# UnitOptionRow

optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Debug
labelProgrammer: Expose Debug
haystackHuman: Expose Debug
haystackProgrammer: Expose Debug
favoriteKey: UnityEngine.Debug@expose
tag1: UnityEngine.Debug
valueOutputTypes: UnityEngine.ILogger|System.Boolean
unit:
{"type":"UnityEngine.Debug","instance":true,"static":true,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"00ea2081-9ffb-4c38-bd7b-8ff718e1b0f5","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Bounds ()
labelProgrammer: new Bounds ()
haystackHuman: Bounds: Create Bounds
haystackProgrammer: new Bounds
favoriteKey: UnityEngine.Bounds@create
tag1: UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"type":"UnityEngine.Bounds","defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9a2eb465-fc6d-4f99-9307-b146a4421c04","$version":"A","$type":"Unity.VisualScripting.CreateStruct"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Bounds Literal
labelProgrammer: Bounds Literal
haystackHuman: Bounds Literal
haystackProgrammer: Bounds Literal
favoriteKey: UnityEngine.Bounds@literal
tag1: UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"type":"UnityEngine.Bounds","value":{"center":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Bounds"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"be4e1c1f-7372-449b-8481-c3393b0ed139","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Bounds Literal
labelProgrammer: List<Bounds> Literal
haystackHuman: List of Bounds Literal
haystackProgrammer: List<Bounds> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.Bounds, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.Bounds, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.Bounds, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e744318a-cd69-4409-8d2f-8251bb489659","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.Bounds, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Bounds
labelProgrammer: Expose Bounds
haystackHuman: Expose Bounds
haystackProgrammer: Expose Bounds
favoriteKey: UnityEngine.Bounds@expose
tag1: UnityEngine.Bounds
valueInputTypes: UnityEngine.Bounds
valueOutputTypes: UnityEngine.Vector3
unit:
{"type":"UnityEngine.Bounds","instance":true,"static":true,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f40e1161-49fb-467e-accb-39f03c01f589","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Ray ()
labelProgrammer: new Ray ()
haystackHuman: Ray: Create Ray
haystackProgrammer: new Ray
favoriteKey: UnityEngine.Ray@create
tag1: UnityEngine.Ray
valueOutputTypes: UnityEngine.Ray
unit:
{"type":"UnityEngine.Ray","defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"20844cbe-03db-44cd-bc8a-9d8e4387b6e4","$version":"A","$type":"Unity.VisualScripting.CreateStruct"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Ray Literal
labelProgrammer: Ray Literal
haystackHuman: Ray Literal
haystackProgrammer: Ray Literal
favoriteKey: UnityEngine.Ray@literal
tag1: UnityEngine.Ray
valueOutputTypes: UnityEngine.Ray
unit:
{"type":"UnityEngine.Ray","value":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4a4920ea-c2e5-4f19-85f2-90c60e3dcf80","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Ray Literal
labelProgrammer: List<Ray> Literal
haystackHuman: List of Ray Literal
haystackProgrammer: List<Ray> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.Ray, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.Ray, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.Ray, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"64f06161-a77f-42ea-8561-2e3c159cdc55","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.Ray, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Ray
labelProgrammer: Expose Ray
haystackHuman: Expose Ray
haystackProgrammer: Expose Ray
favoriteKey: UnityEngine.Ray@expose
tag1: UnityEngine.Ray
valueInputTypes: UnityEngine.Ray
valueOutputTypes: UnityEngine.Vector3
unit:
{"type":"UnityEngine.Ray","instance":true,"static":true,"defaultValues":{"target":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"}},"position":{"x":0.0,"y":0.0},"guid":"dbd709a9-f050-4dd3-b03c-304a9da65361","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Ray 2D ()
labelProgrammer: new Ray2D ()
haystackHuman: Ray 2D: Create Ray 2D
haystackProgrammer: new Ray2D
favoriteKey: UnityEngine.Ray2D@create
tag1: UnityEngine.Ray2D
valueOutputTypes: UnityEngine.Ray2D
unit:
{"type":"UnityEngine.Ray2D","defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d97e6314-77c6-44b1-9ade-9f56c4f7cc27","$version":"A","$type":"Unity.VisualScripting.CreateStruct"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Ray 2D Literal
labelProgrammer: Ray2D Literal
haystackHuman: Ray 2D Literal
haystackProgrammer: Ray2D Literal
favoriteKey: UnityEngine.Ray2D@literal
tag1: UnityEngine.Ray2D
valueOutputTypes: UnityEngine.Ray2D
unit:
{"type":"UnityEngine.Ray2D","value":{"origin":{"x":0.0,"y":0.0},"direction":{"x":0.0,"y":0.0},"$type":"UnityEngine.Ray2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"dbb68ac9-3902-43b4-a57b-6c4bf7f3a727","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Ray 2D Literal
