using UnityEngine; namespace Escape_Room_Engine.Engine.Scripts.Modules { [CreateAssetMenu(menuName = "Door Module")] public class DoorModuleDescription : ModuleDescription { public DoorType doorType; /// /// The description for the door that should be connected with this one. /// If this is a teleporter entrance, the connected door should be a teleporter exit. /// public DoorModuleDescription connectedDoorDescription; } }