using System.Collections.Generic; using Escape_Room_Engine.Engine.Scripts.Modules; using UnityEngine; namespace Escape_Room_Engine.Engine.Scripts.Requirements { [CreateAssetMenu(menuName = "Requirements/Place Anywhere")] public class PlaceAnywhere : PlacementRequirement { public override IEnumerable PlacementCandidates(Module module, Space space) { return space.rrDimensions.EveryPosition; } } }