using JetBrains.Annotations;
using Realms;
namespace EscapeRoomEngine.Engine.Runtime.Measurements
{
///
/// The target and estimated time, along with the percentile since the last section, that will be stored in the database.
///
public class PlanResult : EmbeddedObject
{
///
/// The target time set by the game master when this section ended.
///
public float TargetTime { get; set; }
///
/// The percentile of the current player during this section.
///
public float SectionPercentile { get; set; }
///
/// The estimated time to complete the whole puzzle plan when this section ended.
///
public float TimeEstimation { get; set; }
[UsedImplicitly]
public PlanResult() {}
public PlanResult(float targetTime, float sectionPercentile, float timeEstimation)
{
TargetTime = targetTime;
SectionPercentile = sectionPercentile;
TimeEstimation = timeEstimation;
}
}
}