# UnitOptionRow

optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Target Position
labelProgrammer: targetPosition (set)
haystackHuman: Configurable Joint: Set Target Position
haystackProgrammer: ConfigurableJoint.targetPosition (set)
favoriteKey: UnityEngine.ConfigurableJoint.targetPosition@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;targetPosition
tag3: UnityEngine.ConfigurableJoint;targetPosition
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"targetPosition","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"131ae203-0583-425c-85a0-02099b13b488","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Target Velocity
labelProgrammer: targetVelocity (get)
haystackHuman: Configurable Joint: Get Target Velocity
haystackProgrammer: ConfigurableJoint.targetVelocity (get)
favoriteKey: UnityEngine.ConfigurableJoint.targetVelocity@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;targetVelocity
tag3: UnityEngine.ConfigurableJoint;targetVelocity
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"targetVelocity","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5f2c1893-f91f-4bfb-8bb2-8038bb6c4c00","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Target Velocity
labelProgrammer: targetVelocity (set)
haystackHuman: Configurable Joint: Set Target Velocity
haystackProgrammer: ConfigurableJoint.targetVelocity (set)
favoriteKey: UnityEngine.ConfigurableJoint.targetVelocity@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;targetVelocity
tag3: UnityEngine.ConfigurableJoint;targetVelocity
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"targetVelocity","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"cfd32e68-c9a5-4f24-8ca6-d56918981b4d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get X Drive
labelProgrammer: xDrive (get)
haystackHuman: Configurable Joint: Get X Drive
haystackProgrammer: ConfigurableJoint.xDrive (get)
favoriteKey: UnityEngine.ConfigurableJoint.xDrive@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;xDrive
tag3: UnityEngine.ConfigurableJoint;xDrive
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.JointDrive
unit:
{"member":{"name":"xDrive","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4c5a94fa-bb66-4d6b-80c9-10c716d0e0db","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set X Drive
labelProgrammer: xDrive (set)
haystackHuman: Configurable Joint: Set X Drive
haystackProgrammer: ConfigurableJoint.xDrive (set)
favoriteKey: UnityEngine.ConfigurableJoint.xDrive@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;xDrive
tag3: UnityEngine.ConfigurableJoint;xDrive
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.JointDrive
valueOutputTypes: UnityEngine.JointDrive
unit:
{"chainable":false,"member":{"name":"xDrive","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"78d50417-eacf-43b1-820a-9c2b2ab4928f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Y Drive
labelProgrammer: yDrive (get)
haystackHuman: Configurable Joint: Get Y Drive
haystackProgrammer: ConfigurableJoint.yDrive (get)
favoriteKey: UnityEngine.ConfigurableJoint.yDrive@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;yDrive
tag3: UnityEngine.ConfigurableJoint;yDrive
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.JointDrive
unit:
{"member":{"name":"yDrive","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b8f9778c-9846-47c3-8cd3-def4d1e80f6b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Y Drive
labelProgrammer: yDrive (set)
haystackHuman: Configurable Joint: Set Y Drive
haystackProgrammer: ConfigurableJoint.yDrive (set)
favoriteKey: UnityEngine.ConfigurableJoint.yDrive@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;yDrive
tag3: UnityEngine.ConfigurableJoint;yDrive
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.JointDrive
valueOutputTypes: UnityEngine.JointDrive
unit:
{"chainable":false,"member":{"name":"yDrive","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"841129fb-4fe7-4b7a-aba9-f11e9627f5ae","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Z Drive
labelProgrammer: zDrive (get)
haystackHuman: Configurable Joint: Get Z Drive
haystackProgrammer: ConfigurableJoint.zDrive (get)
favoriteKey: UnityEngine.ConfigurableJoint.zDrive@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;zDrive
tag3: UnityEngine.ConfigurableJoint;zDrive
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.JointDrive
unit:
{"member":{"name":"zDrive","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e07e4d6e-c02f-41f6-bbcd-e3d90301dc08","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Z Drive
labelProgrammer: zDrive (set)
haystackHuman: Configurable Joint: Set Z Drive
haystackProgrammer: ConfigurableJoint.zDrive (set)
favoriteKey: UnityEngine.ConfigurableJoint.zDrive@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;zDrive
tag3: UnityEngine.ConfigurableJoint;zDrive
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.JointDrive
valueOutputTypes: UnityEngine.JointDrive
unit:
{"chainable":false,"member":{"name":"zDrive","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6afc8ab4-766e-4507-aafb-1295a4916b6d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Target Rotation
labelProgrammer: targetRotation (get)
haystackHuman: Configurable Joint: Get Target Rotation
haystackProgrammer: ConfigurableJoint.targetRotation (get)
favoriteKey: UnityEngine.ConfigurableJoint.targetRotation@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;targetRotation
tag3: UnityEngine.ConfigurableJoint;targetRotation
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"targetRotation","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6b916f9c-6aab-4d9f-84ed-c86efa374b14","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Target Rotation
labelProgrammer: targetRotation (set)
haystackHuman: Configurable Joint: Set Target Rotation
haystackProgrammer: ConfigurableJoint.targetRotation (set)
favoriteKey: UnityEngine.ConfigurableJoint.targetRotation@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;targetRotation
tag3: UnityEngine.ConfigurableJoint;targetRotation
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
{"chainable":false,"member":{"name":"targetRotation","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"41f2d76a-0c86-4734-8c85-30bbda6ec7b9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Target Angular Velocity
labelProgrammer: targetAngularVelocity (get)
haystackHuman: Configurable Joint: Get Target Angular Velocity
haystackProgrammer: ConfigurableJoint.targetAngularVelocity (get)
favoriteKey: UnityEngine.ConfigurableJoint.targetAngularVelocity@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;targetAngularVelocity
tag3: UnityEngine.ConfigurableJoint;targetAngularVelocity
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"targetAngularVelocity","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cf907871-8030-4a63-a356-6105ce1c73a1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Target Angular Velocity
labelProgrammer: targetAngularVelocity (set)
haystackHuman: Configurable Joint: Set Target Angular Velocity
haystackProgrammer: ConfigurableJoint.targetAngularVelocity (set)
favoriteKey: UnityEngine.ConfigurableJoint.targetAngularVelocity@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;targetAngularVelocity
tag3: UnityEngine.ConfigurableJoint;targetAngularVelocity
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"targetAngularVelocity","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"e335f734-e416-4dfe-8c6e-efae0aae30fc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Drive Mode
labelProgrammer: rotationDriveMode (get)
haystackHuman: Configurable Joint: Get Rotation Drive Mode
haystackProgrammer: ConfigurableJoint.rotationDriveMode (get)
favoriteKey: UnityEngine.ConfigurableJoint.rotationDriveMode@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;rotationDriveMode
tag3: UnityEngine.ConfigurableJoint;rotationDriveMode
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.RotationDriveMode
unit:
{"member":{"name":"rotationDriveMode","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7dc58955-baa5-429d-8a51-826b8bd5aa40","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Drive Mode
labelProgrammer: rotationDriveMode (set)
haystackHuman: Configurable Joint: Set Rotation Drive Mode
haystackProgrammer: ConfigurableJoint.rotationDriveMode (set)
favoriteKey: UnityEngine.ConfigurableJoint.rotationDriveMode@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;rotationDriveMode
tag3: UnityEngine.ConfigurableJoint;rotationDriveMode
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.RotationDriveMode
valueOutputTypes: UnityEngine.RotationDriveMode
unit:
{"chainable":false,"member":{"name":"rotationDriveMode","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"XYAndZ","$type":"UnityEngine.RotationDriveMode"}},"position":{"x":0.0,"y":0.0},"guid":"caefbd46-08f8-41f6-88a0-2205b6155950","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular X Drive
labelProgrammer: angularXDrive (get)
haystackHuman: Configurable Joint: Get Angular X Drive
haystackProgrammer: ConfigurableJoint.angularXDrive (get)
favoriteKey: UnityEngine.ConfigurableJoint.angularXDrive@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;angularXDrive
tag3: UnityEngine.ConfigurableJoint;angularXDrive
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.JointDrive
unit:
{"member":{"name":"angularXDrive","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6a7c3ab0-f300-4870-8000-b1ec8d270eda","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Angular X Drive
labelProgrammer: angularXDrive (set)
haystackHuman: Configurable Joint: Set Angular X Drive
haystackProgrammer: ConfigurableJoint.angularXDrive (set)
favoriteKey: UnityEngine.ConfigurableJoint.angularXDrive@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;angularXDrive
tag3: UnityEngine.ConfigurableJoint;angularXDrive
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.JointDrive
valueOutputTypes: UnityEngine.JointDrive
unit:
{"chainable":false,"member":{"name":"angularXDrive","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7a234ea9-db05-4578-b2cd-3a62bfa59cdc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular YZ Drive
labelProgrammer: angularYZDrive (get)
haystackHuman: Configurable Joint: Get Angular YZ Drive
haystackProgrammer: ConfigurableJoint.angularYZDrive (get)
favoriteKey: UnityEngine.ConfigurableJoint.angularYZDrive@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;angularYZDrive
tag3: UnityEngine.ConfigurableJoint;angularYZDrive
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.JointDrive
unit:
{"member":{"name":"angularYZDrive","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0c2920d7-7002-4064-ae4b-805e701e0e80","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Angular YZ Drive
labelProgrammer: angularYZDrive (set)
haystackHuman: Configurable Joint: Set Angular YZ Drive
haystackProgrammer: ConfigurableJoint.angularYZDrive (set)
favoriteKey: UnityEngine.ConfigurableJoint.angularYZDrive@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;angularYZDrive
tag3: UnityEngine.ConfigurableJoint;angularYZDrive
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.JointDrive
valueOutputTypes: UnityEngine.JointDrive
unit:
{"chainable":false,"member":{"name":"angularYZDrive","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"19f2f5a0-eb79-42c3-8752-b236cb996f83","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Slerp Drive
labelProgrammer: slerpDrive (get)
haystackHuman: Configurable Joint: Get Slerp Drive
haystackProgrammer: ConfigurableJoint.slerpDrive (get)
favoriteKey: UnityEngine.ConfigurableJoint.slerpDrive@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;slerpDrive
tag3: UnityEngine.ConfigurableJoint;slerpDrive
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.JointDrive
unit:
{"member":{"name":"slerpDrive","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f37fb44f-54df-4486-afef-c48a769d0714","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Slerp Drive
labelProgrammer: slerpDrive (set)
haystackHuman: Configurable Joint: Set Slerp Drive
haystackProgrammer: ConfigurableJoint.slerpDrive (set)
favoriteKey: UnityEngine.ConfigurableJoint.slerpDrive@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;slerpDrive
tag3: UnityEngine.ConfigurableJoint;slerpDrive
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.JointDrive
valueOutputTypes: UnityEngine.JointDrive
unit:
{"chainable":false,"member":{"name":"slerpDrive","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9f6d22f3-2cb7-49b7-9be8-15b9a2d67553","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Projection Mode
labelProgrammer: projectionMode (get)
haystackHuman: Configurable Joint: Get Projection Mode
haystackProgrammer: ConfigurableJoint.projectionMode (get)
favoriteKey: UnityEngine.ConfigurableJoint.projectionMode@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionMode
tag3: UnityEngine.ConfigurableJoint;projectionMode
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.JointProjectionMode
unit:
{"member":{"name":"projectionMode","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"62f66d6e-e14d-4bd9-842a-66a095e6babd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Projection Mode
labelProgrammer: projectionMode (set)
haystackHuman: Configurable Joint: Set Projection Mode
haystackProgrammer: ConfigurableJoint.projectionMode (set)
favoriteKey: UnityEngine.ConfigurableJoint.projectionMode@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionMode
tag3: UnityEngine.ConfigurableJoint;projectionMode
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.JointProjectionMode
valueOutputTypes: UnityEngine.JointProjectionMode
unit:
{"chainable":false,"member":{"name":"projectionMode","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"None","$type":"UnityEngine.JointProjectionMode"}},"position":{"x":0.0,"y":0.0},"guid":"33abae53-25a7-4e6e-8830-9a20441a1da4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Projection Distance
labelProgrammer: projectionDistance (get)
haystackHuman: Configurable Joint: Get Projection Distance
haystackProgrammer: ConfigurableJoint.projectionDistance (get)
favoriteKey: UnityEngine.ConfigurableJoint.projectionDistance@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionDistance
tag3: UnityEngine.ConfigurableJoint;projectionDistance
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"projectionDistance","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3de7b8b7-30a4-459c-862f-7e61e9cd738c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Projection Distance
labelProgrammer: projectionDistance (set)
haystackHuman: Configurable Joint: Set Projection Distance
haystackProgrammer: ConfigurableJoint.projectionDistance (set)
favoriteKey: UnityEngine.ConfigurableJoint.projectionDistance@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionDistance
tag3: UnityEngine.ConfigurableJoint;projectionDistance
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"projectionDistance","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d972b963-5212-4647-a6f9-f78d6ddabc56","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Projection Angle
labelProgrammer: projectionAngle (get)
haystackHuman: Configurable Joint: Get Projection Angle
haystackProgrammer: ConfigurableJoint.projectionAngle (get)
favoriteKey: UnityEngine.ConfigurableJoint.projectionAngle@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionAngle
tag3: UnityEngine.ConfigurableJoint;projectionAngle
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"projectionAngle","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"99b7b04c-3e50-4bca-8c85-d3e46b46385b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Projection Angle
labelProgrammer: projectionAngle (set)
haystackHuman: Configurable Joint: Set Projection Angle
haystackProgrammer: ConfigurableJoint.projectionAngle (set)
favoriteKey: UnityEngine.ConfigurableJoint.projectionAngle@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionAngle
tag3: UnityEngine.ConfigurableJoint;projectionAngle
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"projectionAngle","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8977fc7c-70c8-4ec2-847f-9f9700caece9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Configured In World Space
labelProgrammer: configuredInWorldSpace (get)
haystackHuman: Configurable Joint: Get Configured In World Space
haystackProgrammer: ConfigurableJoint.configuredInWorldSpace (get)
favoriteKey: UnityEngine.ConfigurableJoint.configuredInWorldSpace@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;configuredInWorldSpace
tag3: UnityEngine.ConfigurableJoint;configuredInWorldSpace
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"configuredInWorldSpace","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"58ee47ef-47c8-442a-89b4-2f1958c9da6c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Configured In World Space
labelProgrammer: configuredInWorldSpace (set)
haystackHuman: Configurable Joint: Set Configured In World Space
haystackProgrammer: ConfigurableJoint.configuredInWorldSpace (set)
favoriteKey: UnityEngine.ConfigurableJoint.configuredInWorldSpace@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;configuredInWorldSpace
tag3: UnityEngine.ConfigurableJoint;configuredInWorldSpace
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"configuredInWorldSpace","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"85b0e31f-54bc-42ef-9435-7ea6115e542d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Swap Bodies
labelProgrammer: swapBodies (get)
haystackHuman: Configurable Joint: Get Swap Bodies
haystackProgrammer: ConfigurableJoint.swapBodies (get)
favoriteKey: UnityEngine.ConfigurableJoint.swapBodies@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;swapBodies
tag3: UnityEngine.ConfigurableJoint;swapBodies
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"swapBodies","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a77f7ef2-cc51-441e-a795-d122d54633e9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Swap Bodies
labelProgrammer: swapBodies (set)
haystackHuman: Configurable Joint: Set Swap Bodies
haystackProgrammer: ConfigurableJoint.swapBodies (set)
favoriteKey: UnityEngine.ConfigurableJoint.swapBodies@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;swapBodies
tag3: UnityEngine.ConfigurableJoint;swapBodies
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"swapBodies","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ef3c3a61-a784-431c-bf1d-b3012b3bcb98","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Connected Body
labelProgrammer: connectedBody (get)
haystackHuman: Configurable Joint: Get Connected Body
haystackProgrammer: ConfigurableJoint.connectedBody (get)
favoriteKey: UnityEngine.ConfigurableJoint.connectedBody@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedBody
tag3: UnityEngine.ConfigurableJoint;connectedBody
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Rigidbody
unit:
{"member":{"name":"connectedBody","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c5f8fbba-ee5a-4cb0-b199-2209d4a6b8ec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Connected Body
labelProgrammer: connectedBody (set)
haystackHuman: Configurable Joint: Set Connected Body
haystackProgrammer: ConfigurableJoint.connectedBody (set)
favoriteKey: UnityEngine.ConfigurableJoint.connectedBody@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedBody
tag3: UnityEngine.ConfigurableJoint;connectedBody
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Rigidbody
valueOutputTypes: UnityEngine.Rigidbody
unit:
{"chainable":false,"member":{"name":"connectedBody","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"ef9290f4-6b26-41b0-a8b9-7349fa3d8cf0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Connected Articulation Body
labelProgrammer: connectedArticulationBody (get)
haystackHuman: Configurable Joint: Get Connected Articulation Body
haystackProgrammer: ConfigurableJoint.connectedArticulationBody (get)
favoriteKey: UnityEngine.ConfigurableJoint.connectedArticulationBody@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedArticulationBody
tag3: UnityEngine.ConfigurableJoint;connectedArticulationBody
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.ArticulationBody
unit:
{"member":{"name":"connectedArticulationBody","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0c0efc65-fe93-43ee-b469-d85f623d9106","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Connected Articulation Body
labelProgrammer: connectedArticulationBody (set)
haystackHuman: Configurable Joint: Set Connected Articulation Body
haystackProgrammer: ConfigurableJoint.connectedArticulationBody (set)
favoriteKey: UnityEngine.ConfigurableJoint.connectedArticulationBody@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedArticulationBody
tag3: UnityEngine.ConfigurableJoint;connectedArticulationBody
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationBody
unit:
{"chainable":false,"member":{"name":"connectedArticulationBody","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"dbbd7833-d0fa-4a9a-9c3e-1482e1978f58","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Axis
