using EscapeRoomEngine.Engine.Runtime.Utilities;
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Portal.Runtime
{
///
/// The portal collider is responsible for detecting s that come close to this portal.
///
[RequireComponent(typeof(Collider))]
public class PortalCollider : MonoBehaviour
{
[BoxGroup("Internal")] [SerializeField] private Portal portal;
private void Awake()
{
// check whether the collider is set up correctly
if (!GetComponent().isTrigger) throw new EngineException("Collider must be a trigger.");
}
private void OnTriggerEnter(Collider other)
{
if (portal.Connected)
{
var portalDriver = other.GetComponent();
if (portalDriver && !portal.closePortalDrivers.Contains(portalDriver))
{
portal.StartTrackingDriver(portalDriver, portal.CalculateSide(portalDriver.transform));
}
}
}
private void OnTriggerExit(Collider other)
{
if (portal.Connected)
{
var portalDriver = other.GetComponent();
if (portalDriver)
{
portal.StopTrackingDriver(portalDriver);
}
}
}
}
}