# UnitOptionRow

optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Shadow
labelProgrammer: Expose Shadow
haystackHuman: Expose Shadow
haystackProgrammer: Expose Shadow
favoriteKey: UnityEngine.UI.Shadow@expose
tag1: UnityEngine.UI.Shadow
valueInputTypes: UnityEngine.UI.Shadow
unit:
{"type":"UnityEngine.UI.Shadow","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2beae19f-9c94-4bf0-a6aa-8d554c15c93a","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Color|UnityEngine.Vector2|System.Boolean|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Panel Event Handler Literal
labelProgrammer: PanelEventHandler Literal
haystackHuman: Panel Event Handler Literal
haystackProgrammer: PanelEventHandler Literal
favoriteKey: UnityEngine.UIElements.PanelEventHandler@literal
tag1: UnityEngine.UIElements.PanelEventHandler
valueOutputTypes: UnityEngine.UIElements.PanelEventHandler
unit:
{"type":"UnityEngine.UIElements.PanelEventHandler","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d1f38b04-63e7-4f0c-b3e9-8563bb336361","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Panel Event Handler Literal
labelProgrammer: List<PanelEventHandler> Literal
haystackHuman: List of Panel Event Handler Literal
haystackProgrammer: List<PanelEventHandler> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.UIElements.PanelEventHandler, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.UIElements.PanelEventHandler, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.UIElements.PanelEventHandler, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0c9c587a-3134-43ad-9734-b2961538a801","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.UIElements.PanelEventHandler, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Panel Event Handler
labelProgrammer: Expose PanelEventHandler
haystackHuman: Expose Panel Event Handler
haystackProgrammer: Expose PanelEventHandler
favoriteKey: UnityEngine.UIElements.PanelEventHandler@expose
tag1: UnityEngine.UIElements.PanelEventHandler
valueInputTypes: UnityEngine.UIElements.PanelEventHandler
unit:
{"type":"UnityEngine.UIElements.PanelEventHandler","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"85a70b50-84dc-49cd-9de2-c507ceedfeb9","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.UIElements.IPanel|System.Boolean|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Panel Raycaster Literal
labelProgrammer: PanelRaycaster Literal
haystackHuman: Panel Raycaster Literal
haystackProgrammer: PanelRaycaster Literal
favoriteKey: UnityEngine.UIElements.PanelRaycaster@literal
tag1: UnityEngine.UIElements.PanelRaycaster
valueOutputTypes: UnityEngine.UIElements.PanelRaycaster
unit:
{"type":"UnityEngine.UIElements.PanelRaycaster","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2fa6893e-938a-417e-bac9-35eb06d6516e","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Panel Raycaster Literal
labelProgrammer: List<PanelRaycaster> Literal
haystackHuman: List of Panel Raycaster Literal
haystackProgrammer: List<PanelRaycaster> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.UIElements.PanelRaycaster, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.UIElements.PanelRaycaster, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.UIElements.PanelRaycaster, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"909d5ea2-2bc3-4049-97b8-5ec484afb5cb","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.UIElements.PanelRaycaster, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Panel Raycaster
labelProgrammer: Expose PanelRaycaster
haystackHuman: Expose Panel Raycaster
haystackProgrammer: Expose PanelRaycaster
favoriteKey: UnityEngine.UIElements.PanelRaycaster@expose
tag1: UnityEngine.UIElements.PanelRaycaster
valueInputTypes: UnityEngine.UIElements.PanelRaycaster
unit:
{"type":"UnityEngine.UIElements.PanelRaycaster","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e2a03d15-afef-4854-848b-6e409056cbd3","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.UIElements.IPanel|System.Int32|UnityEngine.Camera|UnityEngine.EventSystems.BaseRaycaster|System.Boolean|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Axis Event Data
labelProgrammer: Expose AxisEventData
haystackHuman: Expose Axis Event Data
haystackProgrammer: Expose AxisEventData
favoriteKey: UnityEngine.EventSystems.AxisEventData@expose
tag1: UnityEngine.EventSystems.AxisEventData
valueInputTypes: UnityEngine.EventSystems.AxisEventData
unit:
{"type":"UnityEngine.EventSystems.AxisEventData","instance":true,"static":true,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d7b75bdc-ada6-4087-a514-4377c254e48d","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Vector2|UnityEngine.EventSystems.MoveDirection|System.Boolean|UnityEngine.EventSystems.BaseInputModule|UnityEngine.GameObject


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Base Event Data
labelProgrammer: Expose BaseEventData
haystackHuman: Expose Base Event Data
haystackProgrammer: Expose BaseEventData
favoriteKey: UnityEngine.EventSystems.BaseEventData@expose
tag1: UnityEngine.EventSystems.BaseEventData
valueInputTypes: UnityEngine.EventSystems.BaseEventData
valueOutputTypes: System.Boolean|UnityEngine.EventSystems.BaseInputModule|UnityEngine.GameObject
unit:
{"type":"UnityEngine.EventSystems.BaseEventData","instance":true,"static":true,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a9e33a70-93db-4b6c-9dfe-4b0e6a9aa9cd","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Pointer Event Data
