using System.Collections.Generic; using EscapeRoomEngine.Engine.Runtime.Modules; using UnityEngine; namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement { /// /// This requirement places a module exactly in the same position as its first related module. /// [CreateAssetMenu(menuName = "Requirements/Place With Related Module")] public class PlaceWithRelatedModule : PlacementRequirement { protected override List FilterCandidates(List candidates, Module module, Space space) { return new List { module.relatedModules[0].srPlacement }; } } }