using NaughtyAttributes; using UnityEngine; namespace Station46.Modules.Steles.Scripts { public class AlignStele : MonoBehaviour { public float speed; [ShowNativeProperty] public float Displacement { get; set; } private void Update() { var t = transform; var position = t.localPosition; var delta = position.y - Displacement; t.localPosition = new Vector3(0, position.y - delta * speed, 0); } } }