labelProgrammer: Expose PointerEventData
haystackHuman: Expose Pointer Event Data
haystackProgrammer: Expose PointerEventData
favoriteKey: UnityEngine.EventSystems.PointerEventData@expose
tag1: UnityEngine.EventSystems.PointerEventData
valueInputTypes: UnityEngine.EventSystems.PointerEventData
unit:
{"type":"UnityEngine.EventSystems.PointerEventData","instance":true,"static":true,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9435dd52-929a-4471-b3d7-093c9d1e8663","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Boolean|UnityEngine.EventSystems.BaseInputModule|UnityEngine.GameObject|UnityEngine.EventSystems.RaycastResult|System.Int32|UnityEngine.Vector2|System.Single|UnityEngine.EventSystems.PointerEventData+InputButton|UnityEngine.Camera


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Event Handle Literal
labelProgrammer: EventHandle Literal
haystackHuman: Event Handle Literal
haystackProgrammer: EventHandle Literal
favoriteKey: UnityEngine.EventSystems.EventHandle@literal
tag1: UnityEngine.EventSystems.EventHandle
valueOutputTypes: UnityEngine.EventSystems.EventHandle
unit:
{"type":"UnityEngine.EventSystems.EventHandle","value":{"$content":"","$type":"UnityEngine.EventSystems.EventHandle"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"99c83f50-7761-4c13-933b-7b7669a9bf7b","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Event Handle Literal
labelProgrammer: List<EventHandle> Literal
haystackHuman: List of Event Handle Literal
haystackProgrammer: List<EventHandle> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventHandle, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventHandle, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventHandle, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"df763507-aa4c-4df9-8184-d09c2399bb00","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventHandle, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Event System Literal
labelProgrammer: EventSystem Literal
haystackHuman: Event System Literal
haystackProgrammer: EventSystem Literal
favoriteKey: UnityEngine.EventSystems.EventSystem@literal
tag1: UnityEngine.EventSystems.EventSystem
valueOutputTypes: UnityEngine.EventSystems.EventSystem
unit:
{"type":"UnityEngine.EventSystems.EventSystem","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"53ee74ab-d54a-4560-b700-b8ab0d704a4c","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Event System Literal
labelProgrammer: List<EventSystem> Literal
haystackHuman: List of Event System Literal
haystackProgrammer: List<EventSystem> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventSystem, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventSystem, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventSystem, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"16af6949-a4f0-4714-8974-46f5703bce50","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventSystem, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Event System
labelProgrammer: Expose EventSystem
haystackHuman: Expose Event System
haystackProgrammer: Expose EventSystem
favoriteKey: UnityEngine.EventSystems.EventSystem@expose
tag1: UnityEngine.EventSystems.EventSystem
valueInputTypes: UnityEngine.EventSystems.EventSystem
unit:
{"type":"UnityEngine.EventSystems.EventSystem","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5658ad54-a103-4b40-a5bf-4401e04c1202","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Boolean|System.Int32|UnityEngine.EventSystems.BaseInputModule|UnityEngine.GameObject|UnityEngine.Transform|System.String|UnityEngine.HideFlags|UnityEngine.EventSystems.EventSystem


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Event Trigger Literal
labelProgrammer: EventTrigger Literal
haystackHuman: Event Trigger Literal
haystackProgrammer: EventTrigger Literal
favoriteKey: UnityEngine.EventSystems.EventTrigger@literal
tag1: UnityEngine.EventSystems.EventTrigger
valueOutputTypes: UnityEngine.EventSystems.EventTrigger
unit:
{"type":"UnityEngine.EventSystems.EventTrigger","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ad6fbfd7-9bce-43d4-80f9-8a2e8f428328","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Event Trigger Literal
labelProgrammer: List<EventTrigger> Literal
haystackHuman: List of Event Trigger Literal
haystackProgrammer: List<EventTrigger> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventTrigger, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventTrigger, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventTrigger, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4cf8d99e-20d5-4bc2-8146-90482495d7a4","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventTrigger, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Event Trigger
labelProgrammer: Expose EventTrigger
haystackHuman: Expose Event Trigger
haystackProgrammer: Expose EventTrigger
favoriteKey: UnityEngine.EventSystems.EventTrigger@expose
tag1: UnityEngine.EventSystems.EventTrigger
valueInputTypes: UnityEngine.EventSystems.EventTrigger
unit:
{"type":"UnityEngine.EventSystems.EventTrigger","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"76b1fa73-c194-469b-9c3b-28ec0883421c","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventTrigger+Entry, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Boolean|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Event Trigger Type Literal
