Exception
tag3: System.Exception;.ctor;System.String;System.Exception
valueInputTypes: System.String|System.Exception
valueOutputTypes: System.Exception
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Message
labelProgrammer: Message (get)
haystackHuman: Exception: Get Message
haystackProgrammer: Exception.Message (get)
favoriteKey: System.Exception.Message@get
tag1: System.Exception
tag2: System.Exception;Message
tag3: System.Exception;Message
valueInputTypes: System.Exception
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Data
labelProgrammer: Data (get)
haystackHuman: Exception: Get Data
haystackProgrammer: Exception.Data (get)
favoriteKey: System.Exception.Data@get
tag1: System.Exception
tag2: System.Exception;Data
tag3: System.Exception;Data
valueInputTypes: System.Exception
valueOutputTypes: System.Collections.IDictionary
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Inner Exception
labelProgrammer: InnerException (get)
haystackHuman: Exception: Get Inner Exception
haystackProgrammer: Exception.InnerException (get)
favoriteKey: System.Exception.InnerException@get
tag1: System.Exception
tag2: System.Exception;InnerException
tag3: System.Exception;InnerException
valueInputTypes: System.Exception
valueOutputTypes: System.Exception
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Target Site
labelProgrammer: TargetSite (get)
haystackHuman: Exception: Get Target Site
haystackProgrammer: Exception.TargetSite (get)
favoriteKey: System.Exception.TargetSite@get
tag1: System.Exception
tag2: System.Exception;TargetSite
tag3: System.Exception;TargetSite
valueInputTypes: System.Exception
valueOutputTypes: System.Reflection.MethodBase
unit:
{"member":{"name":"TargetSite","parameterTypes":null,"targetType":"System.Exception","targetTypeName":"System.Exception","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"efb64287-54ef-4ea8-a2cd-857495ef395d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Stack Trace
labelProgrammer: StackTrace (get)
haystackHuman: Exception: Get Stack Trace
haystackProgrammer: Exception.StackTrace (get)
favoriteKey: System.Exception.StackTrace@get
tag1: System.Exception
tag2: System.Exception;StackTrace
tag3: System.Exception;StackTrace
valueInputTypes: System.Exception
valueOutputTypes: System.String
unit:
{"member":{"name":"StackTrace","parameterTypes":null,"targetType":"System.Exception","targetTypeName":"System.Exception","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9c49e8b6-b9d0-4a7f-a82b-7159d8d0c11a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Help Link
labelProgrammer: HelpLink (get)
haystackHuman: Exception: Get Help Link
haystackProgrammer: Exception.HelpLink (get)
favoriteKey: System.Exception.HelpLink@get
tag1: System.Exception
tag2: System.Exception;HelpLink
tag3: System.Exception;HelpLink
valueInputTypes: System.Exception
valueOutputTypes: System.String
unit:
{"member":{"name":"HelpLink","parameterTypes":null,"targetType":"System.Exception","targetTypeName":"System.Exception","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b441972c-5173-4db1-9afe-ce72abc6052d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Help Link
labelProgrammer: HelpLink (set)
haystackHuman: Exception: Set Help Link
haystackProgrammer: Exception.HelpLink (set)
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labelProgrammer: CompleteOffMeshLink ()
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labelProgrammer: ResetPath ()
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haystackProgrammer: NavMeshAgent.Destroy
favoriteKey: UnityEngine.AI.NavMeshAgent.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Nav Mesh Agent: Destroy Immediate
haystackProgrammer: NavMeshAgent.DestroyImmediate
favoriteKey: UnityEngine.AI.NavMeshAgent.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Nav Mesh Agent: Destroy Immediate
haystackProgrammer: NavMeshAgent.DestroyImmediate
favoriteKey: UnityEngine.AI.NavMeshAgent.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Nav Mesh Agent: Find Objects Of Type
haystackProgrammer: NavMeshAgent.FindObjectsOfType
favoriteKey: UnityEngine.AI.NavMeshAgent.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Nav Mesh Agent: Find Objects Of Type
haystackProgrammer: NavMeshAgent.FindObjectsOfType
favoriteKey: UnityEngine.AI.NavMeshAgent.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Nav Mesh Agent: Dont Destroy On Load
haystackProgrammer: NavMeshAgent.DontDestroyOnLoad
favoriteKey: UnityEngine.AI.NavMeshAgent.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Nav Mesh Agent: Find Object Of Type
haystackProgrammer: NavMeshAgent.FindObjectOfType
favoriteKey: UnityEngine.AI.NavMeshAgent.FindObjectOfType(System.Type)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Nav Mesh Agent: Find Object Of Type
haystackProgrammer: NavMeshAgent.FindObjectOfType
favoriteKey: UnityEngine.AI.NavMeshAgent.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Nav Mesh Agent: To String
haystackProgrammer: NavMeshAgent.ToString
favoriteKey: UnityEngine.AI.NavMeshAgent.ToString()@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Nav Mesh Agent: Equals
haystackProgrammer: NavMeshAgent.Equals
favoriteKey: UnityEngine.AI.NavMeshAgent.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Nav Mesh Agent: Get Type
haystackProgrammer: NavMeshAgent.GetType
favoriteKey: UnityEngine.AI.NavMeshAgent.GetType()@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Nav Mesh Agent: Reference Equals
haystackProgrammer: NavMeshAgent.ReferenceEquals
favoriteKey: UnityEngine.AI.NavMeshAgent.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destination
labelProgrammer: destination (get)
haystackHuman: Nav Mesh Agent: Get Destination
haystackProgrammer: NavMeshAgent.destination (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.destination@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;destination
tag3: UnityEngine.AI.NavMeshAgent;destination
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Destination
labelProgrammer: destination (set)
haystackHuman: Nav Mesh Agent: Set Destination
haystackProgrammer: NavMeshAgent.destination (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.destination@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;destination
tag3: UnityEngine.AI.NavMeshAgent;destination
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Stopping Distance
labelProgrammer: stoppingDistance (get)
haystackHuman: Nav Mesh Agent: Get Stopping Distance
haystackProgrammer: NavMeshAgent.stoppingDistance (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.stoppingDistance@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;stoppingDistance
tag3: UnityEngine.AI.NavMeshAgent;stoppingDistance
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Stopping Distance
labelProgrammer: stoppingDistance (set)
haystackHuman: Nav Mesh Agent: Set Stopping Distance
