# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Source Position, Target Position, Hit, Area Mask)
labelProgrammer: Raycast (sourcePosition, targetPosition, hit, areaMask)
haystackHuman: Nav Mesh: Raycast
haystackProgrammer: NavMesh.Raycast
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Int32
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.Raycast(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.AI.NavMeshHit&System.Int32)@any

tag2:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32

tag3:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32

unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.AI.NavMeshHit&","System.Int32"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%sourcePosition":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%targetPosition":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%areaMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"787fbc69-3ace-49fa-b1e3-0d6222e46011","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Path (Source Position, Target Position, Area Mask, Path)
labelProgrammer: CalculatePath (sourcePosition, targetPosition, areaMask, path)
haystackHuman: Nav Mesh: Calculate Path
haystackProgrammer: NavMesh.CalculatePath
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Int32|UnityEngine.AI.NavMeshPath
valueOutputTypes: System.Boolean
favoriteKey:
UnityEngine.AI.NavMesh.CalculatePath(UnityEngine.Vector3UnityEngine.Vector3System.Int32UnityEngine.AI.NavMeshPath)@any

tag2:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;System.Int32;UnityEngine.AI.NavMeshPath

tag3:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;System.Int32;UnityEngine.AI.NavMeshPath

unit:
{"chainable":false,"member":{"name":"CalculatePath","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","System.Int32","UnityEngine.AI.NavMeshPath"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%sourcePosition":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%targetPosition":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%areaMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"7d710d9a-926e-4d09-a7a6-1c040e642a5b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Closest Edge (Source Position, Hit, Area Mask)
labelProgrammer: FindClosestEdge (sourcePosition, hit, areaMask)
haystackHuman: Nav Mesh: Find Closest Edge
haystackProgrammer: NavMesh.FindClosestEdge
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32
tag3: UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32
valueInputTypes: UnityEngine.Vector3|System.Int32
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.FindClosestEdge(UnityEngine.Vector3UnityEngine.AI.NavMeshHit&System.Int32)@any

unit:
{"chainable":false,"member":{"name":"FindClosestEdge","parameterTypes":["UnityEngine.Vector3","UnityEngine.AI.NavMeshHit&","System.Int32"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%sourcePosition":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%areaMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"6c7f67c8-4c4a-4f8b-9d80-39723890f15b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sample Position (Source Position, Hit, Max Distance, Area Mask)
labelProgrammer: SamplePosition (sourcePosition, hit, maxDistance, areaMask)
haystackHuman: Nav Mesh: Sample Position
haystackProgrammer: NavMesh.SamplePosition
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Single|System.Int32
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.SamplePosition(UnityEngine.Vector3UnityEngine.AI.NavMeshHit&System.SingleSystem.Int32)@any

tag2:
UnityEngine.AI.NavMesh;SamplePosition;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Single;System.Int32

tag3:
UnityEngine.AI.NavMesh;SamplePosition;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"SamplePosition","parameterTypes":["UnityEngine.Vector3","UnityEngine.AI.NavMeshHit&","System.Single","System.Int32"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%sourcePosition":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"},"%areaMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"d13832f7-89bb-4343-9cb0-d34e66d1b217","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Area Cost (Area Index, Cost)
labelProgrammer: SetAreaCost (areaIndex, cost)
haystackHuman: Nav Mesh: Set Area Cost
haystackProgrammer: NavMesh.SetAreaCost
favoriteKey: UnityEngine.AI.NavMesh.SetAreaCost(System.Int32System.Single)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;SetAreaCost;System.Int32;System.Single
tag3: UnityEngine.AI.NavMesh;SetAreaCost;System.Int32;System.Single
valueInputTypes: System.Int32|System.Single
unit:
{"chainable":false,"member":{"name":"SetAreaCost","parameterTypes":["System.Int32","System.Single"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%areaIndex":{"$content":0,"$type":"System.Int32"},"%cost":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"636ed7d9-4a05-4f86-a69f-9e2443d537e2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Area Cost (Area Index)
labelProgrammer: GetAreaCost (areaIndex)
haystackHuman: Nav Mesh: Get Area Cost
haystackProgrammer: NavMesh.GetAreaCost
favoriteKey: UnityEngine.AI.NavMesh.GetAreaCost(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetAreaCost;System.Int32
tag3: UnityEngine.AI.NavMesh;GetAreaCost;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"GetAreaCost","parameterTypes":["System.Int32"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%areaIndex":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"929f25f8-b419-4440-a3e5-cb670ca076c9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Area From Name (Area Name)
labelProgrammer: GetAreaFromName (areaName)
haystackHuman: Nav Mesh: Get Area From Name
haystackProgrammer: NavMesh.GetAreaFromName
favoriteKey: UnityEngine.AI.NavMesh.GetAreaFromName(System.String)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetAreaFromName;System.String
tag3: UnityEngine.AI.NavMesh;GetAreaFromName;System.String
valueInputTypes: System.String
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetAreaFromName","parameterTypes":["System.String"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%areaName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"d0517482-3197-4cb0-8de0-3abc46c295e2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Triangulation ()
labelProgrammer: CalculateTriangulation ()
haystackHuman: Nav Mesh: Calculate Triangulation
haystackProgrammer: NavMesh.CalculateTriangulation
favoriteKey: UnityEngine.AI.NavMesh.CalculateTriangulation()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;CalculateTriangulation;
tag3: UnityEngine.AI.NavMesh;CalculateTriangulation;
valueOutputTypes: UnityEngine.AI.NavMeshTriangulation
unit:
{"chainable":false,"member":{"name":"CalculateTriangulation","parameterTypes":[],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2a340eb9-9cea-4e51-9f18-35e6e8d2ef5b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Nav Mesh Data (Nav Mesh Data)
labelProgrammer: AddNavMeshData (navMeshData)
haystackHuman: Nav Mesh: Add Nav Mesh Data
haystackProgrammer: NavMesh.AddNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.AddNavMeshData(UnityEngine.AI.NavMeshData)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData
tag3: UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.AI.NavMeshDataInstance
unit:
{"chainable":false,"member":{"name":"AddNavMeshData","parameterTypes":["UnityEngine.AI.NavMeshData"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%navMeshData":null},"position":{"x":0.0,"y":0.0},"guid":"ad3a7ecc-27a5-4569-b0e4-4cdaf0e2a0ee","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Nav Mesh Data (Nav Mesh Data, Position, Rotation)
labelProgrammer: AddNavMeshData (navMeshData, position, rotation)
haystackHuman: Nav Mesh: Add Nav Mesh Data
haystackProgrammer: NavMesh.AddNavMeshData
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.AI.NavMeshDataInstance
favoriteKey:
UnityEngine.AI.NavMesh.AddNavMeshData(UnityEngine.AI.NavMeshDataUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData;UnityEngine.Vector3;UnityEngine.Quaternion

tag3:
UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
{"chainable":false,"member":{"name":"AddNavMeshData","parameterTypes":["UnityEngine.AI.NavMeshData","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%navMeshData":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"d3e3a619-dc2d-402b-af26-aef788dcacef","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Nav Mesh Data (Handle)
labelProgrammer: RemoveNavMeshData (handle)
haystackHuman: Nav Mesh: Remove Nav Mesh Data
haystackProgrammer: NavMesh.RemoveNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.RemoveNavMeshData(UnityEngine.AI.NavMeshDataInstance)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveNavMeshData;UnityEngine.AI.NavMeshDataInstance
tag3: UnityEngine.AI.NavMesh;RemoveNavMeshData;UnityEngine.AI.NavMeshDataInstance
valueInputTypes: UnityEngine.AI.NavMeshDataInstance
unit:
{"chainable":false,"member":{"name":"RemoveNavMeshData","parameterTypes":["UnityEngine.AI.NavMeshDataInstance"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e5ed2894-4442-4f03-8a9f-d7ee44deb444","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Link (Link)
labelProgrammer: AddLink (link)
haystackHuman: Nav Mesh: Add Link
haystackProgrammer: NavMesh.AddLink
favoriteKey: UnityEngine.AI.NavMesh.AddLink(UnityEngine.AI.NavMeshLinkData)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;AddLink;UnityEngine.AI.NavMeshLinkData
tag3: UnityEngine.AI.NavMesh;AddLink;UnityEngine.AI.NavMeshLinkData
valueInputTypes: UnityEngine.AI.NavMeshLinkData
valueOutputTypes: UnityEngine.AI.NavMeshLinkInstance
unit:
{"chainable":false,"member":{"name":"AddLink","parameterTypes":["UnityEngine.AI.NavMeshLinkData"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"256c6563-25c9-49c4-af3d-9ff6dd847235","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Link (Link, Position, Rotation)
labelProgrammer: AddLink (link, position, rotation)
haystackHuman: Nav Mesh: Add Link
haystackProgrammer: NavMesh.AddLink
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.AI.NavMeshLinkData|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.AI.NavMeshLinkInstance
favoriteKey:
UnityEngine.AI.NavMesh.AddLink(UnityEngine.AI.NavMeshLinkDataUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.AI.NavMesh;AddLink;UnityEngine.AI.NavMeshLinkData;UnityEngine.Vector3;UnityEngine.Quaternion

tag3:
UnityEngine.AI.NavMesh;AddLink;UnityEngine.AI.NavMeshLinkData;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
{"chainable":false,"member":{"name":"AddLink","parameterTypes":["UnityEngine.AI.NavMeshLinkData","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"3fbaf37e-c96b-483f-85a9-064efa67a634","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Link (Handle)
labelProgrammer: RemoveLink (handle)
haystackHuman: Nav Mesh: Remove Link
haystackProgrammer: NavMesh.RemoveLink
favoriteKey: UnityEngine.AI.NavMesh.RemoveLink(UnityEngine.AI.NavMeshLinkInstance)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveLink;UnityEngine.AI.NavMeshLinkInstance
tag3: UnityEngine.AI.NavMesh;RemoveLink;UnityEngine.AI.NavMeshLinkInstance
valueInputTypes: UnityEngine.AI.NavMeshLinkInstance
unit:
{"chainable":false,"member":{"name":"RemoveLink","parameterTypes":["UnityEngine.AI.NavMeshLinkInstance"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"490dabc1-8861-4311-8e8f-3a40b19cbc04","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sample Position (Source Position, Hit, Max Distance, Filter)
labelProgrammer: SamplePosition (sourcePosition, hit, maxDistance, filter)
haystackHuman: Nav Mesh: Sample Position
haystackProgrammer: NavMesh.SamplePosition
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Single|UnityEngine.AI.NavMeshQueryFilter
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.SamplePosition(UnityEngine.Vector3UnityEngine.AI.NavMeshHit&System.SingleUnityEngine.AI.NavMeshQueryFilter)@any

