# UnitOptionRow

optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Effector Force Mode 2D Literal
labelProgrammer: EffectorForceMode2D Literal
haystackHuman: Effector Force Mode 2D Literal
haystackProgrammer: EffectorForceMode2D Literal
favoriteKey: UnityEngine.EffectorForceMode2D@literal
tag1: UnityEngine.EffectorForceMode2D
valueOutputTypes: UnityEngine.EffectorForceMode2D
unit:
{"type":"UnityEngine.EffectorForceMode2D","value":{"$content":"Constant","$type":"UnityEngine.EffectorForceMode2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"de7cef72-24e4-45ff-8af2-e9780683333f","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Effector Force Mode 2D Literal
labelProgrammer: List<EffectorForceMode2D> Literal
haystackHuman: List of Effector Force Mode 2D Literal
haystackProgrammer: List<EffectorForceMode2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.EffectorForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.EffectorForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.EffectorForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"51074cc4-0f73-4df6-bf7e-49ec37d067b2","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EffectorForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Physics Shape Type 2D Literal
labelProgrammer: PhysicsShapeType2D Literal
haystackHuman: Physics Shape Type 2D Literal
haystackProgrammer: PhysicsShapeType2D Literal
favoriteKey: UnityEngine.PhysicsShapeType2D@literal
tag1: UnityEngine.PhysicsShapeType2D
valueOutputTypes: UnityEngine.PhysicsShapeType2D
unit:
{"type":"UnityEngine.PhysicsShapeType2D","value":{"$content":"Circle","$type":"UnityEngine.PhysicsShapeType2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0bea1ada-d454-4da2-b3c1-fab277ca2e10","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Physics Shape Type 2D Literal
labelProgrammer: List<PhysicsShapeType2D> Literal
haystackHuman: List of Physics Shape Type 2D Literal
haystackProgrammer: List<PhysicsShapeType2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.PhysicsShapeType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.PhysicsShapeType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.PhysicsShapeType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"523f0893-50b0-4091-affe-e05ea88ce818","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.PhysicsShapeType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Contact Point 2D ()
labelProgrammer: new ContactPoint2D ()
haystackHuman: Contact Point 2D: Create Contact Point 2D
haystackProgrammer: new ContactPoint2D
favoriteKey: UnityEngine.ContactPoint2D@create
tag1: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.ContactPoint2D
unit:
{"type":"UnityEngine.ContactPoint2D","defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6da89b1b-2f49-4014-8864-ca06e304e81d","$version":"A","$type":"Unity.VisualScripting.CreateStruct"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Contact Point 2D
labelProgrammer: Expose ContactPoint2D
haystackHuman: Expose Contact Point 2D
haystackProgrammer: Expose ContactPoint2D
favoriteKey: UnityEngine.ContactPoint2D@expose
tag1: UnityEngine.ContactPoint2D
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D|UnityEngine.Rigidbody2D|System.Boolean
unit:
{"type":"UnityEngine.ContactPoint2D","instance":true,"static":true,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"233f1bdc-d2c5-4ad1-827d-f498a2f831f5","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Raycast Hit 2D ()
labelProgrammer: new RaycastHit2D ()
haystackHuman: Raycast Hit 2D: Create Raycast Hit 2D
haystackProgrammer: new RaycastHit2D
favoriteKey: UnityEngine.RaycastHit2D@create
tag1: UnityEngine.RaycastHit2D
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"type":"UnityEngine.RaycastHit2D","defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4c34dff9-30ce-47ea-9f43-d46a6260d361","$version":"A","$type":"Unity.VisualScripting.CreateStruct"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Raycast Hit 2D
labelProgrammer: Expose RaycastHit2D
haystackHuman: Expose Raycast Hit 2D
haystackProgrammer: Expose RaycastHit2D
favoriteKey: UnityEngine.RaycastHit2D@expose
tag1: UnityEngine.RaycastHit2D
valueInputTypes: UnityEngine.RaycastHit2D
unit:
{"type":"UnityEngine.RaycastHit2D","instance":true,"static":true,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3715cde4-da08-4414-8da5-85d098654704","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.Collider2D|UnityEngine.Rigidbody2D|UnityEngine.Transform


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Rigidbody 2D Literal
labelProgrammer: Rigidbody2D Literal
haystackHuman: Rigidbody 2D Literal
haystackProgrammer: Rigidbody2D Literal
favoriteKey: UnityEngine.Rigidbody2D@literal
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Rigidbody2D
unit:
{"type":"UnityEngine.Rigidbody2D","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"70f18a75-3075-4d9c-9e93-c8e9a680b758","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Rigidbody 2D Literal
labelProgrammer: List<Rigidbody2D> Literal
haystackHuman: List of Rigidbody 2D Literal
