# UnitOptionRow

optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Rigidbody Interpolation 2D Literal
labelProgrammer: RigidbodyInterpolation2D Literal
haystackHuman: Rigidbody Interpolation 2D Literal
haystackProgrammer: RigidbodyInterpolation2D Literal
favoriteKey: UnityEngine.RigidbodyInterpolation2D@literal
tag1: UnityEngine.RigidbodyInterpolation2D
valueOutputTypes: UnityEngine.RigidbodyInterpolation2D
unit:
{"type":"UnityEngine.RigidbodyInterpolation2D","value":{"$content":"None","$type":"UnityEngine.RigidbodyInterpolation2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"23162c40-0914-4e3c-885f-f844b35358ec","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Rigidbody Interpolation 2D Literal
labelProgrammer: List<RigidbodyInterpolation2D> Literal
haystackHuman: List of Rigidbody Interpolation 2D Literal
haystackProgrammer: List<RigidbodyInterpolation2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.RigidbodyInterpolation2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.RigidbodyInterpolation2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.RigidbodyInterpolation2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5a3064a9-218f-4f94-8148-529ca6d1dd0e","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.RigidbodyInterpolation2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Rigidbody Sleep Mode 2D Literal
labelProgrammer: RigidbodySleepMode2D Literal
haystackHuman: Rigidbody Sleep Mode 2D Literal
haystackProgrammer: RigidbodySleepMode2D Literal
favoriteKey: UnityEngine.RigidbodySleepMode2D@literal
tag1: UnityEngine.RigidbodySleepMode2D
valueOutputTypes: UnityEngine.RigidbodySleepMode2D
unit:
{"type":"UnityEngine.RigidbodySleepMode2D","value":{"$content":"NeverSleep","$type":"UnityEngine.RigidbodySleepMode2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0bf06556-95a1-4639-9782-a9f40e8cbfe9","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Rigidbody Sleep Mode 2D Literal
labelProgrammer: List<RigidbodySleepMode2D> Literal
haystackHuman: List of Rigidbody Sleep Mode 2D Literal
haystackProgrammer: List<RigidbodySleepMode2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.RigidbodySleepMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.RigidbodySleepMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.RigidbodySleepMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d45cdf84-6e0d-4124-b4e4-21b32efefcfe","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.RigidbodySleepMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Collision Detection Mode 2D Literal
labelProgrammer: CollisionDetectionMode2D Literal
haystackHuman: Collision Detection Mode 2D Literal
haystackProgrammer: CollisionDetectionMode2D Literal
favoriteKey: UnityEngine.CollisionDetectionMode2D@literal
tag1: UnityEngine.CollisionDetectionMode2D
valueOutputTypes: UnityEngine.CollisionDetectionMode2D
unit:
{"type":"UnityEngine.CollisionDetectionMode2D","value":{"$content":"Discrete","$type":"UnityEngine.CollisionDetectionMode2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fa15c390-9046-4004-92f1-3f590de277a1","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Collision Detection Mode 2D Literal
labelProgrammer: List<CollisionDetectionMode2D> Literal
haystackHuman: List of Collision Detection Mode 2D Literal
haystackProgrammer: List<CollisionDetectionMode2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.CollisionDetectionMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.CollisionDetectionMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.CollisionDetectionMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d45e1120-18fb-4425-a027-a2ddd9854459","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.CollisionDetectionMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Rigidbody Type 2D Literal
labelProgrammer: RigidbodyType2D Literal
haystackHuman: Rigidbody Type 2D Literal
haystackProgrammer: RigidbodyType2D Literal
favoriteKey: UnityEngine.RigidbodyType2D@literal
tag1: UnityEngine.RigidbodyType2D
valueOutputTypes: UnityEngine.RigidbodyType2D
unit:
{"type":"UnityEngine.RigidbodyType2D","value":{"$content":"Dynamic","$type":"UnityEngine.RigidbodyType2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"800a77de-b0b5-4b6c-886e-9db5b60d009d","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Rigidbody Type 2D Literal
labelProgrammer: List<RigidbodyType2D> Literal
haystackHuman: List of Rigidbody Type 2D Literal
haystackProgrammer: List<RigidbodyType2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.RigidbodyType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.RigidbodyType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.RigidbodyType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c6b1bb63-e207-463e-a1dc-354c69a0b83c","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.RigidbodyType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Force Mode 2D Literal
labelProgrammer: ForceMode2D Literal
haystackHuman: Force Mode 2D Literal
haystackProgrammer: ForceMode2D Literal
favoriteKey: UnityEngine.ForceMode2D@literal
tag1: UnityEngine.ForceMode2D
valueOutputTypes: UnityEngine.ForceMode2D
unit:
{"type":"UnityEngine.ForceMode2D","value":{"$content":"Force","$type":"UnityEngine.ForceMode2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e6167dfb-403c-4965-8210-83c5061ad259","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Force Mode 2D Literal
labelProgrammer: List<ForceMode2D> Literal
haystackHuman: List of Force Mode 2D Literal
haystackProgrammer: List<ForceMode2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cc06bf19-60a8-4a39-9b1e-064be37ffc27","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Collider Error State 2D Literal
labelProgrammer: ColliderErrorState2D Literal
haystackHuman: Collider Error State 2D Literal
haystackProgrammer: ColliderErrorState2D Literal
favoriteKey: UnityEngine.ColliderErrorState2D@literal
tag1: UnityEngine.ColliderErrorState2D
valueOutputTypes: UnityEngine.ColliderErrorState2D
unit:
{"type":"UnityEngine.ColliderErrorState2D","value":{"$content":"None","$type":"UnityEngine.ColliderErrorState2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7a9a5b0d-4008-4fb6-a089-9cd9e6153df1","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Collider Error State 2D Literal
labelProgrammer: List<ColliderErrorState2D> Literal
haystackHuman: List of Collider Error State 2D Literal
haystackProgrammer: List<ColliderErrorState2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ColliderErrorState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ColliderErrorState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ColliderErrorState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b1105317-2671-4c69-ab79-3893cfa440c3","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ColliderErrorState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Joint Limit State 2D Literal
labelProgrammer: JointLimitState2D Literal
haystackHuman: Joint Limit State 2D Literal
haystackProgrammer: JointLimitState2D Literal
favoriteKey: UnityEngine.JointLimitState2D@literal
tag1: UnityEngine.JointLimitState2D
valueOutputTypes: UnityEngine.JointLimitState2D
unit:
{"type":"UnityEngine.JointLimitState2D","value":{"$content":"Inactive","$type":"UnityEngine.JointLimitState2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"df6c23f7-5fd2-4072-9dfc-a320a905be4f","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Joint Limit State 2D Literal
labelProgrammer: List<JointLimitState2D> Literal
haystackHuman: List of Joint Limit State 2D Literal
haystackProgrammer: List<JointLimitState2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.JointLimitState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.JointLimitState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.JointLimitState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3ce4b7ed-41cc-42af-a21e-d34a7d0701f6","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.JointLimitState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Effector Selection 2D Literal
labelProgrammer: EffectorSelection2D Literal
haystackHuman: Effector Selection 2D Literal
haystackProgrammer: EffectorSelection2D Literal
favoriteKey: UnityEngine.EffectorSelection2D@literal
tag1: UnityEngine.EffectorSelection2D
valueOutputTypes: UnityEngine.EffectorSelection2D
unit:
{"type":"UnityEngine.EffectorSelection2D","value":{"$content":"Rigidbody","$type":"UnityEngine.EffectorSelection2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"aa1849ab-8c65-430a-8e0d-1f6992587de9","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Effector Selection 2D Literal
labelProgrammer: List<EffectorSelection2D> Literal
haystackHuman: List of Effector Selection 2D Literal
haystackProgrammer: List<EffectorSelection2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.EffectorSelection2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.EffectorSelection2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.EffectorSelection2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2a393b24-180d-468d-bc5d-a4f82240b06a","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EffectorSelection2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Effector Force Mode 2D Literal
labelProgrammer: EffectorForceMode2D Literal
haystackHuman: Effector Force Mode 2D Literal
haystackProgrammer: EffectorForceMode2D Literal
favoriteKey: UnityEngine.EffectorForceMode2D@literal
tag1: UnityEngine.EffectorForceMode2D
valueOutputTypes: UnityEngine.EffectorForceMode2D
unit:
{"type":"UnityEngine.EffectorForceMode2D","value":{"$content":"Constant","$type":"UnityEngine.EffectorForceMode2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b8159a90-b09b-49ea-b51d-84e43c7187b1","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Effector Force Mode 2D Literal
labelProgrammer: List<EffectorForceMode2D> Literal
haystackHuman: List of Effector Force Mode 2D Literal
haystackProgrammer: List<EffectorForceMode2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.EffectorForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.EffectorForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.EffectorForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9c3a68f5-dbf2-45ce-bdbb-34ef6faf5f0e","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EffectorForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Physics Shape Type 2D Literal