tag2:
UnityEngine.AI.NavMesh;SamplePosition;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Single;UnityEngine.AI.NavMeshQueryFilter

tag3:
UnityEngine.AI.NavMesh;SamplePosition;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Single;UnityEngine.AI.NavMeshQueryFilter

unit:
{"chainable":false,"member":{"name":"SamplePosition","parameterTypes":["UnityEngine.Vector3","UnityEngine.AI.NavMeshHit&","System.Single","UnityEngine.AI.NavMeshQueryFilter"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%sourcePosition":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"15b8b6aa-c8b4-4146-af27-1d3e3b74079e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Closest Edge (Source Position, Hit, Filter)
labelProgrammer: FindClosestEdge (sourcePosition, hit, filter)
haystackHuman: Nav Mesh: Find Closest Edge
haystackProgrammer: NavMesh.FindClosestEdge
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|UnityEngine.AI.NavMeshQueryFilter
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.FindClosestEdge(UnityEngine.Vector3UnityEngine.AI.NavMeshHit&UnityEngine.AI.NavMeshQueryFilter)@any

tag2:
UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

tag3:
UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

unit:
{"chainable":false,"member":{"name":"FindClosestEdge","parameterTypes":["UnityEngine.Vector3","UnityEngine.AI.NavMeshHit&","UnityEngine.AI.NavMeshQueryFilter"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%sourcePosition":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"18dde047-aa0a-4248-ad80-ae71138be886","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Source Position, Target Position, Hit, Filter)
labelProgrammer: Raycast (sourcePosition, targetPosition, hit, filter)
haystackHuman: Nav Mesh: Raycast
haystackProgrammer: NavMesh.Raycast
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|UnityEngine.AI.NavMeshQueryFilter
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.Raycast(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.AI.NavMeshHit&UnityEngine.AI.NavMeshQueryFilter)@any

tag2:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

tag3:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.AI.NavMeshHit&","UnityEngine.AI.NavMeshQueryFilter"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%sourcePosition":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%targetPosition":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"85958a15-4774-4417-bcc1-0147a448e01f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Path (Source Position, Target Position, Filter, Path)
labelProgrammer: CalculatePath (sourcePosition, targetPosition, filter, path)
haystackHuman: Nav Mesh: Calculate Path
haystackProgrammer: NavMesh.CalculatePath
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|UnityEngine.AI.NavMeshQueryFilter|UnityEngine.AI.NavMeshPath
valueOutputTypes: System.Boolean
favoriteKey:
UnityEngine.AI.NavMesh.CalculatePath(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.AI.NavMeshQueryFilterUnityEngine.AI.NavMeshPath)@any

tag2:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshQueryFilter;UnityEngine.AI.NavMeshPath

tag3:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshQueryFilter;UnityEngine.AI.NavMeshPath

unit:
{"chainable":false,"member":{"name":"CalculatePath","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.AI.NavMeshQueryFilter","UnityEngine.AI.NavMeshPath"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%sourcePosition":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%targetPosition":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"4d6748c4-43aa-4664-852b-929cbdb8447d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Settings ()
labelProgrammer: CreateSettings ()
haystackHuman: Nav Mesh: Create Settings
haystackProgrammer: NavMesh.CreateSettings
favoriteKey: UnityEngine.AI.NavMesh.CreateSettings()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;CreateSettings;
tag3: UnityEngine.AI.NavMesh;CreateSettings;
valueOutputTypes: UnityEngine.AI.NavMeshBuildSettings
unit:
{"chainable":false,"member":{"name":"CreateSettings","parameterTypes":[],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cda86477-868c-4ee6-86bf-67c133a44952","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Settings (Agent Type ID)
labelProgrammer: RemoveSettings (agentTypeID)
haystackHuman: Nav Mesh: Remove Settings
haystackProgrammer: NavMesh.RemoveSettings
favoriteKey: UnityEngine.AI.NavMesh.RemoveSettings(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveSettings;System.Int32
tag3: UnityEngine.AI.NavMesh;RemoveSettings;System.Int32
valueInputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"RemoveSettings","parameterTypes":["System.Int32"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%agentTypeID":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"4a9d250c-d8d2-4f66-b24a-49a34085c381","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings By ID (Agent Type ID)
labelProgrammer: GetSettingsByID (agentTypeID)
haystackHuman: Nav Mesh: Get Settings By ID
haystackProgrammer: NavMesh.GetSettingsByID
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsByID(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsByID;System.Int32
tag3: UnityEngine.AI.NavMesh;GetSettingsByID;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AI.NavMeshBuildSettings
unit:
{"chainable":false,"member":{"name":"GetSettingsByID","parameterTypes":["System.Int32"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%agentTypeID":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"1406166d-8d70-4b29-b961-4c76903442e8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings Count ()
labelProgrammer: GetSettingsCount ()
haystackHuman: Nav Mesh: Get Settings Count
haystackProgrammer: NavMesh.GetSettingsCount
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsCount()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsCount;
tag3: UnityEngine.AI.NavMesh;GetSettingsCount;
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings By Index (Index)
labelProgrammer: GetSettingsByIndex (index)
haystackHuman: Nav Mesh: Get Settings By Index
haystackProgrammer: NavMesh.GetSettingsByIndex
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsByIndex(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsByIndex;System.Int32
tag3: UnityEngine.AI.NavMesh;GetSettingsByIndex;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AI.NavMeshBuildSettings
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings Name From ID (Agent Type ID)
labelProgrammer: GetSettingsNameFromID (agentTypeID)
haystackHuman: Nav Mesh: Get Settings Name From ID
haystackProgrammer: NavMesh.GetSettingsNameFromID
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsNameFromID(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsNameFromID;System.Int32
tag3: UnityEngine.AI.NavMesh;GetSettingsNameFromID;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove All Nav Mesh Data ()
labelProgrammer: RemoveAllNavMeshData ()
haystackHuman: Nav Mesh: Remove All Nav Mesh Data
haystackProgrammer: NavMesh.RemoveAllNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.RemoveAllNavMeshData()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveAllNavMeshData;
tag3: UnityEngine.AI.NavMesh;RemoveAllNavMeshData;
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Nav Mesh: Equals
haystackProgrammer: NavMesh.Equals
favoriteKey: UnityEngine.AI.NavMesh.Equals(System.Object)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: UnityEngine.AI.NavMesh|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Nav Mesh: Equals
haystackProgrammer: NavMesh.Equals
favoriteKey: UnityEngine.AI.NavMesh.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Nav Mesh: Get Hash Code
haystackProgrammer: NavMesh.GetHashCode
favoriteKey: UnityEngine.AI.NavMesh.GetHashCode()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: UnityEngine.AI.NavMesh
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Nav Mesh: Get Type
haystackProgrammer: NavMesh.GetType
favoriteKey: UnityEngine.AI.NavMesh.GetType()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.AI.NavMesh
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Nav Mesh: To String
haystackProgrammer: NavMesh.ToString
favoriteKey: UnityEngine.AI.NavMesh.ToString()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;ToString;
tag3: System.Object;ToString;
valueInputTypes: UnityEngine.AI.NavMesh
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Nav Mesh: Reference Equals
haystackProgrammer: NavMesh.ReferenceEquals
favoriteKey: UnityEngine.AI.NavMesh.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Avoidance Prediction Time
labelProgrammer: avoidancePredictionTime (get)
haystackHuman: Nav Mesh: Get Avoidance Prediction Time
haystackProgrammer: NavMesh.avoidancePredictionTime (get)
favoriteKey: UnityEngine.AI.NavMesh.avoidancePredictionTime@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;avoidancePredictionTime
tag3: UnityEngine.AI.NavMesh;avoidancePredictionTime
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Avoidance Prediction Time
labelProgrammer: avoidancePredictionTime (set)
haystackHuman: Nav Mesh: Set Avoidance Prediction Time
haystackProgrammer: NavMesh.avoidancePredictionTime (set)
favoriteKey: UnityEngine.AI.NavMesh.avoidancePredictionTime@set
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;avoidancePredictionTime
tag3: UnityEngine.AI.NavMesh;avoidancePredictionTime
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pathfinding Iterations Per Frame
labelProgrammer: pathfindingIterationsPerFrame (get)
haystackHuman: Nav Mesh: Get Pathfinding Iterations Per Frame
haystackProgrammer: NavMesh.pathfindingIterationsPerFrame (get)
favoriteKey: UnityEngine.AI.NavMesh.pathfindingIterationsPerFrame@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
tag3: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Pathfinding Iterations Per Frame
labelProgrammer: pathfindingIterationsPerFrame (set)
haystackHuman: Nav Mesh: Set Pathfinding Iterations Per Frame
haystackProgrammer: NavMesh.pathfindingIterationsPerFrame (set)
favoriteKey: UnityEngine.AI.NavMesh.pathfindingIterationsPerFrame@set
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
tag3: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All Areas
labelProgrammer: AllAreas (get)
haystackHuman: Nav Mesh: Get All Areas
haystackProgrammer: NavMesh.AllAreas (get)
favoriteKey: UnityEngine.AI.NavMesh.AllAreas@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;AllAreas
tag3: UnityEngine.AI.NavMesh;AllAreas
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get On Pre Update
labelProgrammer: onPreUpdate (get)
haystackHuman: Nav Mesh: Get On Pre Update
haystackProgrammer: NavMesh.onPreUpdate (get)
favoriteKey: UnityEngine.AI.NavMesh.onPreUpdate@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;onPreUpdate
tag3: UnityEngine.AI.NavMesh;onPreUpdate
valueOutputTypes: UnityEngine.AI.NavMesh+OnNavMeshPreUpdate
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set On Pre Update
labelProgrammer: onPreUpdate (set)
haystackHuman: Nav Mesh: Set On Pre Update
haystackProgrammer: NavMesh.onPreUpdate (set)
favoriteKey: UnityEngine.AI.NavMesh.onPreUpdate@set
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;onPreUpdate
tag3: UnityEngine.AI.NavMesh;onPreUpdate
valueInputTypes: UnityEngine.AI.NavMesh+OnNavMeshPreUpdate
valueOutputTypes: UnityEngine.AI.NavMesh+OnNavMeshPreUpdate
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Float (Name)
labelProgrammer: GetFloat (name)
haystackHuman: Animator: Get Float
haystackProgrammer: Animator.GetFloat
favoriteKey: UnityEngine.Animator.GetFloat(System.String)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetFloat;System.String
tag3: UnityEngine.Animator;GetFloat;System.String
valueInputTypes: UnityEngine.Animator|System.String
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Float (Id)
labelProgrammer: GetFloat (id)
haystackHuman: Animator: Get Float
haystackProgrammer: Animator.GetFloat
favoriteKey: UnityEngine.Animator.GetFloat(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetFloat;System.Int32
tag3: UnityEngine.Animator;GetFloat;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Float (Name, Value)
labelProgrammer: SetFloat (name, value)
haystackHuman: Animator: Set Float
haystackProgrammer: Animator.SetFloat
favoriteKey: UnityEngine.Animator.SetFloat(System.StringSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetFloat;System.String;System.Single
tag3: UnityEngine.Animator;SetFloat;System.String;System.Single
valueInputTypes: UnityEngine.Animator|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Float (Name, Value, Damp Time, Delta Time)
labelProgrammer: SetFloat (name, value, dampTime, deltaTime)
haystackHuman: Animator: Set Float
haystackProgrammer: Animator.SetFloat
favoriteKey: UnityEngine.Animator.SetFloat(System.StringSystem.SingleSystem.SingleSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetFloat;System.String;System.Single;System.Single;System.Single
tag3: UnityEngine.Animator;SetFloat;System.String;System.Single;System.Single;System.Single
valueInputTypes: UnityEngine.Animator|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Float (Id, Value)
labelProgrammer: SetFloat (id, value)
haystackHuman: Animator: Set Float
haystackProgrammer: Animator.SetFloat
favoriteKey: UnityEngine.Animator.SetFloat(System.Int32System.Single)@any
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tag2: UnityEngine.Animator;SetFloat;System.Int32;System.Single
tag3: UnityEngine.Animator;SetFloat;System.Int32;System.Single
valueInputTypes: UnityEngine.Animator|System.Int32|System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Float (Id, Value, Damp Time, Delta Time)
labelProgrammer: SetFloat (id, value, dampTime, deltaTime)
haystackHuman: Animator: Set Float
haystackProgrammer: Animator.SetFloat
favoriteKey: UnityEngine.Animator.SetFloat(System.Int32System.SingleSystem.SingleSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetFloat;System.Int32;System.Single;System.Single;System.Single
tag3: UnityEngine.Animator;SetFloat;System.Int32;System.Single;System.Single;System.Single
valueInputTypes: UnityEngine.Animator|System.Int32|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Bool (Name)
labelProgrammer: GetBool (name)
haystackHuman: Animator: Get Bool
haystackProgrammer: Animator.GetBool
favoriteKey: UnityEngine.Animator.GetBool(System.String)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetBool;System.String
tag3: UnityEngine.Animator;GetBool;System.String
valueInputTypes: UnityEngine.Animator|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Bool (Id)
labelProgrammer: GetBool (id)
haystackHuman: Animator: Get Bool
haystackProgrammer: Animator.GetBool
favoriteKey: UnityEngine.Animator.GetBool(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetBool;System.Int32
tag3: UnityEngine.Animator;GetBool;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Bool (Name, Value)
labelProgrammer: SetBool (name, value)
haystackHuman: Animator: Set Bool
haystackProgrammer: Animator.SetBool
favoriteKey: UnityEngine.Animator.SetBool(System.StringSystem.Boolean)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetBool;System.String;System.Boolean
tag3: UnityEngine.Animator;SetBool;System.String;System.Boolean
valueInputTypes: UnityEngine.Animator|System.String|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Bool (Id, Value)
labelProgrammer: SetBool (id, value)
haystackHuman: Animator: Set Bool
haystackProgrammer: Animator.SetBool
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labelProgrammer: GetIKPosition (goal)
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labelProgrammer: SetLookAtWeight (weight)
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labelProgrammer: SetLookAtWeight (weight, bodyWeight, headWeight, eyesWeight)
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labelProgrammer: SetLookAtWeight (weight, bodyWeight, headWeight, eyesWeight, clampWeight)
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labelProgrammer: SetBoneLocalRotation (humanBoneId, rotation)
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labelProgrammer: GetBehaviours (fullPathHash, layerIndex)
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labelProgrammer: GetLayerName (layerIndex)
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labelProgrammer: GetLayerWeight (layerIndex)
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Cross Fade (State Hash Name, Normalized Transition Duration, Layer, Normalized Time Offset, Normalized Transition Time)