labelProgrammer: axis (get)
haystackHuman: Configurable Joint: Get Axis
haystackProgrammer: ConfigurableJoint.axis (get)
favoriteKey: UnityEngine.ConfigurableJoint.axis@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;axis
tag3: UnityEngine.ConfigurableJoint;axis
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"axis","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0d6ccffa-32b0-4c9f-a2e7-22d662c8b0ae","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Axis
labelProgrammer: axis (set)
haystackHuman: Configurable Joint: Set Axis
haystackProgrammer: ConfigurableJoint.axis (set)
favoriteKey: UnityEngine.ConfigurableJoint.axis@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;axis
tag3: UnityEngine.ConfigurableJoint;axis
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"axis","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"f4f63175-a6a4-4f9a-bc49-d9a7160e59f6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Anchor
labelProgrammer: anchor (get)
haystackHuman: Configurable Joint: Get Anchor
haystackProgrammer: ConfigurableJoint.anchor (get)
favoriteKey: UnityEngine.ConfigurableJoint.anchor@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;anchor
tag3: UnityEngine.ConfigurableJoint;anchor
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"anchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9d8974e1-b821-4394-aa52-0c0277ce33b3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Anchor
labelProgrammer: anchor (set)
haystackHuman: Configurable Joint: Set Anchor
haystackProgrammer: ConfigurableJoint.anchor (set)
favoriteKey: UnityEngine.ConfigurableJoint.anchor@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;anchor
tag3: UnityEngine.ConfigurableJoint;anchor
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"anchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"92693095-da29-4795-9c73-aaca962c27e5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Connected Anchor
labelProgrammer: connectedAnchor (get)
haystackHuman: Configurable Joint: Get Connected Anchor
haystackProgrammer: ConfigurableJoint.connectedAnchor (get)
favoriteKey: UnityEngine.ConfigurableJoint.connectedAnchor@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedAnchor
tag3: UnityEngine.ConfigurableJoint;connectedAnchor
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"connectedAnchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c48f390a-2d92-410f-9a0c-6b0fef610cc5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Connected Anchor
labelProgrammer: connectedAnchor (set)
haystackHuman: Configurable Joint: Set Connected Anchor
haystackProgrammer: ConfigurableJoint.connectedAnchor (set)
favoriteKey: UnityEngine.ConfigurableJoint.connectedAnchor@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedAnchor
tag3: UnityEngine.ConfigurableJoint;connectedAnchor
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"connectedAnchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"d20072ca-3efb-4f75-93dc-cfb81e494f3d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Configure Connected Anchor
labelProgrammer: autoConfigureConnectedAnchor (get)
haystackHuman: Configurable Joint: Get Auto Configure Connected Anchor
haystackProgrammer: ConfigurableJoint.autoConfigureConnectedAnchor (get)
favoriteKey: UnityEngine.ConfigurableJoint.autoConfigureConnectedAnchor@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;autoConfigureConnectedAnchor
tag3: UnityEngine.ConfigurableJoint;autoConfigureConnectedAnchor
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoConfigureConnectedAnchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"794a4a46-9d47-4562-bc62-ee6d98391410","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Configure Connected Anchor
labelProgrammer: autoConfigureConnectedAnchor (set)
haystackHuman: Configurable Joint: Set Auto Configure Connected Anchor
haystackProgrammer: ConfigurableJoint.autoConfigureConnectedAnchor (set)
favoriteKey: UnityEngine.ConfigurableJoint.autoConfigureConnectedAnchor@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;autoConfigureConnectedAnchor
tag3: UnityEngine.ConfigurableJoint;autoConfigureConnectedAnchor
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoConfigureConnectedAnchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"edba5f81-a47b-423e-bd3d-205372bdcfb3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Break Force
labelProgrammer: breakForce (get)
haystackHuman: Configurable Joint: Get Break Force
haystackProgrammer: ConfigurableJoint.breakForce (get)
favoriteKey: UnityEngine.ConfigurableJoint.breakForce@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;breakForce
tag3: UnityEngine.ConfigurableJoint;breakForce
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"breakForce","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4ca46d2f-ddb4-414a-a5c9-00e81caeabb5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Break Force
labelProgrammer: breakForce (set)
haystackHuman: Configurable Joint: Set Break Force
haystackProgrammer: ConfigurableJoint.breakForce (set)
favoriteKey: UnityEngine.ConfigurableJoint.breakForce@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;breakForce
tag3: UnityEngine.ConfigurableJoint;breakForce
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"breakForce","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0bd80b7d-557d-4889-b593-233f002cd2ac","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Break Torque
labelProgrammer: breakTorque (get)
haystackHuman: Configurable Joint: Get Break Torque
haystackProgrammer: ConfigurableJoint.breakTorque (get)
favoriteKey: UnityEngine.ConfigurableJoint.breakTorque@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;breakTorque
tag3: UnityEngine.ConfigurableJoint;breakTorque
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"breakTorque","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ceefb893-b044-47e8-b57d-8c423e202430","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Break Torque
labelProgrammer: breakTorque (set)
haystackHuman: Configurable Joint: Set Break Torque
haystackProgrammer: ConfigurableJoint.breakTorque (set)
favoriteKey: UnityEngine.ConfigurableJoint.breakTorque@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;breakTorque
tag3: UnityEngine.ConfigurableJoint;breakTorque
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"breakTorque","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"88b84871-566f-4a40-9117-d6d0a45ba044","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enable Collision
labelProgrammer: enableCollision (get)
haystackHuman: Configurable Joint: Get Enable Collision
haystackProgrammer: ConfigurableJoint.enableCollision (get)
favoriteKey: UnityEngine.ConfigurableJoint.enableCollision@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;enableCollision
tag3: UnityEngine.ConfigurableJoint;enableCollision
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enableCollision","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"07561000-4928-4acd-b8db-e7e59afee24d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enable Collision
labelProgrammer: enableCollision (set)
haystackHuman: Configurable Joint: Set Enable Collision
haystackProgrammer: ConfigurableJoint.enableCollision (set)
favoriteKey: UnityEngine.ConfigurableJoint.enableCollision@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;enableCollision
tag3: UnityEngine.ConfigurableJoint;enableCollision
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enableCollision","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"a3ab78d7-556e-4bb7-8f8e-eb5182292ecf","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enable Preprocessing
labelProgrammer: enablePreprocessing (get)
haystackHuman: Configurable Joint: Get Enable Preprocessing
haystackProgrammer: ConfigurableJoint.enablePreprocessing (get)
favoriteKey: UnityEngine.ConfigurableJoint.enablePreprocessing@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;enablePreprocessing
tag3: UnityEngine.ConfigurableJoint;enablePreprocessing
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enablePreprocessing","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"82acac48-c09e-4fbf-b409-4b8b3a906e22","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enable Preprocessing
labelProgrammer: enablePreprocessing (set)
haystackHuman: Configurable Joint: Set Enable Preprocessing
haystackProgrammer: ConfigurableJoint.enablePreprocessing (set)
favoriteKey: UnityEngine.ConfigurableJoint.enablePreprocessing@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;enablePreprocessing
tag3: UnityEngine.ConfigurableJoint;enablePreprocessing
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enablePreprocessing","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9ab492cb-c5cd-40de-b54e-b2ac03eefe39","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mass Scale
labelProgrammer: massScale (get)
haystackHuman: Configurable Joint: Get Mass Scale
haystackProgrammer: ConfigurableJoint.massScale (get)
favoriteKey: UnityEngine.ConfigurableJoint.massScale@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;massScale
tag3: UnityEngine.ConfigurableJoint;massScale
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"massScale","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1c02db31-5b5e-457c-b290-14f5a28c6254","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Mass Scale
labelProgrammer: massScale (set)
haystackHuman: Configurable Joint: Set Mass Scale
haystackProgrammer: ConfigurableJoint.massScale (set)
favoriteKey: UnityEngine.ConfigurableJoint.massScale@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;massScale
tag3: UnityEngine.ConfigurableJoint;massScale
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"massScale","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c3c5da73-2e4e-4e9f-96d0-8bdb0499ce87","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Connected Mass Scale
labelProgrammer: connectedMassScale (get)
haystackHuman: Configurable Joint: Get Connected Mass Scale
haystackProgrammer: ConfigurableJoint.connectedMassScale (get)
favoriteKey: UnityEngine.ConfigurableJoint.connectedMassScale@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedMassScale
tag3: UnityEngine.ConfigurableJoint;connectedMassScale
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"connectedMassScale","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"19bd947a-3bf6-4bfd-8dbe-b82101985010","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Connected Mass Scale
labelProgrammer: connectedMassScale (set)
haystackHuman: Configurable Joint: Set Connected Mass Scale
haystackProgrammer: ConfigurableJoint.connectedMassScale (set)
favoriteKey: UnityEngine.ConfigurableJoint.connectedMassScale@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedMassScale
tag3: UnityEngine.ConfigurableJoint;connectedMassScale
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"connectedMassScale","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"305efb5a-2be9-475d-8d2c-78abbda8345c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Force
labelProgrammer: currentForce (get)
haystackHuman: Configurable Joint: Get Current Force
haystackProgrammer: ConfigurableJoint.currentForce (get)
favoriteKey: UnityEngine.ConfigurableJoint.currentForce@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;currentForce
tag3: UnityEngine.ConfigurableJoint;currentForce
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"currentForce","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a64928c3-c261-4f0a-99e3-165149726019","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Torque
labelProgrammer: currentTorque (get)
haystackHuman: Configurable Joint: Get Current Torque
haystackProgrammer: ConfigurableJoint.currentTorque (get)
favoriteKey: UnityEngine.ConfigurableJoint.currentTorque@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;currentTorque
tag3: UnityEngine.ConfigurableJoint;currentTorque
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"currentTorque","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"32f676e2-23ca-4028-8cb0-723003f5e1de","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Configurable Joint: Get Transform
haystackProgrammer: ConfigurableJoint.transform (get)
favoriteKey: UnityEngine.ConfigurableJoint.transform@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"aa7b753f-0df3-4da2-91fc-8b5fd56380ad","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Configurable Joint: Get Game Object
haystackProgrammer: ConfigurableJoint.gameObject (get)
favoriteKey: UnityEngine.ConfigurableJoint.gameObject@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"94741d62-30af-4ddc-a296-9a6cf97155dd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Configurable Joint: Get Tag
haystackProgrammer: ConfigurableJoint.tag (get)
favoriteKey: UnityEngine.ConfigurableJoint.tag@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"92d3625e-974d-4596-b6b3-dcbbc8a197ef","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Configurable Joint: Set Tag
haystackProgrammer: ConfigurableJoint.tag (set)
favoriteKey: UnityEngine.ConfigurableJoint.tag@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ConfigurableJoint|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"85ea6195-12ad-4916-b9e2-98d45eb75801","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Configurable Joint: Get Name
haystackProgrammer: ConfigurableJoint.name (get)
favoriteKey: UnityEngine.ConfigurableJoint.name@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ca2dccfa-a242-4f2e-8021-73f95b0729e9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Configurable Joint: Set Name
haystackProgrammer: ConfigurableJoint.name (set)
favoriteKey: UnityEngine.ConfigurableJoint.name@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ConfigurableJoint|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"9970eb2e-73e4-4cf2-b035-0a2fb96e5885","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Configurable Joint: Get Hide Flags
haystackProgrammer: ConfigurableJoint.hideFlags (get)
favoriteKey: UnityEngine.ConfigurableJoint.hideFlags@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8ce5585a-5b53-49b6-816a-e77fe05edebb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Configurable Joint: Set Hide Flags
haystackProgrammer: ConfigurableJoint.hideFlags (set)
favoriteKey: UnityEngine.ConfigurableJoint.hideFlags@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"8b429617-5e26-4ccd-8df3-ab011d754714","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Contact Point: Equals
haystackProgrammer: ContactPoint.Equals
favoriteKey: UnityEngine.ContactPoint.Equals(System.Object)@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;Equals;System.Object
tag3: System.ValueType;Equals;System.Object
valueInputTypes: UnityEngine.ContactPoint|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b2533456-824b-4fb6-ae6c-d5ffaad9f7f6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Contact Point: Get Hash Code
haystackProgrammer: ContactPoint.GetHashCode
favoriteKey: UnityEngine.ContactPoint.GetHashCode()@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;GetHashCode;
tag3: System.ValueType;GetHashCode;
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d14ab8cf-3bca-4241-86f9-4985ca622fe5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Contact Point: To String
haystackProgrammer: ContactPoint.ToString
favoriteKey: UnityEngine.ContactPoint.ToString()@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;ToString;
tag3: System.ValueType;ToString;
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fc918f4e-446f-49f8-a4fc-0babb3cb9d7c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Contact Point: Equals
haystackProgrammer: ContactPoint.Equals
favoriteKey: UnityEngine.ContactPoint.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"48543a94-db2f-4036-b69a-7440e4911b19","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Contact Point: Get Type
haystackProgrammer: ContactPoint.GetType
favoriteKey: UnityEngine.ContactPoint.GetType()@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6788eb2d-8598-44fc-93d3-b741c2ae10d5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Contact Point: Reference Equals
haystackProgrammer: ContactPoint.ReferenceEquals
favoriteKey: UnityEngine.ContactPoint.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"79b807a7-f8b5-486f-b7a4-ec2aed74f7a0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Point
labelProgrammer: point (get)
haystackHuman: Contact Point: Get Point
haystackProgrammer: ContactPoint.point (get)
favoriteKey: UnityEngine.ContactPoint.point@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;point
tag3: UnityEngine.ContactPoint;point
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"point","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e6b758ef-76e9-4f00-a67e-fbfde13331ea","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Normal
labelProgrammer: normal (get)
haystackHuman: Contact Point: Get Normal
haystackProgrammer: ContactPoint.normal (get)
favoriteKey: UnityEngine.ContactPoint.normal@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;normal
tag3: UnityEngine.ContactPoint;normal
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"normal","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2ed7a729-c419-4f28-aad7-72bb12900da4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get This Collider
labelProgrammer: thisCollider (get)
haystackHuman: Contact Point: Get This Collider
haystackProgrammer: ContactPoint.thisCollider (get)
favoriteKey: UnityEngine.ContactPoint.thisCollider@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;thisCollider
tag3: UnityEngine.ContactPoint;thisCollider
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Collider
unit:
{"member":{"name":"thisCollider","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"186bc151-0d68-4969-b7b2-bebe60e539cd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Other Collider
labelProgrammer: otherCollider (get)
haystackHuman: Contact Point: Get Other Collider
haystackProgrammer: ContactPoint.otherCollider (get)
favoriteKey: UnityEngine.ContactPoint.otherCollider@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;otherCollider
tag3: UnityEngine.ContactPoint;otherCollider
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Collider
unit:
{"member":{"name":"otherCollider","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f78a2ec6-2322-4505-933d-cb73867ae0db","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Separation
labelProgrammer: separation (get)
haystackHuman: Contact Point: Get Separation
haystackProgrammer: ContactPoint.separation (get)
favoriteKey: UnityEngine.ContactPoint.separation@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;separation
tag3: UnityEngine.ContactPoint;separation
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"separation","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4ea4c65b-7040-4c7c-a966-6cf20a072c1b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Simulate (Step)
labelProgrammer: Simulate (step)
haystackHuman: Physics 2D: Simulate
haystackProgrammer: Physics2D.Simulate
favoriteKey: UnityEngine.Physics2D.Simulate(System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Simulate;System.Single
tag3: UnityEngine.Physics2D;Simulate;System.Single
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Simulate","parameterTypes":["System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%step":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"435a80b0-1d16-4d6f-baba-a8718b4a4beb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sync Transforms ()
labelProgrammer: SyncTransforms ()
haystackHuman: Physics 2D: Sync Transforms
haystackProgrammer: Physics2D.SyncTransforms
favoriteKey: UnityEngine.Physics2D.SyncTransforms()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;SyncTransforms;
tag3: UnityEngine.Physics2D;SyncTransforms;
unit:
{"chainable":false,"member":{"name":"SyncTransforms","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2b7c3710-a1b1-4540-bdb7-1c591bfd017a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Collision (Collider 1, Collider 2)
labelProgrammer: IgnoreCollision (collider1, collider2)
haystackHuman: Physics 2D: Ignore Collision
haystackProgrammer: Physics2D.IgnoreCollision
favoriteKey: UnityEngine.Physics2D.IgnoreCollision(UnityEngine.Collider2DUnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"IgnoreCollision","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"cffcbc9a-7f00-42b4-9da7-e75efdcb0f29","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Collision (Collider 1, Collider 2, Ignore)
labelProgrammer: IgnoreCollision (collider1, collider2, ignore)
haystackHuman: Physics 2D: Ignore Collision
haystackProgrammer: Physics2D.IgnoreCollision
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D;System.Boolean
tag3: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D;System.Boolean
valueInputTypes: UnityEngine.Collider2D|System.Boolean
favoriteKey:
UnityEngine.Physics2D.IgnoreCollision(UnityEngine.Collider2DUnityEngine.Collider2DSystem.Boolean)@any