labelProgrammer: EventTriggerType Literal
haystackHuman: Event Trigger Type Literal
haystackProgrammer: EventTriggerType Literal
favoriteKey: UnityEngine.EventSystems.EventTriggerType@literal
tag1: UnityEngine.EventSystems.EventTriggerType
valueOutputTypes: UnityEngine.EventSystems.EventTriggerType
unit:
{"type":"UnityEngine.EventSystems.EventTriggerType","value":{"$content":"PointerEnter","$type":"UnityEngine.EventSystems.EventTriggerType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4d779c24-b5fe-41b1-bd51-8eea083e2823","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Event Trigger Type Literal
labelProgrammer: List<EventTriggerType> Literal
haystackHuman: List of Event Trigger Type Literal
haystackProgrammer: List<EventTriggerType> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventTriggerType, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventTriggerType, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventTriggerType, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4395a57b-6e37-429f-895e-437559809755","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventTriggerType, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Base Input Literal
labelProgrammer: BaseInput Literal
haystackHuman: Base Input Literal
haystackProgrammer: BaseInput Literal
favoriteKey: UnityEngine.EventSystems.BaseInput@literal
tag1: UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.EventSystems.BaseInput
unit:
{"type":"UnityEngine.EventSystems.BaseInput","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4fd6cffe-80dd-42dc-b8ca-5b24fea186c8","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Base Input Literal
labelProgrammer: List<BaseInput> Literal
haystackHuman: List of Base Input Literal
haystackProgrammer: List<BaseInput> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.BaseInput, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.BaseInput, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.EventSystems.BaseInput, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7067229f-04bd-43c7-8c0b-694ff6d9babb","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.BaseInput, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Base Input
labelProgrammer: Expose BaseInput
haystackHuman: Expose Base Input
haystackProgrammer: Expose BaseInput
favoriteKey: UnityEngine.EventSystems.BaseInput@expose
tag1: UnityEngine.EventSystems.BaseInput
valueInputTypes: UnityEngine.EventSystems.BaseInput
unit:
{"type":"UnityEngine.EventSystems.BaseInput","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cc3428ae-cfa7-478b-bdfc-2150c156117d","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.String|UnityEngine.IMECompositionMode|UnityEngine.Vector2|System.Boolean|System.Int32|UnityEngine.Transform|UnityEngine.GameObject|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Base Input Module Literal
labelProgrammer: BaseInputModule Literal
haystackHuman: Base Input Module Literal
haystackProgrammer: BaseInputModule Literal
favoriteKey: UnityEngine.EventSystems.BaseInputModule@literal
tag1: UnityEngine.EventSystems.BaseInputModule
valueOutputTypes: UnityEngine.EventSystems.BaseInputModule
unit:
{"type":"UnityEngine.EventSystems.BaseInputModule","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ae5d81d1-d07c-4cbf-bd34-6b5af696928e","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Base Input Module Literal
labelProgrammer: List<BaseInputModule> Literal
haystackHuman: List of Base Input Module Literal
haystackProgrammer: List<BaseInputModule> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.BaseInputModule, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.BaseInputModule, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.EventSystems.BaseInputModule, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c15b0594-94f4-4775-96d6-ce46a9787e90","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.BaseInputModule, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Base Input Module
labelProgrammer: Expose BaseInputModule
haystackHuman: Expose Base Input Module
haystackProgrammer: Expose BaseInputModule
favoriteKey: UnityEngine.EventSystems.BaseInputModule@expose
tag1: UnityEngine.EventSystems.BaseInputModule
valueInputTypes: UnityEngine.EventSystems.BaseInputModule
unit:
{"type":"UnityEngine.EventSystems.BaseInputModule","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cc49655c-0ad7-413f-aef6-3be44674f6fb","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.EventSystems.BaseInput|System.Boolean|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Pointer Input Module Literal
labelProgrammer: PointerInputModule Literal
haystackHuman: Pointer Input Module Literal
haystackProgrammer: PointerInputModule Literal
favoriteKey: UnityEngine.EventSystems.PointerInputModule@literal
tag1: UnityEngine.EventSystems.PointerInputModule
valueOutputTypes: UnityEngine.EventSystems.PointerInputModule
unit:
{"type":"UnityEngine.EventSystems.PointerInputModule","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"19b80835-abc6-46bb-aef4-1aa71dcdba32","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Pointer Input Module Literal
labelProgrammer: List<PointerInputModule> Literal
haystackHuman: List of Pointer Input Module Literal
