using System.Collections.Generic; using Escape_Room_Engine.Engine.Scripts.Requirements; using UnityEngine; namespace Escape_Room_Engine.Engine.Scripts.Modules { [CreateAssetMenu(menuName = "Modules/Generic Module")] public class ModuleDescription : ScriptableObject { public List types = new(); public ModuleState modulePrefab; public List placementRequirements = new(); public List orientationRequirements = new(); } }