haystackProgrammer: NavMeshAgent.stoppingDistance (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.stoppingDistance@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;stoppingDistance
tag3: UnityEngine.AI.NavMeshAgent;stoppingDistance
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity
labelProgrammer: velocity (get)
haystackHuman: Nav Mesh Agent: Get Velocity
haystackProgrammer: NavMeshAgent.velocity (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.velocity@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;velocity
tag3: UnityEngine.AI.NavMeshAgent;velocity
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity
labelProgrammer: velocity (set)
haystackHuman: Nav Mesh Agent: Set Velocity
haystackProgrammer: NavMeshAgent.velocity (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.velocity@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;velocity
tag3: UnityEngine.AI.NavMeshAgent;velocity
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Next Position
labelProgrammer: nextPosition (get)
haystackHuman: Nav Mesh Agent: Get Next Position
haystackProgrammer: NavMeshAgent.nextPosition (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.nextPosition@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;nextPosition
tag3: UnityEngine.AI.NavMeshAgent;nextPosition
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Next Position
labelProgrammer: nextPosition (set)
haystackHuman: Nav Mesh Agent: Set Next Position
haystackProgrammer: NavMeshAgent.nextPosition (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.nextPosition@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;nextPosition
tag3: UnityEngine.AI.NavMeshAgent;nextPosition
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Steering Target
labelProgrammer: steeringTarget (get)
haystackHuman: Nav Mesh Agent: Get Steering Target
haystackProgrammer: NavMeshAgent.steeringTarget (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.steeringTarget@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;steeringTarget
tag3: UnityEngine.AI.NavMeshAgent;steeringTarget
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Desired Velocity
labelProgrammer: desiredVelocity (get)
haystackHuman: Nav Mesh Agent: Get Desired Velocity
haystackProgrammer: NavMeshAgent.desiredVelocity (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.desiredVelocity@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;desiredVelocity
tag3: UnityEngine.AI.NavMeshAgent;desiredVelocity
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Remaining Distance
labelProgrammer: remainingDistance (get)
haystackHuman: Nav Mesh Agent: Get Remaining Distance
haystackProgrammer: NavMeshAgent.remainingDistance (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.remainingDistance@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;remainingDistance
tag3: UnityEngine.AI.NavMeshAgent;remainingDistance
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Base Offset
labelProgrammer: baseOffset (get)
haystackHuman: Nav Mesh Agent: Get Base Offset
haystackProgrammer: NavMeshAgent.baseOffset (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.baseOffset@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;baseOffset
tag3: UnityEngine.AI.NavMeshAgent;baseOffset
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Base Offset
labelProgrammer: baseOffset (set)
haystackHuman: Nav Mesh Agent: Set Base Offset
haystackProgrammer: NavMeshAgent.baseOffset (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.baseOffset@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;baseOffset
tag3: UnityEngine.AI.NavMeshAgent;baseOffset
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is On Off Mesh Link
labelProgrammer: isOnOffMeshLink (get)
haystackHuman: Nav Mesh Agent: Is On Off Mesh Link
haystackProgrammer: NavMeshAgent.isOnOffMeshLink (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.isOnOffMeshLink@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isOnOffMeshLink
tag3: UnityEngine.AI.NavMeshAgent;isOnOffMeshLink
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Off Mesh Link Data
labelProgrammer: currentOffMeshLinkData (get)
haystackHuman: Nav Mesh Agent: Get Current Off Mesh Link Data
haystackProgrammer: NavMeshAgent.currentOffMeshLinkData (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.currentOffMeshLinkData@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;currentOffMeshLinkData
tag3: UnityEngine.AI.NavMeshAgent;currentOffMeshLinkData
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.AI.OffMeshLinkData
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Next Off Mesh Link Data
labelProgrammer: nextOffMeshLinkData (get)
haystackHuman: Nav Mesh Agent: Get Next Off Mesh Link Data
haystackProgrammer: NavMeshAgent.nextOffMeshLinkData (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.nextOffMeshLinkData@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;nextOffMeshLinkData
tag3: UnityEngine.AI.NavMeshAgent;nextOffMeshLinkData
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.AI.OffMeshLinkData
unit:
{"member":{"name":"nextOffMeshLinkData","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f69370c1-83b4-4c24-b360-de9c39387d9a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Traverse Off Mesh Link
labelProgrammer: autoTraverseOffMeshLink (get)
haystackHuman: Nav Mesh Agent: Get Auto Traverse Off Mesh Link
haystackProgrammer: NavMeshAgent.autoTraverseOffMeshLink (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoTraverseOffMeshLink@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoTraverseOffMeshLink
tag3: UnityEngine.AI.NavMeshAgent;autoTraverseOffMeshLink
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoTraverseOffMeshLink","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"87673a3b-19fb-41a0-b08e-b373a3adbda9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Traverse Off Mesh Link
labelProgrammer: autoTraverseOffMeshLink (set)
haystackHuman: Nav Mesh Agent: Set Auto Traverse Off Mesh Link
haystackProgrammer: NavMeshAgent.autoTraverseOffMeshLink (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoTraverseOffMeshLink@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoTraverseOffMeshLink
tag3: UnityEngine.AI.NavMeshAgent;autoTraverseOffMeshLink
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoTraverseOffMeshLink","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"bf04841c-d11c-4bb7-81e0-369964adf186","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Braking
labelProgrammer: autoBraking (get)
haystackHuman: Nav Mesh Agent: Get Auto Braking
haystackProgrammer: NavMeshAgent.autoBraking (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoBraking@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoBraking
tag3: UnityEngine.AI.NavMeshAgent;autoBraking
