using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
{
///
/// This requirement places a module exactly in the same position as its first related module.
///
[CreateAssetMenu(menuName = "Requirements/Place With Related Module")]
public class PlaceWithRelatedModule : PlacementRequirement
{
protected override List FilterCandidates(List candidates, Module module, Space space)
{
return new List { module.relatedModules[0].srPlacement };
}
}
}