using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Modules
{
///
/// The for a . Includes the description of the connected door.
///
[CreateAssetMenu(menuName = "Modules/Door")]
public class DoorModuleDescription : ModuleDescription
{
///
/// The description for the door that should be connected with this one.
/// If this is a teleporter entrance, the connected door should be a teleporter exit.
///
public DoorModuleDescription connectedDoorDescription;
}
}