unit:
{"chainable":false,"member":{"name":"IgnoreCollision","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D","System.Boolean"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null,"%ignore":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"c9ff633a-b29d-49f2-8135-ced755e1d9e2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ignore Collision (Collider 1, Collider 2)
labelProgrammer: GetIgnoreCollision (collider1, collider2)
haystackHuman: Physics 2D: Get Ignore Collision
haystackProgrammer: Physics2D.GetIgnoreCollision
favoriteKey: UnityEngine.Physics2D.GetIgnoreCollision(UnityEngine.Collider2DUnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetIgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;GetIgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"GetIgnoreCollision","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"255ae60e-396d-49a9-a069-09f744a1d59f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Layer Collision (Layer 1, Layer 2)
labelProgrammer: IgnoreLayerCollision (layer1, layer2)
haystackHuman: Physics 2D: Ignore Layer Collision
haystackProgrammer: Physics2D.IgnoreLayerCollision
favoriteKey: UnityEngine.Physics2D.IgnoreLayerCollision(System.Int32System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreLayerCollision;System.Int32;System.Int32
tag3: UnityEngine.Physics2D;IgnoreLayerCollision;System.Int32;System.Int32
valueInputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"IgnoreLayerCollision","parameterTypes":["System.Int32","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%layer1":{"$content":0,"$type":"System.Int32"},"%layer2":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"cf218a98-d732-4ad2-9f3b-34c04e6e04a7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Layer Collision (Layer 1, Layer 2, Ignore)
labelProgrammer: IgnoreLayerCollision (layer1, layer2, ignore)
haystackHuman: Physics 2D: Ignore Layer Collision
haystackProgrammer: Physics2D.IgnoreLayerCollision
favoriteKey: UnityEngine.Physics2D.IgnoreLayerCollision(System.Int32System.Int32System.Boolean)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreLayerCollision;System.Int32;System.Int32;System.Boolean
tag3: UnityEngine.Physics2D;IgnoreLayerCollision;System.Int32;System.Int32;System.Boolean
valueInputTypes: System.Int32|System.Boolean
unit:
{"chainable":false,"member":{"name":"IgnoreLayerCollision","parameterTypes":["System.Int32","System.Int32","System.Boolean"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%layer1":{"$content":0,"$type":"System.Int32"},"%layer2":{"$content":0,"$type":"System.Int32"},"%ignore":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"16a219a4-6a5f-4719-a927-8af02ee670f5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ignore Layer Collision (Layer 1, Layer 2)
labelProgrammer: GetIgnoreLayerCollision (layer1, layer2)
haystackHuman: Physics 2D: Get Ignore Layer Collision
haystackProgrammer: Physics2D.GetIgnoreLayerCollision
favoriteKey: UnityEngine.Physics2D.GetIgnoreLayerCollision(System.Int32System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetIgnoreLayerCollision;System.Int32;System.Int32
tag3: UnityEngine.Physics2D;GetIgnoreLayerCollision;System.Int32;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"GetIgnoreLayerCollision","parameterTypes":["System.Int32","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%layer1":{"$content":0,"$type":"System.Int32"},"%layer2":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"aac20608-19f1-4bda-b229-7438d3df26a3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Layer Collision Mask (Layer, Layer Mask)
labelProgrammer: SetLayerCollisionMask (layer, layerMask)
haystackHuman: Physics 2D: Set Layer Collision Mask
haystackProgrammer: Physics2D.SetLayerCollisionMask
favoriteKey: UnityEngine.Physics2D.SetLayerCollisionMask(System.Int32System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;SetLayerCollisionMask;System.Int32;System.Int32
tag3: UnityEngine.Physics2D;SetLayerCollisionMask;System.Int32;System.Int32
valueInputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"SetLayerCollisionMask","parameterTypes":["System.Int32","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%layer":{"$content":0,"$type":"System.Int32"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"8e69ef7e-917a-4cb6-be47-566696bd78f8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Layer Collision Mask (Layer)
labelProgrammer: GetLayerCollisionMask (layer)
haystackHuman: Physics 2D: Get Layer Collision Mask
haystackProgrammer: Physics2D.GetLayerCollisionMask
favoriteKey: UnityEngine.Physics2D.GetLayerCollisionMask(System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetLayerCollisionMask;System.Int32
tag3: UnityEngine.Physics2D;GetLayerCollisionMask;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetLayerCollisionMask","parameterTypes":["System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%layer":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"d651245f-e28f-4486-b901-c8de627d5e09","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider 1, Collider 2)
labelProgrammer: IsTouching (collider1, collider2)
haystackHuman: Physics 2D: Is Touching
haystackProgrammer: Physics2D.IsTouching
favoriteKey: UnityEngine.Physics2D.IsTouching(UnityEngine.Collider2DUnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouching","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"3865e4f4-47b3-44f4-9908-549cd1914ad7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider 1, Collider 2, Contact Filter)
labelProgrammer: IsTouching (collider1, collider2, contactFilter)
haystackHuman: Physics 2D: Is Touching
haystackProgrammer: Physics2D.IsTouching
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
favoriteKey:
UnityEngine.Physics2D.IsTouching(UnityEngine.Collider2DUnityEngine.Collider2DUnityEngine.ContactFilter2D)@any

