using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
{
///
/// This requirement forces a specific orientation.
///
[CreateAssetMenu(menuName = "Requirements/Lock Orientation")]
public class LockOrientation : PlacementRequirement
{
public Orientation orientation;
protected override List FilterCandidates(List candidates, Module module, Space space)
{
candidates.RemoveAll(candidate => candidate.orientation != orientation);
return candidates;
}
}
}