ring model
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29
Assets/Station46/Modules/Rings/Scripts/Ring.cs
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29
Assets/Station46/Modules/Rings/Scripts/Ring.cs
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using System;
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using NaughtyAttributes;
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using Station46.Scripts;
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using UnityEngine;
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namespace Station46.Modules.Rings.Scripts
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{
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[RequireComponent(typeof(Emission))]
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public class Ring : MonoBehaviour
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{
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public float speed;
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[ShowNativeProperty] public float Displacement { get; set; }
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public Emission Emission { get; private set; }
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private void Awake()
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{
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Emission = GetComponent<Emission>();
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}
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private void Update()
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{
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var t = transform;
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var position = t.localPosition;
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var delta = position.y - Displacement;
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t.localPosition = new Vector3(0, position.y - delta * speed, 0);
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}
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}
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}
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