using UnityEngine; namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C { [RequireComponent(typeof(Rigidbody), typeof(Collider), typeof(Emission))] public class HoleOrb : MonoBehaviour { public Color Color { set => _emission.color = value; } private Emission _emission; private void Awake() { _emission = GetComponent(); } private void Start() { _emission.active = true; } } }