using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
{
///
/// This requirement guarantees that the back side of the module is placed at the edge of the space.
///
[CreateAssetMenu(menuName = "Requirements/Place Along Space Edges")]
public class PlaceAlongSpaceEdges : PlacementRequirement
{
protected override List FilterCandidates(List candidates, Module module, Space space)
{
var sizeMinusOne = space.rrPlacement.size - Vector2Int.one;
candidates.RemoveAll(candidate =>
{
var (left, right) = candidate.BackCorners;
return !(left.x == 0 && right.x == 0 ||
left.z == 0 && right.z == 0 ||
left.x == sizeMinusOne.x && right.x == sizeMinusOne.x ||
left.z == sizeMinusOne.y && right.z == sizeMinusOne.y);
});
return candidates;
}
}
}