station 46 room

This commit is contained in:
2023-05-14 18:13:02 +02:00
parent f03d723119
commit eba953b844
31 changed files with 978 additions and 672 deletions

View File

@@ -91,7 +91,11 @@ namespace EscapeRoomEngine.Engine.Runtime
// start measurements on every puzzle as soon as the player enters the last room
case DoorEventType.ExitedFrom when door.Equals(entrance.toIn) && Engine.Instance.CurrentRoom.Contains(this):
puzzles.ForEach(puzzle => Measure.StartMeasuring((PuzzleModuleDescription)puzzle.description));
// Engine.Instance.HidePreviousRoom();
if (Engine.Instance.NumberOfRooms == 2)
{
// hide the intro room when exiting the first portal
Engine.Instance.HidePreviousRoom(false);
}
break;
}
};