labelProgrammer:
CrossFade (stateHashName, normalizedTransitionDuration, layer, normalizedTimeOffset, normalizedTransitionTime)

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cross Fade (State Hash Name, Normalized Transition Duration, Layer, Normalized Time Offset)
labelProgrammer: CrossFade (stateHashName, normalizedTransitionDuration, layer, normalizedTimeOffset)
haystackHuman: Animator: Cross Fade
haystackProgrammer: Animator.CrossFade
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tag2: UnityEngine.Animator;CrossFade;System.Int32;System.Single;System.Int32;System.Single
tag3: UnityEngine.Animator;CrossFade;System.Int32;System.Single;System.Int32;System.Single
valueInputTypes: UnityEngine.Animator|System.Int32|System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Cross Fade (State Hash Name, Normalized Transition Duration, Layer)
labelProgrammer: CrossFade (stateHashName, normalizedTransitionDuration, layer)
haystackHuman: Animator: Cross Fade
haystackProgrammer: Animator.CrossFade
favoriteKey: UnityEngine.Animator.CrossFade(System.Int32System.SingleSystem.Int32)@any
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tag2: UnityEngine.Animator;CrossFade;System.Int32;System.Single;System.Int32
tag3: UnityEngine.Animator;CrossFade;System.Int32;System.Single;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32|System.Single
unit:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cross Fade (State Hash Name, Normalized Transition Duration)
labelProgrammer: CrossFade (stateHashName, normalizedTransitionDuration)
haystackHuman: Animator: Cross Fade
haystackProgrammer: Animator.CrossFade
favoriteKey: UnityEngine.Animator.CrossFade(System.Int32System.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;CrossFade;System.Int32;System.Single
tag3: UnityEngine.Animator;CrossFade;System.Int32;System.Single
valueInputTypes: UnityEngine.Animator|System.Int32|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Play In Fixed Time (State Name, Layer)
labelProgrammer: PlayInFixedTime (stateName, layer)
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valueInputTypes: UnityEngine.Animator|System.String|System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelProgrammer: PlayInFixedTime (stateName)
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelProgrammer: PlayInFixedTime (stateName, layer, fixedTime)
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labelHuman: Play In Fixed Time (State Name Hash, Layer, Fixed Time)
labelProgrammer: PlayInFixedTime (stateNameHash, layer, fixedTime)
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valueInputTypes: UnityEngine.Animator|System.Int32|System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Play In Fixed Time (State Name Hash, Layer)
labelProgrammer: PlayInFixedTime (stateNameHash, layer)
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haystackProgrammer: Animator.PlayInFixedTime
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valueInputTypes: UnityEngine.Animator|System.Int32
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labelHuman: Play In Fixed Time (State Name Hash)
labelProgrammer: PlayInFixedTime (stateNameHash)
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valueInputTypes: UnityEngine.Animator|System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (State Name, Layer)
labelProgrammer: Play (stateName, layer)
haystackHuman: Animator: Play
haystackProgrammer: Animator.Play
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (State Name)
labelProgrammer: Play (stateName)
haystackHuman: Animator: Play
haystackProgrammer: Animator.Play
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tag1: UnityEngine.Animator
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valueInputTypes: UnityEngine.Animator|System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (State Name, Layer, Normalized Time)
labelProgrammer: Play (stateName, layer, normalizedTime)
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haystackProgrammer: Animator.Play
favoriteKey: UnityEngine.Animator.Play(System.StringSystem.Int32System.Single)@any
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tag2: UnityEngine.Animator;Play;System.String;System.Int32;System.Single
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valueInputTypes: UnityEngine.Animator|System.String|System.Int32|System.Single
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (State Name Hash, Layer, Normalized Time)
labelProgrammer: Play (stateNameHash, layer, normalizedTime)
haystackHuman: Animator: Play
haystackProgrammer: Animator.Play
favoriteKey: UnityEngine.Animator.Play(System.Int32System.Int32System.Single)@any
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labelHuman: Play (State Name Hash, Layer)
labelProgrammer: Play (stateNameHash, layer)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (State Name Hash)
labelProgrammer: Play (stateNameHash)
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valueInputTypes: UnityEngine.Animator|System.Int32
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labelHuman: Set Target (Target Index, Target Normalized Time)
labelProgrammer: SetTarget (targetIndex, targetNormalizedTime)
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labelHuman: Get Bone Transform (Human Bone Id)
labelProgrammer: GetBoneTransform (humanBoneId)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Playback ()
labelProgrammer: StartPlayback ()
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labelProgrammer: StopPlayback ()
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labelHuman: Start Recording (Frame Count)
labelProgrammer: StartRecording (frameCount)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: StopRecording ()
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Has State (Layer Index, State ID)
labelProgrammer: HasState (layerIndex, stateID)
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labelHuman: String To Hash (Name)
labelProgrammer: StringToHash (name)
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labelProgrammer: hasRootMotion (get)
haystackHuman: Animator: Has Root Motion
haystackProgrammer: Animator.hasRootMotion (get)
favoriteKey: UnityEngine.Animator.hasRootMotion@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;hasRootMotion
tag3: UnityEngine.Animator;hasRootMotion
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"hasRootMotion","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7a2da4f2-8630-48f0-9425-92c28fd61d5e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Human Scale
labelProgrammer: humanScale (get)
haystackHuman: Animator: Get Human Scale
haystackProgrammer: Animator.humanScale (get)
favoriteKey: UnityEngine.Animator.humanScale@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;humanScale
tag3: UnityEngine.Animator;humanScale
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"humanScale","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"84357335-7130-472e-90a1-13041274cc7f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Initialized
labelProgrammer: isInitialized (get)
haystackHuman: Animator: Is Initialized
haystackProgrammer: Animator.isInitialized (get)
favoriteKey: UnityEngine.Animator.isInitialized@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;isInitialized
tag3: UnityEngine.Animator;isInitialized
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isInitialized","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a64de292-4668-4efd-87a6-531b43844acd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Delta Position
labelProgrammer: deltaPosition (get)
haystackHuman: Animator: Get Delta Position
haystackProgrammer: Animator.deltaPosition (get)
favoriteKey: UnityEngine.Animator.deltaPosition@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;deltaPosition
tag3: UnityEngine.Animator;deltaPosition
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"deltaPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7bf07676-98d3-4b42-96de-67fa741f939b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Delta Rotation
labelProgrammer: deltaRotation (get)
haystackHuman: Animator: Get Delta Rotation
haystackProgrammer: Animator.deltaRotation (get)
favoriteKey: UnityEngine.Animator.deltaRotation@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;deltaRotation
tag3: UnityEngine.Animator;deltaRotation
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"deltaRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d7b800f3-7bb8-49ef-96f8-137016aa6570","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity
labelProgrammer: velocity (get)
haystackHuman: Animator: Get Velocity
haystackProgrammer: Animator.velocity (get)
favoriteKey: UnityEngine.Animator.velocity@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;velocity
tag3: UnityEngine.Animator;velocity
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"velocity","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dd3ffa26-b017-4073-ae44-802d41d51b2f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular Velocity
labelProgrammer: angularVelocity (get)
haystackHuman: Animator: Get Angular Velocity
haystackProgrammer: Animator.angularVelocity (get)
favoriteKey: UnityEngine.Animator.angularVelocity@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;angularVelocity
tag3: UnityEngine.Animator;angularVelocity
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"angularVelocity","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"67f8483e-d8cc-4def-b8c6-41befcfd6a97","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Root Position
labelProgrammer: rootPosition (get)
haystackHuman: Animator: Get Root Position
haystackProgrammer: Animator.rootPosition (get)
favoriteKey: UnityEngine.Animator.rootPosition@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;rootPosition
tag3: UnityEngine.Animator;rootPosition
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"rootPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9f86741f-4ce8-4ed9-8a69-3f8bc94eccf2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Root Position
labelProgrammer: rootPosition (set)
haystackHuman: Animator: Set Root Position
haystackProgrammer: Animator.rootPosition (set)
favoriteKey: UnityEngine.Animator.rootPosition@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;rootPosition
tag3: UnityEngine.Animator;rootPosition
valueInputTypes: UnityEngine.Animator|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"rootPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"d84134ca-0eab-4644-a05d-5551ae4a895c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Root Rotation
labelProgrammer: rootRotation (get)
haystackHuman: Animator: Get Root Rotation
haystackProgrammer: Animator.rootRotation (get)
favoriteKey: UnityEngine.Animator.rootRotation@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;rootRotation
tag3: UnityEngine.Animator;rootRotation
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"rootRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b0d0a3e2-8956-4e58-930b-0f8d80a80281","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Root Rotation
labelProgrammer: rootRotation (set)
haystackHuman: Animator: Set Root Rotation
haystackProgrammer: Animator.rootRotation (set)
favoriteKey: UnityEngine.Animator.rootRotation@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;rootRotation
tag3: UnityEngine.Animator;rootRotation
valueInputTypes: UnityEngine.Animator|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
{"chainable":false,"member":{"name":"rootRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7ab89212-3127-4280-abf6-54e5df1decf1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Apply Root Motion
labelProgrammer: applyRootMotion (get)
haystackHuman: Animator: Get Apply Root Motion
haystackProgrammer: Animator.applyRootMotion (get)
favoriteKey: UnityEngine.Animator.applyRootMotion@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;applyRootMotion
tag3: UnityEngine.Animator;applyRootMotion
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"applyRootMotion","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"580c3cb9-bfc5-473d-a4a7-31e6b9986d95","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Apply Root Motion
labelProgrammer: applyRootMotion (set)
haystackHuman: Animator: Set Apply Root Motion
haystackProgrammer: Animator.applyRootMotion (set)
favoriteKey: UnityEngine.Animator.applyRootMotion@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;applyRootMotion
tag3: UnityEngine.Animator;applyRootMotion
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"applyRootMotion","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"91adf8f9-ff91-47d4-bc61-785052ae2d13","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update Mode
labelProgrammer: updateMode (get)
haystackHuman: Animator: Get Update Mode
haystackProgrammer: Animator.updateMode (get)
favoriteKey: UnityEngine.Animator.updateMode@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;updateMode
tag3: UnityEngine.Animator;updateMode
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.AnimatorUpdateMode
unit:
{"member":{"name":"updateMode","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ec8a7cd8-c7f5-4366-acab-ce1b51bea8e6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Mode
labelProgrammer: updateMode (set)
haystackHuman: Animator: Set Update Mode
haystackProgrammer: Animator.updateMode (set)
favoriteKey: UnityEngine.Animator.updateMode@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;updateMode
tag3: UnityEngine.Animator;updateMode
valueInputTypes: UnityEngine.Animator|UnityEngine.AnimatorUpdateMode
valueOutputTypes: UnityEngine.AnimatorUpdateMode
unit:
{"chainable":false,"member":{"name":"updateMode","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Normal","$type":"UnityEngine.AnimatorUpdateMode"}},"position":{"x":0.0,"y":0.0},"guid":"873056a0-3b3c-4ff8-9563-a85a75d619b0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Has Transform Hierarchy