haystackProgrammer: List<PointerInputModule> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.PointerInputModule, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.PointerInputModule, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.EventSystems.PointerInputModule, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"529e088d-6ff2-4bae-ade2-7036f8c17a79","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.PointerInputModule, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Pointer Input Module
labelProgrammer: Expose PointerInputModule
haystackHuman: Expose Pointer Input Module
haystackProgrammer: Expose PointerInputModule
favoriteKey: UnityEngine.EventSystems.PointerInputModule@expose
tag1: UnityEngine.EventSystems.PointerInputModule
valueInputTypes: UnityEngine.EventSystems.PointerInputModule
unit:
{"type":"UnityEngine.EventSystems.PointerInputModule","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e77fe6f3-d9bb-4f3c-97a0-5dde46a191a9","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.EventSystems.BaseInput|System.Boolean|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags|System.Int32


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Standalone Input Module Literal
labelProgrammer: StandaloneInputModule Literal
haystackHuman: Standalone Input Module Literal
haystackProgrammer: StandaloneInputModule Literal
favoriteKey: UnityEngine.EventSystems.StandaloneInputModule@literal
tag1: UnityEngine.EventSystems.StandaloneInputModule
valueOutputTypes: UnityEngine.EventSystems.StandaloneInputModule
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labelProgrammer: Expose TextMeshPro
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Text Mesh Pro UGUI Literal
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haystackProgrammer: TextMeshProUGUI Literal
favoriteKey: TMPro.TextMeshProUGUI@literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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labelProgrammer: List<TextMeshProUGUI> Literal
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haystackProgrammer: List<TextMeshProUGUI> Literal
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tag1:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Text Mesh Pro UGUI
labelProgrammer: Expose TextMeshProUGUI
haystackHuman: Expose Text Mesh Pro UGUI
haystackProgrammer: Expose TextMeshProUGUI
favoriteKey: TMPro.TextMeshProUGUI@expose
tag1: TMPro.TextMeshProUGUI
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Compute_ Distance Transform_ Event Types Literal
labelProgrammer: Compute_DistanceTransform_EventTypes Literal
haystackHuman: Compute_ Distance Transform_ Event Types Literal
haystackProgrammer: Compute_DistanceTransform_EventTypes Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: List of Compute_ Distance Transform_ Event Types Literal
labelProgrammer: List<Compute_DistanceTransform_EventTypes> Literal
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haystackProgrammer: List<Compute_DistanceTransform_EventTypes> Literal
favoriteKey:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Vertex Data Update Flags Literal
labelProgrammer: TMP_VertexDataUpdateFlags Literal
haystackHuman: TMP_ Vertex Data Update Flags Literal
haystackProgrammer: TMP_VertexDataUpdateFlags Literal
favoriteKey: TMPro.TMP_VertexDataUpdateFlags@literal
tag1: TMPro.TMP_VertexDataUpdateFlags
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Vertex Data Update Flags Literal
labelProgrammer: List<TMP_VertexDataUpdateFlags> Literal
haystackHuman: List of TMP_ Vertex Data Update Flags Literal
haystackProgrammer: List<TMP_VertexDataUpdateFlags> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Asset Literal
labelProgrammer: TMP_Asset Literal
haystackHuman: TMP_ Asset Literal
haystackProgrammer: TMP_Asset Literal
favoriteKey: TMPro.TMP_Asset@literal
tag1: TMPro.TMP_Asset
valueOutputTypes: TMPro.TMP_Asset
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Asset Literal
labelProgrammer: List<TMP_Asset> Literal
haystackHuman: List of TMP_ Asset Literal
haystackProgrammer: List<TMP_Asset> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_Asset, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_Asset, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Asset
labelProgrammer: Expose TMP_Asset
haystackHuman: Expose TMP_ Asset
haystackProgrammer: Expose TMP_Asset
favoriteKey: TMPro.TMP_Asset@expose
tag1: TMPro.TMP_Asset
valueInputTypes: TMPro.TMP_Asset
valueOutputTypes: System.Int32|UnityEngine.Material|System.String|UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Color Mode Literal
labelProgrammer: ColorMode Literal
haystackHuman: Color Mode Literal
haystackProgrammer: ColorMode Literal
favoriteKey: TMPro.ColorMode@literal
tag1: TMPro.ColorMode
valueOutputTypes: TMPro.ColorMode
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Color Mode Literal
labelProgrammer: List<ColorMode> Literal
haystackHuman: List of Color Mode Literal
haystackProgrammer: List<ColorMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.ColorMode, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.ColorMode, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Color Gradient Literal
labelProgrammer: TMP_ColorGradient Literal
haystackHuman: TMP_ Color Gradient Literal
haystackProgrammer: TMP_ColorGradient Literal
favoriteKey: TMPro.TMP_ColorGradient@literal