labelProgrammer: List<Ray2D> Literal
haystackHuman: List of Ray 2D Literal
haystackProgrammer: List<Ray2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.Ray2D, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.Ray2D, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.Ray2D, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a569c5ce-6a2e-4d2c-8696-2b8a70d84fff","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.Ray2D, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Ray 2D
labelProgrammer: Expose Ray2D
haystackHuman: Expose Ray 2D
haystackProgrammer: Expose Ray2D
favoriteKey: UnityEngine.Ray2D@expose
tag1: UnityEngine.Ray2D
valueInputTypes: UnityEngine.Ray2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"type":"UnityEngine.Ray2D","instance":true,"static":true,"defaultValues":{"target":{"origin":{"x":0.0,"y":0.0},"direction":{"x":0.0,"y":0.0},"$type":"UnityEngine.Ray2D"}},"position":{"x":0.0,"y":0.0},"guid":"c3cb1bc1-9fe6-44bc-96d0-bbfbca450619","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Rect ()
labelProgrammer: new Rect ()
haystackHuman: Rect: Create Rect
haystackProgrammer: new Rect
favoriteKey: UnityEngine.Rect@create
tag1: UnityEngine.Rect
valueOutputTypes: UnityEngine.Rect
unit:
{"type":"UnityEngine.Rect","defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7a0cc539-ae14-45f7-b842-063629a6e0e4","$version":"A","$type":"Unity.VisualScripting.CreateStruct"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Rect Literal
labelProgrammer: Rect Literal
haystackHuman: Rect Literal
haystackProgrammer: Rect Literal
favoriteKey: UnityEngine.Rect@literal
tag1: UnityEngine.Rect
valueOutputTypes: UnityEngine.Rect
unit:
{"type":"UnityEngine.Rect","value":{"xMin":0.0,"yMin":0.0,"xMax":0.0,"yMax":0.0,"$type":"UnityEngine.Rect"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8f191f47-b62c-4f4e-8b35-0a9eaea28fdf","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Rect Literal
labelProgrammer: List<Rect> Literal
haystackHuman: List of Rect Literal
haystackProgrammer: List<Rect> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.Rect, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.Rect, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.Rect, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c3ac37b8-c879-41f2-b4e0-cb58d7aee1d0","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.Rect, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Rect
labelProgrammer: Expose Rect
haystackHuman: Expose Rect
haystackProgrammer: Expose Rect
favoriteKey: UnityEngine.Rect@expose
tag1: UnityEngine.Rect
valueInputTypes: UnityEngine.Rect
valueOutputTypes: System.Single|UnityEngine.Vector2|UnityEngine.Rect
unit:
{"type":"UnityEngine.Rect","instance":true,"static":true,"defaultValues":{"target":{"xMin":0.0,"yMin":0.0,"xMax":0.0,"yMax":0.0,"$type":"UnityEngine.Rect"}},"position":{"x":0.0,"y":0.0},"guid":"11dc2565-dce7-4b24-83c2-ff23c151761b","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Lighting Settings Literal
labelProgrammer: LightingSettings Literal
haystackHuman: Lighting Settings Literal
haystackProgrammer: LightingSettings Literal
favoriteKey: UnityEngine.LightingSettings@literal
tag1: UnityEngine.LightingSettings
valueOutputTypes: UnityEngine.LightingSettings
unit:
{"type":"UnityEngine.LightingSettings","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3ead3296-0c3c-4399-81c7-45ec6cf5b817","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Lighting Settings Literal
labelProgrammer: List<LightingSettings> Literal
haystackHuman: List of Lighting Settings Literal
haystackProgrammer: List<LightingSettings> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.LightingSettings, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"686633ff-35d0-4c23-aa8a-040c0e7c98aa","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Lighting Settings
labelProgrammer: Expose LightingSettings
haystackHuman: Expose Lighting Settings
haystackProgrammer: Expose LightingSettings
favoriteKey: UnityEngine.LightingSettings@expose
tag1: UnityEngine.LightingSettings
valueInputTypes: UnityEngine.LightingSettings
unit:
{"type":"UnityEngine.LightingSettings","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"325913fe-3ace-4edc-9ab3-f62bbdfa1a11","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Boolean|UnityEngine.MixedLightingMode|System.Single|UnityEngine.LightingSettings+Lightmapper|System.Int32|UnityEngine.LightmapCompression|UnityEngine.LightmapsMode|System.String|UnityEngine.LightingSettings+Sampling|UnityEngine.LightingSettings+FilterMode|UnityEngine.LightingSettings+DenoiserType|UnityEngine.LightingSettings+FilterType|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Lightmapper of Lighting Settings Literal
labelProgrammer: LightingSettings.Lightmapper Literal
haystackHuman: Lightmapper of Lighting Settings Literal
haystackProgrammer: LightingSettings.Lightmapper Literal
