ring model

This commit is contained in:
2023-05-11 22:00:41 +02:00
parent 309296e7a7
commit eb0c803ad7
42 changed files with 1205 additions and 172 deletions

View File

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@@ -7,9 +7,9 @@ using Station46.Scripts;
using UnityEngine; using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit; using UnityEngine.XR.Interaction.Toolkit;
namespace Station46.Modules.Steles.Scripts namespace Station46.Modules.Rings.Scripts
{ {
public class AlignSteles : StatePuzzle public class AlignRings : StatePuzzle
{ {
private static readonly int SlotIn = Animator.StringToHash("Slot In"); private static readonly int SlotIn = Animator.StringToHash("Slot In");
@@ -17,7 +17,7 @@ namespace Station46.Modules.Steles.Scripts
public float sensitivity = 0.001f; public float sensitivity = 0.001f;
public Vector3 movementScaling = Vector3.one; public Vector3 movementScaling = Vector3.one;
[BoxGroup("Internal")] [SerializeField] private Transform target; [BoxGroup("Internal")] [SerializeField] private Transform target;
[BoxGroup("Internal")] [SerializeField] private AlignStele steleX, steleY, steleZ; [BoxGroup("Internal")] [SerializeField] private Ring ringX, ringY, ringZ;
[BoxGroup("Internal")] [SerializeField] private Animator animator; [BoxGroup("Internal")] [SerializeField] private Animator animator;
private DispenserOrb _orb; private DispenserOrb _orb;
@@ -38,10 +38,14 @@ namespace Station46.Modules.Steles.Scripts
break; break;
case PuzzleEventType.Solved: case PuzzleEventType.Solved:
_orb.transform.position = target.position; _orb.transform.position = target.position;
steleX.Displacement = 0; ringX.Displacement = 0;
steleY.Displacement = 0; ringY.Displacement = 0;
steleZ.Displacement = 0; ringZ.Displacement = 0;
_orb.Color = EscapeRoomEngine.Engine.Runtime.Engine.Theme.solvedColor.hdr; var color = EscapeRoomEngine.Engine.Runtime.Engine.Theme.solvedColor.hdr;
ringX.Emission.color = color;
ringY.Emission.color = color;
ringZ.Emission.color = color;
_orb.Color = color;
_orb.GetComponent<XRGrabInteractable>().enabled = false; _orb.GetComponent<XRGrabInteractable>().enabled = false;
animator.SetTrigger(SlotIn); animator.SetTrigger(SlotIn);
break; break;
@@ -54,13 +58,13 @@ namespace Station46.Modules.Steles.Scripts
if (!Solved) if (!Solved)
{ {
var position = _orb.transform.position - target.position; var position = _orb.transform.position - target.position;
steleX.Displacement = position.x * movementScaling.x; ringX.Displacement = position.x * movementScaling.x;
steleY.Displacement = position.y * movementScaling.y; ringY.Displacement = position.y * movementScaling.y;
steleZ.Displacement = position.z * movementScaling.z; ringZ.Displacement = position.z * movementScaling.z;
SetState(0, Mathf.RoundToInt(steleX.Displacement / accuracy), false); SetState(0, Mathf.RoundToInt(ringX.Displacement / accuracy), false);
SetState(1, Mathf.RoundToInt(steleY.Displacement / accuracy), false); SetState(1, Mathf.RoundToInt(ringY.Displacement / accuracy), false);
SetState(2, Mathf.RoundToInt(steleZ.Displacement / accuracy), true); SetState(2, Mathf.RoundToInt(ringZ.Displacement / accuracy), true);
if (_orb.Color != EscapeRoomEngine.Engine.Runtime.Engine.Theme.solvedColor.hdr) if (_orb.Color != EscapeRoomEngine.Engine.Runtime.Engine.Theme.solvedColor.hdr)
{ {
@@ -84,7 +88,7 @@ namespace Station46.Modules.Steles.Scripts
} }
else else
{ {
throw new EngineException("Align steles was not assigned a related dispenser orb."); throw new EngineException("Align rings was not assigned a related dispenser orb.");
} }
} }
} }

View File

@@ -1,13 +1,22 @@
using NaughtyAttributes; using System;
using NaughtyAttributes;
using Station46.Scripts;
using UnityEngine; using UnityEngine;
namespace Station46.Modules.Steles.Scripts namespace Station46.Modules.Rings.Scripts
{ {
public class AlignStele : MonoBehaviour [RequireComponent(typeof(Emission))]
public class Ring : MonoBehaviour
{ {
public float speed; public float speed;
[ShowNativeProperty] public float Displacement { get; set; } [ShowNativeProperty] public float Displacement { get; set; }
public Emission Emission { get; private set; }
private void Awake()
{
Emission = GetComponent<Emission>();
}
private void Update() private void Update()
{ {

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