using System; using EscapeRoomEngine.Engine.Runtime.Measurements; using EscapeRoomEngine.Engine.Runtime.Modules; using EscapeRoomEngine.Engine.Runtime.Utilities; using NaughtyAttributes; using UnityEngine; using UnityEngine.UI; namespace EscapeRoomEngine.Engine.Runtime.UI { public class PuzzlePlanEntry : MonoBehaviour { [BoxGroup("Internal")] [Required] [SerializeField] private Text puzzleName, estimatedTime; public Vector2 Position { set { puzzleName.rectTransform.anchoredPosition = value; } } public PuzzleModuleDescription Puzzle { set { puzzleName.text = value.puzzleName; estimatedTime.text = $"Time Estimate: {Measure.EstimateTime(value).ToTimeSpan():mm':'ss}"; } } } }