tag1: TMPro.TMP_ColorGradient
valueOutputTypes: TMPro.TMP_ColorGradient
unit:
{"type":"TMPro.TMP_ColorGradient","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"746c492c-fa5e-4cb3-ba06-e306b513f7c9","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Color Gradient Literal
labelProgrammer: List<TMP_ColorGradient> Literal
haystackHuman: List of TMP_ Color Gradient Literal
haystackProgrammer: List<TMP_ColorGradient> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_ColorGradient, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_ColorGradient, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Color Gradient
labelProgrammer: Expose TMP_ColorGradient
haystackHuman: Expose TMP_ Color Gradient
haystackProgrammer: Expose TMP_ColorGradient
favoriteKey: TMPro.TMP_ColorGradient@expose
tag1: TMPro.TMP_ColorGradient
valueInputTypes: TMPro.TMP_ColorGradient
valueOutputTypes: TMPro.ColorMode|UnityEngine.Color|System.String|UnityEngine.HideFlags
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Dropdown Literal
labelProgrammer: TMP_Dropdown Literal
haystackHuman: TMP_ Dropdown Literal
haystackProgrammer: TMP_Dropdown Literal
favoriteKey: TMPro.TMP_Dropdown@literal
tag1: TMPro.TMP_Dropdown
valueOutputTypes: TMPro.TMP_Dropdown
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Dropdown Literal
labelProgrammer: List<TMP_Dropdown> Literal
haystackHuman: List of TMP_ Dropdown Literal
haystackProgrammer: List<TMP_Dropdown> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_Dropdown, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

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System.Collections.Generic.List`1[[TMPro.TMP_Dropdown, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Dropdown
labelProgrammer: Expose TMP_Dropdown
haystackHuman: Expose TMP_ Dropdown
haystackProgrammer: Expose TMP_Dropdown
favoriteKey: TMPro.TMP_Dropdown@expose
tag1: TMPro.TMP_Dropdown
valueInputTypes: TMPro.TMP_Dropdown
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Atlas Population Mode Literal
labelProgrammer: AtlasPopulationMode Literal
haystackHuman: Atlas Population Mode Literal
haystackProgrammer: AtlasPopulationMode Literal
favoriteKey: TMPro.AtlasPopulationMode@literal
tag1: TMPro.AtlasPopulationMode
valueOutputTypes: TMPro.AtlasPopulationMode
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Atlas Population Mode Literal
labelProgrammer: List<AtlasPopulationMode> Literal
haystackHuman: List of Atlas Population Mode Literal
haystackProgrammer: List<AtlasPopulationMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.AtlasPopulationMode, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Font Asset Literal
labelProgrammer: TMP_FontAsset Literal
haystackHuman: TMP_ Font Asset Literal
haystackProgrammer: TMP_FontAsset Literal
favoriteKey: TMPro.TMP_FontAsset@literal
tag1: TMPro.TMP_FontAsset
valueOutputTypes: TMPro.TMP_FontAsset
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Font Asset Literal
labelProgrammer: List<TMP_FontAsset> Literal
haystackHuman: List of TMP_ Font Asset Literal
haystackProgrammer: List<TMP_FontAsset> Literal
favoriteKey:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Font Asset
labelProgrammer: Expose TMP_FontAsset
haystackHuman: Expose TMP_ Font Asset
haystackProgrammer: Expose TMP_FontAsset
favoriteKey: TMPro.TMP_FontAsset@expose
tag1: TMPro.TMP_FontAsset
valueInputTypes: TMPro.TMP_FontAsset
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Font Feature Lookup Flags Literal
labelProgrammer: FontFeatureLookupFlags Literal
haystackHuman: Font Feature Lookup Flags Literal
haystackProgrammer: FontFeatureLookupFlags Literal
favoriteKey: TMPro.FontFeatureLookupFlags@literal
tag1: TMPro.FontFeatureLookupFlags
valueOutputTypes: TMPro.FontFeatureLookupFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Font Feature Lookup Flags Literal
labelProgrammer: List<FontFeatureLookupFlags> Literal
haystackHuman: List of Font Feature Lookup Flags Literal
haystackProgrammer: List<FontFeatureLookupFlags> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.FontFeatureLookupFlags, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.FontFeatureLookupFlags, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Input Field Literal
labelProgrammer: TMP_InputField Literal
haystackHuman: TMP_ Input Field Literal
haystackProgrammer: TMP_InputField Literal
favoriteKey: TMPro.TMP_InputField@literal
tag1: TMPro.TMP_InputField
valueOutputTypes: TMPro.TMP_InputField
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Input Field Literal
labelProgrammer: List<TMP_InputField> Literal
haystackHuman: List of TMP_ Input Field Literal
haystackProgrammer: List<TMP_InputField> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_InputField, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_InputField, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Input Field
labelProgrammer: Expose TMP_InputField
haystackHuman: Expose TMP_ Input Field
haystackProgrammer: Expose TMP_InputField
favoriteKey: TMPro.TMP_InputField@expose
tag1: TMPro.TMP_InputField
valueInputTypes: TMPro.TMP_InputField
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Input Validator Literal
labelProgrammer: TMP_InputValidator Literal
haystackHuman: TMP_ Input Validator Literal
haystackProgrammer: TMP_InputValidator Literal
favoriteKey: TMPro.TMP_InputValidator@literal