tag2:
UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D

tag3:
UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D

unit:
{"chainable":false,"member":{"name":"IsTouching","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D","UnityEngine.ContactFilter2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"e7227450-b49b-4eaa-a58e-8921318f505b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider, Contact Filter)
labelProgrammer: IsTouching (collider, contactFilter)
haystackHuman: Physics 2D: Is Touching
haystackProgrammer: Physics2D.IsTouching
favoriteKey: UnityEngine.Physics2D.IsTouching(UnityEngine.Collider2DUnityEngine.ContactFilter2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
tag3: UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouching","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"730036ef-ab4a-4bf7-8916-7241c89d1dae","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching Layers (Collider)
labelProgrammer: IsTouchingLayers (collider)
haystackHuman: Physics 2D: Is Touching Layers
haystackProgrammer: Physics2D.IsTouchingLayers
favoriteKey: UnityEngine.Physics2D.IsTouchingLayers(UnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IsTouchingLayers;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;IsTouchingLayers;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouchingLayers","parameterTypes":["UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"746b6269-5857-4947-9ad3-f4b048bb0a56","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching Layers (Collider, Layer Mask)
labelProgrammer: IsTouchingLayers (collider, layerMask)
haystackHuman: Physics 2D: Is Touching Layers
haystackProgrammer: Physics2D.IsTouchingLayers
favoriteKey: UnityEngine.Physics2D.IsTouchingLayers(UnityEngine.Collider2DSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IsTouchingLayers;UnityEngine.Collider2D;System.Int32
tag3: UnityEngine.Physics2D;IsTouchingLayers;UnityEngine.Collider2D;System.Int32
valueInputTypes: UnityEngine.Collider2D|System.Int32
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouchingLayers","parameterTypes":["UnityEngine.Collider2D","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null,"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"ee2a829e-f764-4084-8adf-6a2d6c048943","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Distance (Collider A, Collider B)
labelProgrammer: Distance (colliderA, colliderB)
haystackHuman: Physics 2D: Distance
haystackProgrammer: Physics2D.Distance
favoriteKey: UnityEngine.Physics2D.Distance(UnityEngine.Collider2DUnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Distance;UnityEngine.Collider2D;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;Distance;UnityEngine.Collider2D;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.ColliderDistance2D
unit:
{"chainable":false,"member":{"name":"Distance","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%colliderA":null,"%colliderB":null},"position":{"x":0.0,"y":0.0},"guid":"142dedba-7e7c-4ed8-b945-0ea4c55477a9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Closest Point (Position, Collider)
labelProgrammer: ClosestPoint (position, collider)
haystackHuman: Physics 2D: Closest Point
haystackProgrammer: Physics2D.ClosestPoint
favoriteKey: UnityEngine.Physics2D.ClosestPoint(UnityEngine.Vector2UnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ClosestPoint;UnityEngine.Vector2;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;ClosestPoint;UnityEngine.Vector2;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"ClosestPoint","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"98f5837f-b0f3-47d7-b11d-ebcbc0263e86","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Closest Point (Position, Rigidbody)
labelProgrammer: ClosestPoint (position, rigidbody)
haystackHuman: Physics 2D: Closest Point
haystackProgrammer: Physics2D.ClosestPoint
favoriteKey: UnityEngine.Physics2D.ClosestPoint(UnityEngine.Vector2UnityEngine.Rigidbody2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ClosestPoint;UnityEngine.Vector2;UnityEngine.Rigidbody2D
tag3: UnityEngine.Physics2D;ClosestPoint;UnityEngine.Vector2;UnityEngine.Rigidbody2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"ClosestPoint","parameterTypes":["UnityEngine.Vector2","UnityEngine.Rigidbody2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"d92b6be0-b330-4348-a95e-ef98af5e7a9d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End)
labelProgrammer: Linecast (start, end)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
favoriteKey: UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"ee211b22-4354-41a9-84c9-f259dc0542e1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End, Layer Mask)
labelProgrammer: Linecast (start, end, layerMask)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
favoriteKey: UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"b26e7f3a-f63e-4467-bfd7-785a1838e02c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End, Layer Mask, Min Depth)
labelProgrammer: Linecast (start, end, layerMask, minDepth)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
favoriteKey: UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single
tag3: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b29b5aef-2ead-4e4c-bcfb-22c6e74bce7e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End, Layer Mask, Min Depth, Max Depth)
labelProgrammer: Linecast (start, end, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"93255b9d-3249-44ff-90c6-f6ae50d7092b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End, Contact Filter, Results)
labelProgrammer: Linecast (start, end, contactFilter, results)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"f43ff028-3b24-48b3-abd8-514ff1ee9405","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End, Contact Filter, Results)
labelProgrammer: Linecast (start, end, contactFilter, results)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"1b17aa14-aa98-46c8-8684-cf02bba40309","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast All (Start, End)
labelProgrammer: LinecastAll (start, end)
haystackHuman: Physics 2D: Linecast All
haystackProgrammer: Physics2D.LinecastAll
favoriteKey: UnityEngine.Physics2D.LinecastAll(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"LinecastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"a995f1a3-b9fd-4846-9aff-b2f32e82f8ed","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast All (Start, End, Layer Mask)
labelProgrammer: LinecastAll (start, end, layerMask)
haystackHuman: Physics 2D: Linecast All
haystackProgrammer: Physics2D.LinecastAll
favoriteKey: UnityEngine.Physics2D.LinecastAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"LinecastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"a55376aa-b91c-4615-a3d5-c5158dc93f76","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast All (Start, End, Layer Mask, Min Depth)
labelProgrammer: LinecastAll (start, end, layerMask, minDepth)
haystackHuman: Physics 2D: Linecast All
haystackProgrammer: Physics2D.LinecastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.LinecastAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"LinecastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b14a2d77-2e07-443f-a192-eca84bb8ae97","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast All (Start, End, Layer Mask, Min Depth, Max Depth)
labelProgrammer: LinecastAll (start, end, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Linecast All
haystackProgrammer: Physics2D.LinecastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.LinecastAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"LinecastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"40f4ab97-be86-45d1-b1d4-66f88b80f703","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast Non Alloc (Start, End, Results)
labelProgrammer: LinecastNonAlloc (start, end, results)
haystackHuman: Physics 2D: Linecast Non Alloc
haystackProgrammer: Physics2D.LinecastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.LinecastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"LinecastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"850c5f43-52cd-47ea-a042-5f02835c958b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast Non Alloc (Start, End, Results, Layer Mask)
labelProgrammer: LinecastNonAlloc (start, end, results, layerMask)
haystackHuman: Physics 2D: Linecast Non Alloc
haystackProgrammer: Physics2D.LinecastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.LinecastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32

