Commit Graph

216 Commits

Author SHA1 Message Date
d36d33ca96 correctly delete old rooms 2022-12-07 15:41:00 +01:00
4f886fc0b1 teleport hands with head instead of separately 2022-12-07 12:35:00 +01:00
d412ccfcab fix package imports 2022-12-05 18:13:00 +01:00
b776e6744e PuzzleMeasurement, add Realm, door ExitedFrom event 2022-12-05 18:11:00 +01:00
5449283e5d fix hoop light, improve desert texture tiling performance 2022-12-05 13:10:00 +01:00
b5a050427b update packages 2022-12-05 12:28:00 +01:00
28e6f346f0 fix FaceSpaceCenter requirement 2022-12-05 12:04:00 +01:00
4e95765d98 add puzzle names 2022-12-05 10:52:00 +01:00
1afe589bcd fix PlaceAlongSpaceEdges requirement 2022-12-05 10:14:00 +01:00
edf9ccab0b fix build errors 2022-12-05 08:10:00 +01:00
9b262ce4c9 PlaceWithRelatedModule requirement, finish Puzzle D 2022-12-03 22:35:00 +01:00
655f495804 make dispenser available to all puzzles 2022-12-03 14:52:00 +01:00
824e043862 don't cache theme colours 2022-12-02 11:03:00 +01:00
88f1b19990 update unity, fix skybox 2022-12-01 16:00:00 +01:00
26602d3dbc Finish Puzzle C 2022-12-01 15:13:00 +01:00
ae3c6a50f5 holes 2022-11-30 22:32:10 +01:00
2b3daeadc2 Medium Puzzle B, refactor puzzle folder structure 2022-11-29 10:13:00 +01:00
3adf743c4c button cooldown to prevent spamming 2022-11-29 08:45:00 +01:00
450c16c94f DynamicColor, Crystal prefab, Finish Puzzle B 2022-11-28 23:31:00 +01:00
60e390a993 get theme colours from engine instead of storing reference to theme in module 2022-11-28 22:14:00 +01:00
8398d29f25 improve portal collider to prevent unwanted teleportation 2022-11-28 21:44:00 +01:00
efe3cceba1 small fixes in portal clones and Terminal B 2022-11-28 20:52:00 +01:00
8a708e27b8 fix portal render glitch 2022-11-28 19:54:45 +01:00
6106cdc544 vr ready buttons 2022-11-28 19:37:18 +01:00
8c495fd953 update interaction toolkit bindings 2022-11-28 15:13:42 +01:00
f8990484cd desert spawn 2022-11-28 14:08:28 +01:00
f6ce5c0de3 refactor player into general vr assembly 2022-11-28 14:04:25 +01:00
15f3857302 desert portal 2022-11-27 12:12:02 +01:00
bc61d04541 room size generation takes into account door module size 2022-11-25 14:12:07 +01:00
a5b8e4d131 refactor player assets into own assembly 2022-11-25 13:55:23 +01:00
11f1b313c6 add generic 2x2 puzzle 2022-11-24 19:33:03 +01:00
2eec53fe87 handle modules larger than 1x1, widen door size to allow walking around it 2022-11-24 19:32:51 +01:00
74fd757d20 set placement size immediately on module creation 2022-11-24 19:29:12 +01:00
a97f2a6c5d LockOrientation requirement 2022-11-24 19:25:54 +01:00
3e51410ade rework dimensions and orientation into Placement, optimise requirements to work on previous candidates, use vec3 for positions 2022-11-24 11:47:54 +01:00
f13ba4cd95 try generating spaces multiple times if they don't contain any puzzle modules 2022-11-24 11:30:53 +01:00
5e5eaa2f0e module instantiation log type 2022-11-24 11:28:52 +01:00
8e9eec978d store module size in module state 2022-11-24 11:28:19 +01:00
c5d264566d editor button to skip current room and pass to the next 2022-11-24 11:25:03 +01:00
0ca183c4c4 remove some unused imports and code 2022-11-22 12:06:50 +01:00
ae079c88a3 add Puzzle B 2022-11-22 11:55:06 +01:00
bc95843f44 correctly colour SymbolButton by button state, independently of event order 2022-11-22 11:54:20 +01:00
2833c4d897 fix bug where empty rooms without puzzles could not be skipped 2022-11-22 00:50:35 +01:00
dca8a3b76e generalise terminal and ball prefabs for reuse 2022-11-22 00:37:11 +01:00
a42d3161fb refactor puzzle a assets out of puzzle folder for reuse 2022-11-22 00:27:19 +01:00
593379dd36 add Puzzle A variants 2022-11-22 00:10:26 +01:00
7244ab470c fix wrong smoothness factor in all materials 2022-11-22 00:09:47 +01:00
5b4aaa6f57 fix field validation in EngineTheme 2022-11-22 00:06:14 +01:00
07a448a260 finish puzzle a logic 2022-11-21 20:38:48 +01:00
3fe201b852 add StepPuzzle and CyclicStepPuzzle 2022-11-21 20:38:30 +01:00