using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Escape_Room_Engine.Engine.Scripts { public class Engine : MonoBehaviour { public static Engine DefaultEngine => FindObjectOfType(); public Material roomMaterial; public int NumberOfRooms => _rooms.Count; private List _rooms = new(1); public void GenerateRoom() { // get the last entrance from the newest room or create a spawn passage with no entrance door for where the player will start var entrance = NumberOfRooms > 0 ? _rooms[0].exit : new Passage(); var room = new Room(entrance); _rooms.Add(room); GenerateSpace(room, entrance); // TODO: rooms with more than one space room.InstantiateRoom(transform, (_rooms.Count - 1).ToString()); } void GenerateSpace(Room room, Passage from) { var exit = new Passage(); var size = new SpaceSize(Random.Range(2, 6), Random.Range(2, 6)); // TODO: no hardcoded space size var space = new Space(size, from, exit); room.AddSpace(space, exit); } /// /// Dispose of the oldest room to save resources. /// public void DisposeOldestRoom() { if (NumberOfRooms > 0) { _rooms[NumberOfRooms - 1].Destroy(); _rooms.RemoveAt(NumberOfRooms - 1); } } } }