using Station46.Scripts; using UnityEngine; namespace Station46.Modules.Dispenser.Scripts { [RequireComponent(typeof(Rigidbody), typeof(Collider), typeof(Emission))] public class DispenserOrb : MonoBehaviour { public Color Color { set => _emission.color = value; } private Emission _emission; private void Awake() { _emission = GetComponent(); } private void Start() { _emission.active = true; } } }