tag3:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32

unit:
{"chainable":false,"member":{"name":"LinecastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"acafe3bb-1c40-4210-add9-e6b471b3ed0d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast Non Alloc (Start, End, Results, Layer Mask, Min Depth)
labelProgrammer: LinecastNonAlloc (start, end, results, layerMask, minDepth)
haystackHuman: Physics 2D: Linecast Non Alloc
haystackProgrammer: Physics2D.LinecastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.LinecastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"LinecastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a30b57ea-4ce0-4bc0-afaf-fd2e57fe1aab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast Non Alloc (Start, End, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: LinecastNonAlloc (start, end, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Linecast Non Alloc
haystackProgrammer: Physics2D.LinecastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.LinecastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"LinecastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"42fee501-b702-462f-892b-40c80e6e6e70","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction)
labelProgrammer: Raycast (origin, direction)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
favoriteKey: UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"3a011b19-652d-4e7a-849b-b1c93de6ddbf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Distance)
labelProgrammer: Raycast (origin, direction, distance)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
favoriteKey: UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d6d94be8-b528-4be7-9725-f5b67287581a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Distance, Layer Mask)
labelProgrammer: Raycast (origin, direction, distance, layerMask)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
favoriteKey: UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"d9880dea-9e4f-4f60-9753-e9b4db7eab3f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: Raycast (origin, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"25964c9b-a30a-4982-b96e-6f1a0cef256b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: Raycast (origin, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"92135c97-738b-4c74-b018-383ebf2b0aef","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Contact Filter, Results)
labelProgrammer: Raycast (origin, direction, contactFilter, results)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"f6c462e6-9c58-4c24-9120-c319e32339e2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Contact Filter, Results, Distance)
labelProgrammer: Raycast (origin, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"862eddcd-dd20-439f-b601-96ba2e1a71b0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Contact Filter, Results, Distance)
labelProgrammer: Raycast (origin, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"cae2060e-c3d3-4894-b8d2-332fa37d4b74","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Single


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results)
labelProgrammer: RaycastNonAlloc (origin, direction, results)
haystackHuman: Physics 2D: Raycast Non Alloc
haystackProgrammer: Physics2D.RaycastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"6d035478-ead8-45f4-8137-2a56e2298ab2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results, Distance)
labelProgrammer: RaycastNonAlloc (origin, direction, results, distance)
haystackHuman: Physics 2D: Raycast Non Alloc
haystackProgrammer: Physics2D.RaycastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"773006b1-6ba2-40d4-b816-18a5ea2e9f85","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results, Distance, Layer Mask)
labelProgrammer: RaycastNonAlloc (origin, direction, results, distance, layerMask)
haystackHuman: Physics 2D: Raycast Non Alloc
haystackProgrammer: Physics2D.RaycastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Single|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"dd924ece-43f8-4b52-9e4f-346f866f35da","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results, Distance, Layer Mask, Min Depth)
labelProgrammer: RaycastNonAlloc (origin, direction, results, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Raycast Non Alloc
haystackProgrammer: Physics2D.RaycastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Single|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f5914005-168d-47eb-9002-b5a1ea732b5f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: RaycastNonAlloc (origin, direction, results, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Raycast Non Alloc
haystackProgrammer: Physics2D.RaycastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Single|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"54a538c1-025f-4d67-86f3-ee3c2072b044","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction)
labelProgrammer: RaycastAll (origin, direction)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
favoriteKey: UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"aade105b-7b20-4cb2-9984-ce3cfcbaebed","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction, Distance)
labelProgrammer: RaycastAll (origin, direction, distance)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
favoriteKey: UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b7954831-e456-4365-a632-41e47e8fbc58","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction, Distance, Layer Mask)
labelProgrammer: RaycastAll (origin, direction, distance, layerMask)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any

unit:
{"chainable":false,"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"540286b3-9cb1-48c4-8521-90f0edf8d8f8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: RaycastAll (origin, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a8562110-7505-4916-b67a-0fe52f8205e7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: RaycastAll (origin, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0a622e84-3f4a-49cc-9908-2628775ee13e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction)
labelProgrammer: CircleCast (origin, radius, direction)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
favoriteKey: UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"d7f67d05-2467-4531-9ac1-aba89a3ddec3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Distance)
labelProgrammer: CircleCast (origin, radius, direction, distance)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0a99b6aa-7d5a-43b1-97c0-e368a90fd779","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Distance, Layer Mask)
labelProgrammer: CircleCast (origin, radius, direction, distance, layerMask)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"795de82e-bece-491e-99dc-e07d5e6bde6a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: CircleCast (origin, radius, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"5e565910-efdb-4c99-96fc-b729936a2b9c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: CircleCast (origin, radius, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b6dd12a7-a70e-4544-880f-c6f24fba858d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Contact Filter, Results)
labelProgrammer: CircleCast (origin, radius, direction, contactFilter, results)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"ac129729-5cf0-4250-958f-d29a1c5ed185","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Contact Filter, Results, Distance)
labelProgrammer: CircleCast (origin, radius, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"27aeede9-9678-4bd7-9c6a-9008681cd1b0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Contact Filter, Results, Distance)
labelProgrammer: CircleCast (origin, radius, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"55d4cd90-0dae-4918-8b8a-2c38982d2d45","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction)
labelProgrammer: CircleCastAll (origin, radius, direction)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
favoriteKey: UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"b7962382-066f-4f5a-8d5e-ae79f3984981","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction, Distance)
labelProgrammer: CircleCastAll (origin, radius, direction, distance)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"716bd55a-3d27-4186-8272-44d4613871fb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction, Distance, Layer Mask)
labelProgrammer: CircleCastAll (origin, radius, direction, distance, layerMask)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"0773ba2e-9fec-4a48-8a82-bfdb995e6f0b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: CircleCastAll (origin, radius, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8666d3e5-a18c-498a-a282-e4bb079b68b4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: CircleCastAll (origin, radius, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"45f8e0f6-2777-44bb-b26e-28e4ab375dbe","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast Non Alloc (Origin, Radius, Direction, Results)
labelProgrammer: CircleCastNonAlloc (origin, radius, direction, results)
haystackHuman: Physics 2D: Circle Cast Non Alloc
haystackProgrammer: Physics2D.CircleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCastNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"CircleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"b8b1a005-69b6-41ed-9abb-d8ee6725d545","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast Non Alloc (Origin, Radius, Direction, Results, Distance)
labelProgrammer: CircleCastNonAlloc (origin, radius, direction, results, distance)
haystackHuman: Physics 2D: Circle Cast Non Alloc
haystackProgrammer: Physics2D.CircleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCastNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"CircleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6993d90e-2a61-41ed-9ed3-97cd1e11ca00","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast Non Alloc (Origin, Radius, Direction, Results, Distance, Layer Mask)
labelProgrammer: CircleCastNonAlloc (origin, radius, direction, results, distance, layerMask)
haystackHuman: Physics 2D: Circle Cast Non Alloc
haystackProgrammer: Physics2D.CircleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCastNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"CircleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"6a997e19-eb58-4dde-b95f-5747a298e83b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast Non Alloc (Origin, Radius, Direction, Results, Distance, Layer Mask, Min Depth)
labelProgrammer: CircleCastNonAlloc (origin, radius, direction, results, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Circle Cast Non Alloc
haystackProgrammer: Physics2D.CircleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCastNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"CircleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"cb15ab12-4848-4048-b407-61fbcfe96011","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: CircleCastNonAlloc (origin, radius, direction, results, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Circle Cast Non Alloc
haystackProgrammer: Physics2D.CircleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
labelHuman:
Circle Cast Non Alloc (Origin, Radius, Direction, Results, Distance, Layer Mask, Min Depth, Max Depth)

favoriteKey:
UnityEngine.Physics2D.CircleCastNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"CircleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"eba8df12-2797-4484-88cb-80c060a6c468","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction)
labelProgrammer: BoxCast (origin, size, angle, direction)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2

unit:
{"chainable":false,"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"09f0377b-c7ef-4210-b4a0-62d2e7c74965","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Distance)
labelProgrammer: BoxCast (origin, size, angle, direction, distance)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b911283c-fcd7-4b33-9442-f6d594c6eecf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Distance, Layer Mask)
labelProgrammer: BoxCast (origin, size, angle, direction, distance, layerMask)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"8d0c8925-59a1-4128-b9e3-ffcddb0a7613","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: BoxCast (origin, size, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"144f21f6-a540-4a1a-826d-cad2f6896749","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: BoxCast (origin, size, angle, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"06af86fc-b734-4916-96a5-e5f9cdb9be13","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Contact Filter, Results)
labelProgrammer: BoxCast (origin, size, angle, direction, contactFilter, results)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"ac99a990-e5e6-4335-926e-b178d1db6a4e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Contact Filter, Results, Distance)
labelProgrammer: BoxCast (origin, size, angle, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d8199357-0e2e-45ad-860e-ed5139afc0ae","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Contact Filter, Results, Distance)
labelProgrammer: BoxCast (origin, size, angle, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c1be26d4-851e-493e-b68d-feb56f568a17","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction)
labelProgrammer: BoxCastAll (origin, size, angle, direction)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2

