fix build errors
This commit is contained in:
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 28d04249c1c4438da94b524e7d4afff2, type: 3}
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m_Script: {fileID: 11500000, guid: 28d04249c1c4438da94b524e7d4afff2, type: 3}
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m_Name: Desert
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m_Name: Desert
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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minRoomSize: {x: 2, y: 2}
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minRoomSize: {x: 2, y: 3}
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||||||
playSpace: {x: 2, y: 4}
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playSpace: {x: 2, y: 4}
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||||||
spaceTile: {fileID: 3229991053255736984, guid: b8f192f7cebe686468af6b1a71c4605b,
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spaceTile: {fileID: 3229991053255736984, guid: b8f192f7cebe686468af6b1a71c4605b,
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type: 3}
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type: 3}
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@@ -30,6 +30,11 @@ MonoBehaviour:
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|||||||
spawnDoor: {fileID: 11400000, guid: f862612dd70c369448b18bbd8094cb38, type: 2}
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spawnDoor: {fileID: 11400000, guid: f862612dd70c369448b18bbd8094cb38, type: 2}
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exitDoorTypes:
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exitDoorTypes:
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||||||
- {fileID: 11400000, guid: 83d6800536b1df14287ff2cd8e0d58ce, type: 2}
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- {fileID: 11400000, guid: 83d6800536b1df14287ff2cd8e0d58ce, type: 2}
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puzzleCount: {x: 1, y: 2}
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puzzleCount: {x: 1, y: 1}
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puzzleTypes:
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puzzleTypes:
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- {fileID: 11400000, guid: 3f79d37154e44ca47b54bb43bbe8d9aa, type: 2}
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- {fileID: 11400000, guid: 8707242279bb6c541a12dc4491388c42, type: 2}
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||||||
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- {fileID: 11400000, guid: 3e5e65f1afdbf7f458b2bcc8b90ec1ff, type: 2}
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||||||
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- {fileID: 11400000, guid: 15dcebb677f5df940839eaaa50274294, type: 2}
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||||||
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- {fileID: 11400000, guid: ecc412010abd45a4aaa7d364b6c3789c, type: 2}
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- {fileID: 11400000, guid: ee5a44432e80cd64689be3ff34750339, type: 2}
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- {fileID: 11400000, guid: ee5a44432e80cd64689be3ff34750339, type: 2}
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@@ -23,7 +23,9 @@ namespace EscapeRoomEngine.Desert.Runtime
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}
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}
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}
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}
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#if UNITY_EDITOR
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SceneVisibilityManager.instance.DisablePicking(floorParent.gameObject, true);
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SceneVisibilityManager.instance.DisablePicking(floorParent.gameObject, true);
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#endif
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}
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}
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}
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}
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}
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}
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@@ -7,7 +7,7 @@ LightingSettings:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Lighting Settings
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m_Name: Lighting Settings
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serializedVersion: 4
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serializedVersion: 5
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m_GIWorkflowMode: 1
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m_GIWorkflowMode: 1
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m_EnableBakedLightmaps: 1
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m_EnableBakedLightmaps: 1
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m_EnableRealtimeLightmaps: 0
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m_EnableRealtimeLightmaps: 0
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@@ -16,7 +16,7 @@ LightingSettings:
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m_AlbedoBoost: 1
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m_AlbedoBoost: 1
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m_IndirectOutputScale: 1
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m_IndirectOutputScale: 1
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m_UsingShadowmask: 1
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m_UsingShadowmask: 1
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m_BakeBackend: 1
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m_BakeBackend: 2
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m_LightmapMaxSize: 1024
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m_LightmapMaxSize: 1024
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m_BakeResolution: 40
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m_BakeResolution: 40
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m_Padding: 2
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m_Padding: 2
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@@ -47,7 +47,7 @@ LightingSettings:
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m_LightProbeSampleCountMultiplier: 4
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m_LightProbeSampleCountMultiplier: 4
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m_PVRBounces: 2
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m_PVRBounces: 2
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m_PVRMinBounces: 1
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m_PVRMinBounces: 1
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m_PVREnvironmentMIS: 1
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m_PVREnvironmentImportanceSampling: 1
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m_PVRFilteringMode: 1
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m_PVRFilteringMode: 1
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m_PVRDenoiserTypeDirect: 1
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m_PVRDenoiserTypeDirect: 1
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m_PVRDenoiserTypeIndirect: 1
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m_PVRDenoiserTypeIndirect: 1
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@@ -62,3 +62,4 @@ LightingSettings:
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_PVRTiledBaking: 0
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m_PVRTiledBaking: 0
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m_NumRaysToShootPerTexel: -1
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@@ -4,6 +4,7 @@ using UnityEngine.UIElements;
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namespace EscapeRoomEngine.Engine.Runtime.Editor
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namespace EscapeRoomEngine.Engine.Runtime.Editor
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{
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{
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#if UNITY_EDITOR
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public class EngineEditor : EditorWindow
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public class EngineEditor : EditorWindow
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{
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{
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private bool _registeredUpdateEvent;
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private bool _registeredUpdateEvent;
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@@ -86,4 +87,5 @@ namespace EscapeRoomEngine.Engine.Runtime.Editor
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_skipAndPassButton.SetEnabled(EditorApplication.isPlaying && Engine.DefaultEngine.NumberOfRooms > 0);
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_skipAndPassButton.SetEnabled(EditorApplication.isPlaying && Engine.DefaultEngine.NumberOfRooms > 0);
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}
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}
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}
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}