labelProgrammer: hasTransformHierarchy (get)
haystackHuman: Animator: Has Transform Hierarchy
haystackProgrammer: Animator.hasTransformHierarchy (get)
favoriteKey: UnityEngine.Animator.hasTransformHierarchy@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;hasTransformHierarchy
tag3: UnityEngine.Animator;hasTransformHierarchy
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"hasTransformHierarchy","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bb73916d-39d1-4d9d-bb0e-f8c5301dda3e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Gravity Weight
labelProgrammer: gravityWeight (get)
haystackHuman: Animator: Get Gravity Weight
haystackProgrammer: Animator.gravityWeight (get)
favoriteKey: UnityEngine.Animator.gravityWeight@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;gravityWeight
tag3: UnityEngine.Animator;gravityWeight
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"gravityWeight","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f8c1cc34-edef-41b8-bf94-a5ddd6e868e1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Body Position
labelProgrammer: bodyPosition (get)
haystackHuman: Animator: Get Body Position
haystackProgrammer: Animator.bodyPosition (get)
favoriteKey: UnityEngine.Animator.bodyPosition@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;bodyPosition
tag3: UnityEngine.Animator;bodyPosition
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"bodyPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8ebb3498-5b69-4c6f-ab17-d6f9b6d9efc6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Body Position
labelProgrammer: bodyPosition (set)
haystackHuman: Animator: Set Body Position
haystackProgrammer: Animator.bodyPosition (set)
favoriteKey: UnityEngine.Animator.bodyPosition@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;bodyPosition
tag3: UnityEngine.Animator;bodyPosition
valueInputTypes: UnityEngine.Animator|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"bodyPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"5a6b44f2-8e8d-4cc1-8a86-770c96b69c13","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Body Rotation
labelProgrammer: bodyRotation (get)
haystackHuman: Animator: Get Body Rotation
haystackProgrammer: Animator.bodyRotation (get)
favoriteKey: UnityEngine.Animator.bodyRotation@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;bodyRotation
tag3: UnityEngine.Animator;bodyRotation
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"bodyRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"77d05181-dc75-4abb-a62b-5406a3362b3e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Body Rotation
labelProgrammer: bodyRotation (set)
haystackHuman: Animator: Set Body Rotation
haystackProgrammer: Animator.bodyRotation (set)
favoriteKey: UnityEngine.Animator.bodyRotation@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;bodyRotation
tag3: UnityEngine.Animator;bodyRotation
valueInputTypes: UnityEngine.Animator|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
{"chainable":false,"member":{"name":"bodyRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"645acdcc-0900-43ed-9ff3-ae621a34f8b6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Stabilize Feet
labelProgrammer: stabilizeFeet (get)
haystackHuman: Animator: Get Stabilize Feet
haystackProgrammer: Animator.stabilizeFeet (get)
favoriteKey: UnityEngine.Animator.stabilizeFeet@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;stabilizeFeet
tag3: UnityEngine.Animator;stabilizeFeet
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"stabilizeFeet","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"81037058-6271-4027-8c2c-919c02c904b6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Stabilize Feet
labelProgrammer: stabilizeFeet (set)
haystackHuman: Animator: Set Stabilize Feet
haystackProgrammer: Animator.stabilizeFeet (set)
favoriteKey: UnityEngine.Animator.stabilizeFeet@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;stabilizeFeet
tag3: UnityEngine.Animator;stabilizeFeet
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"stabilizeFeet","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"3978bddb-142c-4a12-b476-3770ea65a5e4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Layer Count
labelProgrammer: layerCount (get)
haystackHuman: Animator: Get Layer Count
haystackProgrammer: Animator.layerCount (get)
favoriteKey: UnityEngine.Animator.layerCount@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;layerCount
tag3: UnityEngine.Animator;layerCount
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Int32
unit:
{"member":{"name":"layerCount","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3dc5863a-a004-443e-9ab3-019083c74006","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Parameters
labelProgrammer: parameters (get)
haystackHuman: Animator: Get Parameters
haystackProgrammer: Animator.parameters (get)
favoriteKey: UnityEngine.Animator.parameters@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;parameters
tag3: UnityEngine.Animator;parameters
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.AnimatorControllerParameter[]
unit:
{"member":{"name":"parameters","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3354b3df-27e9-429d-bce0-a038114208bb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Parameter Count
labelProgrammer: parameterCount (get)
haystackHuman: Animator: Get Parameter Count
haystackProgrammer: Animator.parameterCount (get)
favoriteKey: UnityEngine.Animator.parameterCount@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;parameterCount
tag3: UnityEngine.Animator;parameterCount
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Int32
unit:
{"member":{"name":"parameterCount","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a26947b3-c02f-46d3-8e27-2b1576bb1465","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Feet Pivot Active
labelProgrammer: feetPivotActive (get)
haystackHuman: Animator: Get Feet Pivot Active
haystackProgrammer: Animator.feetPivotActive (get)
favoriteKey: UnityEngine.Animator.feetPivotActive@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;feetPivotActive
tag3: UnityEngine.Animator;feetPivotActive
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"feetPivotActive","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c52df7ef-b84f-4649-90e2-cb1c78c609ab","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Feet Pivot Active
labelProgrammer: feetPivotActive (set)
haystackHuman: Animator: Set Feet Pivot Active
haystackProgrammer: Animator.feetPivotActive (set)
favoriteKey: UnityEngine.Animator.feetPivotActive@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;feetPivotActive
tag3: UnityEngine.Animator;feetPivotActive
valueInputTypes: UnityEngine.Animator|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"feetPivotActive","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f7fe03eb-aeb7-4a7b-8615-806a192ed59f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pivot Weight
labelProgrammer: pivotWeight (get)
haystackHuman: Animator: Get Pivot Weight
haystackProgrammer: Animator.pivotWeight (get)
favoriteKey: UnityEngine.Animator.pivotWeight@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;pivotWeight
tag3: UnityEngine.Animator;pivotWeight
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"pivotWeight","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2d09ade2-8f92-4295-944e-56c1eec219f5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pivot Position
labelProgrammer: pivotPosition (get)
haystackHuman: Animator: Get Pivot Position
haystackProgrammer: Animator.pivotPosition (get)
favoriteKey: UnityEngine.Animator.pivotPosition@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;pivotPosition
tag3: UnityEngine.Animator;pivotPosition
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"pivotPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"348f9064-083d-4ce1-9516-87892d2433bf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Matching Target
labelProgrammer: isMatchingTarget (get)
haystackHuman: Animator: Is Matching Target
haystackProgrammer: Animator.isMatchingTarget (get)
favoriteKey: UnityEngine.Animator.isMatchingTarget@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;isMatchingTarget
tag3: UnityEngine.Animator;isMatchingTarget
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isMatchingTarget","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"03b4e19b-ae95-4cb8-941f-c57f71657d3b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Speed
labelProgrammer: speed (get)
haystackHuman: Animator: Get Speed
haystackProgrammer: Animator.speed (get)
favoriteKey: UnityEngine.Animator.speed@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;speed
tag3: UnityEngine.Animator;speed
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"speed","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"11376a5d-5fe0-43de-ac5b-5a38dbcc2a54","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Speed
labelProgrammer: speed (set)
haystackHuman: Animator: Set Speed
haystackProgrammer: Animator.speed (set)
favoriteKey: UnityEngine.Animator.speed@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;speed
tag3: UnityEngine.Animator;speed
valueInputTypes: UnityEngine.Animator|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"speed","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"cf3554e4-7272-4b64-9857-0ffd9c9136d9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Target Position
labelProgrammer: targetPosition (get)
haystackHuman: Animator: Get Target Position
haystackProgrammer: Animator.targetPosition (get)
favoriteKey: UnityEngine.Animator.targetPosition@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;targetPosition
tag3: UnityEngine.Animator;targetPosition
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"targetPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d0cd1b8f-8a29-4695-b522-6826ee6cc5e5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Target Rotation
labelProgrammer: targetRotation (get)
haystackHuman: Animator: Get Target Rotation
haystackProgrammer: Animator.targetRotation (get)
favoriteKey: UnityEngine.Animator.targetRotation@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;targetRotation
tag3: UnityEngine.Animator;targetRotation
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"targetRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"42583f17-f97a-473a-a027-4ab83a892a4c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Culling Mode
labelProgrammer: cullingMode (get)
haystackHuman: Animator: Get Culling Mode
haystackProgrammer: Animator.cullingMode (get)
favoriteKey: UnityEngine.Animator.cullingMode@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;cullingMode
tag3: UnityEngine.Animator;cullingMode
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.AnimatorCullingMode
unit:
{"member":{"name":"cullingMode","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d6ef3315-9311-4483-9ebe-9438a2569181","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Culling Mode
labelProgrammer: cullingMode (set)
haystackHuman: Animator: Set Culling Mode
haystackProgrammer: Animator.cullingMode (set)
favoriteKey: UnityEngine.Animator.cullingMode@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;cullingMode
tag3: UnityEngine.Animator;cullingMode
valueInputTypes: UnityEngine.Animator|UnityEngine.AnimatorCullingMode
valueOutputTypes: UnityEngine.AnimatorCullingMode
unit:
{"chainable":false,"member":{"name":"cullingMode","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"AlwaysAnimate","$type":"UnityEngine.AnimatorCullingMode"}},"position":{"x":0.0,"y":0.0},"guid":"a892bc3e-a6c8-4053-a644-e8a6ae11f9a9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Playback Time
labelProgrammer: playbackTime (get)
haystackHuman: Animator: Get Playback Time
haystackProgrammer: Animator.playbackTime (get)
favoriteKey: UnityEngine.Animator.playbackTime@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;playbackTime
tag3: UnityEngine.Animator;playbackTime
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"playbackTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"47492200-26fe-41ea-8308-1534632d54a7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Playback Time
labelProgrammer: playbackTime (set)
haystackHuman: Animator: Set Playback Time
haystackProgrammer: Animator.playbackTime (set)
favoriteKey: UnityEngine.Animator.playbackTime@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;playbackTime
tag3: UnityEngine.Animator;playbackTime
valueInputTypes: UnityEngine.Animator|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"playbackTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0671ac81-cc1f-4348-83f0-792871b97d31","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Recorder Start Time
labelProgrammer: recorderStartTime (get)
haystackHuman: Animator: Get Recorder Start Time
haystackProgrammer: Animator.recorderStartTime (get)
favoriteKey: UnityEngine.Animator.recorderStartTime@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;recorderStartTime
tag3: UnityEngine.Animator;recorderStartTime
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"recorderStartTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e05aaa9d-6867-486e-aa79-84deda7a270a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Recorder Start Time
labelProgrammer: recorderStartTime (set)
haystackHuman: Animator: Set Recorder Start Time
haystackProgrammer: Animator.recorderStartTime (set)
favoriteKey: UnityEngine.Animator.recorderStartTime@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;recorderStartTime
tag3: UnityEngine.Animator;recorderStartTime
