using System.Collections.Generic; using EscapeRoomEngine.Engine.Runtime.Modules; using UnityEngine; namespace EscapeRoomEngine.Engine.Runtime.Requirements { /// /// This requirement allows any placement. Used for testing purposes. /// [CreateAssetMenu(menuName = "Requirements/Place Anywhere")] public class PlaceAnywhere : PlacementRequirement { protected override List FilterCandidates(List candidates, Module module, Space space) { return candidates; } } }