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoBraking","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b6a8330d-35d0-477f-a5cc-1f8a974139ca","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Braking
labelProgrammer: autoBraking (set)
haystackHuman: Nav Mesh Agent: Set Auto Braking
haystackProgrammer: NavMeshAgent.autoBraking (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoBraking@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoBraking
tag3: UnityEngine.AI.NavMeshAgent;autoBraking
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoBraking","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2a313e43-e94f-42c6-92dc-ccc5281d8c81","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Repath
labelProgrammer: autoRepath (get)
haystackHuman: Nav Mesh Agent: Get Auto Repath
haystackProgrammer: NavMeshAgent.autoRepath (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoRepath@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoRepath
tag3: UnityEngine.AI.NavMeshAgent;autoRepath
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoRepath","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ab1053d2-c04a-4b8d-abcc-9c6a13b3af16","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Repath
labelProgrammer: autoRepath (set)
haystackHuman: Nav Mesh Agent: Set Auto Repath
haystackProgrammer: NavMeshAgent.autoRepath (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoRepath@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoRepath
tag3: UnityEngine.AI.NavMeshAgent;autoRepath
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoRepath","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f7a9c5e7-7261-4c44-a822-1936019e5ef4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Has Path
labelProgrammer: hasPath (get)
haystackHuman: Nav Mesh Agent: Has Path
haystackProgrammer: NavMeshAgent.hasPath (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.hasPath@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;hasPath
tag3: UnityEngine.AI.NavMeshAgent;hasPath
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"hasPath","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"90ce7ab6-b140-4933-b91f-d7ea61b1d692","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Path Pending
labelProgrammer: pathPending (get)
haystackHuman: Nav Mesh Agent: Get Path Pending
haystackProgrammer: NavMeshAgent.pathPending (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.pathPending@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;pathPending
tag3: UnityEngine.AI.NavMeshAgent;pathPending
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"pathPending","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"baad939e-2a64-4dcd-940a-0989dbbe880b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Path Stale
labelProgrammer: isPathStale (get)
haystackHuman: Nav Mesh Agent: Is Path Stale
haystackProgrammer: NavMeshAgent.isPathStale (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.isPathStale@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isPathStale
tag3: UnityEngine.AI.NavMeshAgent;isPathStale
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isPathStale","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"38bd5e15-5502-409b-aa7b-dfb9025be651","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Path Status
labelProgrammer: pathStatus (get)
haystackHuman: Nav Mesh Agent: Get Path Status
haystackProgrammer: NavMeshAgent.pathStatus (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.pathStatus@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;pathStatus
tag3: UnityEngine.AI.NavMeshAgent;pathStatus
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.AI.NavMeshPathStatus
unit:
{"member":{"name":"pathStatus","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"82f87db8-8826-4025-82b4-a8881b7b2381","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Path End Position
labelProgrammer: pathEndPosition (get)
haystackHuman: Nav Mesh Agent: Get Path End Position
haystackProgrammer: NavMeshAgent.pathEndPosition (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.pathEndPosition@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;pathEndPosition
tag3: UnityEngine.AI.NavMeshAgent;pathEndPosition
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"pathEndPosition","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"347c3e55-4ddc-4adc-b415-efbbe17c8c9f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Stopped
labelProgrammer: isStopped (get)
haystackHuman: Nav Mesh Agent: Is Stopped
haystackProgrammer: NavMeshAgent.isStopped (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.isStopped@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isStopped
tag3: UnityEngine.AI.NavMeshAgent;isStopped
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isStopped","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cf1aa23d-39f2-499d-9628-23407aaf2952","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Stopped
labelProgrammer: isStopped (set)
haystackHuman: Nav Mesh Agent: Set Stopped
haystackProgrammer: NavMeshAgent.isStopped (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.isStopped@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isStopped
tag3: UnityEngine.AI.NavMeshAgent;isStopped
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"isStopped","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"8bf84ef5-1683-473a-b62a-25ae8fe62ba9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Path
labelProgrammer: path (get)
haystackHuman: Nav Mesh Agent: Get Path
haystackProgrammer: NavMeshAgent.path (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.path@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;path
tag3: UnityEngine.AI.NavMeshAgent;path
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.AI.NavMeshPath
unit:
{"member":{"name":"path","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e07be6d3-f744-4ab0-b54d-129bb5daf005","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Path
labelProgrammer: path (set)
haystackHuman: Nav Mesh Agent: Set Path
haystackProgrammer: NavMeshAgent.path (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.path@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;path
tag3: UnityEngine.AI.NavMeshAgent;path
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.AI.NavMeshPath
valueOutputTypes: UnityEngine.AI.NavMeshPath
unit:
{"chainable":false,"member":{"name":"path","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3fdd50eb-c598-4b06-a9ee-4fa1c4e7ae49","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Nav Mesh Owner
labelProgrammer: navMeshOwner (get)
haystackHuman: Nav Mesh Agent: Get Nav Mesh Owner
haystackProgrammer: NavMeshAgent.navMeshOwner (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.navMeshOwner@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;navMeshOwner
tag3: UnityEngine.AI.NavMeshAgent;navMeshOwner
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Object
unit:
