using EscapeRoomEngine.Engine.Runtime.Utilities; using Realms; namespace EscapeRoomEngine.Engine.Runtime.Measurements { public class PuzzleMeasurement : EmbeddedObject { public float TimeStarted { get; set; } public float TimeSolved { get; set; } public float Time => TimeSolved - TimeStarted; public override string ToString() { return $"{Time.ToTimeSpan():m':'ss}"; } } }