valueInputTypes: UnityEngine.Animator|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"recorderStartTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2723bb1a-20f5-446c-b76a-2bf41be99cc7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Recorder Stop Time
labelProgrammer: recorderStopTime (get)
haystackHuman: Animator: Get Recorder Stop Time
haystackProgrammer: Animator.recorderStopTime (get)
favoriteKey: UnityEngine.Animator.recorderStopTime@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;recorderStopTime
tag3: UnityEngine.Animator;recorderStopTime
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"recorderStopTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"73c77701-0721-4607-a8a4-6b84f0c93337","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Recorder Stop Time
labelProgrammer: recorderStopTime (set)
haystackHuman: Animator: Set Recorder Stop Time
haystackProgrammer: Animator.recorderStopTime (set)
favoriteKey: UnityEngine.Animator.recorderStopTime@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;recorderStopTime
tag3: UnityEngine.Animator;recorderStopTime
valueInputTypes: UnityEngine.Animator|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"recorderStopTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0ae95043-1320-4d58-8e93-c95a45ab34e4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Recorder Mode
labelProgrammer: recorderMode (get)
haystackHuman: Animator: Get Recorder Mode
haystackProgrammer: Animator.recorderMode (get)
favoriteKey: UnityEngine.Animator.recorderMode@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;recorderMode
tag3: UnityEngine.Animator;recorderMode
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.AnimatorRecorderMode
unit:
{"member":{"name":"recorderMode","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ec5b315f-5349-4570-a5ac-df1c1cbd4fd1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Runtime Animator Controller
labelProgrammer: runtimeAnimatorController (get)
haystackHuman: Animator: Get Runtime Animator Controller
haystackProgrammer: Animator.runtimeAnimatorController (get)
favoriteKey: UnityEngine.Animator.runtimeAnimatorController@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;runtimeAnimatorController
tag3: UnityEngine.Animator;runtimeAnimatorController
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.RuntimeAnimatorController
unit:
{"member":{"name":"runtimeAnimatorController","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ef4534d6-def1-4b66-9c57-8d8c30273eb9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Runtime Animator Controller
labelProgrammer: runtimeAnimatorController (set)
haystackHuman: Animator: Set Runtime Animator Controller
haystackProgrammer: Animator.runtimeAnimatorController (set)
favoriteKey: UnityEngine.Animator.runtimeAnimatorController@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;runtimeAnimatorController
tag3: UnityEngine.Animator;runtimeAnimatorController
valueInputTypes: UnityEngine.Animator|UnityEngine.RuntimeAnimatorController
valueOutputTypes: UnityEngine.RuntimeAnimatorController
unit:
{"chainable":false,"member":{"name":"runtimeAnimatorController","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"a09065e6-643b-4722-9c2c-ec2dbd7e1ea0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Has Bound Playables
labelProgrammer: hasBoundPlayables (get)
haystackHuman: Animator: Has Bound Playables
haystackProgrammer: Animator.hasBoundPlayables (get)
favoriteKey: UnityEngine.Animator.hasBoundPlayables@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;hasBoundPlayables
tag3: UnityEngine.Animator;hasBoundPlayables
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"hasBoundPlayables","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0dfb5c0d-2af4-43de-bd98-dcdf7f3a0483","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Avatar
labelProgrammer: avatar (get)
haystackHuman: Animator: Get Avatar
haystackProgrammer: Animator.avatar (get)
favoriteKey: UnityEngine.Animator.avatar@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;avatar
tag3: UnityEngine.Animator;avatar
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Avatar
unit:
{"member":{"name":"avatar","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7bc02184-2851-4f1a-949a-118d90a17f15","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Avatar
labelProgrammer: avatar (set)
haystackHuman: Animator: Set Avatar
haystackProgrammer: Animator.avatar (set)
favoriteKey: UnityEngine.Animator.avatar@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;avatar
tag3: UnityEngine.Animator;avatar
valueInputTypes: UnityEngine.Animator|UnityEngine.Avatar
valueOutputTypes: UnityEngine.Avatar
unit:
{"chainable":false,"member":{"name":"avatar","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"8d4b27ec-4efa-4130-ad14-330faefffb30","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Playable Graph
labelProgrammer: playableGraph (get)
haystackHuman: Animator: Get Playable Graph
haystackProgrammer: Animator.playableGraph (get)
favoriteKey: UnityEngine.Animator.playableGraph@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;playableGraph
tag3: UnityEngine.Animator;playableGraph
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Playables.PlayableGraph
unit:
{"member":{"name":"playableGraph","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"757152ba-7519-435e-81b3-092c9766630f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Layers Affect Mass Center
labelProgrammer: layersAffectMassCenter (get)
haystackHuman: Animator: Get Layers Affect Mass Center
haystackProgrammer: Animator.layersAffectMassCenter (get)
favoriteKey: UnityEngine.Animator.layersAffectMassCenter@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;layersAffectMassCenter
tag3: UnityEngine.Animator;layersAffectMassCenter
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"layersAffectMassCenter","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f68d79d1-e733-4424-944c-ca77e651632b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Layers Affect Mass Center
labelProgrammer: layersAffectMassCenter (set)
haystackHuman: Animator: Set Layers Affect Mass Center
haystackProgrammer: Animator.layersAffectMassCenter (set)
favoriteKey: UnityEngine.Animator.layersAffectMassCenter@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;layersAffectMassCenter
tag3: UnityEngine.Animator;layersAffectMassCenter
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"layersAffectMassCenter","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"17bca558-0ecb-4127-b82c-f09a308941fc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Left Feet Bottom Height
labelProgrammer: leftFeetBottomHeight (get)
haystackHuman: Animator: Get Left Feet Bottom Height
haystackProgrammer: Animator.leftFeetBottomHeight (get)
favoriteKey: UnityEngine.Animator.leftFeetBottomHeight@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;leftFeetBottomHeight
tag3: UnityEngine.Animator;leftFeetBottomHeight
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"leftFeetBottomHeight","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"162b1a4f-b4f5-4192-975d-c49112c166ad","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Right Feet Bottom Height
labelProgrammer: rightFeetBottomHeight (get)
haystackHuman: Animator: Get Right Feet Bottom Height
haystackProgrammer: Animator.rightFeetBottomHeight (get)
favoriteKey: UnityEngine.Animator.rightFeetBottomHeight@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;rightFeetBottomHeight
tag3: UnityEngine.Animator;rightFeetBottomHeight
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"rightFeetBottomHeight","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"be0d1373-975b-4028-89d3-236ff7fde0f9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Log Warnings
labelProgrammer: logWarnings (get)
haystackHuman: Animator: Get Log Warnings
haystackProgrammer: Animator.logWarnings (get)
favoriteKey: UnityEngine.Animator.logWarnings@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;logWarnings
tag3: UnityEngine.Animator;logWarnings
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"logWarnings","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3bf6e7ed-f430-4d8f-82ae-bca0b32864c0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Log Warnings
labelProgrammer: logWarnings (set)
haystackHuman: Animator: Set Log Warnings
haystackProgrammer: Animator.logWarnings (set)
favoriteKey: UnityEngine.Animator.logWarnings@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;logWarnings
tag3: UnityEngine.Animator;logWarnings
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"logWarnings","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"95b414ee-1e4c-44f1-81a1-a0c90a99558d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Fire Events
labelProgrammer: fireEvents (get)
haystackHuman: Animator: Get Fire Events
haystackProgrammer: Animator.fireEvents (get)
favoriteKey: UnityEngine.Animator.fireEvents@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;fireEvents
tag3: UnityEngine.Animator;fireEvents
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"fireEvents","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3b697de6-e6d8-42df-8cff-5ff9ad2195c8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Fire Events
labelProgrammer: fireEvents (set)
haystackHuman: Animator: Set Fire Events
haystackProgrammer: Animator.fireEvents (set)
favoriteKey: UnityEngine.Animator.fireEvents@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;fireEvents
tag3: UnityEngine.Animator;fireEvents
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"fireEvents","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"206dd08f-9fe6-4289-815c-5096faa9f1fb","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Keep Animator Controller State On Disable
labelProgrammer: keepAnimatorControllerStateOnDisable (get)
haystackHuman: Animator: Get Keep Animator Controller State On Disable
haystackProgrammer: Animator.keepAnimatorControllerStateOnDisable (get)
favoriteKey: UnityEngine.Animator.keepAnimatorControllerStateOnDisable@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;keepAnimatorControllerStateOnDisable
tag3: UnityEngine.Animator;keepAnimatorControllerStateOnDisable
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"keepAnimatorControllerStateOnDisable","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"20d5eb60-ccd8-4dd8-a5a5-9292c370b400","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Keep Animator Controller State On Disable
labelProgrammer: keepAnimatorControllerStateOnDisable (set)
haystackHuman: Animator: Set Keep Animator Controller State On Disable
haystackProgrammer: Animator.keepAnimatorControllerStateOnDisable (set)
favoriteKey: UnityEngine.Animator.keepAnimatorControllerStateOnDisable@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;keepAnimatorControllerStateOnDisable
tag3: UnityEngine.Animator;keepAnimatorControllerStateOnDisable
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Animator: Get Enabled
haystackProgrammer: Animator.enabled (get)
favoriteKey: UnityEngine.Animator.enabled@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;enabled
tag3: UnityEngine.Animator;enabled
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Animator: Set Enabled
haystackProgrammer: Animator.enabled (set)
favoriteKey: UnityEngine.Animator.enabled@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;enabled
tag3: UnityEngine.Animator;enabled
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Animator: Is Active And Enabled
haystackProgrammer: Animator.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Animator.isActiveAndEnabled@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;isActiveAndEnabled
tag3: UnityEngine.Animator;isActiveAndEnabled
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Animator: Get Transform
haystackProgrammer: Animator.transform (get)
favoriteKey: UnityEngine.Animator.transform@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Animator: Get Game Object
haystackProgrammer: Animator.gameObject (get)
favoriteKey: UnityEngine.Animator.gameObject@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Animator: Get Tag
haystackProgrammer: Animator.tag (get)
favoriteKey: UnityEngine.Animator.tag@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Animator: Set Tag
haystackProgrammer: Animator.tag (set)
favoriteKey: UnityEngine.Animator.tag@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Animator|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Animator: Get Name
haystackProgrammer: Animator.name (get)
favoriteKey: UnityEngine.Animator.name@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Animator: Set Name
haystackProgrammer: Animator.name (set)
favoriteKey: UnityEngine.Animator.name@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Animator|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Animator: Get Hide Flags
haystackProgrammer: Animator.hideFlags (get)
favoriteKey: UnityEngine.Animator.hideFlags@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Animator: Set Hide Flags
haystackProgrammer: Animator.hideFlags (set)
favoriteKey: UnityEngine.Animator.hideFlags@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Animator|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Enter (Animator, State Info, Layer Index)
labelProgrammer: OnStateEnter (animator, stateInfo, layerIndex)
haystackHuman: State Machine Behaviour: On State Enter
haystackProgrammer: StateMachineBehaviour.OnStateEnter
tag1: UnityEngine.StateMachineBehaviour
valueInputTypes: UnityEngine.StateMachineBehaviour|UnityEngine.Animator|UnityEngine.AnimatorStateInfo|System.Int32
favoriteKey:
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tag2:
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tag3:
UnityEngine.StateMachineBehaviour;OnStateEnter;UnityEngine.Animator;UnityEngine.AnimatorStateInfo;System.Int32

