using System; using Escape_Room_Engine.Desert.Scripts; using Escape_Room_Engine.Engine.Scripts.Modules; using NaughtyAttributes; using UnityEngine; namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts { [RequireComponent(typeof(Animator))] public class Terminal : PuzzleState { private static readonly int LightFlash = Animator.StringToHash("Light Flash"); [BoxGroup("Internal")] [Required] public Emission light; private Animator _animator; private void Awake() { _animator = GetComponent(); } private void Start() { PuzzleEvent += (_, type) => { switch (type) { case PuzzleEventType.Restarted: light.color = theme.puzzleColor; break; case PuzzleEventType.Solved: light.color = theme.solvedColor; break; case PuzzleEventType.WrongInput: light.color = theme.puzzleColor; _animator.SetTrigger(LightFlash); break; default: throw new ArgumentOutOfRangeException(nameof(type), type, null); } }; TurnOnRingLight(); } public void TurnOnRingLight() { light.active = true; } public void TurnOffRingLight() { light.active = false; } } }