haystackProgrammer: List<Rigidbody2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"92f13e50-06ff-49bf-9aff-dfd47641a287","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Rigidbody 2D
labelProgrammer: Expose Rigidbody2D
haystackHuman: Expose Rigidbody 2D
haystackProgrammer: Expose Rigidbody2D
favoriteKey: UnityEngine.Rigidbody2D@expose
tag1: UnityEngine.Rigidbody2D
valueInputTypes: UnityEngine.Rigidbody2D
unit:
{"type":"UnityEngine.Rigidbody2D","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0af2fc4d-2b25-417b-b60c-3111deb0fd8b","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Vector2|System.Single|System.Boolean|UnityEngine.PhysicsMaterial2D|UnityEngine.RigidbodyType2D|UnityEngine.RigidbodyConstraints2D|UnityEngine.RigidbodyInterpolation2D|UnityEngine.RigidbodySleepMode2D|UnityEngine.CollisionDetectionMode2D|System.Int32|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Collider 2D Literal
labelProgrammer: Collider2D Literal
haystackHuman: Collider 2D Literal
haystackProgrammer: Collider2D Literal
favoriteKey: UnityEngine.Collider2D@literal
tag1: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Collider2D
unit:
{"type":"UnityEngine.Collider2D","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"51ee3cb2-a452-430f-a575-6b8473f21551","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Collider 2D Literal
labelProgrammer: List<Collider2D> Literal
haystackHuman: List of Collider 2D Literal
haystackProgrammer: List<Collider2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6c5420ec-d6ba-4d79-91e5-461dd8ca7a56","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Collider 2D
labelProgrammer: Expose Collider2D
haystackHuman: Expose Collider 2D
haystackProgrammer: Expose Collider2D
favoriteKey: UnityEngine.Collider2D@expose
tag1: UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
unit:
{"type":"UnityEngine.Collider2D","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7f9ef87e-0988-49d9-99d1-3dd39fb72f66","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Single|System.Boolean|UnityEngine.CompositeCollider2D|UnityEngine.Vector2|UnityEngine.Rigidbody2D|System.Int32|UnityEngine.Bounds|UnityEngine.ColliderErrorState2D|UnityEngine.PhysicsMaterial2D|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Custom Collider 2D Literal
labelProgrammer: CustomCollider2D Literal
haystackHuman: Custom Collider 2D Literal
haystackProgrammer: CustomCollider2D Literal
favoriteKey: UnityEngine.CustomCollider2D@literal
tag1: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.CustomCollider2D
unit:
{"type":"UnityEngine.CustomCollider2D","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a1191bc5-82a3-499c-b5b1-5da8ebd401ec","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Custom Collider 2D Literal
labelProgrammer: List<CustomCollider2D> Literal
haystackHuman: List of Custom Collider 2D Literal
haystackProgrammer: List<CustomCollider2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.CustomCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.CustomCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.CustomCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"298416be-028c-475b-9925-197b7c619902","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.CustomCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Custom Collider 2D
labelProgrammer: Expose CustomCollider2D
haystackHuman: Expose Custom Collider 2D
haystackProgrammer: Expose CustomCollider2D
favoriteKey: UnityEngine.CustomCollider2D@expose
tag1: UnityEngine.CustomCollider2D
valueInputTypes: UnityEngine.CustomCollider2D
unit:
{"type":"UnityEngine.CustomCollider2D","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"de1c29c4-4af4-4c4f-b028-bc38c99798ea","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Single|System.Boolean|UnityEngine.CompositeCollider2D|UnityEngine.Vector2|UnityEngine.Rigidbody2D|System.Int32|UnityEngine.Bounds|UnityEngine.ColliderErrorState2D|UnityEngine.PhysicsMaterial2D|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Circle Collider 2D Literal
labelProgrammer: CircleCollider2D Literal
haystackHuman: Circle Collider 2D Literal
haystackProgrammer: CircleCollider2D Literal
favoriteKey: UnityEngine.CircleCollider2D@literal
tag1: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.CircleCollider2D
unit:
{"type":"UnityEngine.CircleCollider2D","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a366f312-836c-4170-8ea7-51047ebe43db","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Circle Collider 2D Literal
labelProgrammer: List<CircleCollider2D> Literal
haystackHuman: List of Circle Collider 2D Literal
haystackProgrammer: List<CircleCollider2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.CircleCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.CircleCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.CircleCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0d8bc536-4acd-493f-a236-af5ba89cbc36","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.CircleCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Circle Collider 2D
labelProgrammer: Expose CircleCollider2D
haystackHuman: Expose Circle Collider 2D
haystackProgrammer: Expose CircleCollider2D