favoriteKey: UnityEngine.LightingSettings+Lightmapper@literal
tag1: UnityEngine.LightingSettings+Lightmapper
valueOutputTypes: UnityEngine.LightingSettings+Lightmapper
unit:
{"type":"UnityEngine.LightingSettings+Lightmapper","value":{"$content":"Enlighten","$type":"UnityEngine.LightingSettings+Lightmapper"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"bb15efff-d03b-4b51-8a0e-0893a07147a7","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Lightmapper of Lighting Settings Literal
labelProgrammer: List<LightingSettings.Lightmapper> Literal
haystackHuman: List of Lightmapper of Lighting Settings Literal
haystackProgrammer: List<LightingSettings.Lightmapper> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings+Lightmapper, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings+Lightmapper, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.LightingSettings+Lightmapper, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3ca76c2e-4d51-48aa-964a-0bc1459dba26","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings+Lightmapper, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Sampling of Lighting Settings Literal
labelProgrammer: LightingSettings.Sampling Literal
haystackHuman: Sampling of Lighting Settings Literal
haystackProgrammer: LightingSettings.Sampling Literal
favoriteKey: UnityEngine.LightingSettings+Sampling@literal
tag1: UnityEngine.LightingSettings+Sampling
valueOutputTypes: UnityEngine.LightingSettings+Sampling
unit:
{"type":"UnityEngine.LightingSettings+Sampling","value":{"$content":"Auto","$type":"UnityEngine.LightingSettings+Sampling"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ffa97250-0f5e-4b94-bd5c-2ee191df9d6f","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Sampling of Lighting Settings Literal
labelProgrammer: List<LightingSettings.Sampling> Literal
haystackHuman: List of Sampling of Lighting Settings Literal
haystackProgrammer: List<LightingSettings.Sampling> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings+Sampling, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings+Sampling, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.LightingSettings+Sampling, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"46ab8919-0f9d-4ba6-a659-d5cecba51eec","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings+Sampling, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Filter Mode of Lighting Settings Literal
labelProgrammer: LightingSettings.FilterMode Literal
haystackHuman: Filter Mode of Lighting Settings Literal
haystackProgrammer: LightingSettings.FilterMode Literal
favoriteKey: UnityEngine.LightingSettings+FilterMode@literal
tag1: UnityEngine.LightingSettings+FilterMode
valueOutputTypes: UnityEngine.LightingSettings+FilterMode
unit:
{"type":"UnityEngine.LightingSettings+FilterMode","value":{"$content":"None","$type":"UnityEngine.LightingSettings+FilterMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5cfd3a54-4970-4712-b039-d4a556384197","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Filter Mode of Lighting Settings Literal
labelProgrammer: List<LightingSettings.FilterMode> Literal
haystackHuman: List of Filter Mode of Lighting Settings Literal
haystackProgrammer: List<LightingSettings.FilterMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings+FilterMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings+FilterMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.LightingSettings+FilterMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"dd5de488-fea6-4e2a-87df-8787caff159b","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings+FilterMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Denoiser Type of Lighting Settings Literal
labelProgrammer: LightingSettings.DenoiserType Literal
haystackHuman: Denoiser Type of Lighting Settings Literal
haystackProgrammer: LightingSettings.DenoiserType Literal
favoriteKey: UnityEngine.LightingSettings+DenoiserType@literal
tag1: UnityEngine.LightingSettings+DenoiserType
valueOutputTypes: UnityEngine.LightingSettings+DenoiserType
unit:
{"type":"UnityEngine.LightingSettings+DenoiserType","value":{"$content":"None","$type":"UnityEngine.LightingSettings+DenoiserType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b012bd6c-4848-43b6-b016-5b6b4bb17a8a","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Denoiser Type of Lighting Settings Literal
labelProgrammer: List<LightingSettings.DenoiserType> Literal
haystackHuman: List of Denoiser Type of Lighting Settings Literal
haystackProgrammer: List<LightingSettings.DenoiserType> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings+DenoiserType, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings+DenoiserType, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.LightingSettings+DenoiserType, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9ec9eff3-7edc-4777-8282-b2bd99318c54","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings+DenoiserType, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Filter Type of Lighting Settings Literal
