using System;
using UnityEngine;
namespace Escape_Room_Engine.Portal
{
public class Portal : MonoBehaviour
{
///
/// The portal that is connected with this one.
///
public Portal other;
///
/// The camera that will draw the view for this portal.
///
public PortalCamera portalCamera;
private void Awake()
{
// check whether the other portal is set up
if (!other || other.other != this) throw new Exception("Other portal not set up correctly.");
}
}
}