unit:
{"chainable":false,"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"e867ae1b-b4ed-45a0-9a25-15757e0d0189","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction, Distance)
labelProgrammer: BoxCastAll (origin, size, angle, direction, distance)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"70f0ab9d-3f2e-4ae3-ad08-176bb8e0ce26","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction, Distance, Layer Mask)
labelProgrammer: BoxCastAll (origin, size, angle, direction, distance, layerMask)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c93e7f71-2f44-4a9f-b0fa-35ba117b64e6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: BoxCastAll (origin, size, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"89b6c06d-c03d-4405-815a-4a79893d387e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: BoxCastAll (origin, size, angle, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7b6bf363-8742-47bb-aea7-232fa8e6a208","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast Non Alloc (Origin, Size, Angle, Direction, Results)
labelProgrammer: BoxCastNonAlloc (origin, size, angle, direction, results)
haystackHuman: Physics 2D: Box Cast Non Alloc
haystackProgrammer: Physics2D.BoxCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"a8d24ddc-d1d3-4043-abec-871afc19defb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast Non Alloc (Origin, Size, Angle, Direction, Results, Distance)
labelProgrammer: BoxCastNonAlloc (origin, size, angle, direction, results, distance)
haystackHuman: Physics 2D: Box Cast Non Alloc
haystackProgrammer: Physics2D.BoxCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"89322a6c-726a-4c5b-8424-735299a2a342","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast Non Alloc (Origin, Size, Angle, Direction, Results, Distance, Layer Mask)
labelProgrammer: BoxCastNonAlloc (origin, size, angle, direction, results, distance, layerMask)
haystackHuman: Physics 2D: Box Cast Non Alloc
haystackProgrammer: Physics2D.BoxCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"d756893e-df22-401e-8c48-5012c00e362b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast Non Alloc (Origin, Size, Angle, Direction, Results, Distance, Layer Mask, Min Depth)
labelProgrammer: BoxCastNonAlloc (origin, size, angle, direction, results, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Box Cast Non Alloc
haystackProgrammer: Physics2D.BoxCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b3b8ce1a-bdd9-4287-b54e-64190d401e92","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: BoxCastNonAlloc (origin, size, angle, direction, results, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Box Cast Non Alloc
haystackProgrammer: Physics2D.BoxCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
labelHuman:
Box Cast Non Alloc (Origin, Size, Angle, Direction, Results, Distance, Layer Mask, Min Depth, Max Depth)

favoriteKey:
UnityEngine.Physics2D.BoxCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3d9ee970-8766-4732-bdd3-97a108c2f4b5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2

unit:
{"chainable":false,"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"5778f736-5ef9-423c-a20b-1798d8547381","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Distance)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, distance)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b71cf7f2-2f92-4d33-aaee-036eb5a67515","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, distance, layerMask)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"433e1b7b-c566-4730-84f6-c3d140d740ba","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"022650f2-e23c-49e6-9baa-7d1ef24d3483","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
labelHuman:
Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth, Max Depth)

labelProgrammer:
CapsuleCast (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth, maxDepth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c0bc24d3-6b21-48ba-b695-20a42228a37f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Contact Filter, Results)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, contactFilter, results)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"e2e2da79-0606-4f4b-816a-39fc779c5cd1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Contact Filter, Results, Distance)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3e4a934c-2b28-44b9-8fbc-0ab597cbd2eb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Contact Filter, Results, Distance)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4dc154a1-aed0-46bd-8407-55a0b01cd162","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction)
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2

unit:
{"chainable":false,"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"d65e76db-4720-4abf-bf76-e79e3872c09d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance)
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3a8dcfe2-dc89-4383-83d4-1165922cfe9b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask)
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance, layerMask)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"633fade5-e9be-482e-a64e-0beaa8a3ffdb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
labelHuman:
Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"cc3ba400-9562-4bb2-a9ee-2ce94044e649","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
labelHuman:
Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth, Max Depth)

labelProgrammer:
CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth, maxDepth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"cf1a3b99-d6cd-4e07-8338-f09f060d1c90","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results)
labelProgrammer: CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results)
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"CapsuleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"0ffbbb6a-95d7-467d-8892-970982af19e1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance)
labelProgrammer: CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance)
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c5429d93-ab01-413b-9e50-2813ead6aa3a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
labelHuman:
Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance, Layer Mask)

labelProgrammer:
CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance, layerMask)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"CapsuleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"a34da03d-df44-4ad4-b65a-bf51e99200d1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.RaycastHit2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
labelHuman:
Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance, Layer Mask, Min Depth)

labelProgrammer:
CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance, layerMask, minDepth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3c96d3d5-8670-44cd-a8e2-114f683c2db9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.RaycastHit2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
labelHuman:
Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance, Layer Mask, Min Depth, Max Depth)

labelProgrammer:
CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance, layerMask, minDepth, maxDepth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1391e0cb-9f82-415c-ab63-b26b730443b7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.RaycastHit2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection (Ray)
labelProgrammer: GetRayIntersection (ray)
haystackHuman: Physics 2D: Get Ray Intersection
haystackProgrammer: Physics2D.GetRayIntersection
favoriteKey: UnityEngine.Physics2D.GetRayIntersection(UnityEngine.Ray)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray
tag3: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray
valueInputTypes: UnityEngine.Ray
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"GetRayIntersection","parameterTypes":["UnityEngine.Ray"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"}},"position":{"x":0.0,"y":0.0},"guid":"ab878a4d-7501-4f5b-8de9-9976ba2b2468","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection (Ray, Distance)
labelProgrammer: GetRayIntersection (ray, distance)
haystackHuman: Physics 2D: Get Ray Intersection
haystackProgrammer: Physics2D.GetRayIntersection
favoriteKey: UnityEngine.Physics2D.GetRayIntersection(UnityEngine.RaySystem.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single
tag3: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single
valueInputTypes: UnityEngine.Ray|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"GetRayIntersection","parameterTypes":["UnityEngine.Ray","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"90bf9bb7-142d-441f-ae65-e189474f0532","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection (Ray, Distance, Layer Mask)
labelProgrammer: GetRayIntersection (ray, distance, layerMask)
haystackHuman: Physics 2D: Get Ray Intersection
haystackProgrammer: Physics2D.GetRayIntersection
favoriteKey: UnityEngine.Physics2D.GetRayIntersection(UnityEngine.RaySystem.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single;System.Int32
tag3: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single;System.Int32
valueInputTypes: UnityEngine.Ray|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"GetRayIntersection","parameterTypes":["UnityEngine.Ray","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"e0c4d272-a8b1-4c43-a450-6d979427fb8f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection All (Ray)
labelProgrammer: GetRayIntersectionAll (ray)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.Ray)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray
tag3: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray
valueInputTypes: UnityEngine.Ray
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"GetRayIntersectionAll","parameterTypes":["UnityEngine.Ray"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"}},"position":{"x":0.0,"y":0.0},"guid":"bc1df3d9-3d00-4b85-8b8f-ad9c8ec6c8fa","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection All (Ray, Distance)
labelProgrammer: GetRayIntersectionAll (ray, distance)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.RaySystem.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single
tag3: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single
valueInputTypes: UnityEngine.Ray|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"GetRayIntersectionAll","parameterTypes":["UnityEngine.Ray","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a7286aad-daa4-4369-9f3a-ad72d0152036","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection All (Ray, Distance, Layer Mask)
labelProgrammer: GetRayIntersectionAll (ray, distance, layerMask)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.RaySystem.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single;System.Int32
tag3: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single;System.Int32
valueInputTypes: UnityEngine.Ray|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"GetRayIntersectionAll","parameterTypes":["UnityEngine.Ray","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"8292ca1e-2243-4d04-80de-261a4e361593","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection Non Alloc (Ray, Results)
labelProgrammer: GetRayIntersectionNonAlloc (ray, results)
haystackHuman: Physics 2D: Get Ray Intersection Non Alloc
haystackProgrammer: Physics2D.GetRayIntersectionNonAlloc
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionNonAlloc(UnityEngine.RayUnityEngine.RaycastHit2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[]
tag3: UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[]
valueInputTypes: UnityEngine.Ray|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetRayIntersectionNonAlloc","parameterTypes":["UnityEngine.Ray","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"}},"position":{"x":0.0,"y":0.0},"guid":"6da21783-303a-45c7-9e10-55d73de65514","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection Non Alloc (Ray, Results, Distance)
labelProgrammer: GetRayIntersectionNonAlloc (ray, results, distance)
haystackHuman: Physics 2D: Get Ray Intersection Non Alloc
haystackProgrammer: Physics2D.GetRayIntersectionNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Ray|UnityEngine.RaycastHit2D[]|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetRayIntersectionNonAlloc(UnityEngine.RayUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"GetRayIntersectionNonAlloc","parameterTypes":["UnityEngine.Ray","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3e1963b9-a591-4b28-9597-d583adb91ba5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection Non Alloc (Ray, Results, Distance, Layer Mask)
labelProgrammer: GetRayIntersectionNonAlloc (ray, results, distance, layerMask)
haystackHuman: Physics 2D: Get Ray Intersection Non Alloc
haystackProgrammer: Physics2D.GetRayIntersectionNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Ray|UnityEngine.RaycastHit2D[]|System.Single|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetRayIntersectionNonAlloc(UnityEngine.RayUnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"GetRayIntersectionNonAlloc","parameterTypes":["UnityEngine.Ray","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"dd94db47-365b-42dc-a4b3-78372e142ddc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point)
labelProgrammer: OverlapPoint (point)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"16b3da69-daed-4e15-87a8-004db0d85c32","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Layer Mask)
labelProgrammer: OverlapPoint (point, layerMask)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"6e67df9d-bda9-4786-8bab-8e9406a1c8c2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Layer Mask, Min Depth)
labelProgrammer: OverlapPoint (point, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2System.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"329d38e2-9d3d-4a5d-af70-ef7c20f0b2be","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapPoint (point, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single;System.Single
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"570d8e4c-c189-45e0-bdf8-e4bff38a8046","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Contact Filter, Results)
labelProgrammer: OverlapPoint (point, contactFilter, results)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"4ec23470-6069-4c55-a047-bfa26497c21f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Contact Filter, Results)
labelProgrammer: OverlapPoint (point, contactFilter, results)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"7c0ca301-dee9-4183-ad40-60c38f79b4fd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point)
labelProgrammer: OverlapPointAll (point)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
favoriteKey: UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"1f082842-b653-47f7-b6e7-cf15a1a79b5b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point, Layer Mask)
labelProgrammer: OverlapPointAll (point, layerMask)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
favoriteKey: UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"6fe13b00-39c4-4265-8f7f-983c0bf14dee","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point, Layer Mask, Min Depth)
labelProgrammer: OverlapPointAll (point, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
favoriteKey: UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2System.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"16011b6b-1dab-4fb4-9c40-b10b678f9b93","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapPointAll (point, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single;System.Single
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

unit:
{"chainable":false,"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2719d266-2459-4fd7-9481-2aa9b4f9be2d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point Non Alloc (Point, Results)
labelProgrammer: OverlapPointNonAlloc (point, results)
haystackHuman: Physics 2D: Overlap Point Non Alloc
haystackProgrammer: Physics2D.OverlapPointNonAlloc
favoriteKey: UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2UnityEngine.Collider2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[]
tag3: UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"OverlapPointNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"c2101774-74df-4b81-af55-a7bf47b82d67","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point Non Alloc (Point, Results, Layer Mask)
labelProgrammer: OverlapPointNonAlloc (point, results, layerMask)
haystackHuman: Physics 2D: Overlap Point Non Alloc
haystackProgrammer: Physics2D.OverlapPointNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapPointNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"ab29b50f-53a3-44c5-a061-56de19e0cfc1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point Non Alloc (Point, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapPointNonAlloc (point, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Point Non Alloc
haystackProgrammer: Physics2D.OverlapPointNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapPointNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"93b93f1d-2dcb-4b2b-93a6-789dd5d997af","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point Non Alloc (Point, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapPointNonAlloc (point, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Point Non Alloc
haystackProgrammer: Physics2D.OverlapPointNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapPointNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"17cd3af7-9f9c-4b30-b038-13d7b96e4ccb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius)
labelProgrammer: OverlapCircle (point, radius)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
favoriteKey: UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d8f887cd-5d15-4ccd-961e-3d179afd45fc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Layer Mask)
labelProgrammer: OverlapCircle (point, radius, layerMask)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
favoriteKey: UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"4cbe28e6-9bcf-4fe1-ac4f-61b613be6f8d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Layer Mask, Min Depth)
labelProgrammer: OverlapCircle (point, radius, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
favoriteKey: UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"59effc2b-b41e-4190-bcae-9ca5ac122b74","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCircle (point, radius, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"79bfb5df-ecac-4a1e-875a-0c5c40f1d1f9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Contact Filter, Results)
labelProgrammer: OverlapCircle (point, radius, contactFilter, results)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"98ef2da0-c8f0-489c-9129-67a647856397","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Contact Filter, Results)
labelProgrammer: OverlapCircle (point, radius, contactFilter, results)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b179d0e5-b4bd-4de0-b444-636c69c8141b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius)
labelProgrammer: OverlapCircleAll (point, radius)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
favoriteKey: UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d2511bb9-720e-451e-8f5b-88a9b8d5efc4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius, Layer Mask)
labelProgrammer: OverlapCircleAll (point, radius, layerMask)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
favoriteKey: UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"d26cc6bb-e225-4a09-a7a3-cd4beb61097b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius, Layer Mask, Min Depth)
labelProgrammer: OverlapCircleAll (point, radius, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