labelProgrammer: LightingSettings.FilterType Literal
haystackHuman: Filter Type of Lighting Settings Literal
haystackProgrammer: LightingSettings.FilterType Literal
favoriteKey: UnityEngine.LightingSettings+FilterType@literal
tag1: UnityEngine.LightingSettings+FilterType
valueOutputTypes: UnityEngine.LightingSettings+FilterType
unit:
{"type":"UnityEngine.LightingSettings+FilterType","value":{"$content":"Gaussian","$type":"UnityEngine.LightingSettings+FilterType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2660974f-d55e-48ee-bb0d-5139a64443ce","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Filter Type of Lighting Settings Literal
labelProgrammer: List<LightingSettings.FilterType> Literal
haystackHuman: List of Filter Type of Lighting Settings Literal
haystackProgrammer: List<LightingSettings.FilterType> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings+FilterType, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings+FilterType, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.LightingSettings+FilterType, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f3ff9710-d7ab-4f67-b9b2-b9fc47baa4a8","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.LightingSettings+FilterType, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Gizmos
labelProgrammer: Expose Gizmos
haystackHuman: Expose Gizmos
haystackProgrammer: Expose Gizmos
favoriteKey: UnityEngine.Gizmos@expose
tag1: UnityEngine.Gizmos
valueOutputTypes: UnityEngine.Color|UnityEngine.Matrix4x4|UnityEngine.Texture|System.Single
unit:
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haystackHuman: Full Screen Movie Control Mode Literal
haystackProgrammer: FullScreenMovieControlMode Literal
favoriteKey: UnityEngine.FullScreenMovieControlMode@literal
tag1: UnityEngine.FullScreenMovieControlMode
valueOutputTypes: UnityEngine.FullScreenMovieControlMode
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Full Screen Movie Control Mode Literal
labelProgrammer: List<FullScreenMovieControlMode> Literal
haystackHuman: List of Full Screen Movie Control Mode Literal
haystackProgrammer: List<FullScreenMovieControlMode> Literal
favoriteKey:
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tag1:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Full Screen Movie Scaling Mode Literal
labelProgrammer: FullScreenMovieScalingMode Literal
haystackHuman: Full Screen Movie Scaling Mode Literal
haystackProgrammer: FullScreenMovieScalingMode Literal
favoriteKey: UnityEngine.FullScreenMovieScalingMode@literal
tag1: UnityEngine.FullScreenMovieScalingMode
valueOutputTypes: UnityEngine.FullScreenMovieScalingMode
unit:
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unitType: Unity.VisualScripting.Literal
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labelProgrammer: List<FullScreenMovieScalingMode> Literal
haystackHuman: List of Full Screen Movie Scaling Mode Literal
haystackProgrammer: List<FullScreenMovieScalingMode> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Android Activity Indicator Style Literal
labelProgrammer: AndroidActivityIndicatorStyle Literal
haystackHuman: Android Activity Indicator Style Literal
haystackProgrammer: AndroidActivityIndicatorStyle Literal
favoriteKey: UnityEngine.AndroidActivityIndicatorStyle@literal
tag1: UnityEngine.AndroidActivityIndicatorStyle
valueOutputTypes: UnityEngine.AndroidActivityIndicatorStyle
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Android Activity Indicator Style Literal
labelProgrammer: List<AndroidActivityIndicatorStyle> Literal
haystackHuman: List of Android Activity Indicator Style Literal
haystackProgrammer: List<AndroidActivityIndicatorStyle> Literal
favoriteKey:
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unitType: Unity.VisualScripting.Literal
labelHuman: Cursor Mode Literal
labelProgrammer: CursorMode Literal
haystackHuman: Cursor Mode Literal
haystackProgrammer: CursorMode Literal
favoriteKey: UnityEngine.CursorMode@literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Cursor Mode Literal
labelProgrammer: List<CursorMode> Literal
haystackHuman: List of Cursor Mode Literal
haystackProgrammer: List<CursorMode> Literal
favoriteKey:
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tag1:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Cursor Lock Mode Literal
labelProgrammer: CursorLockMode Literal
haystackHuman: Cursor Lock Mode Literal
haystackProgrammer: CursorLockMode Literal
favoriteKey: UnityEngine.CursorLockMode@literal
tag1: UnityEngine.CursorLockMode
valueOutputTypes: UnityEngine.CursorLockMode
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Cursor Lock Mode Literal
labelProgrammer: List<CursorLockMode> Literal
haystackHuman: List of Cursor Lock Mode Literal
haystackProgrammer: List<CursorLockMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.CursorLockMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Cursor
labelProgrammer: Expose Cursor
haystackHuman: Expose Cursor
haystackProgrammer: Expose Cursor
favoriteKey: UnityEngine.Cursor@expose
