station 46 room
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using EscapeRoomEngine.VR.Runtime;
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using UnityEngine;
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namespace Station46.Environments.Intro_Sphere.Scripts
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{
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@@ -11,9 +12,10 @@ namespace Station46.Environments.Intro_Sphere.Scripts
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private Rigidbody _rigidbody;
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private void Start()
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private void Awake()
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{
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_rigidbody = GetComponent<Rigidbody>();
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target = Player.Instance.sphereFollow;
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}
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private void FixedUpdate()
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