{"member":{"name":"navMeshOwner","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d92ffda6-ce83-404a-9f7b-657884cd6232","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Agent Type ID
labelProgrammer: agentTypeID (get)
haystackHuman: Nav Mesh Agent: Get Agent Type ID
haystackProgrammer: NavMeshAgent.agentTypeID (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.agentTypeID@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;agentTypeID
tag3: UnityEngine.AI.NavMeshAgent;agentTypeID
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Int32
unit:
{"member":{"name":"agentTypeID","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e64e33fa-42d9-43b0-a439-a2191f2a2fe5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Agent Type ID
labelProgrammer: agentTypeID (set)
haystackHuman: Nav Mesh Agent: Set Agent Type ID
haystackProgrammer: NavMeshAgent.agentTypeID (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.agentTypeID@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;agentTypeID
tag3: UnityEngine.AI.NavMeshAgent;agentTypeID
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"agentTypeID","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"3bd8df61-42b3-4f67-8f48-0d1dae1878c6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Area Mask
labelProgrammer: areaMask (get)
haystackHuman: Nav Mesh Agent: Get Area Mask
haystackProgrammer: NavMeshAgent.areaMask (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.areaMask@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;areaMask
tag3: UnityEngine.AI.NavMeshAgent;areaMask
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Int32
unit:
{"member":{"name":"areaMask","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b69a436f-3701-4f94-97ef-a8dafa550a90","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Area Mask
labelProgrammer: areaMask (set)
haystackHuman: Nav Mesh Agent: Set Area Mask
haystackProgrammer: NavMeshAgent.areaMask (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.areaMask@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;areaMask
tag3: UnityEngine.AI.NavMeshAgent;areaMask
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"areaMask","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"2ccd9e9a-9d4e-4ac3-a040-5c38285f31d9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Speed
labelProgrammer: speed (get)
haystackHuman: Nav Mesh Agent: Get Speed
haystackProgrammer: NavMeshAgent.speed (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.speed@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;speed
tag3: UnityEngine.AI.NavMeshAgent;speed
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"speed","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f3d0949b-75f3-4a87-8fe7-405a45f526d0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Speed
labelProgrammer: speed (set)
haystackHuman: Nav Mesh Agent: Set Speed
haystackProgrammer: NavMeshAgent.speed (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.speed@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;speed
tag3: UnityEngine.AI.NavMeshAgent;speed
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"speed","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0e7af2aa-a895-4243-977e-ab2fb56f1e45","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular Speed
labelProgrammer: angularSpeed (get)
haystackHuman: Nav Mesh Agent: Get Angular Speed
haystackProgrammer: NavMeshAgent.angularSpeed (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.angularSpeed@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;angularSpeed
tag3: UnityEngine.AI.NavMeshAgent;angularSpeed
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"angularSpeed","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1b39c072-85c6-4e5a-8f6a-440f940508c7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Angular Speed
labelProgrammer: angularSpeed (set)
haystackHuman: Nav Mesh Agent: Set Angular Speed
haystackProgrammer: NavMeshAgent.angularSpeed (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.angularSpeed@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;angularSpeed
tag3: UnityEngine.AI.NavMeshAgent;angularSpeed
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"angularSpeed","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b0e4dc50-5c7a-4497-8ac3-3f853ff19def","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Acceleration
labelProgrammer: acceleration (get)
haystackHuman: Nav Mesh Agent: Get Acceleration
haystackProgrammer: NavMeshAgent.acceleration (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.acceleration@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;acceleration
tag3: UnityEngine.AI.NavMeshAgent;acceleration
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"acceleration","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3fc1b1a3-f61e-4f71-9da2-9c36ec9ccf5c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Acceleration
labelProgrammer: acceleration (set)
haystackHuman: Nav Mesh Agent: Set Acceleration
haystackProgrammer: NavMeshAgent.acceleration (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.acceleration@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;acceleration
tag3: UnityEngine.AI.NavMeshAgent;acceleration
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"acceleration","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1653ec49-110b-4283-8265-9d2c15d5997c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update Position
labelProgrammer: updatePosition (get)
haystackHuman: Nav Mesh Agent: Get Update Position
haystackProgrammer: NavMeshAgent.updatePosition (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.updatePosition@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updatePosition
tag3: UnityEngine.AI.NavMeshAgent;updatePosition
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"updatePosition","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"53611d6b-4a74-4b00-bf44-1a6582ce0423","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Position
labelProgrammer: updatePosition (set)
haystackHuman: Nav Mesh Agent: Set Update Position
haystackProgrammer: NavMeshAgent.updatePosition (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.updatePosition@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updatePosition
tag3: UnityEngine.AI.NavMeshAgent;updatePosition
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"updatePosition","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"912e7e06-a474-4675-acba-73e35185cf41","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update Rotation
labelProgrammer: updateRotation (get)
haystackHuman: Nav Mesh Agent: Get Update Rotation
haystackProgrammer: NavMeshAgent.updateRotation (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.updateRotation@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updateRotation
tag3: UnityEngine.AI.NavMeshAgent;updateRotation