tag1: UnityEngine.Cursor
valueOutputTypes: System.Boolean|UnityEngine.CursorLockMode
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Key Code Literal
labelProgrammer: KeyCode Literal
haystackHuman: Key Code Literal
haystackProgrammer: KeyCode Literal
favoriteKey: UnityEngine.KeyCode@literal
tag1: UnityEngine.KeyCode
valueOutputTypes: UnityEngine.KeyCode
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Key Code Literal
labelProgrammer: List<KeyCode> Literal
haystackHuman: List of Key Code Literal
haystackProgrammer: List<KeyCode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.KeyCode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Layout of AD Banner View Literal
labelProgrammer: ADBannerView.Layout Literal
haystackHuman: Layout of AD Banner View Literal
haystackProgrammer: ADBannerView.Layout Literal
favoriteKey: UnityEngine.ADBannerView+Layout@literal
tag1: UnityEngine.ADBannerView+Layout
valueOutputTypes: UnityEngine.ADBannerView+Layout
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Layout of AD Banner View Literal
labelProgrammer: List<ADBannerView.Layout> Literal
haystackHuman: List of Layout of AD Banner View Literal
haystackProgrammer: List<ADBannerView.Layout> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Type of AD Banner View Literal
labelProgrammer: ADBannerView.Type Literal
haystackHuman: Type of AD Banner View Literal
haystackProgrammer: ADBannerView.Type Literal
favoriteKey: UnityEngine.ADBannerView+Type@literal
tag1: UnityEngine.ADBannerView+Type
valueOutputTypes: UnityEngine.ADBannerView+Type
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Type of AD Banner View Literal
labelProgrammer: List<ADBannerView.Type> Literal
haystackHuman: List of Type of AD Banner View Literal
haystackProgrammer: List<ADBannerView.Type> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ADBannerView+Type, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Color ()
labelProgrammer: new Color ()
haystackHuman: Color: Create Color
haystackProgrammer: new Color
favoriteKey: UnityEngine.Color@create
tag1: UnityEngine.Color
valueOutputTypes: UnityEngine.Color
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Color Literal
labelProgrammer: Color Literal
haystackHuman: Color Literal
haystackProgrammer: Color Literal
favoriteKey: UnityEngine.Color@literal
tag1: UnityEngine.Color
valueOutputTypes: UnityEngine.Color
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Color Literal
labelProgrammer: List<Color> Literal
haystackHuman: List of Color Literal
haystackProgrammer: List<Color> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Color
labelProgrammer: Expose Color
haystackHuman: Expose Color
haystackProgrammer: Expose Color
favoriteKey: UnityEngine.Color@expose
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valueInputTypes: UnityEngine.Color
valueOutputTypes: System.Single|UnityEngine.Color
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Gradient Mode Literal
labelProgrammer: GradientMode Literal
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valueOutputTypes: UnityEngine.GradientMode
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Gradient Mode Literal
labelProgrammer: List<GradientMode> Literal
haystackHuman: List of Gradient Mode Literal
haystackProgrammer: List<GradientMode> Literal
favoriteKey:
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labelHuman: Create Matrix 4x 4 ()
labelProgrammer: new Matrix4x4 ()
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Matrix 4x 4
labelProgrammer: Expose Matrix4x4
haystackHuman: Expose Matrix 4x 4
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favoriteKey: UnityEngine.Matrix4x4@expose
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valueInputTypes: UnityEngine.Matrix4x4
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valueOutputTypes:
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optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Vector 3 ()
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Vector 3 Literal
labelProgrammer: Vector3 Literal
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haystackProgrammer: Vector3 Literal
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valueOutputTypes: UnityEngine.Vector3
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Vector 3 Literal
labelProgrammer: List<Vector3> Literal
haystackHuman: List of Vector 3 Literal
haystackProgrammer: List<Vector3> Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Vector 3
labelProgrammer: Expose Vector3
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unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Quaternion ()
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Quaternion Literal
labelProgrammer: Quaternion Literal
haystackHuman: Quaternion Literal
haystackProgrammer: Quaternion Literal
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tag1: UnityEngine.Quaternion
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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