unit:
{"chainable":false,"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a534ebb0-baf2-40d5-a35f-cf348bf786e3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCircleAll (point, radius, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"85d50fee-00c2-420a-a105-04f86f83dfd1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle Non Alloc (Point, Radius, Results)
labelProgrammer: OverlapCircleNonAlloc (point, radius, results)
haystackHuman: Physics 2D: Overlap Circle Non Alloc
haystackProgrammer: Physics2D.OverlapCircleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapCircleNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c50c54e7-a986-4653-96d2-dab985ee81c0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle Non Alloc (Point, Radius, Results, Layer Mask)
labelProgrammer: OverlapCircleNonAlloc (point, radius, results, layerMask)
haystackHuman: Physics 2D: Overlap Circle Non Alloc
haystackProgrammer: Physics2D.OverlapCircleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapCircleNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"d501e74f-2042-4d2a-a9f1-32b83ef34925","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle Non Alloc (Point, Radius, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapCircleNonAlloc (point, radius, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Circle Non Alloc
haystackProgrammer: Physics2D.OverlapCircleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCircleNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"435e54c0-cc79-4632-a412-fbe06fedf265","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle Non Alloc (Point, Radius, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCircleNonAlloc (point, radius, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Circle Non Alloc
haystackProgrammer: Physics2D.OverlapCircleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCircleNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a05b823e-6844-4a03-81cc-1b4b34f83860","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle)
labelProgrammer: OverlapBox (point, size, angle)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
favoriteKey: UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1e8a1114-a300-4313-bcc4-d43b87988ea0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Layer Mask)
labelProgrammer: OverlapBox (point, size, angle, layerMask)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any

unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"0f00bb2d-856f-4ea9-bb77-ec8ad87f4315","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapBox (point, size, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0c2b197e-db01-4a0f-89a4-1775539ec828","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapBox (point, size, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b6c22ac7-a105-4955-9f68-af162122969f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Contact Filter, Results)
labelProgrammer: OverlapBox (point, size, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e4614a6c-d095-4529-979b-13cad15881d4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Contact Filter, Results)
labelProgrammer: OverlapBox (point, size, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a554eb41-53f5-441f-8ca3-5fd93ada02c3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle)
labelProgrammer: OverlapBoxAll (point, size, angle)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
favoriteKey: UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"70fc4389-1369-485f-949c-d0fae098438b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle, Layer Mask)
labelProgrammer: OverlapBoxAll (point, size, angle, layerMask)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"0f7a3fbf-7250-4761-83a4-020713ec103c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapBoxAll (point, size, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0d68ba3c-7bfd-46bd-a69e-ec1d76e745c4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapBoxAll (point, size, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"abf96188-a1e7-43d0-bedb-339bb2536ebe","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box Non Alloc (Point, Size, Angle, Results)
labelProgrammer: OverlapBoxNonAlloc (point, size, angle, results)
haystackHuman: Physics 2D: Overlap Box Non Alloc
haystackProgrammer: Physics2D.OverlapBoxNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapBoxNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c2fa7b59-6038-44a1-9588-6a4781f5d72c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box Non Alloc (Point, Size, Angle, Results, Layer Mask)
labelProgrammer: OverlapBoxNonAlloc (point, size, angle, results, layerMask)
haystackHuman: Physics 2D: Overlap Box Non Alloc
haystackProgrammer: Physics2D.OverlapBoxNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapBoxNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"ede7a8b8-f799-4db4-8d02-fcab18f93036","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box Non Alloc (Point, Size, Angle, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapBoxNonAlloc (point, size, angle, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Box Non Alloc
haystackProgrammer: Physics2D.OverlapBoxNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBoxNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"175c2863-3649-4a9d-b1f9-cda36ae5fef8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box Non Alloc (Point, Size, Angle, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapBoxNonAlloc (point, size, angle, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Box Non Alloc
haystackProgrammer: Physics2D.OverlapBoxNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBoxNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"06e244a3-1de3-4052-beed-d4d02621b54b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B)
labelProgrammer: OverlapArea (pointA, pointB)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
favoriteKey: UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"ae4dd6cb-4900-47a8-8442-443ca7f93f8b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Layer Mask)
labelProgrammer: OverlapArea (pointA, pointB, layerMask)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
favoriteKey: UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"34962170-9516-4f9c-8651-5441a0e4f1fc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Layer Mask, Min Depth)
labelProgrammer: OverlapArea (pointA, pointB, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ee7b7ac6-27d3-4cbc-bb3a-d7e9a231e699","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapArea (pointA, pointB, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"fcad700c-7aea-4270-a244-d137ae9305c9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Contact Filter, Results)
labelProgrammer: OverlapArea (pointA, pointB, contactFilter, results)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"aa5528ba-1026-44b0-92e1-7096645336fe","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Contact Filter, Results)
labelProgrammer: OverlapArea (pointA, pointB, contactFilter, results)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"7f8b0440-26ce-4bc3-9574-60950ff57d7c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B)
labelProgrammer: OverlapAreaAll (pointA, pointB)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
favoriteKey: UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"e8d6b54b-6c03-4f9d-a869-f324dac76213","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B, Layer Mask)
labelProgrammer: OverlapAreaAll (pointA, pointB, layerMask)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
favoriteKey: UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"21de42e4-fe1a-4395-a01d-f982e7e5aefb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B, Layer Mask, Min Depth)
labelProgrammer: OverlapAreaAll (pointA, pointB, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a5013d6f-804f-4375-901a-c0e9a97e9dc2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapAreaAll (pointA, pointB, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"89e0a785-3c88-4526-babb-7d03ff12f537","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area Non Alloc (Point A, Point B, Results)
labelProgrammer: OverlapAreaNonAlloc (pointA, pointB, results)
haystackHuman: Physics 2D: Overlap Area Non Alloc
haystackProgrammer: Physics2D.OverlapAreaNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapAreaNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"8d73c99b-950b-44d2-b13d-51395198692a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area Non Alloc (Point A, Point B, Results, Layer Mask)
labelProgrammer: OverlapAreaNonAlloc (pointA, pointB, results, layerMask)
haystackHuman: Physics 2D: Overlap Area Non Alloc
haystackProgrammer: Physics2D.OverlapAreaNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapAreaNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"71f5047a-8137-4fd6-8ba2-1f4824bd3655","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area Non Alloc (Point A, Point B, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapAreaNonAlloc (pointA, pointB, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Area Non Alloc
haystackProgrammer: Physics2D.OverlapAreaNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapAreaNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"61b427d6-dc10-44cd-81c7-b16369cad89b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area Non Alloc (Point A, Point B, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapAreaNonAlloc (pointA, pointB, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Area Non Alloc
haystackProgrammer: Physics2D.OverlapAreaNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapAreaNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"21f6aeab-e445-4895-acf7-9fea554d716f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle)
labelProgrammer: OverlapCapsule (point, size, direction, angle)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"daaf93f9-2d13-43a2-bd1a-e2dc9d0fdabf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Layer Mask)
labelProgrammer: OverlapCapsule (point, size, direction, angle, layerMask)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"0e8ff010-f9f5-48bb-afaf-2d708c5bbe3b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapCapsule (point, size, direction, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ca9c7c34-b254-4085-bb5b-759ffd821611","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCapsule (point, size, direction, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"14df3e84-1b7b-41d9-8ec7-ef49a704f6af","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Contact Filter, Results)
labelProgrammer: OverlapCapsule (point, size, direction, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"622d5116-bde9-4000-9ee8-8f7ae6c4d37e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Contact Filter, Results)
labelProgrammer: OverlapCapsule (point, size, direction, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b92768e4-0b07-47d5-9ffd-57b27d8b9615","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a2b024df-dc8e-40f0-9d54-d35a4566a06e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle, Layer Mask)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle, layerMask)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"d54ba36c-86ba-4a13-86dd-4842d9060526","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c99c6a7b-e0ee-4f54-8268-27dffca478bd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"94e16171-d41d-4738-ba3d-0f60e102d6be","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule Non Alloc (Point, Size, Direction, Angle, Results)
labelProgrammer: OverlapCapsuleNonAlloc (point, size, direction, angle, results)
haystackHuman: Physics 2D: Overlap Capsule Non Alloc
haystackProgrammer: Physics2D.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c9a84191-f52d-46e5-9624-ebf3447ef3f7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule Non Alloc (Point, Size, Direction, Angle, Results, Layer Mask)
labelProgrammer: OverlapCapsuleNonAlloc (point, size, direction, angle, results, layerMask)
haystackHuman: Physics 2D: Overlap Capsule Non Alloc
haystackProgrammer: Physics2D.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"84c319e2-5f73-45a4-9499-98ded17dc9e5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.Collider2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule Non Alloc (Point, Size, Direction, Angle, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapCapsuleNonAlloc (point, size, direction, angle, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Capsule Non Alloc
haystackProgrammer: Physics2D.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1025ade8-e5dc-43b1-a777-e5c4560ebbb2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.Collider2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: OverlapCapsuleNonAlloc (point, size, direction, angle, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Capsule Non Alloc
haystackProgrammer: Physics2D.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
labelHuman:
Overlap Capsule Non Alloc (Point, Size, Direction, Angle, Results, Layer Mask, Min Depth, Max Depth)

favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"688c28d4-75c2-4874-ad76-85feebe0c090","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.Collider2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Collider (Collider, Contact Filter, Results)
labelProgrammer: OverlapCollider (collider, contactFilter, results)
haystackHuman: Physics 2D: Overlap Collider
haystackProgrammer: Physics2D.OverlapCollider
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCollider(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapCollider","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"358f80db-cb88-453c-b800-2621ca532454","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Collider (Collider, Contact Filter, Results)
labelProgrammer: OverlapCollider (collider, contactFilter, results)
haystackHuman: Physics 2D: Overlap Collider
haystackProgrammer: Physics2D.OverlapCollider
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCollider(UnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapCollider","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"790f9871-9811-4d5e-aa7b-0c35dc636ea8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider 1, Collider 2, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider1, collider2, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.ContactPoint2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"d323dd98-2fcc-422c-880e-78af173a62c1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contacts)
labelProgrammer: GetContacts (collider, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactPoint2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactPoint2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactPoint2D[]
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"262933c6-b8c2-49e0-a034-f15bbd92da04","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.ContactPoint2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"f6fc8a00-eb84-46bd-be3b-8757db5108a7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Colliders)
labelProgrammer: GetContacts (collider, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.Collider2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Collider2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"8f0679a8-314d-4446-8a45-04fd57f136ba","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Colliders)
labelProgrammer: GetContacts (collider, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"06f56676-b67d-4d31-8915-a12a9c450b30","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contacts)
labelProgrammer: GetContacts (rigidbody, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactPoint2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactPoint2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactPoint2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"f661f15e-b455-40f5-a830-53f394ead209","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Contacts)
labelProgrammer: GetContacts (rigidbody, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DUnityEngine.ContactPoint2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"e4f7848a-819f-464c-8e5a-bff5b25cc90b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Colliders)
labelProgrammer: GetContacts (rigidbody, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.Collider2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.Collider2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"fb09be87-bbf5-499e-ba2f-b5ec8fef46b3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Colliders)
labelProgrammer: GetContacts (rigidbody, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"42432e96-3eb5-4ae8-a144-7ac50c5eaea0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider 1, Collider 2, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider1, collider2, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"9f15b1b1-f8b5-47a6-9fee-51e9c2a1aad1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contacts)
labelProgrammer: GetContacts (collider, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"926e0910-d59f-4edd-a1c1-6ec00e526505","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"f512b242-edd4-4fb8-acbf-31ba179654a0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Colliders)
labelProgrammer: GetContacts (collider, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"b08b75be-e6a2-4f37-b71d-73ec94a94b01","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Colliders)
labelProgrammer: GetContacts (collider, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"25a394eb-7bb9-4459-b436-15dd57c3785f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contacts)
labelProgrammer: GetContacts (rigidbody, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"06a47a4c-d765-47bb-9de8-5a5c89e17042","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Contacts)
labelProgrammer: GetContacts (rigidbody, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"f23d47c1-4bd7-4be6-ae55-f4c3a35f51f0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Colliders)
labelProgrammer: GetContacts (rigidbody, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"8fbe4c7a-6b5a-4ff5-b0a3-042c25adb19e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Colliders)
labelProgrammer: GetContacts (rigidbody, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"31013b65-6d96-486e-b8f1-818173ddd584","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Physics 2D: Equals
haystackProgrammer: Physics2D.Equals
favoriteKey: UnityEngine.Physics2D.Equals(System.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: UnityEngine.Physics2D|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c0ca177a-a208-4cca-b2e4-b77f929325e9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Physics 2D: Equals
haystackProgrammer: Physics2D.Equals
favoriteKey: UnityEngine.Physics2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ece4dc44-6674-4894-944d-42c9ed010992","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Physics 2D: Get Hash Code
haystackProgrammer: Physics2D.GetHashCode
favoriteKey: UnityEngine.Physics2D.GetHashCode()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c8680617-8463-4f64-a059-56d1a727d8b1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Physics 2D: Get Type
haystackProgrammer: Physics2D.GetType
favoriteKey: UnityEngine.Physics2D.GetType()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c1b98467-8511-49fa-a67a-93f90c74d4db","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Physics 2D: To String
haystackProgrammer: Physics2D.ToString
favoriteKey: UnityEngine.Physics2D.ToString()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ToString;
tag3: System.Object;ToString;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"52dc24b4-7b9a-4fa7-9869-1a827a92ff9f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Physics 2D: Reference Equals
haystackProgrammer: Physics2D.ReferenceEquals
favoriteKey: UnityEngine.Physics2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"626911c7-49c0-41c2-9e8d-51b8b544e997","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Physics 2D ()
labelProgrammer: new Physics2D ()
haystackHuman: Physics 2D: Create Physics 2D
haystackProgrammer: new Physics2D
favoriteKey: UnityEngine.Physics2D..ctor()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;.ctor;
tag3: UnityEngine.Physics2D;.ctor;
valueOutputTypes: UnityEngine.Physics2D
unit:
{"chainable":false,"member":{"name":".ctor","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"17768477-fa39-423e-aa67-61c3b8564d15","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Physics Scene
labelProgrammer: defaultPhysicsScene (get)
haystackHuman: Physics 2D: Get Default Physics Scene
haystackProgrammer: Physics2D.defaultPhysicsScene (get)
favoriteKey: UnityEngine.Physics2D.defaultPhysicsScene@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;defaultPhysicsScene
tag3: UnityEngine.Physics2D;defaultPhysicsScene
valueOutputTypes: UnityEngine.PhysicsScene2D
unit:
{"member":{"name":"defaultPhysicsScene","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cdb64cf6-2fd2-4c43-a1ce-8992ee30da01","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity Iterations
labelProgrammer: velocityIterations (get)
haystackHuman: Physics 2D: Get Velocity Iterations
haystackProgrammer: Physics2D.velocityIterations (get)
favoriteKey: UnityEngine.Physics2D.velocityIterations@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityIterations
tag3: UnityEngine.Physics2D;velocityIterations
valueOutputTypes: System.Int32
unit:
{"member":{"name":"velocityIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1c30fc09-d3dd-4da8-802c-0009ba95d471","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity Iterations
labelProgrammer: velocityIterations (set)
haystackHuman: Physics 2D: Set Velocity Iterations
haystackProgrammer: Physics2D.velocityIterations (set)
favoriteKey: UnityEngine.Physics2D.velocityIterations@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityIterations
tag3: UnityEngine.Physics2D;velocityIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"velocityIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"bf0c2160-5a71-4231-ac25-57ce9ef9f8e0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position Iterations
labelProgrammer: positionIterations (get)
haystackHuman: Physics 2D: Get Position Iterations
haystackProgrammer: Physics2D.positionIterations (get)
favoriteKey: UnityEngine.Physics2D.positionIterations@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;positionIterations
tag3: UnityEngine.Physics2D;positionIterations
valueOutputTypes: System.Int32
unit:
{"member":{"name":"positionIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"847503b1-aeb2-4d2d-80fb-c5b5381318ab","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position Iterations
labelProgrammer: positionIterations (set)
haystackHuman: Physics 2D: Set Position Iterations
haystackProgrammer: Physics2D.positionIterations (set)
favoriteKey: UnityEngine.Physics2D.positionIterations@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;positionIterations
tag3: UnityEngine.Physics2D;positionIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"positionIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"f98a2044-0cf7-46e5-94e0-86a3df951c9d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Gravity
labelProgrammer: gravity (get)
haystackHuman: Physics 2D: Get Gravity
haystackProgrammer: Physics2D.gravity (get)
favoriteKey: UnityEngine.Physics2D.gravity@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;gravity
tag3: UnityEngine.Physics2D;gravity
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"gravity","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"00975d86-beba-4374-8f17-6f181ec09a17","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Gravity
labelProgrammer: gravity (set)
haystackHuman: Physics 2D: Set Gravity
haystackProgrammer: Physics2D.gravity (set)
favoriteKey: UnityEngine.Physics2D.gravity@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;gravity
tag3: UnityEngine.Physics2D;gravity
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"gravity","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"070c2a5a-2e06-43dd-9110-3b63c7616798","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Queries Hit Triggers
labelProgrammer: queriesHitTriggers (get)
haystackHuman: Physics 2D: Get Queries Hit Triggers
haystackProgrammer: Physics2D.queriesHitTriggers (get)
favoriteKey: UnityEngine.Physics2D.queriesHitTriggers@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesHitTriggers
tag3: UnityEngine.Physics2D;queriesHitTriggers
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"queriesHitTriggers","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"38f1de7c-c7e1-47cd-a044-9b4b1763ca0d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Queries Hit Triggers
labelProgrammer: queriesHitTriggers (set)
haystackHuman: Physics 2D: Set Queries Hit Triggers
haystackProgrammer: Physics2D.queriesHitTriggers (set)
favoriteKey: UnityEngine.Physics2D.queriesHitTriggers@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesHitTriggers
tag3: UnityEngine.Physics2D;queriesHitTriggers
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"queriesHitTriggers","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"30ab2bc9-3b7b-4768-b8b6-ff1c2651f23d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Queries Start In Colliders
labelProgrammer: queriesStartInColliders (get)
haystackHuman: Physics 2D: Get Queries Start In Colliders
haystackProgrammer: Physics2D.queriesStartInColliders (get)
favoriteKey: UnityEngine.Physics2D.queriesStartInColliders@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesStartInColliders
tag3: UnityEngine.Physics2D;queriesStartInColliders
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"queriesStartInColliders","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"433c3f4a-8327-49ce-9121-d3ee06e70b76","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Queries Start In Colliders
labelProgrammer: queriesStartInColliders (set)
haystackHuman: Physics 2D: Set Queries Start In Colliders
haystackProgrammer: Physics2D.queriesStartInColliders (set)
favoriteKey: UnityEngine.Physics2D.queriesStartInColliders@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesStartInColliders
tag3: UnityEngine.Physics2D;queriesStartInColliders
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"queriesStartInColliders","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"264a0875-ccb5-426d-9221-89f68ee96d4a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Callbacks On Disable
labelProgrammer: callbacksOnDisable (get)
haystackHuman: Physics 2D: Get Callbacks On Disable
haystackProgrammer: Physics2D.callbacksOnDisable (get)
favoriteKey: UnityEngine.Physics2D.callbacksOnDisable@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;callbacksOnDisable
tag3: UnityEngine.Physics2D;callbacksOnDisable
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"callbacksOnDisable","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d3f1dca0-c48f-42f9-b388-9ac6a5f1750c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Callbacks On Disable
labelProgrammer: callbacksOnDisable (set)
haystackHuman: Physics 2D: Set Callbacks On Disable
haystackProgrammer: Physics2D.callbacksOnDisable (set)
favoriteKey: UnityEngine.Physics2D.callbacksOnDisable@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;callbacksOnDisable
tag3: UnityEngine.Physics2D;callbacksOnDisable
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"callbacksOnDisable","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"a8ef6b74-d2f6-41ea-9d78-83ac385d8f60","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (get)
haystackHuman: Physics 2D: Get Reuse Collision Callbacks
haystackProgrammer: Physics2D.reuseCollisionCallbacks (get)
favoriteKey: UnityEngine.Physics2D.reuseCollisionCallbacks@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;reuseCollisionCallbacks
tag3: UnityEngine.Physics2D;reuseCollisionCallbacks
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"reuseCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"aaa98070-dc5c-40bd-8242-96bb9e6e632a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (set)
haystackHuman: Physics 2D: Set Reuse Collision Callbacks
haystackProgrammer: Physics2D.reuseCollisionCallbacks (set)
favoriteKey: UnityEngine.Physics2D.reuseCollisionCallbacks@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;reuseCollisionCallbacks
tag3: UnityEngine.Physics2D;reuseCollisionCallbacks
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"reuseCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1d5fc015-e7d3-43be-a91b-6a7bbd07bc55","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Sync Transforms
labelProgrammer: autoSyncTransforms (get)
haystackHuman: Physics 2D: Get Auto Sync Transforms
haystackProgrammer: Physics2D.autoSyncTransforms (get)
favoriteKey: UnityEngine.Physics2D.autoSyncTransforms@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;autoSyncTransforms
tag3: UnityEngine.Physics2D;autoSyncTransforms
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoSyncTransforms","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f945ef33-a02e-4636-802a-20756703d063","$version":"A","$type":"Unity.VisualScripting.GetMember"}