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"updateRotation","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7fbdbb00-7034-4552-8ed7-78177daad143","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Rotation
labelProgrammer: updateRotation (set)
haystackHuman: Nav Mesh Agent: Set Update Rotation
haystackProgrammer: NavMeshAgent.updateRotation (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.updateRotation@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updateRotation
tag3: UnityEngine.AI.NavMeshAgent;updateRotation
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"updateRotation","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d3399957-7238-402d-bd03-a687be03ba53","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update Up Axis
labelProgrammer: updateUpAxis (get)
haystackHuman: Nav Mesh Agent: Get Update Up Axis
haystackProgrammer: NavMeshAgent.updateUpAxis (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.updateUpAxis@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updateUpAxis
tag3: UnityEngine.AI.NavMeshAgent;updateUpAxis
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"updateUpAxis","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3700e1de-ed1f-416b-97fb-3fbda8ffe7b4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Up Axis
labelProgrammer: updateUpAxis (set)
haystackHuman: Nav Mesh Agent: Set Update Up Axis
haystackProgrammer: NavMeshAgent.updateUpAxis (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.updateUpAxis@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updateUpAxis
tag3: UnityEngine.AI.NavMeshAgent;updateUpAxis
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"updateUpAxis","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2d518e61-c1b0-4c04-99df-8f6ecf9e3c11","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Radius
labelProgrammer: radius (get)
haystackHuman: Nav Mesh Agent: Get Radius
haystackProgrammer: NavMeshAgent.radius (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.radius@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;radius
tag3: UnityEngine.AI.NavMeshAgent;radius
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b48b7a0e-f719-4bbf-826e-8c72e1f169d1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Radius
labelProgrammer: radius (set)
haystackHuman: Nav Mesh Agent: Set Radius
haystackProgrammer: NavMeshAgent.radius (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.radius@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;radius
tag3: UnityEngine.AI.NavMeshAgent;radius
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"44ab8f74-43e2-4247-ba1e-5eeaf0201fcd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Height
labelProgrammer: height (get)
haystackHuman: Nav Mesh Agent: Get Height
haystackProgrammer: NavMeshAgent.height (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.height@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;height
tag3: UnityEngine.AI.NavMeshAgent;height
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"height","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"71f74eea-a8b7-4013-b440-d7cb14275df2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Height
labelProgrammer: height (set)
haystackHuman: Nav Mesh Agent: Set Height
haystackProgrammer: NavMeshAgent.height (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.height@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;height
tag3: UnityEngine.AI.NavMeshAgent;height
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"height","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"eed995c9-52f0-4233-a65f-2ed78927db86","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Obstacle Avoidance Type
labelProgrammer: obstacleAvoidanceType (get)
haystackHuman: Nav Mesh Agent: Get Obstacle Avoidance Type
haystackProgrammer: NavMeshAgent.obstacleAvoidanceType (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.obstacleAvoidanceType@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;obstacleAvoidanceType
tag3: UnityEngine.AI.NavMeshAgent;obstacleAvoidanceType
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.AI.ObstacleAvoidanceType
unit:
{"member":{"name":"obstacleAvoidanceType","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dd8eebfc-f977-40b2-803b-0bffefb2d072","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Obstacle Avoidance Type
labelProgrammer: obstacleAvoidanceType (set)
haystackHuman: Nav Mesh Agent: Set Obstacle Avoidance Type
haystackProgrammer: NavMeshAgent.obstacleAvoidanceType (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.obstacleAvoidanceType@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;obstacleAvoidanceType
tag3: UnityEngine.AI.NavMeshAgent;obstacleAvoidanceType
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.AI.ObstacleAvoidanceType
valueOutputTypes: UnityEngine.AI.ObstacleAvoidanceType
unit:
{"chainable":false,"member":{"name":"obstacleAvoidanceType","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"NoObstacleAvoidance","$type":"UnityEngine.AI.ObstacleAvoidanceType"}},"position":{"x":0.0,"y":0.0},"guid":"99d35652-f5df-4838-b213-440580d0e2b0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Avoidance Priority
labelProgrammer: avoidancePriority (get)
haystackHuman: Nav Mesh Agent: Get Avoidance Priority
haystackProgrammer: NavMeshAgent.avoidancePriority (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.avoidancePriority@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;avoidancePriority
tag3: UnityEngine.AI.NavMeshAgent;avoidancePriority
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Int32
unit:
{"member":{"name":"avoidancePriority","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"40795496-87ec-49cf-880c-923dbf51ad5d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Avoidance Priority
labelProgrammer: avoidancePriority (set)
haystackHuman: Nav Mesh Agent: Set Avoidance Priority
haystackProgrammer: NavMeshAgent.avoidancePriority (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.avoidancePriority@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;avoidancePriority
tag3: UnityEngine.AI.NavMeshAgent;avoidancePriority
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"avoidancePriority","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"97804c9a-9d0c-49c9-b56a-2f22f1a9450a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is On Nav Mesh
labelProgrammer: isOnNavMesh (get)
haystackHuman: Nav Mesh Agent: Is On Nav Mesh
haystackProgrammer: NavMeshAgent.isOnNavMesh (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.isOnNavMesh@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isOnNavMesh
tag3: UnityEngine.AI.NavMeshAgent;isOnNavMesh
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isOnNavMesh","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3763f13b-daaf-40ba-af1e-c0bafa769c21","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Nav Mesh Agent: Get Enabled