tag1: TMPro.TMP_InputValidator
valueOutputTypes: TMPro.TMP_InputValidator
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Input Validator Literal
labelProgrammer: List<TMP_InputValidator> Literal
haystackHuman: List of TMP_ Input Validator Literal
haystackProgrammer: List<TMP_InputValidator> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_InputValidator, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_InputValidator, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Input Validator
labelProgrammer: Expose TMP_InputValidator
haystackHuman: Expose TMP_ Input Validator
haystackProgrammer: Expose TMP_InputValidator
favoriteKey: TMPro.TMP_InputValidator@expose
tag1: TMPro.TMP_InputValidator
valueInputTypes: TMPro.TMP_InputValidator
valueOutputTypes: System.String|UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Vertex Sorting Order Literal
labelProgrammer: VertexSortingOrder Literal
haystackHuman: Vertex Sorting Order Literal
haystackProgrammer: VertexSortingOrder Literal
favoriteKey: TMPro.VertexSortingOrder@literal
tag1: TMPro.VertexSortingOrder
valueOutputTypes: TMPro.VertexSortingOrder
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Vertex Sorting Order Literal
labelProgrammer: List<VertexSortingOrder> Literal
haystackHuman: List of Vertex Sorting Order Literal
haystackProgrammer: List<VertexSortingOrder> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.VertexSortingOrder, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.VertexSortingOrder, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Package Resource Importer Window Literal
labelProgrammer: TMP_PackageResourceImporterWindow Literal
haystackHuman: TMP_ Package Resource Importer Window Literal
haystackProgrammer: TMP_PackageResourceImporterWindow Literal
favoriteKey: TMPro.TMP_PackageResourceImporterWindow@literal
tag1: TMPro.TMP_PackageResourceImporterWindow
valueOutputTypes: TMPro.TMP_PackageResourceImporterWindow
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Package Resource Importer Window Literal
labelProgrammer: List<TMP_PackageResourceImporterWindow> Literal
haystackHuman: List of TMP_ Package Resource Importer Window Literal
haystackProgrammer: List<TMP_PackageResourceImporterWindow> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_PackageResourceImporterWindow, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_PackageResourceImporterWindow, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Package Resource Importer Window
labelProgrammer: Expose TMP_PackageResourceImporterWindow
haystackHuman: Expose TMP_ Package Resource Importer Window
haystackProgrammer: Expose TMP_PackageResourceImporterWindow
favoriteKey: TMPro.TMP_PackageResourceImporterWindow@expose
tag1: TMPro.TMP_PackageResourceImporterWindow
valueInputTypes: TMPro.TMP_PackageResourceImporterWindow
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Tag Value Type Literal
labelProgrammer: TagValueType Literal
haystackHuman: Tag Value Type Literal
haystackProgrammer: TagValueType Literal
favoriteKey: TMPro.TagValueType@literal
tag1: TMPro.TagValueType
valueOutputTypes: TMPro.TagValueType
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Tag Value Type Literal
labelProgrammer: List<TagValueType> Literal
haystackHuman: List of Tag Value Type Literal
haystackProgrammer: List<TagValueType> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TagValueType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TagValueType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.TagValueType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"39b03605-ab5f-4817-a5f7-67fb6f862d00","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Tag Unit Type Literal
labelProgrammer: TagUnitType Literal
haystackHuman: Tag Unit Type Literal
haystackProgrammer: TagUnitType Literal
favoriteKey: TMPro.TagUnitType@literal
tag1: TMPro.TagUnitType
valueOutputTypes: TMPro.TagUnitType
unit:
{"type":"TMPro.TagUnitType","value":{"$content":"Pixels","$type":"TMPro.TagUnitType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"62c0aa13-48cd-4e13-beb2-f4fac551b4e6","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Tag Unit Type Literal
labelProgrammer: List<TagUnitType> Literal
haystackHuman: List of Tag Unit Type Literal
haystackProgrammer: List<TagUnitType> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TagUnitType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TagUnitType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Scrollbar Event Handler Literal
labelProgrammer: TMP_ScrollbarEventHandler Literal
haystackHuman: TMP_ Scrollbar Event Handler Literal
haystackProgrammer: TMP_ScrollbarEventHandler Literal
favoriteKey: TMPro.TMP_ScrollbarEventHandler@literal
tag1: TMPro.TMP_ScrollbarEventHandler
valueOutputTypes: TMPro.TMP_ScrollbarEventHandler
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Scrollbar Event Handler Literal
labelProgrammer: List<TMP_ScrollbarEventHandler> Literal
haystackHuman: List of TMP_ Scrollbar Event Handler Literal
haystackProgrammer: List<TMP_ScrollbarEventHandler> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_ScrollbarEventHandler, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_ScrollbarEventHandler, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Scrollbar Event Handler
labelProgrammer: Expose TMP_ScrollbarEventHandler
haystackHuman: Expose TMP_ Scrollbar Event Handler