labelProgrammer: PhysicsShapeType2D Literal
haystackHuman: Physics Shape Type 2D Literal
haystackProgrammer: PhysicsShapeType2D Literal
favoriteKey: UnityEngine.PhysicsShapeType2D@literal
tag1: UnityEngine.PhysicsShapeType2D
valueOutputTypes: UnityEngine.PhysicsShapeType2D
unit:
{"type":"UnityEngine.PhysicsShapeType2D","value":{"$content":"Circle","$type":"UnityEngine.PhysicsShapeType2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4b931975-a188-4d3d-9e5d-75af8c027222","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Physics Shape Type 2D Literal
labelProgrammer: List<PhysicsShapeType2D> Literal
haystackHuman: List of Physics Shape Type 2D Literal
haystackProgrammer: List<PhysicsShapeType2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.PhysicsShapeType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.PhysicsShapeType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.PhysicsShapeType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9401805e-a867-4f98-9704-b4a827f836f7","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.PhysicsShapeType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Contact Point 2D ()
labelProgrammer: new ContactPoint2D ()
haystackHuman: Contact Point 2D: Create Contact Point 2D
haystackProgrammer: new ContactPoint2D
favoriteKey: UnityEngine.ContactPoint2D@create
tag1: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.ContactPoint2D
unit:
{"type":"UnityEngine.ContactPoint2D","defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3af34d6e-b162-4d13-bccf-cb21e6fee9cb","$version":"A","$type":"Unity.VisualScripting.CreateStruct"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Contact Point 2D
labelProgrammer: Expose ContactPoint2D
haystackHuman: Expose Contact Point 2D
haystackProgrammer: Expose ContactPoint2D
favoriteKey: UnityEngine.ContactPoint2D@expose
tag1: UnityEngine.ContactPoint2D
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D|UnityEngine.Rigidbody2D|System.Boolean
unit:
{"type":"UnityEngine.ContactPoint2D","instance":true,"static":true,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2bc2cafa-beb1-44ed-941d-066227518ef6","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Raycast Hit 2D ()
labelProgrammer: new RaycastHit2D ()
haystackHuman: Raycast Hit 2D: Create Raycast Hit 2D
haystackProgrammer: new RaycastHit2D
favoriteKey: UnityEngine.RaycastHit2D@create
tag1: UnityEngine.RaycastHit2D
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"type":"UnityEngine.RaycastHit2D","defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"72daf531-f5d6-4047-a00e-9a18014b1eb4","$version":"A","$type":"Unity.VisualScripting.CreateStruct"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Raycast Hit 2D
labelProgrammer: Expose RaycastHit2D
haystackHuman: Expose Raycast Hit 2D
haystackProgrammer: Expose RaycastHit2D
favoriteKey: UnityEngine.RaycastHit2D@expose
tag1: UnityEngine.RaycastHit2D
valueInputTypes: UnityEngine.RaycastHit2D
unit:
{"type":"UnityEngine.RaycastHit2D","instance":true,"static":true,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"bb0a781d-0728-4fd4-90ce-967f75cd5e57","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.Collider2D|UnityEngine.Rigidbody2D|UnityEngine.Transform


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Rigidbody 2D Literal
labelProgrammer: Rigidbody2D Literal
haystackHuman: Rigidbody 2D Literal
haystackProgrammer: Rigidbody2D Literal
favoriteKey: UnityEngine.Rigidbody2D@literal
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Rigidbody2D
unit:
{"type":"UnityEngine.Rigidbody2D","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b7cad364-2292-4769-89a0-dca568a153f9","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Rigidbody 2D Literal
labelProgrammer: List<Rigidbody2D> Literal
haystackHuman: List of Rigidbody 2D Literal
haystackProgrammer: List<Rigidbody2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"03bc37ce-c314-4d9d-bb58-51c0fd0cce9e","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Rigidbody 2D
labelProgrammer: Expose Rigidbody2D
haystackHuman: Expose Rigidbody 2D
haystackProgrammer: Expose Rigidbody2D
favoriteKey: UnityEngine.Rigidbody2D@expose
tag1: UnityEngine.Rigidbody2D
valueInputTypes: UnityEngine.Rigidbody2D
unit:
{"type":"UnityEngine.Rigidbody2D","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7b904d26-289a-4c54-a2d5-d5421e41b610","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Vector2|System.Single|System.Boolean|UnityEngine.PhysicsMaterial2D|UnityEngine.RigidbodyType2D|UnityEngine.RigidbodyConstraints2D|UnityEngine.RigidbodyInterpolation2D|UnityEngine.RigidbodySleepMode2D|UnityEngine.CollisionDetectionMode2D|System.Int32|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Collider 2D Literal
labelProgrammer: Collider2D Literal
haystackHuman: Collider 2D Literal
haystackProgrammer: Collider2D Literal
favoriteKey: UnityEngine.Collider2D@literal
tag1: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Collider2D
unit:
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unitType: Unity.VisualScripting.Literal
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