using System.Collections.Generic; using EscapeRoomEngine.Engine.Runtime.Requirements; using UnityEngine; namespace EscapeRoomEngine.Engine.Runtime.Modules { [CreateAssetMenu(menuName = "Modules/Generic Module")] public class ModuleDescription : ScriptableObject { public List types = new(); public ModuleState modulePrefab; public List placementRequirements = new(); public List orientationRequirements = new(); } }