haystackProgrammer: Expose TMP_ScrollbarEventHandler
favoriteKey: TMPro.TMP_ScrollbarEventHandler@expose
tag1: TMPro.TMP_ScrollbarEventHandler
valueInputTypes: TMPro.TMP_ScrollbarEventHandler
valueOutputTypes: System.Boolean|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Selection Caret Literal
labelProgrammer: TMP_SelectionCaret Literal
haystackHuman: TMP_ Selection Caret Literal
haystackProgrammer: TMP_SelectionCaret Literal
favoriteKey: TMPro.TMP_SelectionCaret@literal
tag1: TMPro.TMP_SelectionCaret
valueOutputTypes: TMPro.TMP_SelectionCaret
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Selection Caret Literal
labelProgrammer: List<TMP_SelectionCaret> Literal
haystackHuman: List of TMP_ Selection Caret Literal
haystackProgrammer: List<TMP_SelectionCaret> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_SelectionCaret, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_SelectionCaret, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Selection Caret
labelProgrammer: Expose TMP_SelectionCaret
haystackHuman: Expose TMP_ Selection Caret
haystackProgrammer: Expose TMP_SelectionCaret
favoriteKey: TMPro.TMP_SelectionCaret@expose
tag1: TMPro.TMP_SelectionCaret
valueInputTypes: TMPro.TMP_SelectionCaret
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Settings Literal
labelProgrammer: TMP_Settings Literal
haystackHuman: TMP_ Settings Literal
haystackProgrammer: TMP_Settings Literal
favoriteKey: TMPro.TMP_Settings@literal
tag1: TMPro.TMP_Settings
valueOutputTypes: TMPro.TMP_Settings
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Settings Literal
labelProgrammer: List<TMP_Settings> Literal
haystackHuman: List of TMP_ Settings Literal
haystackProgrammer: List<TMP_Settings> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_Settings, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_Settings, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Settings
labelProgrammer: Expose TMP_Settings
haystackHuman: Expose TMP_ Settings
haystackProgrammer: Expose TMP_Settings
favoriteKey: TMPro.TMP_Settings@expose
tag1: TMPro.TMP_Settings
valueInputTypes: TMPro.TMP_Settings
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Sprite Animator Literal
labelProgrammer: TMP_SpriteAnimator Literal
haystackHuman: TMP_ Sprite Animator Literal
haystackProgrammer: TMP_SpriteAnimator Literal
favoriteKey: TMPro.TMP_SpriteAnimator@literal
tag1: TMPro.TMP_SpriteAnimator
valueOutputTypes: TMPro.TMP_SpriteAnimator
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Sprite Animator Literal
labelProgrammer: List<TMP_SpriteAnimator> Literal
haystackHuman: List of TMP_ Sprite Animator Literal
haystackProgrammer: List<TMP_SpriteAnimator> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_SpriteAnimator, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose TMP_SpriteAnimator
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haystackProgrammer: Expose TMP_SpriteAnimator
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Sprite Asset Literal
labelProgrammer: TMP_SpriteAsset Literal
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haystackProgrammer: TMP_SpriteAsset Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Sprite Asset Literal
labelProgrammer: List<TMP_SpriteAsset> Literal
haystackHuman: List of TMP_ Sprite Asset Literal
haystackProgrammer: List<TMP_SpriteAsset> Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Sprite Asset
labelProgrammer: Expose TMP_SpriteAsset
haystackHuman: Expose TMP_ Sprite Asset
haystackProgrammer: Expose TMP_SpriteAsset
favoriteKey: TMPro.TMP_SpriteAsset@expose
tag1: TMPro.TMP_SpriteAsset
valueInputTypes: TMPro.TMP_SpriteAsset
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Style Sheet Literal
labelProgrammer: TMP_StyleSheet Literal
haystackHuman: TMP_ Style Sheet Literal
haystackProgrammer: TMP_StyleSheet Literal
favoriteKey: TMPro.TMP_StyleSheet@literal
tag1: TMPro.TMP_StyleSheet
valueOutputTypes: TMPro.TMP_StyleSheet
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Style Sheet Literal
labelProgrammer: List<TMP_StyleSheet> Literal
haystackHuman: List of TMP_ Style Sheet Literal
haystackProgrammer: List<TMP_StyleSheet> Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Style Sheet
labelProgrammer: Expose TMP_StyleSheet
haystackHuman: Expose TMP_ Style Sheet
haystackProgrammer: Expose TMP_StyleSheet
favoriteKey: TMPro.TMP_StyleSheet@expose
tag1: TMPro.TMP_StyleSheet
valueInputTypes: TMPro.TMP_StyleSheet
valueOutputTypes: System.String|UnityEngine.HideFlags
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Sub Mesh Literal
labelProgrammer: TMP_SubMesh Literal
haystackHuman: TMP_ Sub Mesh Literal
haystackProgrammer: TMP_SubMesh Literal
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valueOutputTypes: TMPro.TMP_SubMesh
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Sub Mesh Literal
labelProgrammer: List<TMP_SubMesh> Literal
haystackHuman: List of TMP_ Sub Mesh Literal
haystackProgrammer: List<TMP_SubMesh> Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Sub Mesh
labelProgrammer: Expose TMP_SubMesh
haystackHuman: Expose TMP_ Sub Mesh
haystackProgrammer: Expose TMP_SubMesh
favoriteKey: TMPro.TMP_SubMesh@expose
tag1: TMPro.TMP_SubMesh
valueInputTypes: TMPro.TMP_SubMesh
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Sub Mesh UI Literal
labelProgrammer: TMP_SubMeshUI Literal
