using EscapeRoomEngine.Engine.Runtime.Modules; using EscapeRoomEngine.Engine.Runtime.Modules.State; using Station46.Modules.Holes.Scripts; using Station46.Scripts; using UnityEngine; namespace Station46.Modules.Hoop.Scripts { [RequireComponent(typeof(Animator), typeof(Hole))] public class ButtonHoop : ModuleState { private static readonly int PressedHash = Animator.StringToHash("Pressed"); public Hole Button { get; private set; } private Animator _animator; private void Awake() { _animator = GetComponent(); Button = GetComponent(); } private void Start() { Button.ButtonEvent += (_, type) => { // ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault switch (type) { case ButtonEventType.Pressed: _animator.SetBool(PressedHash, true); break; case ButtonEventType.Released: _animator.SetBool(PressedHash, false); break; } }; } public override void SetModule(Module module) {} } }