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bc61d04541
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room size generation takes into account door module size
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2022-11-25 14:12:07 +01:00 |
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11f1b313c6
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add generic 2x2 puzzle
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2022-11-24 19:33:03 +01:00 |
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2eec53fe87
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handle modules larger than 1x1, widen door size to allow walking around it
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2022-11-24 19:32:51 +01:00 |
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74fd757d20
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set placement size immediately on module creation
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2022-11-24 19:29:12 +01:00 |
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a97f2a6c5d
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LockOrientation requirement
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2022-11-24 19:25:54 +01:00 |
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3e51410ade
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rework dimensions and orientation into Placement, optimise requirements to work on previous candidates, use vec3 for positions
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2022-11-24 11:47:54 +01:00 |
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f13ba4cd95
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try generating spaces multiple times if they don't contain any puzzle modules
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2022-11-24 11:30:53 +01:00 |
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5e5eaa2f0e
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module instantiation log type
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2022-11-24 11:28:52 +01:00 |
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8e9eec978d
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store module size in module state
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2022-11-24 11:28:19 +01:00 |
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c5d264566d
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editor button to skip current room and pass to the next
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2022-11-24 11:25:03 +01:00 |
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0ca183c4c4
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remove some unused imports and code
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2022-11-22 12:06:50 +01:00 |
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2833c4d897
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fix bug where empty rooms without puzzles could not be skipped
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2022-11-22 00:50:35 +01:00 |
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5b4aaa6f57
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fix field validation in EngineTheme
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2022-11-22 00:06:14 +01:00 |
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3fe201b852
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add StepPuzzle and CyclicStepPuzzle
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2022-11-21 20:38:30 +01:00 |
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4aa429d87d
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button and symbol events, PuzzleDetail log type
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2022-11-21 20:37:31 +01:00 |
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eeb90ac24c
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module relations and module staging
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2022-11-21 11:40:54 +01:00 |
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95e447e8ef
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create generic module type that is also instantiated
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2022-11-21 11:39:43 +01:00 |
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d3abb8569c
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make ModuleState abstract to avoid trouble with the type of reference to its Module
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2022-11-21 11:36:32 +01:00 |
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b0df3f303a
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custom exceptions, methods to create modules and states of specific type from generic ones
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2022-11-20 22:17:32 +01:00 |
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8ee43d6823
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add PreconditionRequirement and RelatedModule requirement
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2022-11-20 18:05:50 +01:00 |
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9fdfafc3eb
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split into multiple assemblies
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2022-11-20 12:52:22 +01:00 |
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