haystackHuman: TMP_ Sub Mesh UI Literal
haystackProgrammer: TMP_SubMeshUI Literal
favoriteKey: TMPro.TMP_SubMeshUI@literal
tag1: TMPro.TMP_SubMeshUI
valueOutputTypes: TMPro.TMP_SubMeshUI
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Sub Mesh UI Literal
labelProgrammer: List<TMP_SubMeshUI> Literal
haystackHuman: List of TMP_ Sub Mesh UI Literal
haystackProgrammer: List<TMP_SubMeshUI> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Sub Mesh UI
labelProgrammer: Expose TMP_SubMeshUI
haystackHuman: Expose TMP_ Sub Mesh UI
haystackProgrammer: Expose TMP_SubMeshUI
favoriteKey: TMPro.TMP_SubMeshUI@expose
tag1: TMPro.TMP_SubMeshUI
valueInputTypes: TMPro.TMP_SubMeshUI
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Text Alignment Options Literal
labelProgrammer: TextAlignmentOptions Literal
haystackHuman: Text Alignment Options Literal
haystackProgrammer: TextAlignmentOptions Literal
favoriteKey: TMPro.TextAlignmentOptions@literal
tag1: TMPro.TextAlignmentOptions
valueOutputTypes: TMPro.TextAlignmentOptions
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Text Alignment Options Literal
labelProgrammer: List<TextAlignmentOptions> Literal
haystackHuman: List of Text Alignment Options Literal
haystackProgrammer: List<TextAlignmentOptions> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TextAlignmentOptions, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TextAlignmentOptions, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Horizontal Alignment Options Literal
labelProgrammer: HorizontalAlignmentOptions Literal
haystackHuman: Horizontal Alignment Options Literal
haystackProgrammer: HorizontalAlignmentOptions Literal
favoriteKey: TMPro.HorizontalAlignmentOptions@literal
tag1: TMPro.HorizontalAlignmentOptions
valueOutputTypes: TMPro.HorizontalAlignmentOptions
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Horizontal Alignment Options Literal
labelProgrammer: List<HorizontalAlignmentOptions> Literal
haystackHuman: List of Horizontal Alignment Options Literal
haystackProgrammer: List<HorizontalAlignmentOptions> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Vertical Alignment Options Literal
labelProgrammer: VerticalAlignmentOptions Literal
haystackHuman: Vertical Alignment Options Literal
haystackProgrammer: VerticalAlignmentOptions Literal
favoriteKey: TMPro.VerticalAlignmentOptions@literal
tag1: TMPro.VerticalAlignmentOptions
valueOutputTypes: TMPro.VerticalAlignmentOptions
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Vertical Alignment Options Literal
labelProgrammer: List<VerticalAlignmentOptions> Literal
haystackHuman: List of Vertical Alignment Options Literal
haystackProgrammer: List<VerticalAlignmentOptions> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.VerticalAlignmentOptions, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Text Render Flags Literal
labelProgrammer: TextRenderFlags Literal
haystackHuman: Text Render Flags Literal
haystackProgrammer: TextRenderFlags Literal
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tag1: TMPro.TextRenderFlags
valueOutputTypes: TMPro.TextRenderFlags
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Text Render Flags Literal
labelProgrammer: List<TextRenderFlags> Literal
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haystackProgrammer: List<TextRenderFlags> Literal
favoriteKey:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Text Element Type Literal
labelProgrammer: TMP_TextElementType Literal
haystackHuman: TMP_ Text Element Type Literal
haystackProgrammer: TMP_TextElementType Literal
favoriteKey: TMPro.TMP_TextElementType@literal
tag1: TMPro.TMP_TextElementType
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Text Element Type Literal
labelProgrammer: List<TMP_TextElementType> Literal
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haystackProgrammer: List<TMP_TextElementType> Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Masking Types Literal
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unitType: Unity.VisualScripting.Literal
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haystackHuman: Integer: Get Min Value
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optionType: Unity.VisualScripting.InvokeMemberOption
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Is Positive Infinity (F)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare To (Value)
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tag2: System.Single;CompareTo;System.Object
tag3: System.Single;CompareTo;System.Object
valueInputTypes: System.Single|System.Object
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare To (Value)
labelProgrammer: CompareTo (value)
haystackHuman: Float: Compare To
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favoriteKey: System.Single.CompareTo(System.Single)@any
tag1: System.Single
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tag3: System.Single;CompareTo;System.Single
valueInputTypes: System.Single
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
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haystackProgrammer: float.Equals
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tag2: System.Single;Equals;System.Object
tag3: System.Single;Equals;System.Object
valueInputTypes: System.Single|System.Object
valueOutputTypes: System.Boolean
unit:
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