laser puzzle platform and elevated platform module
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using JetBrains.Annotations;
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using NaughtyAttributes;
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using UnityEngine;
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namespace Station46.Modules.Elevated_Platform.Scripts
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{
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public class ElevatedPlatform : ModuleState
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{
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[BoxGroup("Internal")] [SerializeField] private PlatformElevator _elevator;
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public override void SetModule(Module module) {}
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#region Debug Buttons
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[Button(enabledMode: EButtonEnableMode.Playmode)]
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[UsedImplicitly]
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public void ActivateElevator()
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{
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_elevator.Activate();
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}
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#endregion
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}
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}
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