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#endif
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}
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}
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@@ -36,7 +36,7 @@ namespace EscapeRoomEngine.Engine.Runtime
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public IOption<Room> CurrentRoom => NumberOfRooms > 0 ? Some<Room>.Of(_rooms[^1]) : None<Room>.New();
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public IOption<Room> CurrentRoom => NumberOfRooms > 0 ? Some<Room>.Of(_rooms[^1]) : None<Room>.New();
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private readonly List<Room> _rooms = new();
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private readonly List<Room> _rooms = new();
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private GameObject _playSpaceOrigin, _environment;
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private GameObject _playSpaceOrigin;
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private void Start()
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private void Start()
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{
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{
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@@ -44,11 +44,6 @@ namespace EscapeRoomEngine.Engine.Runtime
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_playSpaceOrigin.transform.SetParent(transform);
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_playSpaceOrigin.transform.SetParent(transform);
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_playSpaceOrigin.transform.localPosition = new Vector3(-theme.playSpace.x / 2f, 0, -theme.playSpace.y / 2f);
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_playSpaceOrigin.transform.localPosition = new Vector3(-theme.playSpace.x / 2f, 0, -theme.playSpace.y / 2f);
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if (theme.environment)
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{
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_environment = Instantiate(theme.environment, _playSpaceOrigin.transform, false);
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}
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GenerateRoom();
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GenerateRoom();
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}
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}
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@@ -62,11 +57,16 @@ namespace EscapeRoomEngine.Engine.Runtime
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var room = new Room(entrance);
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var room = new Room(entrance);
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_rooms.Add(room);
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_rooms.Add(room);
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GenerateSpace(room, entrance); // TODO: rooms with more than one space
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GenerateSpace(room, entrance);
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var roomId = _rooms.Count - 1;
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var roomId = _rooms.Count - 1;
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room.InstantiateRoom(_playSpaceOrigin.transform, roomId * roomOffset, roomId.ToString());
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room.InstantiateRoom(_playSpaceOrigin.transform, roomId * roomOffset, roomId.ToString());
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if (theme.environment)
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{
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Instantiate(theme.environment, room.roomObject.transform, false);
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}
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UpdateUI();
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UpdateUI();
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}
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}
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@@ -14,7 +14,7 @@ OcclusionCullingSettings:
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RenderSettings:
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RenderSettings:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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serializedVersion: 9
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serializedVersion: 9
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m_Fog: 0
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m_Fog: 1
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m_FogColor: {r: 0.6698113, g: 0.6698113, b: 0.6698113, a: 0}
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m_FogColor: {r: 0.6698113, g: 0.6698113, b: 0.6698113, a: 0}
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m_FogMode: 2
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m_FogMode: 2
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m_FogDensity: 0.01
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m_FogDensity: 0.01
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@@ -36,8 +36,7 @@ RenderSettings:
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m_DefaultReflectionResolution: 128
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m_DefaultReflectionResolution: 128
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m_ReflectionBounces: 1
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m_ReflectionBounces: 1
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m_ReflectionIntensity: 1
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 7995536730365897021, guid: 0000000000000000d000000000000000,
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m_CustomReflection: {fileID: 0}
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type: 0}
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m_Sun: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.13511999, g: 0.18402225, b: 0.29053703, a: 1}
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m_IndirectSpecularColor: {r: 0.13511999, g: 0.18402225, b: 0.29053703, a: 1}
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m_UseRadianceAmbientProbe: 0
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m_UseRadianceAmbientProbe: 0
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@@ -141,7 +140,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &98744915
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--- !u!4 &98744915
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -481,133 +480,6 @@ MonoBehaviour:
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m_ShadowLayerMask: 1
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m_ShadowLayerMask: 1
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m_LightCookieSize: {x: 1, y: 1}
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m_LightCookieSize: {x: 1, y: 1}
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m_LightCookieOffset: {x: 0, y: 0}
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m_LightCookieOffset: {x: 0, y: 0}
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--- !u!1001 &776566806
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PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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serializedVersion: 2
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m_TransformParent: {fileID: 1943716338}
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m_Modifications:
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type: 3}
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propertyPath: m_Name
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|
||||||
value: Gamemaster Canvas
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_AddedGameObjects: []
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m_SourcePrefab: {fileID: 100100000, guid: 6ab6b46f22ab480fbd1c85d5e8601025, type: 3}
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--- !u!224 &776566807 stripped
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 4522052738963994966, guid: 6ab6b46f22ab480fbd1c85d5e8601025,
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type: 3}
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m_PrefabInstance: {fileID: 776566806}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &832575517
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -704,7 +576,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1247991223
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--- !u!114 &1247991223
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||||||
MonoBehaviour:
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MonoBehaviour:
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||||||
@@ -777,7 +649,7 @@ MonoBehaviour:
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|||||||
m_Name:
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m_Name:
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||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
maxSpaceGenerationTries: 10
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maxSpaceGenerationTries: 10
|
||||||
roomOffset: {x: 10, y: 0, z: 0}
|
roomOffset: {x: 0, y: 1000, z: 0}
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Reference in New Issue
Block a user