haystackProgrammer: NavMeshAgent.enabled (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.enabled@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;enabled
tag3: UnityEngine.AI.NavMeshAgent;enabled
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"604fe41d-f157-40a5-b66d-3a20d4ddde71","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Nav Mesh Agent: Set Enabled
haystackProgrammer: NavMeshAgent.enabled (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.enabled@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;enabled
tag3: UnityEngine.AI.NavMeshAgent;enabled
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"4ecb6abb-356b-42e9-81a8-489a8303d49b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Nav Mesh Agent: Is Active And Enabled
haystackProgrammer: NavMeshAgent.isActiveAndEnabled (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.isActiveAndEnabled@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isActiveAndEnabled
tag3: UnityEngine.AI.NavMeshAgent;isActiveAndEnabled
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ab3a4d12-ae6b-47c2-86e2-e44e76f41565","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Nav Mesh Agent: Get Transform
haystackProgrammer: NavMeshAgent.transform (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.transform@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"37cea5b2-9012-40aa-b15c-52b60a68aa54","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Nav Mesh Agent: Get Game Object
haystackProgrammer: NavMeshAgent.gameObject (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.gameObject@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"563a4a7f-a889-4ff1-b616-c95edb9c719f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Nav Mesh Agent: Get Tag
haystackProgrammer: NavMeshAgent.tag (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.tag@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b245778d-ae26-4c5e-810b-8763dbf0f100","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Nav Mesh Agent: Set Tag
haystackProgrammer: NavMeshAgent.tag (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.tag@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"7d82431a-3b2e-41ca-a2ac-a390fcbfc98e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Nav Mesh Agent: Get Name
haystackProgrammer: NavMeshAgent.name (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.name@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0b2c7962-7404-4911-9e43-437d575a8f56","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Nav Mesh Agent: Set Name
haystackProgrammer: NavMeshAgent.name (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.name@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"660b584a-f171-4fdc-bc8c-9fae00ac94a7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Nav Mesh Agent: Get Hide Flags
haystackProgrammer: NavMeshAgent.hideFlags (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.hideFlags@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"230b60db-bed5-4013-b90c-9d7b5daecddc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Nav Mesh Agent: Set Hide Flags
haystackProgrammer: NavMeshAgent.hideFlags (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.hideFlags@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"1266f340-3d43-44cc-97db-53662c874a20","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Nav Mesh Obstacle: Get Component
haystackProgrammer: NavMeshObstacle.GetComponent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponent(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"GetComponent","parameterTypes":["System.Type"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"2add3e7f-2e6f-4934-ba4b-dec8aef40b4e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Nav Mesh Obstacle: Try Get Component
haystackProgrammer: NavMeshObstacle.TryGetComponent
favoriteKey: UnityEngine.AI.NavMeshObstacle.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
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labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
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haystackProgrammer: NavMeshObstacle.BroadcastMessage
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Nav Mesh Obstacle: Get Instance ID
haystackProgrammer: NavMeshObstacle.GetInstanceID
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Nav Mesh Obstacle: Get Hash Code
haystackProgrammer: NavMeshObstacle.GetHashCode
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labelHuman: Equals (Other)
labelProgrammer: Equals (other)
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haystackProgrammer: NavMeshObstacle.Equals
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Nav Mesh Obstacle: Instantiate
haystackProgrammer: NavMeshObstacle.Instantiate
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labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Nav Mesh Obstacle: Instantiate
haystackProgrammer: NavMeshObstacle.Instantiate
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labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Nav Mesh Obstacle: Instantiate
haystackProgrammer: NavMeshObstacle.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Nav Mesh Obstacle: Instantiate
haystackProgrammer: NavMeshObstacle.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Nav Mesh Obstacle: Instantiate
haystackProgrammer: NavMeshObstacle.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Nav Mesh Obstacle: Destroy
haystackProgrammer: NavMeshObstacle.Destroy
favoriteKey: UnityEngine.AI.NavMeshObstacle.Destroy(UnityEngine.ObjectSystem.Single)@any
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labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Nav Mesh Obstacle: Destroy
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Nav Mesh Obstacle: Destroy Immediate
haystackProgrammer: NavMeshObstacle.DestroyImmediate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Nav Mesh Obstacle: Destroy Immediate
haystackProgrammer: NavMeshObstacle.DestroyImmediate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
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labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Nav Mesh Obstacle: Find Objects Of Type
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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labelProgrammer: FindObjectOfType (type)
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labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Nav Mesh Obstacle: Find Object Of Type
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Nav Mesh Obstacle: To String
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Nav Mesh Obstacle: Reference Equals
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Height
labelProgrammer: height (get)
haystackHuman: Nav Mesh Obstacle: Get Height
haystackProgrammer: NavMeshObstacle.height (get)
