laser puzzle platform and elevated platform module

This commit is contained in:
2023-04-11 11:16:20 +02:00
parent 1ba43d0b07
commit fd44becec0
46 changed files with 2901 additions and 255 deletions

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using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Modules.State;
using JetBrains.Annotations;
using NaughtyAttributes;
using UnityEngine;
namespace Station46.Modules.Elevated_Platform.Scripts
{
public class ElevatedPlatform : ModuleState
{
[BoxGroup("Internal")] [SerializeField] private PlatformElevator _elevator;
public override void SetModule(Module module) {}
#region Debug Buttons
[Button(enabledMode: EButtonEnableMode.Playmode)]
[UsedImplicitly]
public void ActivateElevator()
{
_elevator.Activate();
}
#endregion
}
}