laser puzzle platform and elevated platform module

This commit is contained in:
2023-04-11 11:16:20 +02:00
parent 1ba43d0b07
commit fd44becec0
46 changed files with 2901 additions and 255 deletions

View File

@@ -85,7 +85,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
srPlacement = placement;
Logger.Log($"{this} has been placed at {placement.position} (SR)", LogType.ModulePlacement);
Logger.Log($"{this} has been placed at {placement.ToStringShort()} (SR)", LogType.ModulePlacement);
}
/// <summary>
@@ -111,7 +111,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
Logger.Log($"Instantiating {this}", LogType.ModuleInstantiation);
State = Object.Instantiate(description.modulePrefab, parent, false);
State.transform.localPosition = new Vector3(SrPosition.x + .5f, 0, SrPosition.z + .5f);
State.transform.localPosition = new Vector3(SrPosition.x + .5f, SrPosition.y, SrPosition.z + .5f);
State.transform.Rotate(Vector3.up, Orientation.Angle());
State.name = ToString();
State.SetModule(this);