favoriteKey: UnityEngine.CircleCollider2D@expose
tag1: UnityEngine.CircleCollider2D
valueInputTypes: UnityEngine.CircleCollider2D
unit:
{"type":"UnityEngine.CircleCollider2D","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bf7b713a-6942-4511-b506-fae47b9bb60a","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Single|System.Boolean|UnityEngine.CompositeCollider2D|UnityEngine.Vector2|UnityEngine.Rigidbody2D|System.Int32|UnityEngine.Bounds|UnityEngine.ColliderErrorState2D|UnityEngine.PhysicsMaterial2D|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Capsule Collider 2D Literal
labelProgrammer: CapsuleCollider2D Literal
haystackHuman: Capsule Collider 2D Literal
haystackProgrammer: CapsuleCollider2D Literal
favoriteKey: UnityEngine.CapsuleCollider2D@literal
tag1: UnityEngine.CapsuleCollider2D
valueOutputTypes: UnityEngine.CapsuleCollider2D
unit:
{"type":"UnityEngine.CapsuleCollider2D","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"557c6a8d-a528-4d7d-8839-c27afadc0765","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Capsule Collider 2D Literal
labelProgrammer: List<CapsuleCollider2D> Literal
haystackHuman: List of Capsule Collider 2D Literal
haystackProgrammer: List<CapsuleCollider2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.CapsuleCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.CapsuleCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.CapsuleCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e32d33ff-a454-4243-b2c0-c9f1eae09823","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.CapsuleCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Capsule Collider 2D
labelProgrammer: Expose CapsuleCollider2D
haystackHuman: Expose Capsule Collider 2D
haystackProgrammer: Expose CapsuleCollider2D
favoriteKey: UnityEngine.CapsuleCollider2D@expose
tag1: UnityEngine.CapsuleCollider2D
valueInputTypes: UnityEngine.CapsuleCollider2D
unit:
{"type":"UnityEngine.CapsuleCollider2D","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5657f0ef-fb11-43a5-b038-48732ff1c714","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Single|System.Boolean|UnityEngine.CompositeCollider2D|UnityEngine.Vector2|UnityEngine.Rigidbody2D|System.Int32|UnityEngine.Bounds|UnityEngine.ColliderErrorState2D|UnityEngine.PhysicsMaterial2D|UnityEngine.CapsuleDirection2D|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Edge Collider 2D Literal
labelProgrammer: EdgeCollider2D Literal
haystackHuman: Edge Collider 2D Literal
haystackProgrammer: EdgeCollider2D Literal
favoriteKey: UnityEngine.EdgeCollider2D@literal
tag1: UnityEngine.EdgeCollider2D
valueOutputTypes: UnityEngine.EdgeCollider2D
unit:
{"type":"UnityEngine.EdgeCollider2D","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"eed5d949-b542-49e6-8fb7-a57f3758d3c8","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Edge Collider 2D Literal
labelProgrammer: List<EdgeCollider2D> Literal
haystackHuman: List of Edge Collider 2D Literal
haystackProgrammer: List<EdgeCollider2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.EdgeCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.EdgeCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.EdgeCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8c8c1430-e242-4aa9-ba61-7dc3eaed91d8","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EdgeCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Edge Collider 2D
labelProgrammer: Expose EdgeCollider2D
haystackHuman: Expose Edge Collider 2D
haystackProgrammer: Expose EdgeCollider2D
favoriteKey: UnityEngine.EdgeCollider2D@expose
tag1: UnityEngine.EdgeCollider2D
valueInputTypes: UnityEngine.EdgeCollider2D
unit:
{"type":"UnityEngine.EdgeCollider2D","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"527a12f1-2253-4dd6-8e9e-979cfca13146","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Single|System.Boolean|UnityEngine.CompositeCollider2D|UnityEngine.Vector2|UnityEngine.Rigidbody2D|System.Int32|UnityEngine.Bounds|UnityEngine.ColliderErrorState2D|UnityEngine.PhysicsMaterial2D|UnityEngine.Vector2[]|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Box Collider 2D Literal
labelProgrammer: BoxCollider2D Literal
haystackHuman: Box Collider 2D Literal
haystackProgrammer: BoxCollider2D Literal
favoriteKey: UnityEngine.BoxCollider2D@literal
tag1: UnityEngine.BoxCollider2D
valueOutputTypes: UnityEngine.BoxCollider2D
unit:
{"type":"UnityEngine.BoxCollider2D","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"aded2b73-6ca5-4808-abc7-50c7a675bd61","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Box Collider 2D Literal
labelProgrammer: List<BoxCollider2D> Literal
haystackHuman: List of Box Collider 2D Literal
haystackProgrammer: List<BoxCollider2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.BoxCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.BoxCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.BoxCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cc304046-6090-4dfc-8efd-6c98aea2ff47","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.BoxCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