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Update (Animator, State Info, Layer Index)
labelProgrammer: OnStateUpdate (animator, stateInfo, layerIndex)
haystackHuman: State Machine Behaviour: On State Update
haystackProgrammer: StateMachineBehaviour.OnStateUpdate
tag1: UnityEngine.StateMachineBehaviour
valueInputTypes: UnityEngine.StateMachineBehaviour|UnityEngine.Animator|UnityEngine.AnimatorStateInfo|System.Int32
favoriteKey:
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tag2:
UnityEngine.StateMachineBehaviour;OnStateUpdate;UnityEngine.Animator;UnityEngine.AnimatorStateInfo;System.Int32

tag3:
UnityEngine.StateMachineBehaviour;OnStateUpdate;UnityEngine.Animator;UnityEngine.AnimatorStateInfo;System.Int32

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Exit (Animator, State Info, Layer Index)
labelProgrammer: OnStateExit (animator, stateInfo, layerIndex)
haystackHuman: State Machine Behaviour: On State Exit
haystackProgrammer: StateMachineBehaviour.OnStateExit
tag1: UnityEngine.StateMachineBehaviour
valueInputTypes: UnityEngine.StateMachineBehaviour|UnityEngine.Animator|UnityEngine.AnimatorStateInfo|System.Int32
favoriteKey:
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tag2:
UnityEngine.StateMachineBehaviour;OnStateExit;UnityEngine.Animator;UnityEngine.AnimatorStateInfo;System.Int32

tag3:
UnityEngine.StateMachineBehaviour;OnStateExit;UnityEngine.Animator;UnityEngine.AnimatorStateInfo;System.Int32

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Move (Animator, State Info, Layer Index)
labelProgrammer: OnStateMove (animator, stateInfo, layerIndex)
haystackHuman: State Machine Behaviour: On State Move
haystackProgrammer: StateMachineBehaviour.OnStateMove
tag1: UnityEngine.StateMachineBehaviour
valueInputTypes: UnityEngine.StateMachineBehaviour|UnityEngine.Animator|UnityEngine.AnimatorStateInfo|System.Int32
favoriteKey:
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tag2:
UnityEngine.StateMachineBehaviour;OnStateMove;UnityEngine.Animator;UnityEngine.AnimatorStateInfo;System.Int32

tag3:
UnityEngine.StateMachineBehaviour;OnStateMove;UnityEngine.Animator;UnityEngine.AnimatorStateInfo;System.Int32

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State IK (Animator, State Info, Layer Index)
labelProgrammer: OnStateIK (animator, stateInfo, layerIndex)
haystackHuman: State Machine Behaviour: On State IK
haystackProgrammer: StateMachineBehaviour.OnStateIK
tag1: UnityEngine.StateMachineBehaviour
valueInputTypes: UnityEngine.StateMachineBehaviour|UnityEngine.Animator|UnityEngine.AnimatorStateInfo|System.Int32
favoriteKey:
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tag2:
UnityEngine.StateMachineBehaviour;OnStateIK;UnityEngine.Animator;UnityEngine.AnimatorStateInfo;System.Int32

tag3:
UnityEngine.StateMachineBehaviour;OnStateIK;UnityEngine.Animator;UnityEngine.AnimatorStateInfo;System.Int32

