using UnityEngine; namespace EscapeRoomEngine.Engine.Runtime.Modules.Description { /// /// The for a . Includes the description of the connected door. /// [CreateAssetMenu(menuName = "Modules/Door")] public class DoorModuleDescription : ModuleDescription { /// /// The description for the door that should be connected with this one. /// If this is a teleporter entrance, the connected door should be a teleporter exit. /// public DoorModuleDescription connectedDoorDescription; } }