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unitType: Unity.VisualScripting.Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Effector 2D Literal
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unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.LiteralOption
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unitType: Unity.VisualScripting.Literal
labelHuman: Selectable Literal
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unitType: Unity.VisualScripting.Literal
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unitType: Unity.VisualScripting.Literal
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unitType: Unity.VisualScripting.Literal
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unitType: Unity.VisualScripting.Literal
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labelProgrammer: Outline Literal
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haystackProgrammer: Outline Literal
favoriteKey: UnityEngine.UI.Outline@literal
tag1: UnityEngine.UI.Outline
valueOutputTypes: UnityEngine.UI.Outline
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Outline Literal
labelProgrammer: List<Outline> Literal
haystackHuman: List of Outline Literal
haystackProgrammer: List<Outline> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.UI.Outline, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.UI.Outline, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Outline
labelProgrammer: Expose Outline
haystackHuman: Expose Outline
haystackProgrammer: Expose Outline
favoriteKey: UnityEngine.UI.Outline@expose
tag1: UnityEngine.UI.Outline
valueInputTypes: UnityEngine.UI.Outline
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Position As UV 1 Literal
labelProgrammer: PositionAsUV1 Literal
haystackHuman: Position As UV 1 Literal
haystackProgrammer: PositionAsUV1 Literal
favoriteKey: UnityEngine.UI.PositionAsUV1@literal
tag1: UnityEngine.UI.PositionAsUV1
valueOutputTypes: UnityEngine.UI.PositionAsUV1
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Position As UV 1 Literal
labelProgrammer: List<PositionAsUV1> Literal
haystackHuman: List of Position As UV 1 Literal
haystackProgrammer: List<PositionAsUV1> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.UI.PositionAsUV1, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.UI.PositionAsUV1, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Position As UV 1
labelProgrammer: Expose PositionAsUV1
haystackHuman: Expose Position As UV 1
haystackProgrammer: Expose PositionAsUV1
favoriteKey: UnityEngine.UI.PositionAsUV1@expose
tag1: UnityEngine.UI.PositionAsUV1
valueInputTypes: UnityEngine.UI.PositionAsUV1
valueOutputTypes: System.Boolean|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Shadow Literal
labelProgrammer: Shadow Literal
haystackHuman: Shadow Literal
haystackProgrammer: Shadow Literal
favoriteKey: UnityEngine.UI.Shadow@literal
tag1: UnityEngine.UI.Shadow
valueOutputTypes: UnityEngine.UI.Shadow
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Shadow Literal
labelProgrammer: List<Shadow> Literal
haystackHuman: List of Shadow Literal
haystackProgrammer: List<Shadow> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.UI.Shadow, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.UI.Shadow, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.UI.Shadow, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8a5f9b8d-2dc3-4c7f-a053-5455ba8f2d21","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.UI.Shadow, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Shadow
labelProgrammer: Expose Shadow
haystackHuman: Expose Shadow
haystackProgrammer: Expose Shadow
favoriteKey: UnityEngine.UI.Shadow@expose
tag1: UnityEngine.UI.Shadow
valueInputTypes: UnityEngine.UI.Shadow
unit:
{"type":"UnityEngine.UI.Shadow","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0b533aa7-7592-440e-bd7c-5c7f0716e221","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Color|UnityEngine.Vector2|System.Boolean|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Panel Event Handler Literal
labelProgrammer: PanelEventHandler Literal
haystackHuman: Panel Event Handler Literal
haystackProgrammer: PanelEventHandler Literal
favoriteKey: UnityEngine.UIElements.PanelEventHandler@literal
tag1: UnityEngine.UIElements.PanelEventHandler
valueOutputTypes: UnityEngine.UIElements.PanelEventHandler
unit:
{"type":"UnityEngine.UIElements.PanelEventHandler","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a1a2a49f-f46b-495c-acc2-6c973f354a99","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Panel Event Handler Literal
labelProgrammer: List<PanelEventHandler> Literal
haystackHuman: List of Panel Event Handler Literal
haystackProgrammer: List<PanelEventHandler> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.UIElements.PanelEventHandler, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.UIElements.PanelEventHandler, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.UIElements.PanelEventHandler, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0ad7a855-c6cc-4024-8f7d-85b8cc5f91e7","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.UIElements.PanelEventHandler, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]