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Machine Enter (Animator, State Machine Path Hash)
labelProgrammer: OnStateMachineEnter (animator, stateMachinePathHash)
haystackHuman: State Machine Behaviour: On State Machine Enter
haystackProgrammer: StateMachineBehaviour.OnStateMachineEnter
favoriteKey: UnityEngine.StateMachineBehaviour.OnStateMachineEnter(UnityEngine.AnimatorSystem.Int32)@any
tag1: UnityEngine.StateMachineBehaviour
tag2: UnityEngine.StateMachineBehaviour;OnStateMachineEnter;UnityEngine.Animator;System.Int32
tag3: UnityEngine.StateMachineBehaviour;OnStateMachineEnter;UnityEngine.Animator;System.Int32
valueInputTypes: UnityEngine.StateMachineBehaviour|UnityEngine.Animator|System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Machine Exit (Animator, State Machine Path Hash)
labelProgrammer: OnStateMachineExit (animator, stateMachinePathHash)
haystackHuman: State Machine Behaviour: On State Machine Exit
haystackProgrammer: StateMachineBehaviour.OnStateMachineExit
favoriteKey: UnityEngine.StateMachineBehaviour.OnStateMachineExit(UnityEngine.AnimatorSystem.Int32)@any
tag1: UnityEngine.StateMachineBehaviour
tag2: UnityEngine.StateMachineBehaviour;OnStateMachineExit;UnityEngine.Animator;System.Int32
tag3: UnityEngine.StateMachineBehaviour;OnStateMachineExit;UnityEngine.Animator;System.Int32
valueInputTypes: UnityEngine.StateMachineBehaviour|UnityEngine.Animator|System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Enter (Animator, State Info, Layer Index, Controller)
labelProgrammer: OnStateEnter (animator, stateInfo, layerIndex, controller)
haystackHuman: State Machine Behaviour: On State Enter
haystackProgrammer: StateMachineBehaviour.OnStateEnter
tag1: UnityEngine.StateMachineBehaviour
favoriteKey:
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tag2:
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tag3:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Update (Animator, State Info, Layer Index, Controller)
labelProgrammer: OnStateUpdate (animator, stateInfo, layerIndex, controller)
haystackHuman: State Machine Behaviour: On State Update
haystackProgrammer: StateMachineBehaviour.OnStateUpdate
tag1: UnityEngine.StateMachineBehaviour
favoriteKey:
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tag2:
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tag3:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Exit (Animator, State Info, Layer Index, Controller)
labelProgrammer: OnStateExit (animator, stateInfo, layerIndex, controller)
haystackHuman: State Machine Behaviour: On State Exit
haystackProgrammer: StateMachineBehaviour.OnStateExit
tag1: UnityEngine.StateMachineBehaviour
favoriteKey:
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tag2:
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tag3:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Move (Animator, State Info, Layer Index, Controller)
labelProgrammer: OnStateMove (animator, stateInfo, layerIndex, controller)
haystackHuman: State Machine Behaviour: On State Move
haystackProgrammer: StateMachineBehaviour.OnStateMove
tag1: UnityEngine.StateMachineBehaviour
favoriteKey:
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tag2:
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tag3:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State IK (Animator, State Info, Layer Index, Controller)
labelProgrammer: OnStateIK (animator, stateInfo, layerIndex, controller)
haystackHuman: State Machine Behaviour: On State IK
haystackProgrammer: StateMachineBehaviour.OnStateIK
tag1: UnityEngine.StateMachineBehaviour
favoriteKey:
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tag3:
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labelProgrammer: OnStateMachineEnter (animator, stateMachinePathHash, controller)
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haystackProgrammer: StateMachineBehaviour.OnStateMachineEnter
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labelProgrammer: OnStateMachineExit (animator, stateMachinePathHash, controller)
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haystackProgrammer: StateMachineBehaviour.OnStateMachineExit
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labelProgrammer: CreateInstance (className)
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labelProgrammer: CreateInstance (type)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: GetInstanceID ()
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
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labelHuman: Equals (Other)
labelProgrammer: Equals (other)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (original, parent)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
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unitType: Unity.VisualScripting.InvokeMember
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labelHuman: Dont Destroy On Load (Target)
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haystackHuman: State Machine Behaviour: Reference Equals
haystackProgrammer: StateMachineBehaviour.ReferenceEquals
favoriteKey: UnityEngine.StateMachineBehaviour.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.StateMachineBehaviour
tag2: UnityEngine.StateMachineBehaviour;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: State Machine Behaviour: Get Name
haystackProgrammer: StateMachineBehaviour.name (get)
favoriteKey: UnityEngine.StateMachineBehaviour.name@get
tag1: UnityEngine.StateMachineBehaviour
tag2: UnityEngine.StateMachineBehaviour;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.StateMachineBehaviour
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: State Machine Behaviour: Set Name
haystackProgrammer: StateMachineBehaviour.name (set)
favoriteKey: UnityEngine.StateMachineBehaviour.name@set
tag1: UnityEngine.StateMachineBehaviour
tag2: UnityEngine.StateMachineBehaviour;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.StateMachineBehaviour|System.String
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: State Machine Behaviour: Get Hide Flags
haystackProgrammer: StateMachineBehaviour.hideFlags (get)
favoriteKey: UnityEngine.StateMachineBehaviour.hideFlags@get
tag1: UnityEngine.StateMachineBehaviour
tag2: UnityEngine.StateMachineBehaviour;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.StateMachineBehaviour
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: State Machine Behaviour: Set Hide Flags
haystackProgrammer: StateMachineBehaviour.hideFlags (set)
favoriteKey: UnityEngine.StateMachineBehaviour.hideFlags@set
tag1: UnityEngine.StateMachineBehaviour
tag2: UnityEngine.StateMachineBehaviour;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.StateMachineBehaviour|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop ()
labelProgrammer: Stop ()
haystackHuman: Animation: Stop
haystackProgrammer: Animation.Stop
favoriteKey: UnityEngine.Animation.Stop()@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Stop;
tag3: UnityEngine.Animation;Stop;
valueInputTypes: UnityEngine.Animation
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop (Name)
labelProgrammer: Stop (name)
haystackHuman: Animation: Stop
haystackProgrammer: Animation.Stop
favoriteKey: UnityEngine.Animation.Stop(System.String)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Stop;System.String
tag3: UnityEngine.Animation;Stop;System.String
valueInputTypes: UnityEngine.Animation|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Rewind ()
labelProgrammer: Rewind ()
haystackHuman: Animation: Rewind
haystackProgrammer: Animation.Rewind
favoriteKey: UnityEngine.Animation.Rewind()@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Rewind;
tag3: UnityEngine.Animation;Rewind;
valueInputTypes: UnityEngine.Animation
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Rewind (Name)
labelProgrammer: Rewind (name)
haystackHuman: Animation: Rewind
haystackProgrammer: Animation.Rewind
favoriteKey: UnityEngine.Animation.Rewind(System.String)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Rewind;System.String
tag3: UnityEngine.Animation;Rewind;System.String
valueInputTypes: UnityEngine.Animation|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sample ()
labelProgrammer: Sample ()
haystackHuman: Animation: Sample
haystackProgrammer: Animation.Sample
favoriteKey: UnityEngine.Animation.Sample()@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Sample;
tag3: UnityEngine.Animation;Sample;
valueInputTypes: UnityEngine.Animation
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Playing (Name)
labelProgrammer: IsPlaying (name)
haystackHuman: Animation: Is Playing
haystackProgrammer: Animation.IsPlaying
favoriteKey: UnityEngine.Animation.IsPlaying(System.String)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;IsPlaying;System.String
tag3: UnityEngine.Animation;IsPlaying;System.String
valueInputTypes: UnityEngine.Animation|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play ()
labelProgrammer: Play ()
haystackHuman: Animation: Play
haystackProgrammer: Animation.Play
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tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Play;
tag3: UnityEngine.Animation;Play;
valueInputTypes: UnityEngine.Animation
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (Mode)
labelProgrammer: Play (mode)
haystackHuman: Animation: Play
haystackProgrammer: Animation.Play
favoriteKey: UnityEngine.Animation.Play(UnityEngine.PlayMode)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Play;UnityEngine.PlayMode
tag3: UnityEngine.Animation;Play;UnityEngine.PlayMode
valueInputTypes: UnityEngine.Animation|UnityEngine.PlayMode
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (Animation)
labelProgrammer: Play (animation)
haystackHuman: Animation: Play
haystackProgrammer: Animation.Play
favoriteKey: UnityEngine.Animation.Play(System.String)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Play;System.String
tag3: UnityEngine.Animation;Play;System.String
valueInputTypes: UnityEngine.Animation|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (Animation, Mode)
labelProgrammer: Play (animation, mode)
haystackHuman: Animation: Play
haystackProgrammer: Animation.Play
favoriteKey: UnityEngine.Animation.Play(System.StringUnityEngine.PlayMode)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Play;System.String;UnityEngine.PlayMode
tag3: UnityEngine.Animation;Play;System.String;UnityEngine.PlayMode
valueInputTypes: UnityEngine.Animation|System.String|UnityEngine.PlayMode
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cross Fade (Animation)
labelProgrammer: CrossFade (animation)
haystackHuman: Animation: Cross Fade
haystackProgrammer: Animation.CrossFade
favoriteKey: UnityEngine.Animation.CrossFade(System.String)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;CrossFade;System.String
tag3: UnityEngine.Animation;CrossFade;System.String
valueInputTypes: UnityEngine.Animation|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cross Fade (Animation, Fade Length)
labelProgrammer: CrossFade (animation, fadeLength)
haystackHuman: Animation: Cross Fade
haystackProgrammer: Animation.CrossFade
favoriteKey: UnityEngine.Animation.CrossFade(System.StringSystem.Single)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;CrossFade;System.String;System.Single
tag3: UnityEngine.Animation;CrossFade;System.String;System.Single
valueInputTypes: UnityEngine.Animation|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cross Fade (Animation, Fade Length, Mode)
labelProgrammer: CrossFade (animation, fadeLength, mode)
haystackHuman: Animation: Cross Fade
haystackProgrammer: Animation.CrossFade
favoriteKey: UnityEngine.Animation.CrossFade(System.StringSystem.SingleUnityEngine.PlayMode)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;CrossFade;System.String;System.Single;UnityEngine.PlayMode
tag3: UnityEngine.Animation;CrossFade;System.String;System.Single;UnityEngine.PlayMode
valueInputTypes: UnityEngine.Animation|System.String|System.Single|UnityEngine.PlayMode
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Blend (Animation)
labelProgrammer: Blend (animation)
haystackHuman: Animation: Blend
haystackProgrammer: Animation.Blend
favoriteKey: UnityEngine.Animation.Blend(System.String)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Blend;System.String
tag3: UnityEngine.Animation;Blend;System.String
valueInputTypes: UnityEngine.Animation|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Blend (Animation, Target Weight)
labelProgrammer: Blend (animation, targetWeight)
haystackHuman: Animation: Blend
haystackProgrammer: Animation.Blend
favoriteKey: UnityEngine.Animation.Blend(System.StringSystem.Single)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Blend;System.String;System.Single
tag3: UnityEngine.Animation;Blend;System.String;System.Single
valueInputTypes: UnityEngine.Animation|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Blend (Animation, Target Weight, Fade Length)
labelProgrammer: Blend (animation, targetWeight, fadeLength)
haystackHuman: Animation: Blend
haystackProgrammer: Animation.Blend
favoriteKey: UnityEngine.Animation.Blend(System.StringSystem.SingleSystem.Single)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Blend;System.String;System.Single;System.Single
tag3: UnityEngine.Animation;Blend;System.String;System.Single;System.Single
valueInputTypes: UnityEngine.Animation|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cross Fade Queued (Animation)
labelProgrammer: CrossFadeQueued (animation)
haystackHuman: Animation: Cross Fade Queued
