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6d2b5c52a1
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render stencil portals (opaque)
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2023-03-03 16:25:24 +01:00 |
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d2f2e7713d
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rename main scene
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2022-12-29 16:33:09 +01:00 |
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4f57b57a00
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phase 2
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2022-12-15 23:29:02 +01:00 |
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12b0acbcbe
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estimate ui
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2022-12-14 21:57:03 +01:00 |
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8565ae77cd
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store session to db only after ended, allow test runs without writing to db
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2022-12-14 17:21:24 +01:00 |
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db5123278d
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clean up ui
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2022-12-14 16:50:42 +01:00 |
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14098e1d73
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unify gamemaster buttons and text
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2022-12-14 15:28:16 +01:00 |
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9f1b944033
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fix mouse input while a vr controller is active
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2022-12-09 13:45:00 +01:00 |
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429f9536a9
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last room and puzzle order
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2022-12-08 14:04:00 +01:00 |
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b3c53031c1
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sessions
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2022-12-08 10:24:00 +01:00 |
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99187bc752
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update unity to 2022.2
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2022-12-08 09:12:00 +01:00 |
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d36d33ca96
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correctly delete old rooms
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2022-12-07 15:41:00 +01:00 |
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b776e6744e
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PuzzleMeasurement, add Realm, door ExitedFrom event
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2022-12-05 18:11:00 +01:00 |
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edf9ccab0b
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fix build errors
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2022-12-05 08:10:00 +01:00 |
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9b262ce4c9
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PlaceWithRelatedModule requirement, finish Puzzle D
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2022-12-03 22:35:00 +01:00 |
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15f3857302
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desert portal
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2022-11-27 12:12:02 +01:00 |
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11f1b313c6
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add generic 2x2 puzzle
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2022-11-24 19:33:03 +01:00 |
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2eec53fe87
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handle modules larger than 1x1, widen door size to allow walking around it
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2022-11-24 19:32:51 +01:00 |
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a97f2a6c5d
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LockOrientation requirement
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2022-11-24 19:25:54 +01:00 |
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3e51410ade
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rework dimensions and orientation into Placement, optimise requirements to work on previous candidates, use vec3 for positions
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2022-11-24 11:47:54 +01:00 |
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d3abb8569c
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make ModuleState abstract to avoid trouble with the type of reference to its Module
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2022-11-21 11:36:32 +01:00 |
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9fdfafc3eb
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split into multiple assemblies
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2022-11-20 12:52:22 +01:00 |
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