using System.Collections.Generic; using NaughtyAttributes; using UnityEngine; namespace EscapeRoomEngine.Desert.Runtime { [RequireComponent(typeof(Collider))] public class Hoop : MonoBehaviour { [BoxGroup("Internal")] [SerializeField] private List rings; public bool Solved { set { if (value) { rings.ForEach(ring => ring.color = ); } else { } } } private int _orbCount; } }