using EscapeRoomEngine.Engine.Runtime.Modules; using EscapeRoomEngine.Engine.Runtime.Modules.State; using UnityEngine; namespace Station46.Modules.Laser.Scripts { [RequireComponent(typeof(Laser))] public class LaserEmitter : ModuleState { protected Laser laser; protected virtual void Awake() { laser = GetComponent(); } public override void SetModule(Module module) {} } }