using System;
using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Portal.Runtime
{
///
/// The portal is a specific type of for seamless transitions between spaces.
///
public class Portal : DoorState
{
public static readonly Matrix4x4 HalfRotation = Matrix4x4.Rotate(Quaternion.Euler(0, 180, 0));
///
/// The portal that is connected with this one.
///
public Portal linkedPortal;
///
/// The camera that will draw the view for this portal.
///
[BoxGroup("Internal")] public PortalCamera portalCamera;
///
/// The transform marking the edge of the portal plane.
///
[BoxGroup("Internal")] public Transform portalTransform;
///
/// Whether this portal is connected is determined by whether the reference to its linked portal is set.
///
internal bool Connected => linkedPortal != null;
internal readonly List closePortalDrivers = new();
protected virtual void Awake()
{
DoorEvent += (_, type) =>
{
// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
switch (type)
{
case DoorEventType.Connected:
linkedPortal = FromDoorState(Module.ConnectedDoorState);
portalCamera.screen.gameObject.SetActive(true);
portalCamera.enabled = true;
break;
case DoorEventType.Locked:
portalCamera.enabled = false;
portalCamera.screen.gameObject.SetActive(false);
linkedPortal = null;
break;
}
};
}
private void FixedUpdate()
{
if (Connected)
{
for (var i = 0; i < closePortalDrivers.Count; i++)
{
var portalDriver = closePortalDrivers[i];
if (portalDriver.entrySide < 0 && CalculateSide(portalDriver.transform) >= 0) // must have entered from the front and exited the back
{
StopTrackingDriver(portalDriver);
linkedPortal.StartTrackingDriver(portalDriver, -1);
portalDriver.Teleport(this, linkedPortal);
if (portalDriver.player)
{
linkedPortal.ExitFrom();
}
i--; // decrease the loop counter because the list is one element smaller now
}
}
}
}
///
/// Begin tracking a portal driver that came close to this portal and might need to be teleported.
///
internal void StartTrackingDriver(PortalDriver portalDriver, int entrySide)
{
closePortalDrivers.Add(portalDriver);
portalDriver.EnableClone(linkedPortal);
portalDriver.entrySide = entrySide;
}
///
/// End tracking a portal driver that distanced itself from this portal or was teleported to the linked portal.
///
internal void StopTrackingDriver(PortalDriver portalDriver)
{
closePortalDrivers.Remove(portalDriver);
portalDriver.DisableClone(linkedPortal);
}
///
/// Calculate which side of the portal plane a transform is.
///
internal int CalculateSide(Transform portalDriverTransform)
{
return Math.Sign(Vector3.Dot(portalTransform.forward, portalDriverTransform.position - portalTransform.position));
}
private static Portal FromDoorState(DoorState state)
{
if (state is Portal portal)
{
return portal;
}
throw new WrongTypeException(typeof(Portal), state.GetType(), typeof(DoorState));
}
}
}