using EscapeRoomEngine.Engine.Runtime.Modules; using EscapeRoomEngine.Engine.Runtime.Modules.State; using JetBrains.Annotations; using NaughtyAttributes; using UnityEngine; namespace Station46.Modules.Elevated_Platform.Scripts { public class ElevatedPlatform : ModuleState { [BoxGroup("Internal")] [SerializeField] private PlatformElevator _elevator; public override void SetModule(Module module) {} #region Debug Buttons [Button(enabledMode: EButtonEnableMode.Playmode)] [UsedImplicitly] public void ActivateElevator() { _elevator.Activate(); } #endregion } }