using System.Collections.Generic; namespace EscapeRoomEngine.Engine.Runtime { public enum Orientation { North = 0, East = 90, South = 180, West = 270 } public static class OrientationExtensions { public static HashSet EveryOrientation() => new(new[] { Orientation.North, Orientation.East, Orientation.South, Orientation.West }); public static float Angle(this Orientation orientation) => (float)orientation; } }