using NaughtyAttributes; using UnityEngine; namespace Station46.Scripts { public class MultiEmission : Emission { [BoxGroup("Internal")] [Required] public MeshRenderer[] additionalEmissionRenderers; private Material[] _additionalMaterials; protected override void Awake() { base.Awake(); _additionalMaterials = new Material[additionalEmissionRenderers.Length]; for (var i = 0; i < additionalEmissionRenderers.Length; i++) { _additionalMaterials[i] = additionalEmissionRenderers[i].material; } } protected override void ChangedToggle() { base.ChangedToggle(); foreach (var material in _additionalMaterials) { if (active) { material.EnableKeyword("_EMISSION"); } else { material.DisableKeyword("_EMISSION"); } } } protected override void ChangedColor() { base.ChangedColor(); foreach (var material in _additionalMaterials) { material.SetColor(EmissionColorNameID, color); } } } }