using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements
{
///
/// This requirement allows any placement. Used for testing purposes.
///
[CreateAssetMenu(menuName = "Requirements/Place Anywhere")]
public class PlaceAnywhere : PlacementRequirement
{
protected override List FilterCandidates(List candidates, Module module, Space space)
{
return candidates;
}
}
}