using Escape_Room_Engine.Desert.Scripts; using NaughtyAttributes; using UnityEngine; namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts { [RequireComponent(typeof(Emission))] public class Crystal : MonoBehaviour { [Required] public Light crystalLight; public bool Active { get => _emission.active; set { _emission.active = value; crystalLight.enabled = value; } } private Emission _emission; private void Awake() { _emission = GetComponent(); } private void Start() { Active = false; } } }