From fd705d46e80af9fba5ed4681d1a19159fb53e675 Mon Sep 17 00:00:00 2001 From: milan Date: Mon, 15 May 2023 11:18:13 +0200 Subject: [PATCH] beacons --- Assets/Scenes/PuzzleTest.unity | 85 + .../D Station 46 Portal Intro Exit.asset | 2 +- Assets/Station46/Modules/Portal/Audio.meta | 8 + .../Station46/Modules/Portal/Audio/beacon.wav | 3 + .../Modules/Portal/Audio/beacon.wav.meta | 23 + .../Modules/Portal/Materials/Beacon.mat | 144 + .../Modules/Portal/Materials/Beacon.mat.meta | 8 + .../Portal/Materials/Beacon.shadergraph | 4275 +++++++++++++++++ .../Portal/Materials/Beacon.shadergraph.meta | 10 + .../Portal/Materials/Textures/Beacon Mask.psd | 3 + .../Materials/Textures/Beacon Mask.psd.meta | 124 + .../Portal/Materials/Textures/Beacon.psd | 3 + .../Portal/Materials/Textures/Beacon.psd.meta | 124 + .../Modules/Portal/Scripts/Station46Portal.cs | 21 + .../Portal/Station 46 Portal Exit.prefab | 345 +- .../Station 46 Portal Intro Exit.prefab | 539 +++ .../Station 46 Portal Intro 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b/Assets/Station46/Modules/Portal/Scripts/Station46Portal.cs @@ -1,4 +1,6 @@ using EscapeRoomEngine.Engine.Runtime.Modules.State; +using JetBrains.Annotations; +using NaughtyAttributes; using Station46.Scripts; using UnityEngine; @@ -10,6 +12,9 @@ namespace Station46.Modules.Portal.Scripts [RequireComponent(typeof(Emission))] public class Station46Portal : EscapeRoomEngine.Portal.Runtime.Portal { + [BoxGroup("Internal")] [SerializeField] [CanBeNull] private LineRenderer beacon; + [BoxGroup("Internal")] [SerializeField] [CanBeNull] private AudioSource beaconAudio; + private Emission _emission; protected override void Awake() @@ -25,9 +30,25 @@ namespace Station46.Modules.Portal.Scripts { case DoorEventType.Unlocked: _emission.color = EscapeRoomEngine.Engine.Runtime.Engine.Theme.solvedColor.hdr; + if (beacon != null) + { + beacon.enabled = true; + } + if (beaconAudio != null) + { + beaconAudio.Play(); + } break; case DoorEventType.Locked: _emission.color = 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b/Assets/Station46/Scripts/MultiEmission.cs @@ -5,8 +5,7 @@ namespace Station46.Scripts { public class MultiEmission : Emission { - [BoxGroup("Internal")] [Required] - public MeshRenderer[] additionalEmissionRenderers; + [BoxGroup("Internal")] public MeshRenderer[] additionalEmissionRenderers; private Material[] _additionalMaterials;