using NaughtyAttributes; using UnityEngine; namespace EscapeRoomEngine.Engine.Runtime { public class Intro : MonoBehaviour { [BoxGroup("Internal")] [SerializeField] private AudioSource _sphereAudio; public void Place(Transform placement) { var t = transform; t.position = placement.position; t.rotation = placement.rotation; } public void StartTalking() { _sphereAudio.Play(); } } }