haystackProgrammer: Animation.CrossFadeQueued
favoriteKey: UnityEngine.Animation.CrossFadeQueued(System.String)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;CrossFadeQueued;System.String
tag3: UnityEngine.Animation;CrossFadeQueued;System.String
valueInputTypes: UnityEngine.Animation|System.String
valueOutputTypes: UnityEngine.AnimationState
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cross Fade Queued (Animation, Fade Length)
labelProgrammer: CrossFadeQueued (animation, fadeLength)
haystackHuman: Animation: Cross Fade Queued
haystackProgrammer: Animation.CrossFadeQueued
favoriteKey: UnityEngine.Animation.CrossFadeQueued(System.StringSystem.Single)@any
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tag2: UnityEngine.Animation;CrossFadeQueued;System.String;System.Single
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valueInputTypes: UnityEngine.Animation|System.String|System.Single
valueOutputTypes: UnityEngine.AnimationState
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cross Fade Queued (Animation, Fade Length, Queue)
labelProgrammer: CrossFadeQueued (animation, fadeLength, queue)
haystackHuman: Animation: Cross Fade Queued
haystackProgrammer: Animation.CrossFadeQueued
favoriteKey: UnityEngine.Animation.CrossFadeQueued(System.StringSystem.SingleUnityEngine.QueueMode)@any
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tag2: UnityEngine.Animation;CrossFadeQueued;System.String;System.Single;UnityEngine.QueueMode
tag3: UnityEngine.Animation;CrossFadeQueued;System.String;System.Single;UnityEngine.QueueMode
valueInputTypes: UnityEngine.Animation|System.String|System.Single|UnityEngine.QueueMode
valueOutputTypes: UnityEngine.AnimationState
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cross Fade Queued (Animation, Fade Length, Queue, Mode)
labelProgrammer: CrossFadeQueued (animation, fadeLength, queue, mode)
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haystackProgrammer: Animation.CrossFadeQueued
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valueInputTypes: UnityEngine.Animation|System.String|System.Single|UnityEngine.QueueMode|UnityEngine.PlayMode
valueOutputTypes: UnityEngine.AnimationState
favoriteKey:
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tag2:
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play Queued (Animation)
labelProgrammer: PlayQueued (animation)
haystackHuman: Animation: Play Queued
haystackProgrammer: Animation.PlayQueued
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tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;PlayQueued;System.String
tag3: UnityEngine.Animation;PlayQueued;System.String
valueInputTypes: UnityEngine.Animation|System.String
valueOutputTypes: UnityEngine.AnimationState
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play Queued (Animation, Queue)
labelProgrammer: PlayQueued (animation, queue)
haystackHuman: Animation: Play Queued
haystackProgrammer: Animation.PlayQueued
favoriteKey: UnityEngine.Animation.PlayQueued(System.StringUnityEngine.QueueMode)@any
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valueInputTypes: UnityEngine.Animation|System.String|UnityEngine.QueueMode
valueOutputTypes: UnityEngine.AnimationState
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{"chainable":false,"member":{"name":"DontDestroyOnLoad","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"%target":null},"position":{"x":0.0,"y":0.0},"guid":"1e505949-9be2-4b63-97fe-212c341c6cd5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Animation: Find Object Of Type
haystackProgrammer: Animation.FindObjectOfType
favoriteKey: UnityEngine.Animation.FindObjectOfType(System.Type)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"FindObjectOfType","parameterTypes":["System.Type"],"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"c6de286d-edcc-406a-bf7f-6bdb5283726a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Animation: Find Object Of Type
haystackProgrammer: Animation.FindObjectOfType
favoriteKey: UnityEngine.Animation.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"FindObjectOfType","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"%type":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"6aef9664-ac9a-47fd-bc53-e03ee4ff930a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Animation: To String
haystackProgrammer: Animation.ToString
favoriteKey: UnityEngine.Animation.ToString()@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Animation
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c53b0769-e7b2-4bed-a7f8-8512c89c7f43","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Animation: Equals
haystackProgrammer: Animation.Equals
favoriteKey: UnityEngine.Animation.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b286b539-3671-4264-b437-67bd8adceafc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Animation: Get Type
haystackProgrammer: Animation.GetType
favoriteKey: UnityEngine.Animation.GetType()@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Animation
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"23654df8-fcd2-4372-a775-143ee4c5358f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Animation: Reference Equals
haystackProgrammer: Animation.ReferenceEquals
favoriteKey: UnityEngine.Animation.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ecba186e-3201-46f1-b192-61c677bcda5d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Clip
labelProgrammer: clip (get)
haystackHuman: Animation: Get Clip
haystackProgrammer: Animation.clip (get)
favoriteKey: UnityEngine.Animation.clip@get
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;clip
tag3: UnityEngine.Animation;clip
valueInputTypes: UnityEngine.Animation
valueOutputTypes: UnityEngine.AnimationClip
unit:
{"member":{"name":"clip","parameterTypes":null,"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7cb7e8ef-5572-4001-95ea-6d4ff9fbb973","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Clip
labelProgrammer: clip (set)
haystackHuman: Animation: Set Clip
haystackProgrammer: Animation.clip (set)
favoriteKey: UnityEngine.Animation.clip@set
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;clip
tag3: UnityEngine.Animation;clip
valueInputTypes: UnityEngine.Animation|UnityEngine.AnimationClip
valueOutputTypes: UnityEngine.AnimationClip
unit:
{"chainable":false,"member":{"name":"clip","parameterTypes":null,"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"d6f2ac0a-3816-40c6-8806-3a6af73e5401","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Play Automatically
labelProgrammer: playAutomatically (get)
haystackHuman: Animation: Get Play Automatically
haystackProgrammer: Animation.playAutomatically (get)
favoriteKey: UnityEngine.Animation.playAutomatically@get
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;playAutomatically
tag3: UnityEngine.Animation;playAutomatically
valueInputTypes: UnityEngine.Animation
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"playAutomatically","parameterTypes":null,"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"28608414-b20a-403e-a610-6a9269c4f9f0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Play Automatically
labelProgrammer: playAutomatically (set)
haystackHuman: Animation: Set Play Automatically
haystackProgrammer: Animation.playAutomatically (set)
favoriteKey: UnityEngine.Animation.playAutomatically@set
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;playAutomatically
tag3: UnityEngine.Animation;playAutomatically
valueInputTypes: UnityEngine.Animation|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"playAutomatically","parameterTypes":null,"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"95c684d1-4f5b-4412-8314-68135f8074e4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Wrap Mode
labelProgrammer: wrapMode (get)
haystackHuman: Animation: Get Wrap Mode
haystackProgrammer: Animation.wrapMode (get)
favoriteKey: UnityEngine.Animation.wrapMode@get
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;wrapMode
tag3: UnityEngine.Animation;wrapMode
valueInputTypes: UnityEngine.Animation
valueOutputTypes: UnityEngine.WrapMode
unit:
{"member":{"name":"wrapMode","parameterTypes":null,"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"280bbc3c-1d13-4463-b811-ab84d6cb0394","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Wrap Mode
labelProgrammer: wrapMode (set)
haystackHuman: Animation: Set Wrap Mode
haystackProgrammer: Animation.wrapMode (set)
favoriteKey: UnityEngine.Animation.wrapMode@set
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;wrapMode
tag3: UnityEngine.Animation;wrapMode
valueInputTypes: UnityEngine.Animation|UnityEngine.WrapMode
valueOutputTypes: UnityEngine.WrapMode
unit:
{"chainable":false,"member":{"name":"wrapMode","parameterTypes":null,"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Default","$type":"UnityEngine.WrapMode"}},"position":{"x":0.0,"y":0.0},"guid":"5f7447b2-0370-451b-a9c2-a3fa61f8e17d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Playing
labelProgrammer: isPlaying (get)
haystackHuman: Animation: Is Playing
haystackProgrammer: Animation.isPlaying (get)
favoriteKey: UnityEngine.Animation.isPlaying@get
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;isPlaying
tag3: UnityEngine.Animation;isPlaying
valueInputTypes: UnityEngine.Animation
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isPlaying","parameterTypes":null,"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0ca09703-6b70-4944-a014-68953b064313","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Animate Physics
labelProgrammer: animatePhysics (get)
haystackHuman: Animation: Get Animate Physics
haystackProgrammer: Animation.animatePhysics (get)
favoriteKey: UnityEngine.Animation.animatePhysics@get
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;animatePhysics
tag3: UnityEngine.Animation;animatePhysics
valueInputTypes: UnityEngine.Animation
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"animatePhysics","parameterTypes":null,"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3512c845-0b54-42fe-9164-af28b3e146a7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Animate Physics
labelProgrammer: animatePhysics (set)
haystackHuman: Animation: Set Animate Physics
haystackProgrammer: Animation.animatePhysics (set)
favoriteKey: UnityEngine.Animation.animatePhysics@set
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;animatePhysics
tag3: UnityEngine.Animation;animatePhysics
valueInputTypes: UnityEngine.Animation|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"animatePhysics","parameterTypes":null,"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"5ee26f47-6b03-4dd8-89e6-39d747a4b8be","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Culling Type
labelProgrammer: cullingType (get)
haystackHuman: Animation: Get Culling Type
haystackProgrammer: Animation.cullingType (get)
favoriteKey: UnityEngine.Animation.cullingType@get
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;cullingType
tag3: UnityEngine.Animation;cullingType
valueInputTypes: UnityEngine.Animation
valueOutputTypes: UnityEngine.AnimationCullingType
unit:
{"member":{"name":"cullingType","parameterTypes":null,"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"59f3bcf8-7eb9-477e-875e-df3e44f81af1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Culling Type
labelProgrammer: cullingType (set)
haystackHuman: Animation: Set Culling Type
haystackProgrammer: Animation.cullingType (set)
favoriteKey: UnityEngine.Animation.cullingType@set
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;cullingType
tag3: UnityEngine.Animation;cullingType
valueInputTypes: UnityEngine.Animation|UnityEngine.AnimationCullingType
valueOutputTypes: UnityEngine.AnimationCullingType
unit:
{"chainable":false,"member":{"name":"cullingType","parameterTypes":null,"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"AlwaysAnimate","$type":"UnityEngine.AnimationCullingType"}},"position":{"x":0.0,"y":0.0},"guid":"eae96e77-5185-48f9-b468-185cb0b995bb","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local Bounds
labelProgrammer: localBounds (get)
haystackHuman: Animation: Get Local Bounds
haystackProgrammer: Animation.localBounds (get)
favoriteKey: UnityEngine.Animation.localBounds@get
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;localBounds
tag3: UnityEngine.Animation;localBounds
valueInputTypes: UnityEngine.Animation
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"742d5fa9-b2d2-40eb-82b9-c3ef81048a75","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Local Bounds
labelProgrammer: localBounds (set)
haystackHuman: Animation: Set Local Bounds
haystackProgrammer: Animation.localBounds (set)
favoriteKey: UnityEngine.Animation.localBounds@set
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;localBounds
tag3: UnityEngine.Animation;localBounds
valueInputTypes: UnityEngine.Animation|UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"chainable":false,"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"48dd52fe-4850-4b16-829e-59dcc42a6d7b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Animation: Get Enabled
haystackProgrammer: Animation.enabled (get)
favoriteKey: UnityEngine.Animation.enabled@get
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;enabled
tag3: UnityEngine.Animation;enabled
valueInputTypes: UnityEngine.Animation
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Animation","targetTypeName":"UnityEngine.Animation","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c8776fc4-0e55-41b0-8acd-50dff99f6d01","$version":"A","$type":"Unity.VisualScripting.GetMember"}


