Commit Graph

22 Commits

Author SHA1 Message Date
6d2b5c52a1 render stencil portals (opaque) 2023-03-03 16:25:24 +01:00
d2f2e7713d rename main scene 2022-12-29 16:33:09 +01:00
4f57b57a00 phase 2 2022-12-15 23:29:02 +01:00
12b0acbcbe estimate ui 2022-12-14 21:57:03 +01:00
8565ae77cd store session to db only after ended, allow test runs without writing to db 2022-12-14 17:21:24 +01:00
db5123278d clean up ui 2022-12-14 16:50:42 +01:00
14098e1d73 unify gamemaster buttons and text 2022-12-14 15:28:16 +01:00
9f1b944033 fix mouse input while a vr controller is active 2022-12-09 13:45:00 +01:00
429f9536a9 last room and puzzle order 2022-12-08 14:04:00 +01:00
b3c53031c1 sessions 2022-12-08 10:24:00 +01:00
99187bc752 update unity to 2022.2 2022-12-08 09:12:00 +01:00
d36d33ca96 correctly delete old rooms 2022-12-07 15:41:00 +01:00
b776e6744e PuzzleMeasurement, add Realm, door ExitedFrom event 2022-12-05 18:11:00 +01:00
edf9ccab0b fix build errors 2022-12-05 08:10:00 +01:00
9b262ce4c9 PlaceWithRelatedModule requirement, finish Puzzle D 2022-12-03 22:35:00 +01:00
15f3857302 desert portal 2022-11-27 12:12:02 +01:00
11f1b313c6 add generic 2x2 puzzle 2022-11-24 19:33:03 +01:00
2eec53fe87 handle modules larger than 1x1, widen door size to allow walking around it 2022-11-24 19:32:51 +01:00
a97f2a6c5d LockOrientation requirement 2022-11-24 19:25:54 +01:00
3e51410ade rework dimensions and orientation into Placement, optimise requirements to work on previous candidates, use vec3 for positions 2022-11-24 11:47:54 +01:00
d3abb8569c make ModuleState abstract to avoid trouble with the type of reference to its Module 2022-11-21 11:36:32 +01:00
9fdfafc3eb split into multiple assemblies 2022-11-20 12:52:22 +01:00