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tag2: UnityEngine.AI.NavMeshObstacle;height
tag3: UnityEngine.AI.NavMeshObstacle;height
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
{"member":{"name":"height","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ab878e17-3bd2-4265-b2b6-6df1f59fa4ef","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Height
labelProgrammer: height (set)
haystackHuman: Nav Mesh Obstacle: Set Height
haystackProgrammer: NavMeshObstacle.height (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.height@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;height
tag3: UnityEngine.AI.NavMeshObstacle;height
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"height","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"58b8aefd-91f2-4050-b444-64d92463f2eb","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Radius
labelProgrammer: radius (get)
haystackHuman: Nav Mesh Obstacle: Get Radius
haystackProgrammer: NavMeshObstacle.radius (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.radius@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;radius
tag3: UnityEngine.AI.NavMeshObstacle;radius
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
{"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"11ae7bb5-1233-4eea-8362-4dc4b1db63e3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Radius
labelProgrammer: radius (set)
haystackHuman: Nav Mesh Obstacle: Set Radius
haystackProgrammer: NavMeshObstacle.radius (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.radius@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;radius
tag3: UnityEngine.AI.NavMeshObstacle;radius
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"05e425a4-d412-4547-b6ba-8cffe379c804","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity
labelProgrammer: velocity (get)
haystackHuman: Nav Mesh Obstacle: Get Velocity
haystackProgrammer: NavMeshObstacle.velocity (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.velocity@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;velocity
tag3: UnityEngine.AI.NavMeshObstacle;velocity
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"velocity","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"24fbe3f8-46cc-4ab8-a5a2-1820deac0500","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity
labelProgrammer: velocity (set)
haystackHuman: Nav Mesh Obstacle: Set Velocity
haystackProgrammer: NavMeshObstacle.velocity (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.velocity@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;velocity
tag3: UnityEngine.AI.NavMeshObstacle;velocity
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"velocity","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"5a30c92f-5855-4eef-8f66-e236a49f8238","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving
labelProgrammer: carving (get)
haystackHuman: Nav Mesh Obstacle: Get Carving
haystackProgrammer: NavMeshObstacle.carving (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carving@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carving
tag3: UnityEngine.AI.NavMeshObstacle;carving
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"carving","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9a7e8c15-b644-4b90-83cd-47ec589dad38","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving
labelProgrammer: carving (set)
haystackHuman: Nav Mesh Obstacle: Set Carving
haystackProgrammer: NavMeshObstacle.carving (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carving@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carving
tag3: UnityEngine.AI.NavMeshObstacle;carving
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"carving","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d0fb1293-2f38-489d-8535-7ff15f05a7fa","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carve Only Stationary
labelProgrammer: carveOnlyStationary (get)
haystackHuman: Nav Mesh Obstacle: Get Carve Only Stationary
haystackProgrammer: NavMeshObstacle.carveOnlyStationary (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carveOnlyStationary@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
tag3: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"carveOnlyStationary","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b23835ee-c088-4ed9-9135-1f54a9701823","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carve Only Stationary
labelProgrammer: carveOnlyStationary (set)
haystackHuman: Nav Mesh Obstacle: Set Carve Only Stationary
haystackProgrammer: NavMeshObstacle.carveOnlyStationary (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carveOnlyStationary@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
tag3: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"carveOnlyStationary","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1a00e502-8e0f-4352-8a83-bf655ccc348f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving Move Threshold
labelProgrammer: carvingMoveThreshold (get)
haystackHuman: Nav Mesh Obstacle: Get Carving Move Threshold
haystackProgrammer: NavMeshObstacle.carvingMoveThreshold (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingMoveThreshold@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
tag3: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
{"member":{"name":"carvingMoveThreshold","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"20b4c793-2642-4126-a05c-81181155686d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving Move Threshold
labelProgrammer: carvingMoveThreshold (set)
haystackHuman: Nav Mesh Obstacle: Set Carving Move Threshold
haystackProgrammer: NavMeshObstacle.carvingMoveThreshold (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingMoveThreshold@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
tag3: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"carvingMoveThreshold","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"bc98cbdd-a0c4-48d4-a159-e6508844f240","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving Time To Stationary
labelProgrammer: carvingTimeToStationary (get)
haystackHuman: Nav Mesh Obstacle: Get Carving Time To Stationary
haystackProgrammer: NavMeshObstacle.carvingTimeToStationary (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingTimeToStationary@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
tag3: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
{"member":{"name":"carvingTimeToStationary","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d1c45cf6-8195-42b1-8c72-9855f9a1d74a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving Time To Stationary
labelProgrammer: carvingTimeToStationary (set)
haystackHuman: Nav Mesh Obstacle: Set Carving Time To Stationary
haystackProgrammer: NavMeshObstacle.carvingTimeToStationary (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingTimeToStationary@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
tag3: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"carvingTimeToStationary","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"5a84b89f-f642-4dd5-a4f8-cad96bd7100d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shape
labelProgrammer: shape (get)
haystackHuman: Nav Mesh Obstacle: Get Shape
haystackProgrammer: NavMeshObstacle.shape (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.shape@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;shape
tag3: UnityEngine.AI.NavMeshObstacle;shape
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.AI.NavMeshObstacleShape
unit:
{"member":{"name":"shape","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dad8ce77-cc4f-485e-8177-2cacea1a38b7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shape
labelProgrammer: shape (set)
haystackHuman: Nav Mesh Obstacle: Set Shape
haystackProgrammer: NavMeshObstacle.shape (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.shape@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;shape
tag3: UnityEngine.AI.NavMeshObstacle;shape
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.AI.NavMeshObstacleShape
valueOutputTypes: UnityEngine.AI.NavMeshObstacleShape
unit:
{"chainable":false,"member":{"name":"shape","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Capsule","$type":"UnityEngine.AI.NavMeshObstacleShape"}},"position":{"x":0.0,"y":0.0},"guid":"93235c98-bbdc-4552-af16-9babee8e6530","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Center
labelProgrammer: center (get)
haystackHuman: Nav Mesh Obstacle: Get Center
haystackProgrammer: NavMeshObstacle.center (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.center@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;center
tag3: UnityEngine.AI.NavMeshObstacle;center
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"center","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ba197c99-e323-46eb-b800-a40a3c32e210","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Center
labelProgrammer: center (set)
haystackHuman: Nav Mesh Obstacle: Set Center
haystackProgrammer: NavMeshObstacle.center (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.center@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;center
tag3: UnityEngine.AI.NavMeshObstacle;center
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"center","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"4f722cba-d008-45de-a2d3-43dad58ca67e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Size
labelProgrammer: size (get)
haystackHuman: Nav Mesh Obstacle: Get Size
haystackProgrammer: NavMeshObstacle.size (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.size@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;size
tag3: UnityEngine.AI.NavMeshObstacle;size
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"size","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b37d8d37-733b-4b0d-a0f7-9f7a1aa216b3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Size
labelProgrammer: size (set)
haystackHuman: Nav Mesh Obstacle: Set Size
haystackProgrammer: NavMeshObstacle.size (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.size@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;size
tag3: UnityEngine.AI.NavMeshObstacle;size
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"size","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"8ccc088c-97a2-4a12-a725-e22cd0770f34","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Nav Mesh Obstacle: Get Enabled
haystackProgrammer: NavMeshObstacle.enabled (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.enabled@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;enabled
tag3: UnityEngine.AI.NavMeshObstacle;enabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"52c899cb-8cc4-4444-b538-699648b56e09","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Nav Mesh Obstacle: Set Enabled
haystackProgrammer: NavMeshObstacle.enabled (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.enabled@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;enabled
tag3: UnityEngine.AI.NavMeshObstacle;enabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"15d168e3-31cf-40da-bbdc-58f695d7004c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Nav Mesh Obstacle: Is Active And Enabled
haystackProgrammer: NavMeshObstacle.isActiveAndEnabled (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.isActiveAndEnabled@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;isActiveAndEnabled
tag3: UnityEngine.AI.NavMeshObstacle;isActiveAndEnabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d957ca06-98e6-443a-91fd-52dcde106dc2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Nav Mesh Obstacle: Get Transform
haystackProgrammer: NavMeshObstacle.transform (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.transform@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"453b6b0c-49f2-48f5-b34c-2cd33de60a6d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Nav Mesh Obstacle: Get Game Object
haystackProgrammer: NavMeshObstacle.gameObject (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.gameObject@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c6b39992-ecbd-44e2-b772-3eb813e79db6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Nav Mesh Obstacle: Get Tag
haystackProgrammer: NavMeshObstacle.tag (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.tag@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4eb4c929-e106-4cc2-bec4-c6031d91aadb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Nav Mesh Obstacle: Set Tag
haystackProgrammer: NavMeshObstacle.tag (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.tag@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"5654301f-6323-4456-96eb-77eafee85aec","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Nav Mesh Obstacle: Get Name
haystackProgrammer: NavMeshObstacle.name (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.name@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9eecb650-6b70-4e7f-8745-3848bd174814","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Nav Mesh Obstacle: Set Name
haystackProgrammer: NavMeshObstacle.name (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.name@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"eb3508c5-c90d-44d7-8e37-5c42b11df659","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Nav Mesh Obstacle: Get Hide Flags
haystackProgrammer: NavMeshObstacle.hideFlags (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.hideFlags@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ecf68754-253f-4b5b-becb-cec7adeed136","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Nav Mesh Obstacle: Set Hide Flags
haystackProgrammer: NavMeshObstacle.hideFlags (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.hideFlags@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"4aae34c7-ee48-43df-81ff-69554aef92ea","$version":"A","$type":"Unity.VisualScripting.SetMember"}


